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A Redundant Message to Indie Developers


Geek0zoid

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A little entry like this should serve as yet another reminder to the indie developers of gaming. It seems that, for every Team Meat or Yacht Club Games we get, there's usually going to be a Digital Homicide or Kobra Studio; an indie studio who essentially plays the "Oh, but it's an early build" or "It's an indie game" card when responding to criticism of their games. They often respond through means of censorship dishonesty; deleting comments on message boards, lying about the content in their games, and weaponizing the legal system against critics and YouTubers.

 

While It's nothing new at this point, actions like these can never, ever be justified. If you're making a game, or any product for that matter, and you expect people to spend their hard-earned cash on it, you should also expect people to criticize it if they don't enjoy it. You may be a small team, and the budget that went into it may not be that big. However, that doesn't excuse you from people giving their opinions on it, whether those opinions are positive or negative. If you're so mad at someone else's opinion enough that you would attempt to censor those opinions, you've begun treading on very thin ice. Attitude like that is never acceptable, and it makes you look like a goddamn 5 year old. A 5 year old who thinks everyone will like that one picture he drew up in art class, even if it looks like someone drew it with a blindfold on. While sleeping.

 

This probably comes off as slightly redundant, guys, and I apologize for that. This is just something that's REALLY been getting under my skin over the past few months. The mainstream gaming world is stuck in an uninspired rut, and indie games are one of the only good spots about gaming left. It sucks to see indie devs like Digital Homicide poisoning that with their unprofessional behavior and utter lack of game-creating talent.

  • Brohoof 9

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I'm surprised you managed to go through the whole thing without once referencing The Slaughtering Grounds yet still quoted Jim Sterling at the end there XD

  • Brohoof 2
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I'm surprised you managed to go through the whole thing without once referencing The Slaughtering Grounds yet still quoted Jim Sterling at the end there XD

I mentioned the studio, though :P

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Fair enough, but I've gotta admit that I myself didn't remember the name of the producers' studio. Just the crap they churned out and abused beyond belief.

 

I'm actually glad that their game and their name is starting to fade a little towards obscurity, but I can't argue against the fact that it's cases like this that demonstrate how pathetically weak developer integrity is amongst a lot of cash-grabbers these days :/

  • Brohoof 1
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Ah yes, those little manchildren such as Muxwell (Earth Year 2066), Killjoy Games (Air Control) and Imminent Uprising (The Slaughtering Grounds) are an absolute cancer to the gaming industry. Censoring criticism and attacking popular YouTubers that review their games. This goes way beyond what studios like EA and Ubisoft would do!

 

And on top of that, all these shitty, broken, dysfunctional, unfinished indie games that appear on Steam Greenlight get voted into Steam while good games such as Black Mesa are STILL in Greenlight limbo!

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However, let's not forget that AAA companies pull similar shit *cough*SEGA*cough*

Yes, but they never do it to try to censor someone.

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