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gaming The Dark Age of Video Games


The Coffee Pony

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For the past I've been doing a lot of thinking about the current state of the video game industry and I've been starting to wake up to the realization that starting with the last generation systems (Seventh Gen: Wii/PS3/360) we've plunged into a dark age when it comes to gaming. This is all mainly due to the behavior of the AAA Game Industry (big companies such as Activision, Capcom, EA, Ubisoft, Square Enix and all their ilk).

 

One of the biggest issues I'm having with the video game industry nowadays are the big anti-consumer practices that have been happening lately thanks to the dependency the industry has on the internet. Now games using the internet is nothing new, back in the 90's PC games like Doom had multiplayer via dial-up connection and even the Sega Genesis had some online capabilities with the Sega MegaNet (though it only lasted one year) and even most of the Sixth Gen systems were capable of online multiplayer (Dreamcast, PS2 and Xbox) but the last gen took things to a whole new level with things like update-able firmware, online shops and, most infamously, Downloadable Content.

 

Before the Seventh Gen started when you bought a game, you got the full product. Nowadays DLC has given companies an excuse to be greedy and nickle-and-dime the consumer. We now have companies carving up entire sections of the game to turn around and sell them as DLC and even worse companies selling the ENDING of the game as DLC! At least when EA did that with Mass Effect 3 it was to please the customers who were unsatisfied with the ending but Square Enix with Final Fantasy XIII-2 and Capcom with Asura's Wrath had no excuse to cut out the ending of the game! Games nowadays cost $60, or if you are in Canada like I am $70 as of the PS4 and Xbox One launch and we are getting an incomplete product. If you want the complete product you'll have to shell out and extra $30 or so.

 

I'm also not fond of Micro transactions as they're used as a away of conning you out of more money so that you can beat a game that you have already bought. I'd bring up Dead Space 3 as an example but a better one to bring up is Square Enix's mobile game Final Fantasy All The Bravest in which you're just swiping you're finger across the screen to attack, you have to pay if you want to play immediately after a game over and you need to buy specific characters to beat certain sections of the game and however you don't even get to pick what character you buy, you can only buy it an random! So you have to keep buying characters until you get the ones you need. Not only is this a fine example of how DLC is used to exploit the customer as much as possible but this is also a fine example of why Mobile Games are looked upon in disdain.

 

We also have video games getting released broken on arrival like the new Sim City, which is apparently okay now as the company can go "Oh don't worry about it chaps, all we need to do is release this patch and everything will be right as rain, it'll only be a few more days until you can play it." If I pay for a game on the day it's released I want to play it on that exact day and I want it to work flawlessly! If you're game is broken then it doesn't deserve to make any money!

 

Speaking of Sim City I also have to bring up the problem of always online DRM and how you have to be online in order to play the SINGLE PLAYER CAMPAIGN. That's why I haven't gotten Diablo III, if I'm buying a game I should be able to play it anytime I wish whether or not I have an internet connection. If you buy a game that copy should be yours, this is not owning a copy, you're only renting it until the servers go down which is very unfortunate if you're like me and like to revisit the games you have played.

 

And then we have games coming out that just don't have any soul put in them. From the third gen all the way to the sixth gen it was gamers that mainly ran the industry. Now all we have is marketers and people who worked in the food industry running it and comparing games to food. If one game get's really really popular like Call of Duty these people will go "Well since Call of Duty is really popular then it's pretty obvious that gamers want games like these so we need to make games just like Call of Duty" and then they will proceed to make soulless copies of it like Homefront and even rework their franchises so that they fit in to what's popular. Capcom is the biggest offender here with reworking Resident Evil so that it's an action game like CoD.

 

 

A minor gripe I have is with the poor craftsmanship that is also going with these consoles. We're buying consoles that are having actual hardware problems like disc drive failures, connectivity problems, overheating, DRM issues, system failures in general and we have to go get another one. Back the 90's we had consoles that were built like tanks like the SNES and N64. Hell even the Gamecube was pretty durable.

 

I'm probably not even going to bother with this current generation of consoles. I'm probably just going to get a good gaming rig and then mainly play indie games or classic games. The way this industry is going I'm expecting another video game crash like what happened in the 80's and it's the AAA Game Industry that's going to start it off.

