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What I want(and don't want) to see from Nintendo's Mobile effort


Megas

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Earlier this week Nintendo finally bit the bullet and finally announced plans to make mobile(though also confirming that they are making the next line of Nintendo hardware, lifting fears that they were jumping the shark). Now while I'm not here to talk about why this is a bad thing, but rather I'm here to talk about what I feel would be beneficial(as well as what I believe would be terrible ideas), as there are many things that can go right, yet so wrong. So So Wrong.

 

What I want to see

 

eShop/Nintendo Network App

 

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This one is kind of a given, but being able to manage your purchases/Nintendo Network account on your smartphone would pretty convenient, especially if it means a future with a unified account system(which honestly should have already happened by now)

 

Companion Apps

TingleTuner.png

 

When I hear the words "Nintendo" and "Companion app", memories of the Gamecube/GBA Link Cable come to mind. While the Link cable was ultimately a flop, I still found it fun and enjoyed things like the Tingle Tuner, and believe it could find more success through mobile companion apps.

 

Virtual Console

 

Wii-U-Virtual-Console.jpg

 

While I recall Nintendo saying that they have no plans to release their old NES/SNES/etc. games on Smartphones any time soon(likely because most of their games probably wouldn't work well with touch-controls), emulation has a pretty big fanbase on smartphones, so regardless it would be a good idea to jump on that market

 

Warioware

 

warioware_wallpaper_by_mariofanforevah-d63cy2u.png

 

With the type of games the Warioware series typically sports(quick a series of micro games), it would undoubtedly find a suitable fanbase on the smartphone market

 

WHAT I DON'T WANT TO SEE

 

Excessive microtransactions

 

hahahahno.jpg

 

Given the nature of most mobile games, I think it's safe to assume that microtransactions are expected. Now personally I don't think microtransactions are evil

. However, if Pokemon Shuffle is anything to go by, Nintendo is awful with microtransactions. While I don't expect anything like
, Nintendo still has to re-evaluate their microtransaction strategy, or omit them complete(I'm sure everyone would prefer the latter)

 

The next installment of a popular yet dormant franchise to be mobile exclusive

 

1426857177-5787-card.jpg

 

If anyone remembers when Capcom announced Breath of Fire 6 to be mobile exclusive, you'd also remember how horribly how that turned out for them. I'd hate to see what'd happen if Nintendo announced the next F-Zero or Metroid as mobile exclusives

 

Good ideas that'd be better used for consoles and dedicated handhelds

 

RMXOS.jpg

 

Here's another one courtesy of Capcom.

Remember when they announced that they're big Megaman game for the series 25th Anniversary, only for it to be a mobile free-to-play? Boy did that go wrong.

Pretty much the same with the reason above also applies here.

 

Mandatory uses for their games

 

AssassinsCreedUnityCompanionApp_GlyphPuzzle_618x348.jpg

 

Whenever I think about mandatory companion apps, I think of how well that worked out for Assassin's Creed Unity(/sarcasm). Stuff like mandatory peripherals is typically what turns me off from games that use them(Crystal Chronicles 1 comes to mind), will most likely hurt them if they do implement it.

  • Brohoof 3

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What I don't want to see is a bunch of cheap halfassed games that basically require micro transactions in order to do anything worthwhile in them..... Could you i,aging if pokemon became a freemium game?.... Total hell.

  • Brohoof 1
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