It's been a while ~ As you may know, I've been working on the pause menu. When it was ready, I was able to configure/update existing features, as well as add new ones to make it all work properly.
So now I have bunch of updates!
First of all, let's start with that Pause Menu I've been working on for a while
I believe everything there is self-explanatory.
If you're wondering how many languages will be supported - by 'default' I aim into supporting these two: English and Polish.
However! I'm programming the game in a way, where all the text is stored in external .ini files and visuals are adjusted based on the text's real width where necessary, which should make it less painful to translate, so if anybody would be ever interested in translating the game to another language, there always will be that possibility. ------ but that all will come in the right time... or not... I'll see how it goes.
The next thing, related to the Pause Menu is Spell Enhancing.
It was programmed for testing - The spell is a "WIP" and will work differently in the future.
In short, you get some-kind-of-magic stars through leveling up. These stars are used to enhance (upgrade) spells.
- increase damage
- amount of projectiles
- their duration
- their speed
- their size
- "Area of Effect"
- add special effects
- or even change spell behavior
Each spell is different, so are their upgrades.
For example, I've prepared a some kind of a tier table for the basic spell, the magic projectile:
Though note, that the information here may also be irrelevant in the future.
And now the recent thing I've been working on... Leveling UP now raises stats and stuff.
Previously leveling up wasn't doing anything other than increasing your "Level" value. Now it does have an effect, as seen below:
I also did some smaller adjustments in meanwhile, like optimizing the code here and there (including collisions ... again -- and I'm sure I'll still have to adjust these once again in the future..) ~ but that's something you won't find interesting.
Oh and I also started working on the Everfree Forest. It's too early to show anything though, but sooooomething is happening there.
And that's all I think...
Well for some testing I also made Tom
...If Tom could throw a party, it would ROCK!
An amazing addition, I'll throw it in the title.
So now it's all I think.
Thank you for visiting!