Edited by The Coffee Pony
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I don't mind DLC that you have to pay for if it has a decent amount of content so that's it's like a mini-sequel to the main game. What I'm not a fan of is DLC where you pay to get a new multiplayer map and a gun or whatever. Those usually get bundled into Season Passes now though which makes it a better value.

 

What I'm really not a fan of is DLC where all it does it unlock a bunch of content that was already on your disc.

 

I pretty much exclusively use Gamefly now, so I'm not having to spend a bunch for the base game so it's not as painful to pay for the DLC content if I find out I'm really enjoying the game.

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It sounds to me like you're just playing all the wrong games. A lot of these issues are either confined to a few games or they aren't nearly as bad as they sound.

 

Developers can't account for every problem a game might have, especially since they use completely different hardware and software to make the game than is used to play it so no matter how much testing they do they won't necessarily be able to account for all problems a game has. This becomes increasingly more common as games, consoles and all the interlinking systems become more complicated.

 

This extends to hardware as well. The NES, PS1 and whatnot were simpler so it was easier to keep it's faults under control. There's also the consumer factor to consider. Developers would be testing their games and consoles under nominal conditions but once those things are shipped out to stores, put on gamers' shelves and used/left to collect dust they leave the zone of good conditions and enter the "used" realm.

 

Also, there are literally thousands of games out there to play. If you don't like the idea of certain games then go find something else. Most games even from the PSWii60 genereration will work just fine without a patch, have little to no DLC and will offer more variety overall just by existing.

 

If you aren't fond of micro transactions...then don't take part in them. Simple as that. One does not need DLC to get the complete experience from 99% of all games. It's once again a problem confined to only a few games. I've played hundreds of games and only ever bought a few DLC packs.

 

On the note of Resident Evil being actiony: That's probably how they intended the series to be like in the first place but the limitations of the PS1 made that impossible. How it was got popular so they decided to roll with it but now that the consoles can do pretty much anything they're doing with the series as was originally intended. You know Devil May Cry was originally Resident Evil 4? They fully intended to action the series up from that point on.

 

This is gonna sound rude but a lot of the problems you're talking about are typically non-issues and things that are easy to ignore. If anything gaming is turning into more of a golden age with more options available than ever, region locking becoming a thing of the past, and more games being releasing in a year than anyone can play in said year. That's not even to mention all of the games of the past you haven't played or never gave a shot even if you knew of them. There is enough wiggle room for people who insist on playing older games only as well as the ones who want to play only new games. For people like me who just wanna play ALL the games from any generation? Gaming is better than ever.

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Some games i fee the same way that you do like when you're playing it and you can just tell that they want you to buy the DLC lol it's kinda annoying. Micro transactions are ok with me unless they give you some adgvantage over somepony else, then it's a no-go for me. Stuff like extra outfits thought are fine to me.

 

My main gripe is with The Sims 4 specifically atm, all that development time and they left out some objects that are even in The Sims 1, the good news is they are giving the pools back for free but I think developers could use a little extra time to polish their games and craft them the way that they envision instead of being pestered by the higher ups to release it in time.

 

That's my 2 bits.

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Yeah, pretty much, though I'd argue that the real problem here is that consumers are way too accepting of all this BS. And if anyone has a legitimate problem with the fact that the $60 game they just bought may not work at all, they are considered entitled and picky.

 

That's not to say there aren't any good AAA games anymore. Far from it. It's just that we let the video game industry get away with way too much crap.

Edited by CITRUS KING46
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Yeah, pretty much, though I'd argue that the real problem here is that consumers are way too accepting of all this BS. And if anyone has a legitimate problem with the fact that the $60 game they just bought may not work at all, they are considered entitled and picky.

 

That's not to say there aren't any good AAA games anymore. Far from it. It's just that we let the video game industry get away with way too much crap.

I think it's more like the good far outweighs the bad so a lot of people don't care when some things happen they don't appreciate. What's more is AAA games aren't the only games to consider and usually the AAA games are the ones that are the most anti-consumer.

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What's more is AAA games aren't the only games to consider and usually the AAA games are the ones that are the most anti-consumer.

 

But the conversation is about the AAA game industry, and I think excusing any wrong-doing on their part because that's just the way things are is wrong. I love the actual medium and where I think it's going, but the industry that makes it is contemptuous to its consumer base at best and outright crook-ish at worst.

