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FinalGamer

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Everything posted by FinalGamer

  1. My name is Arran. ...I love my name. It sounds so awesome when you put it into an RPG name screen and it just LOOKS so good. I mean okay, I wanna be humble about a lot of things, but I seriously love my name. It's unique in its spelling, and a little more different than usual. I was going to be called Luke. Which frankly I'd be okay with.
  2. All lookin' real good folks, loving the picks, lo-ving the picks. How about some more to really boost it all up!? I just uploaded a new UVGM today I hope you all enjoy.
  3. Wow that is pretty awful, what a bunch of awful trollers : I'm so sorry to hear about that, I like Balto a little but that is just mean. I just don't get why people have to be so arrogant about their views, if someone is just saying "I don't agree with this stuff but I'm not gonna be a jerk about it" and then other people are like "WHOAHMAIGOD YER SO CLOSEDMINDED WTF D8<" and that's like "...dude, you guys are just as bad as the real bigots that AREN'T this nice passive tolerant guy who just happens to not share your views, sheesh". ...so yeah. I just hope more people feel that way.
  4. WELP time for more game music. How about some awesome Spyro music because it's even done by an established musician!? The music for the first four Spyro games (from the original to Enter the Dragonfly) were composed by Stewart Copeland, who was the drummer in Sting's band "The Police". Enjoy. And because the first game has some very trippy but sweet-ass music, it needs to be recognised.
  5. Awww yeah I'm feeling the gaming LOVE up in this. Okay doke lemme add some more of mine. This is probably my all-time favourite Playstation song ever. So bizarre and epic. Aaaaaaaand THIS: This is the most...awesome rock song on the Nintendo 64, in my opinion. I dare you guys to challenge me with an awesome N64 rock song.
  6. Oh please DO because I LOVE Sonic music. Say whatever you want about the quality of those games of late, the music is always awesome to listen to. Here's two faves of mine.
  7. The earliest memories I WANT to say but not sure about are: Being in nursery watching G1 My Little Pony and being extremely bored (might have been 2, it didn't help I couldn't hear anything being too young to have a hearing aid). Screaming and crying in the nursery shower around 3 or so, hating how the water just went all over me spraying. To this day I hate closed showers. Having a nightmare about my mom turning into a banshee and ripping me to pieces, I might have been 4 or 5. Getting a NES and playing Ducktales as the first videogame I ever played (this is my most significant early memory and therefore my most important). --------- My head's in a bit of a muddle because I'm rather saddened and wistful but don't worry. Just share your thoughts guys.
  8. So after experiencing a rather sour night yesterday night, I decided to ask something to you all out of curiosity, that might be personal so if you don't wanna, you don't have to answer this. What is your earliest memory? Was it a dream, a terrible nightmare, a happy memory, a sad memory? Whatever you believe is the earliest memory you can recall, share if you want. If you are not sure WHICH memory of yours is earliest, pick a few that you believe are the earliest. Try and aim before you were 5 years old for good measure. ------- The earliest memories I WANT to say but not sure about are: Being in nursery watching G1 My Little Pony and being extremely bored (might have been 2, it didn't help I couldn't hear anything being too young to have a hearing aid). Screaming and crying in the nursery shower around 3 or so, hating how the water just went all over me spraying. To this day I hate closed showers. Having a nightmare about my mom turning into a banshee and ripping me to pieces, I might have been 4 or 5. Getting a NES and playing Ducktales as the first videogame I ever played (this is my most significant early memory and therefore my most important). --------- My head's in a bit of a muddle because I'm rather saddened and wistful but don't worry. Just share your thoughts guys.
  9. With my primary school I only hated the fact that the playground was spread out only so far that the different grades got "allocated" to certain areas. Being at the school front with the special kids, we got a pretty small playground. My high school, I hated the fire alarm because my ear's really sensitive to high-pitched sounds, and during one fire drill I almost blacked out from the pain. My college? EVERYTHING. It was a retarded assbackwards college that was "good enough" for the kids of farmers and fishermen The library has the WORST categorising of books in the world (there's like ONE SHELF of World History and THREE BOOKCASES about discussing Art) and the fiction choices were terrible (if I see another goddamn Lee Child novel I swear to god...) The teachers were patronising as hell, as if they KNEW only morons attended their school (and as a moron myself, they probably did) The "smoking-designated" area is the stupidest idea in architectural history (It's an old bus stop OUTSIDE of the goddamn building, why do you even NEED an area only for smoking when you're OUTSIDE IN THE FRESH AIR) The entire place was just utterly stupid. And then I left college after only 30 days because I had enough, I got sick of everything, they wouldn't even pay me tuition despite ACKNOWLEDGING my disabilities, and I ended it all with a fight on the bus with some other students who were picking on a disabled friend of mine. Good. Riddance.
