I've been trying to design some chests...
... I'm not sure if I'll use all of them, nor if it is the final design, but these will work for now.
So at the moment I consider these as placeholders (because I'm working on something there (programming-wise) and it's nice to have sprites to work with) and then I'll see what could be changed, if anything.
Oh and I'm pretty sure someone will ask what may be in chests--- it will range from just stars (exp)*, to some permanent upgrades and stuff. No details though - it will be up to you to discover.
* Basically enemies are the main source of stars (exp), but there will be some chests, that will give little boosts. This will slightly reduce the level gap between players, who prefer to kinda rush forward and the ones, who like to grind (keep fighting as much as possible to raise level). It is also to simply make exploring a little bit more rewarding.
Everything is still subject to change of course, because it all depends on game balancing. I'll have to test the game in later stages of development to see how everything works together and adjust things if needed.
My aim is to reward players for both, defeating enemies AND exploring, in order to allow them fully experience what the game will have to offer. Balancing these two while keeping it simple though, may be challenging, so I suspect I'll have to adjust values and stuff not only once. . .
So yeah, cool stuff, boxen! Chesten!