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I was under the impression this a topic about the industry in it's entirety, not just AAAs. From what I've found AAAs are popular but they aren't really indicative of gaming as a whole. They tend to take a whole different direction than most other games.

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I kinda do miss the days where you went down to a video game store, with or without your friend, and bought one of those costume made PC game boxes, kinda like the Theif Triangle Box, for Thief: The Dark Project.

 

thieftrianglebox.jpg

 

Then they would have some amazing box art and extra goodies inside, like a manual that you would actually LIKE to read.  :wacko:

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I think most of the good games coming out today are from indie developers, and generally smaller companies that make smaller, non-AAA games. There are obviously still some very good developers, like Valve, Bethesda, From Software, etc. And while Valve offers micro-transactions, and the last two developers do offer DLC, there is nothing you can get with micro-transactions in their games that you can't get just by playing the game normally, other than some cosmetic items that have no real effect on gameplay. And the other two devs' games don't feel incomplete without them, though their add-ons are of very good quality.

 

The only game that's come out this fall so far that I'm genuinely interested in is Shadow of Mordor. And that's probably just because I'm a big Lord of the Rings fanboy.

 

But I'm not gonna buy a new console just for one game.

 

There have been some really big disappointments so far this year, Destiny and Watchdogs are two very good examples. (I'm not saying they're bad, just disappointing.) most of the games just look mediocre and stale.

 

So far, the only game that I've played and really liked so far this year is Dark Souls 2.

 

 

I think 2011 was the last good year for gaming. I mean, there were ALOT of really good games that came out that year.

 

Portal 2

Mortal Kombat

Skyrim

Dark Souls

Deus Ex: Human Revolution

Saints Row 3

Batman: Arkham City

Gears of War 3

Skyward Sword

L.A. Noire

 

The list goes on.

 

Damn, I've gotten all nostalgic now.

 

EDIT: This ENTIRE THREAD is making me nostalgic  :(

Edited by Omega Centauri
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Whenever I log onto Steam, I find a store filled with more games than I could ever have a chance to play.  If anything, the market almost feels over saturated now.  

 

Here are some recent released that were downright awesome:

 

Bioshock Infinite - 2013

Borderlands 2 - 2012

Divinity Original Sin - 2014

Planetside 2 - 2012

Guild Wars 2 - 2012

Civilization Brave New World - 2013

Civilization Beyond Earth - 2014

StarDrive - 2013

X-Com Enemy Unknown - 2012

Diablo 3 - 2012

FTL - 2012

 

Lord knows what else you can find in the Steam store.  I keep on meaning to check out Starport Gemini myself.

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DLC is not bad but what is is the increasing overuse of it by the industry with them making nearly everything DLC. When I buy a game I think it is entirely reasonable to expect that I bought the whole game not just a portion of it. While I understand that there will be occasional bugs and glitches I do not want to buy a game and then have to download a million patches for it just to work properly. These are issues that should be worked out BEFORE the game is released. I would rather wait longer for them to work these mistakes out and buy a quality finished product than a product that is so rushed that it is practically unplayable.

 

There are also more DRM issues with Microsoft sticking its head up its ass by saying that nearly everything is online only which is unrealistic because nobody has a perfect connection, things will sometimes get slow and giving consumers the middle finger with their "tough shit" attitude did not help matters. Granted they did correct this mistake but it has still soured the opinions of many gamers including me toward them as a company. And there is Nintendo's recent announcement where they say if you don't "agree" with the recent Wii U update that even offline features will be completely scrapped effectively bricking your Wii U. I have a thread laying out my own reasons why this a bad thing so I won't re state them here.

 

There are also more and more games being rushed out that are little more than clones, this is especially the case with a lot of shooters with the Call of Duty series being the worst offender of this. There are plenty of good games out there which makes me disagree about this being the gaming dark ages (I think the video game crash is a much better example) but most of the other points in the OP are right on.

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(edited)

DLC is not bad but what is is the increasing overuse of it by the industry with them making nearly everything DLC. When I buy a game I think it is entirely reasonable to expect that I bought the whole game not just a portion of it. While I understand that there will be occasional bugs and glitches I do not want to buy a game and then have to download a million patches for it just to work properly. These are issues that should be worked out BEFORE the game is released. I would rather wait longer for them to work these mistakes out and buy a quality finished product than a product that is so rushed that it is practically unplayable.

