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Doomed (Custom megawad for the game Doom) [Update one]


Riclo

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Over the course of time I have worked on maps for the old game called "Doom".

 

In this blog I will update how I am doing, where I am at, etc. For my most recent megawad called: Doomed. For any of you who care.

 

A Youtube video showing the first map can be seen here:

 

 

 

 

I apologize for no sound.

 

 

 

The second map will be shown in the next blog update.

 

These maps were made, expecting to be played with the wad "Brutaldoom" although it is not necessary. This wad is what gives all the new guns, graphics, etc. You are required to be able to jump and crouch on these maps. There is nothing fancy like scripts, new textures, etc. All the textures are from the Iwad "Doom 2" and all the guns and monsters are from the wad "Brutaldoom"

 

The exact version of Brutaldoom used in this video is called: brutalgzdoom016b

 

ATM I'm on map 05, with a goal with at least over twenty maps.

Expect this to be up in a couple years.

 

Comments and Feedback would be appreciated. (:

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You made all of that?

The map, yes. It's actually not that difficult if you know how to do it.

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i think you need to learn a bit more about mapping before trying to make a whole megawad all by yourself. from the video, the map seems to be full of uninteresting, boring corridors with no more than 2 or 3 differnent textures used for all of them. the monster fights are basically a bunch of monster closets that are triggered by key events such as picking up a key or flipping a switch. and all you have to use against them is a pistol and chainsaw? what's the fun in that?

 

i think you need to focus on creating more interesting layouts and battles before you start making such a huge project. because as of right now it's of pretty bland 1994 standards with the odd switches out of reach you need to shoot for and ledges to jump up on.

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i think you need to learn a bit more about mapping before trying to make a whole megawad all by yourself. from the video, the map seems to be full of uninteresting, boring corridors with no more than 2 or 3 differnent textures used for all of them. the monster fights are basically a bunch of monster closets that are triggered by key events such as picking up a key or flipping a switch. and all you have to use against them is a pistol and chainsaw? what's the fun in that?

 

i think you need to focus on creating more interesting layouts and battles before you start making such a huge project. because as of right now it's of pretty bland 1994 standards with the odd switches out of reach you need to shoot for and ledges to jump up on.

Thanks for the feedback. I'll see what I can do about all of that.

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