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Studio Blog #1


Rascal~

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So, as some of you may or may not know. I am endeavouring in creating my own studio, and predominantly it will be an animation studio.

But, I like to rant about studio stuff and animation and such, I even have a small group to help me out and such where they just listen to me rant. I rant about a lot of stuff, and well I thought that I would extend my ranting out here so that they don't get positively bored with me.

 

So, for my first blog post here, I'm going to talk about trying to find a cheaper way or a more production line way of creating animation.

Now, I would like to keep the entire job of animation to only one person, and pay them the rates for the work they do and hopefully they use their paycheck for the right reasons of providing for themselves and possibly their families, but as a producer I have to think efficent ways and cheaper ways so that I can keep to a budget. Or in this case plan out the amount of money needed for said project and animation rates.

I know a little about animation, studying it a little in my free time, and I know how hard animation can be. The quality that I wish to reach with my productions would take an age to complete, and in turn a lot of money to pay people.

But, and this may be a way to make things more streamlined, is to have an animator and an artist.

The animator would do the animating, but only the lineart of what they are doing and that would be significantly easier on the animator and less time consuming, and colour in your animation and making it work for each and every single frame is a whole lot of work for one person, so if the animator did the essential animating then he would easily stream through it. And in turn, could do more in an hour and would be less costly for myself and studio.

Though, your now asking, if the animator is just doing the line art, how is the colour going to be done?

We get an artist for that, they do every frame's colour. It would be hell of a lot of work, especially if the artist does great standard and puts alot of effort in, but possibly the quality and the production of animation would be quicker.

We could have the animator keep powering along with his work, and then the artist would be doing frame by frame. Work would have to be constant, after one project animation the artist would have to move on straight away, and the animator could have a break once and a while to let the artist catch up, but it would still be somewhat streamlined, even more so if there were more than one artist to work on the frames.

 

Though, hourly rates are what could kill you with this. Animators go by 20-40 dollars an hour, and if more work can be done in an hour then that's good for production, hence why we take out the frame colouring so more animating can be done.

If an artist gets the same rates, then that is where all the money would bleed through, but it would still be a more streamlined production. Since if the animator gets well ahead he can stop and hence stop getting paid, and then money not spent on the animating can go to the artist.

But of course, if an artist can go on a cheaper rate, that would be even more amazing, but you should pay for quality and I am aiming for quality when it comes to my studio and it's productions.

 

Hopefully you guys enjoyed this, any questions I'm happy to answer, and if you guys wanna know, right now I'm just in the money collection phase of productions since we need some kind of funding for this. Any idea would be cool.

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It might be a more appropriate model to pay out a fixed salary (with the occasional bonus and/or raise for really great work) than to pay animators and artists by the hour. If you're planning to employ an artist and animator full-time, this would encourage them to do their best work as fast as possible.

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