 

There are also more DRM issues with Microsoft sticking its head up its ass by saying that nearly everything is online only which is unrealistic because nobody has a perfect connection, things will sometimes get slow and giving consumers the middle finger with their "tough shit" attitude did not help matters. Granted they did correct this mistake but it has still soured the opinions of many gamers including me toward them as a company. And there is Nintendo's recent announcement where they say if you don't "agree" with the recent Wii U update that even offline features will be completely scrapped effectively bricking your Wii U. I have a thread laying out my own reasons why this a bad thing so I won't re state them here.

 

There are also more and more games being rushed out that are little more than clones, this is especially the case with a lot of shooters with the Call of Duty series being the worst offender of this. There are plenty of good games out there which makes me disagree about this being the gaming dark ages (I think the video game crash is a much better example) but most of the other points in the OP are right on.

 

I don't mind DLC that you have to pay for if it has a decent amount of content so that's it's like a mini-sequel to the main game. What I'm not a fan of is DLC where you pay to get a new multiplayer map and a gun or whatever. Those usually get bundled into Season Passes now though which makes it a better value.

 

What I'm really not a fan of is DLC where all it does it unlock a bunch of content that was already on your disc.

 

I pretty much exclusively use Gamefly now, so I'm not having to spend a bunch for the base game so it's not as painful to pay for the DLC content if I find out I'm really enjoying the game.

 

Forgive me on the whole DLC thing, I should have clarified on it. I don't have a problem with all DLC, if you are making it to expand the game, that's fine. I should use Alien Isolation as an example, I saw the DLC and from what I read up on the main game, you're playing as Ripley's Daughter and she's searching for her mother with this crew she's gathered and a Xenomorph got on board and is hunting her and her crew down and in the DLC you're playing as Ripley and are playing out the events of the original Alien film, making it an expansion pack. That's fine! You want to make some new content after you have made the game? That's fine. What I take issue with is Day One DLC in which you proved that you just carved up the game to turn around and sell to us (in the cases of Asura's Wrath and Final Fantasy XIII-2, THE GAME'S ENDING!!) and On Disk DLC in which you've already bought you're copy of the game but you have to pay to unlock all the content on that disk WHICH YOU OWN! That's a scummy move! That's conning people out of money.

 

Also: I consider this a second Dark Age, 1982 - 1985 was a really bad time for gaming with the glut of crappy games, the lack of regulations we have today in the industry, and the glut of consoles that were also out at the time. Though even some of that's repeating itself in the Indie Game market with the glut of crappy games like Air Control, Day One: Garry's Mod Incident, Garbage Truck Simulator, Island Light and all these other Youtube Fodder and Joke Simulator games that keep popping up on Steam though mainly this is Valve's screw-up with the lack of quality control. Though don't get me wrong there are plenty of good indie games it's just that Steam Greenlight just really needs some quality control or should be removed (which Valve already plans on doing). I have the same opinion on Early Access, games should be at least in a good playable state before being put up on steam (Example: Verdun).

 

Same with AAA games, there's good AAA titles however the industry is just doing some really REALLY crappy practices and it's those practices that are going to harm the industry rather than the games themselves.

Edited by The Coffee Pony
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The NES was the Dark Age and Golden Age all in one. It was a renaissance for the medium and where we first started seeing games as we know them now.... But when you really stop and think about the library of that system... It was a dumping ground of poorly executed products. We remember Zelda, Megaman and Mario 3, but those were gold nuggets in a sea of garbage.

 

My point is while there is issues with the games industry now... There always has been. The main difference now is we've gelled into a comfort zone of reliable, though sound games. Bars are rarely raised but our mediocre is better than what we once saw as amazing.

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I actually like lots of games that come put these days, but your right that there have been some pretty shitty practices recently. For one, I really dislike day one dlc. I think the most offensive one for was Javik for Mass Effect 3. I really feel like you don't the full game without him. (Come on EA, he's a Prothean for Christs sake. That's a pretty big fucking deal in that game. Don't try to tell me it's not)

 

I've heard things like some members of the dev team get finished on the game early so they work on the dlc. Even so, I always feel like I'm getting ripped off when they offer paid dlc on the day the game comes out.

