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gaming Do we need more combo-based platformers?


TheMisterManGuy

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One of the things that made Donkey Kong Jungle Beat an underrated work of genius was the concept of combo-based platforming. Where, it wasn't just about running and jumping, but doing it with style. I have to ask, was hasn't this mechanic been expanded upon yet? I really like to see this concept return in platformers. It can help parkour mechanics in games evolve past "press A and watch the game do all the flashy acrobatics for you!"

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