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GAMES!


SeraphStar

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So, for the past ... carry the three, minus the square root... two (2) months, I have been holed up in my room (like the past 4 years) fleshing out some of my projects (that's new, at least :P ), namely my three current projects. And yes, I am referring to vid'ya games.

 

They're nothing too grand, but I'll be happy when I get the prototypes up and running :)

 

Coding:
I'm coding these games in Python, using Pygame, so they're going to be 2D games. One platformer, one adventure game and one 'hybrid-awesome love letter to my previous FC' game... I'll explain below :lol:

 

Titles:

 

Paper Warrior (2D Platformer) — RAMBLE so this game came about around September — December (sometime in there) while I was working in Dock Sort at RNO1 (I have a post written about this (currently a draft)) cutting open boxes and sending them down the line to the Receivers — these boxes had long pieces of cardboard liners in them and in order to save time I was stacking them into a pile then proceeding to toss them all at once into a gaylord (a big, open box used to hold cardboard scraps and boxes) and threw them so violently into the gaylord that they pierced the sides. I thought, "Dang — that'd be an interesting videogame weapon." And that's how Equestria was made. END OF RAMBLE

 

Anyway, its a 2D platformer - the main character will have origami weapons that shoot projectiles (which consume 'ammunition' (herein — paper sheets)), as well as special paper armor and maybe a few talismans for special attacks.

 

The background, I have decided, is going to be kind of abstract. Yes, in the title screen there is the Japanese kanji for 'paper', and the paper based origami weapons and armor give this game an Asian bent to it, I have decided to go that way with the art too (i. e. instead of drawing trees, there'll be and entire "forest" of 'tree', 'grove' and 'forest' kanji in the background, same with the sun... WAIT! I do have a pic, just see for yourself ^_^ ).

 

Yes, for a first time project, I'll go the "lazy route" (if you want to call it that) with the background — I blame my lack of skill in digital / pixel art... but also the fact that I like the idea of having a background stylized as such :P

 

I'm going to try and avoid modelling this around other platformer games (for the most part), and try to be as original as possible. Wish me le luck :lol:

 

Status: on hold while I try and work out the physics... from scratch... this could take a while :P (but Bucky (from thenewboston — love this channel) is helping quite a bit :squee:

 

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Tile Fighter (Overhead View 2D Adventure) — I swear I'm not making a rip off of Zelda... at least I hope I'm not. I'm still working out the story for this game. It originally started as a super-crappy text based "reach the flag" type game. Now it's a not-so-crappy 2D adventure game. The map scrolling is going to be like the original Zelda (I swear, its just easier that way :o ) — other than that, I'll be taking it to different places. I do plan on making it open-ended, but not like LoZ (i.e. if you know where to go, you can beat the game in > 1 hour). As I said, there will be a more linear story line.

 

The main character is equipped from the start, and can upgrade as they go. Acquiring 'Sacred Tiles' can increase your fighter's skills, give them more abilities, etc.

 

Aside from all the enemies, however, are other Tile Fighters (warriors gifted with the ability to use the tiles... yeah, sorry, you're not too special :blush: ). Some of them you can befriend and become allies with... others want to kick your teeth in for various reasons (don't worry, the artwork is not good enough to actually show this :icwudt: )

 

Status: on hold because I started the next game :lol:

 

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Amazon Fever (aka "Amazonian Fever" (so maybe I won't get sued :please: ); 2D Overhead weird Awesomeness) — I wanted to try and capture the awesomeness of the now closed Amazon Fulfillment Center RNO1, my old FC. What I plan on including in this game is nothing "classified" or whatever... except if depicting the tools used at our facilities is confidential... eh, I'm not too thrilled with my job anymore, so meh. What I plan on stuffing into this game is the culture of RNO1 as I remember it, along with some of the mythos, a lot of inside jokes (like Captain 50%), how fun it was, and yes, a lot of questionable things (both by management and higher-ups, plus your typical kiss-butts and snitches — there be drama afoot).

 

This game is going to be as zany as the IRL experience was: the gameplay itself will be a "race against the clock, puzzle solving, item locating, Pokémon battle having, coach avoiding, item browsing, mythos discovering mishmash of randomness" that'll have you asking, "Why am I doing this?!" — complete with three difficulty settings: Easy (ICQA), Normal (Stow) and Hard (Pick), with branching paths in the job 'pathoses' selected (i.e. you can start in Stow and become a Problem Solver in ISS (Sherlock)).

 

And yes, these are actual names of real functions at Amazon FC's.

 

I honestly don't know what I'm trying to do with this one — if nothing else, it'll give you a good picture of the actual happenings after you click 'Place Order' on Amazon.com. Nothing sensitive (like stock info or paycheck info or what not), just trying to capture the fun of what was RNO1. I'm just sentimental :(

 

Status: in progress.

 

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So, yeah. I'm excited. After these projects are done... ponies. That is the logical next step. :okiedokielokie:

 

I may start a different blog dedicated to these projects (to link on Twitter to my ones of followers :P )

 

Anyway, pics :3

  • Brohoof 2

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