Hopefully It Will Do for Now... | MLP:SH Devlog #10

Hello everypony! :D 

Finally the HUD has been reprogrammed! :darling:

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~And length of the HP bar increases along with maximum HP! :catface:

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For some reason I always like that little feature in games, because that makes increasing max HP more interesting --- especially checking if you can go off-screen with this. :muffins:

 

I thought it all will take few hours, but it ended up taking two days, heh. :mlp_please:

Why it took so long? I had to replace most of the HUD graphics in game files and reprogram the HUD in general, mostly spell icons, due to their new switching animation. I also have optimized the code, now it's shorter, organized better, thus more efficient & readable. I also have added some script functions that will come in handy when programming features in the future. dfEG13d.png

...Also I discovered, that previously there were two typos in the code. :love: It wasn't a big deal, as things still worked in the end without crashing the game, nevertheless it's of course better to not have any of this floating in the code. :ticking:

 

I guess this design will do, at least for now. :darling:

And as always, thanks for visiting! ^_^ 

 

 

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Great job on the GUIs! :twi:

I once tried RobloxDev (which involves coding in LUA, GUIs, physic engine, and such), it's pretty cool. :darling: But I'm suck at it, :mlp_please: so I gave up. :awed:

Edited by Kevin Tang
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Thank you! :mlp_grin:

Aww we all 'suk' at the beginning. ;) The worst part is start, things become easier to learn at later stages. I've never played it, but I'm pretty sure Roblox has a pretty big community, maybe you could ask them for some tips? :darling:

 

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1 hour ago, Rikifive said:

Aww we all 'suk' at the beginning. ;) The worst part is start, things become easier to learn at later stages. I've never played it, but I'm pretty sure Roblox has a pretty big community, maybe you could ask them for some tips? :darling:

Oh yeah... I also remember that in order to start developing a game, you will need an "idea" first and I don't really have that. ^_^ I'm pretty sure that I haven't really completed all the tutorials, so I miiiiight come back to it later, but not at the moment.

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11 minutes ago, Kevin Tang said:

Oh yeah... I also remember that in order to start developing a game, you will need an "idea" first and I don't really have that. ^_^ I'm pretty sure that I haven't really completed all the tutorials, so I miiiiight come back to it later, but not at the moment.

Ah yes, for a game you probably will need an idea. ^_^ Not knowing what to do and constant failing surely is disappointing, I've been there and that's normal (I still fail once in a while). :darling: It will take time and patience to get somewhere, but in the end it is doable, so if you're interested in these kind of things - don't give up. ;) 

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11 hours ago, Rikifive said:

Ah yes, for a game you probably will need an idea. ^_^ Not knowing what to do and constant failing surely is disappointing, I've been there and that's normal (I still fail once in a while). :darling: It will take time and patience to get somewhere, but in the end it is doable, so if you're interested in these kind of things - don't give up. ;) 

Guess I'm just going to complete the tutorial first until I get a good idea. One of the reason I haven't come back to it is that school has been pretty busy since last semester.

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1 hour ago, Kevin Tang said:

Guess I'm just going to complete the tutorial first until I get a good idea. One of the reason I haven't come back to it is that school has been pretty busy since last semester.

It won't hurt and that may also give you some inspiration, you never know. :darling:

Yeah, real life doing its best as always. :mlp_icwudt: 

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