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Video games, violence and scapegoating - a call to action

ignore pls


Recently investigators released a list of the video games the Sandy Hook Elementary School shooter Adam Lanza played. It included some typical, violent fare, including GTA, Battlefield, Call of Duty, Team Fortress 2 and Left 4 Dead, then also included some other, less-violent games, such as Pikmin, Paper Mario, Luigi's Mansion, LEGO Star Wars and Kingdom Hearts.

Can you hear that? That's the sound of the media fapping over the fact that violent video games were found in Lanza's home, oh no! Never mind the fact that his mother was a gun nut and took her kids to gun ranges frequently, he played GRAND THEFT AUTO!


Now, allow me to bring up three very important points:


If Kerbal Space Program doesn't make me a rocket scientist, Madden NFL doesn't make me a NFL pro, War Thunder doesn't make me a WWII ace, Surgeon Simulator 2013 doesn't make me a doctor, Euro Truck Simulator 2 doesn't make me a truck driver and Mirror's Edge doesn't make me a parkour professional, then how can GTA or Saint's Row make me a murderer?




His mother was clearly crazy, using the "zombie apocalypse" as her justification for owning guns in a state with strict gun laws.




Adam Lanza had a multitude of mental disorders.


Also, allow me to bring up this video from TotalBiscuit, as I feel he can go over this subject in greater detail and terms than I can.



This video was actually made in the wake of the school shooting. Please, take the moment to watch it all the way through. Frankly, I have to agree with TotalBuscuit here, coming from a gamer's POV. As for TotalBuscuit, he holds a law degree, so yes, I do believe he is qualified to make statements such as this.


If you can't watch the video, in it TotalBuscuit explains how the media is trying to use video games as a scapegoat for everything wrong in the world to bring back viewers from this new threat they've never had to deal with before, the Internet. By blaming tragedy on violent video games, they are hoping to bring back at least the older audiences from this newfangled Internet thing (it's not actually that new, it's existed since 1969 as ARPANET) but in the process they are invoking the ire of gamers worldwide. Now, is it justified? By all means, yes, because it is undermining the good that gamers do for the world, such as the Humble Indie Bundle or PDXLAN (which recently raised up over 37 thousand pounds of food for the homeless and needy - which of course was ignored by the media, because the older generations must not know that we are actually good people and not just violent psychopaths.)


Are video gamers violent psychopaths? No, of course we aren't. I can't even hold a gun, because I am not physically capable of it. I am pretty sure I am not the only one either, as I have seen other disabled gamers doing their thing in Starcraft, Team Fortress and other titles such as that. But the media wants the world to know you as what you aren't - a violent, murderous psychopath who will snap at any second now.


And you know what I say? It's about high time we ended this smear campaign, tried to show the people that we aren't anything like what the media says we are. It doesn't matter what kind of gamer you are, whether you be a retro, modern, PC or console gamer - at the end of the day, it's the same hobby, the same passion, regardless of platform or age. The media scapegoating video games is not only immoral and cruel to those of us who enjoy these games, treating them as a "second life" where we can live another life and do things we could never have dreamed of, but also undermines the actual issues at hand, such as mental health, education and preventative actions that can be done to keep these things from happening again. And I say that we do this in a peaceable fashion, so that we would not uphold the stereotype we are attempting to take it down. We are the younger generations, the "gaming" generation, and we will not stand for this scapegoating bullshit.


I have no idea if this will work, or if it will even be worth it in the end, but together we all can make a difference.

  • Brohoof 6


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