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Zelda II: The Adventure of Link


Swit Swat

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Zelda II is probably the most underrated Zelda games (aside from the CD-i ones) ever made. Nevertheless, it remains a faithful addition to the Zelda franchise. Zelda II was released in North America on 1988. Serving as a sequel to the original LoZ, it took a another direction in terms of gameplay is truly a one-of-a-kind Zelda game. Let us start the review.

 

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Story - I'll tell the short version. One day, Zelda's brother asks her to reveal the location of Triforce. Zelda refuses. The prince's evil wizard friend becomes and angry and puts Zelda into an endless sleeping spell, resulting in the wizard's own death. (Notice, this is a different Zelda thaan in the first one) The prince, unable to reverse the spell, had his sister placed in the castle tower in the hopes of one day being able to awaken her. He decreeded the princess born from the royal family will thereafter be named Zelda in honor of her. Soon after, Link realizes he is the hero chosen to awaken Zelda. As woman named Impa gives him 6 crystals. Each crystal has to be placed in a different palace throughout hyrule which will eventually open up the Great Palace where Link will find the Triforce of Courage. Together with the other 2 pieces of the Triforce, he awakens Zelda and all ends well.

 

Gameplay - Gameplay is totally different from the original LoZ. In this second installment, gameplay is heavily focused on side-scrolling. You control Link in the overworld from a top-down perspective. While in the overworld, enemies will jump out of nowhere and try and attack. If an enemy touches you, you are forced into a small side scrolling space where you can use your primary weapon (sword) to defeat the enemies. When defeating enemies, you earn experience points which serve as ways of leveling up life, magic, and attack. When in a palace, you go back to the side-scrolling action and you are required to solve some puzzles or defeat enemies to reach new areas where you can find keys or other useful objects to advance through the palace. There is a final boss at the end of each palace which you must defeat to reach the pillar where you place the crystal. You have 3 lives in the game, or three chances. When you lose all 3, you have to start back from where you first started the game. That means a ton of backtracking.

 

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Link exploring the overworld.

 

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Link is about to fight a final boss in one

of the game's palaces.

 

Good/Bad? - The Adventure of Link certainly proves a great challenge. Everything from the exploration, fighting, and puzzle solving is very complicated. The fact that you have to start over from where you first started the game whenever you lose all your three lives can prove frustrating because you have to backtrack many, many times to go back to the palace, or cave you were to win just to probably end up dead again. The enemies in the game are pretty difficult and are quite hard to avoid. It is probably in everyone's best interest to level up and find many heart containers regularly so that you have less chances of failing. This amount challenge makes it a great action-puzzler and is certainly a great game overall. Although, you'll probably end up raging alot over losing to hard ass enemies all the time.

 

Worth the Price? - You can download it through the Wii Shop Channel for 500 points (5 dollars) or through the 3DS eShop Channel for $4.99. Either way, it's a great deal for a great game.

 

Final Score: It all comes down to the final score, which is: 8.3.

 

I hope you enjoyed this review of Zelda II: The Adventure of Link and check back for more reviews coming soon.

  • Brohoof 1

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You.... i finally got my hands on a NES copy of this game and was writing my own review. You beat me to it. :3

  • Brohoof 1
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