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gaming When is a game worth its price point?


Megas

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(edited)

This topic came into mind after the controversy surrounding "The Order 1886"'s length.

 

While I'm sure there are some games people have felt satisfied paying full price for, there are others who have bought certain games only for them to feel let down or wanting more.

 

In your opinion, when do you feel a game is worth it's initial asking price?(and remember, length is not the only factor)

Edited by Megas75
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Length, replay value, entertainment value, artstyle, gameplay, and so on.

 

Most of the games are worth the price when you can get them on sale, Bayonetta 2 and Smash on Wii U are two of the games that come to mind when I think "worth the $60 value". 

 

Resident Evil 4 HD Edition can be bought on Steam for $20 and it's worth way more than that. And Bioshock Infinite also has a lot going on for the $30 tag, especially when it's usually placed on sale for like $10.

 

$60 still seems like a lot for one game, especially when it's missing some of the above mentioned things, but some are worth it.

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(edited)

Depends whether or not it leaves a good impression on me, that'll make me think about the game even when I've turned my PC off.

Edited by Guest
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From what I keep hearing about the Order, the length isn't necessarily the problem. Its that they don't do enough with the time that they have.

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No game is worth $60, if that's what you mean.  60 has always been outrageous, imo.  I can stomach paying 30 for the really good console exclusives, like God of War, but everything else I will only buy on Steam for single digits during super sales.  And then there's Good Ol' Games and Humble Bundle.  Sometimes I'm tempted to only buy Humble Bundles for the rest of my life and say screw everything else.

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I almost never get a game over 20 dollars that's when they're at their red label best seller point. In fact if you got a 60 dollar game imagine also you could get 3 games for that price?

 

Also say you do buy a game fresh off the shelf and on it's debut week... Say you take it home and play it... Say you find out that maybe 60 was too much for this one also it might be too easy or too short or just crap.

 

 If you don't have the option of rentals or Gamefly, which is also renting sort of you get to keep them as long as you want and if you like them you could keep them and won't have to send em back and they say there's no late fees? It's like good but probably some loop holes there. 

 

 

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(edited)

$1 = 1 hour of gameplay.

 

So for me, DayZ is really worth it's price.

^My general rule is pretty much this. But there is more to it.

 

If I have met the general rule but the general gameplay experience has been poor, the game wasn't worth it.

Example: Call of Duty Ghosts. I have played the game quite a bit with other people in a party, but even then the game itself was unpleasant and I haven't played much just on my own.

 

However, linear singleplayer games don't follow the general rule though it's a bonus if the general rule is met.

It should be mentioned that I rarely/never buy such games for full price.

Edited by Tsaritsa Luna
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A game has to either have a buttload of content or be full of quality and replay value for me to want to buy it. The games that end up being more visual/AAA short spectacles... I tend to just rent those, unless I really enjoyed them then I might buy them. All depends I suppose. :squee:

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There are only two factors at play for me:

 

1. If I have any money to spend on games (which honestly I shouldn't be spending at all if I'm that low on money. :lol: ) and how much I want to play it right now.

 

2. If I want a game no price will stand in my way of buying it.

 

Even something like Metal Gear Solid: Ground Zeroes would be worth every penny if I wanted it but knowing it's part of MGSV somehow I'm gonna wait until that comes out to even consider playing it.

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I dont understand the criticism around The Order 1886 length. It wasn't short, it just could have been a little longer, the replayability would come from online multiplayer and it would need to be a high quality title with a lot of content for it to be worth the full price. Dragon Age: Inquisition has so much to do in the game that it's worthwhile buying, also if it's a game i really like i wouldn't think about the price too much.

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$60 is kind of the agreed upon price for newly released video games. I have no idea why this trend started, but it doesn't need to exist. Games should be priced based upon:

-Gameplay (Is it complex? Is it fun? Does it get boring?)

-Graphics (I don't care much for graphics, but if they are truly something to behold, I wouldn't mind paying a bit extra)

-Content (Is there a good amount of it? Is it fun or filler? Is it a quick romp through short levels or a boring grindfest?)

-Replayability (Do I have a reason to play the game after I've beaten it? Is there any worthwhile endgame content?)

Too many times have games like Wolfenstein The New Order been packed with unnecessary filler content just to justify the $60 price tag. If a game isn't worth $60, it shouldn't have to cost $60.

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It's a subjective thing; really. While I have yet to play The Order: 1886, one example that elicited some complaints was Ryse: Son of Rome. I beat it in one sitting in about six hours, and actually, I thought it was worth the $60 price tag. Yes, I would've appreciated a longer game and the general gameplay could've had more depth, but the story and characters REALLY grabbed me. I so LOVED being in ancient Rome, and the plot, especially the conclusion, so SO satisfying!

 

So yeah, for me it's a number of different things, length being one. But also I look for general game quality, and if I feel that the quality is high enough then I am more than happy to spend the $60 price. Honestly, I probably would've bought Journey for that price if it was $60, but I would not have considered Limbo for that price.

 

So yeah: Quality, story, gameplay, controls, characters, length, music (personal thing), as well as general enjoyment. :)

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