 

I don't mind micro transactions as long as they're implemented right. Games like League of Legends have good models. You can do reasonably well without paying and you never feel like you have to. Conversely, Star Wars: The Old Republic probably had the worst free to play model I've ever seen in an mmo. They nickel and dime you for everything you could think off. You have to pay them to hide your helmet, you have to pay them to get more action bars. It just insures that I won't play that game ever again.

 

Don't even get me started on Destiny. I'm fairly certain the games story got blasted into oblivion so they could sell all the interesting bits as dlc.

 

 

This is turning a little ranty. I'd better stop it there.

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I don't think gaming is really in a 'dark age' atm... it's in a weird place though. Seems every company is trying different things, good and bad. Hopefully more of the good ideas of this generation carry on over the bad ones. :wacko:

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I don't think gaming has entered a Dark Age, but I'd be lying if I said I didn't hate some of the trends that have becoming more common in the industry.

 

In theory, DLC sounds like a fantastic idea on paper, adding longevity to a game that might have lose it's luster after a few months for a few dollars sounds pretty great. Unfortunately since it's debut, DLC has been the subject of some of the most disgusting practices in the game industry, from main story DLC(Mass Effect), to selling fucking endings to games as DLC(FFXIII-2, Asura's Wrath) to On-Disc DLC(Capcom). It's even more insulting when people find out about the On-Disc and blasted Capcom, yet they still had the balls to charge for it(let alone charge $20)

 

Speaking of Capcom, I don't know what the hell has happened, but a lot of great companies, particularly, Japanese companies like Capcom, Square, Konami, and to a lesser extent Sega, have gone completely down the shitter. Capcom has a stable of IPs that would give Nintendo a run for their money, yet they have pretty much abandoned anything that isn't Street Fighter or Resident Evil, and if the haven't abandoned it, then they're shitting all over them(see their treatment of Megaman), all while rehashing several versions of Street Fighter IV and underwhelming RE games, at this point the only thing keeping me from abandoning Capcom completely is the Ace Attorney series. Square has pretty much become the Japanese equivalent of Crytek, with their games all about looking good but no real game to it. Konami seems to be on the same boat as Capcom, I can't recall a game they've made in a long time that didn't have Metal Gear, Castlevania, Silent Hill or PES in the title, which is a shame because they have a lot of great titles that I have fond memories of, like Bomberman and Contra. Hell Suikoden is a pretty awesome game from what I've tried, and I'd love to see more of it. Sega's on a completely different boat, as they actually keep making awesome games.....that are never released outside of Japan, there's such a high demand for games like Yakuza, PSO2, Valkyria Chronicles 3, and countless other titles that people will most likely not get a chance to play because Sega sucks with localization, and prefer releasing countless Sonic games. I get that people love Sonic and he is just as loved as Mario, but there's more to Sega than just Sonic. 

 

And then there's the triforce of evil, namely Ubisoft, Activision, and EA, all of which has been responsible for some of the horrible trends that have become more normal these days.

 

DRM is a particular practice that I despise, and thankfully one that seems to be appearing less. First there was Ubisoft who were really anal with DRM for their PC releases, then there was Diablo, which blew up in Activision's face, then there was Sim City, which blew up in EA's face, and lastly there was the Xbox One, which pretty much nuked Microsoft in the face(thankfully they listened to the criticism and reversed all of the horrible decisions

 

Then a few instances of releasing demos as priced games, there was Dead Rising 2(which admittedly wasn't too bad, since it was only $5), but then there was Gran Turismo 5 Prologue and more notoriously Metal Gear Solid V Ground Zeroes(which Kojima even admitted he didn't want to do it), both of which retailed far more than they should have

 

And then there's the AAA gaming industry, which is probably one of the things I've disliked the most out of the last gen. AAA games have caused a trend where they are trying to make games to be too much like movies(and this is coming from an MGS fan). I'm sick of all of this "we want to make a cinematic experience!", I don't want a cinematic experience, I want a fucking video game, that's why I play video games. It's fine if you want to make an epic and grand story, but the gameplay should always be a priority, and should never have to suffer just because you decided to make a movie while you were trying to make a game

 

Another thing that AAA gaming suffers from is the fact that they usually suffer from too much hype. If you asked me which what are the most hyped games this year, I'd say Destiny, Titanfall, Watch Dogs, and Super Smash Bros 4. If you asked me which ones actually lived up to their hype however, Super Smash Bros would be my only answer. These days most of the AAA have been hyped up by gaming media and the developers as if they're God's gift to gaming, only to ultimately get "Ok to good" reception. And in all honestly, it makes me happy when I see games like Bayonetta 2 and Sunset Overdrive get much stronger reception than games like the aformented 3 above

 

And lastly, AAA games have been the subject of some of the most notorious uses of DLC. The fact that they were already advertising Destiny's DLC in the game's release with it's not-so-good reception especially in regards to the story is leading me to believe that they cut content in order to release it as DLC later...oh wait, they actually fucking did, now that everyone knows that there is content already on the game that can only be accessed through future DLC. Oh AAA gaming strikes again!

 

Then there you have it, my post on the subject matter that evolved into a rather lengthy rant, and I still have yet to touch on subjects like retailer exclusive bonus DLC, microtransactions, many Japanese publishers trying to hard to appeal to Western gamers, and copy-and-paste bullshit that's common among sports games, especially after some of the stunts EA pulled with the last gen iterations. And it's not like things are all bad, Indie games are experiencing quite a boom, I can still trust companies like Nintendo, Atlus, Namco, Valve, Rockstar, and 2K, but even with that all said and done, it's difficult not to notice that thing a sucking. While I don't think we're in a Dark Age of Gaming(the only true Dark Age is the '83 Gaming Crash), I do think there's a lot of changes that need to be made for things to get better

Edited by Absolutely Fabulous
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  • 5 months later...

I was about to make a new topic about this, but I'll revive this one.

 

Check this out.  This is one of the funniest, and truest, things I have ever seen.

 

post-26336-0-90095900-1430097413_thumb.jpg

 

 

I laughed til I cried.

 

Remember the days when buying a game meant you got a finished product?  I do.  I was going to make a crack about how in a few years, we'll be paying $60+ to buy a bit of basic code that makes the game turn on, but if you want textures, sound, collision detection, a first person character controller script, etc, you have to buy a separate dlc for each.  But not even that--eventually, games will just become like Adobe software: you can't own them, you can only rent them for an exorbitant monthly fee.

 

Well, hopefully indie games and Humble Bundle will always be there to save us.  Many of them may be pixely, but at least they're fun.

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History tends to repeat itself. Look up the video game crash of 1983. Video games were at their absolute worst before nearly dying as an industry and then skyrocketing into a golden age. Just like the Renaissance began right after the Dark Ages. Will this happen again? Maybe. But it will probably get worse before it gets better.

 

Here's a short video on the crash

https://www.youtube.com/watch?v=kv7DJrLAZus

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Smash Bros Guru Masahiro Sakurai had to give his thoughts on DLC, to the point where he feels some of it's a scam(which I agree with) - http://www.nintendolife.com/news/2015/04/masahiro_sakurai_shares_his_positive_feelings_on_producing_authentic_super_smash_bros_dlc_with_a_smaller_team

 

I feel like it's nice to know that some devs are aware of the negativity around DLC and even share the same opinions

Edited by Megas75
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Here's a video that talk's about problems the 7th gen had:

https://www.youtube.com/watch?v=kEkhdL3O27c

 

I actually kind of agree with him. DLC got really out of hand in the 7th gen and some games weren't complete and had bugs unless you patched them. The only system I really cared for last gen was the DS because it lacked some of those problems and I just had the best experiences there. And those problems might be why some people got into retro gaming.

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I have actually been sinking enormous amounts of time into Divinity Original Sin, Stardrive 2 and Cities Skylines and I plan to pick up Kerbal Space Program (just got out of beta) and Pillars of Eternity in the near future, and maybe even try out Elite: Dangerous now that I got my Stardrive fix.  These games are amazing, granted they are not all triple A games, but so what, that is what dirt cheap digital distribution is for.  And there is supposed to be a new Deus Ex game in the work.  Things are definitely looking up.

Edited by Twilight Dirac
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