  10. The summers can be annoyingly hot and even muggy due to the muddyness of the countryside area. The winters are harsh and tend to shut down a lot of roads here. It tends to be overcast most of the time, sometimes raining pretty irritatingly. Scotland's like that, though to be fair so is most of Britain.
  11. SO IT SHALL BE DONE. It comes out September 19th in Europe, or was it worldwide? Not sure, you'll have to check it up yourself. And then we can...graffiti ponies. Ponies everywhere. (hopefully, not sure how the graffiti uploader will work for this)
  12. Yes. Yes you gorgeous man yes. ...also Jet Set Radio is coming out on Xbox Live and PSN in September so buy dat shit yo. But seriously, Jet Set Radio has a pretty fantastic soundtrack, both of them being pretty crazy mixed up soundtracks of sweet street beats. I'm gonna just push up my personal fave from the games. A sweet funky song that was only available on the PAL version of the game. Jet Set Radio HD coming out soon will have BOTH NTSC and PAL soundtracks together <3
  13. I think more people know OF it rather than have played it. I know I am one of them since Final Fantasies 1-6 were never released in Europe. Yep, we started on FF7. Now I'm going to blow everyone's mind with some incredible faux-70s rock from a very VERY recent game that you all have to hear. Do you folks like 70s rock!? YOU WILL NOW
  14. Oh? Did I just blow your mind? Oh and you just had to bring up Chrono Trigger as well didn't you? Well guess what. Steffan Andrews? He. ALSO. DID. ...a Chrono Trigger OC Remix. and...I'm going to tell you now. As a Scotsman...I literally weeped with joy at this. Not even joking. I love this man now.
  15. Epilogue - The Chips Fall Into Place So we came this far. And videogame music is receiving the biggest-ass studio treatments it's ever getting. And yet despite the amazing productive range of videogame music ranging from full-blown orchestras at Video Games Lives, to small one-man maestros from Youtube to OC Remix, you'll even find some masters right inbetween who take on a different route. A route you can call...retraux. See, some people actually MISS hearing that old wonderful chiptune sound, back when videogame music really WAS just videogame music, that could only be found ON videogame consoles. You can hear jazz or rock or folk anywhere else in the world, but back in the day, videogame music was unique in its presentation from those sound chips of long ago. And then there are some people who choose to honour that. Crispy has provided a wonderful choice with Flashygoodness' work on Tower of Heaven, but there are other greats such as Daisuke Amaya of Cave Story, and even more rarely, some OFFICIAL work from those like the musicians of Mega Man 10. See, that could easily have come from the NES, no problem. But this was a game made a few years ago! Tremendous attention to detail as an homage to the good old days of beeps and boops, all sounding so innocent to cluster together with the most wonderful of sounds. And of course, that doesn't stop people from going the OTHER way, bringing old music back to the modern world and updating it with something tremendous. ------YOU MIGHT WANT TO PAY ATTENTION TO THIS SONG DOWN BELOW SRSLY------- That is after all the point of remixes that no doubt you all have heard PLENTY of. So here's an example for you all. This is a remix of Jenova's theme from Final Fantasy VII, by a guy called Spekkosaurus. http://www.youtube.com/watch?feature=player_embedded&v=A74Z8eoDAZI Some of you MIGHT recognise the name Steffan Andrews. Guess what he's doing now? He's now a composer at Studio B...for My Little Pony: Friendship is Magic. So you see, videogame music has spread so far from its roots, from becoming such a small piece of coding to become a symphonic overture that has not only brought many people into loving music, but has also allowed young budding musicians to reach OUT to greater careers, from Michael Giacchino to Steffan Andrews. And that is why videogame music...is awesome.
  16. I believe so yes, but he has also been part of the Elder Scrolls series since the beginning, or at least Morrowind if I recall so yes I think Evermore was his first major musical work. He wasn't alone however, as he had his brother Julian along with him too. And now with THAT wonderful poster (who may I say, thank you for bringing up Stickerbrush Symphony <3) time for the third and final part of my mini-thesis! ------------ Part 3 - Symphonia! As time slowly moved on, videogame technology got more advanced, and soon soundchips became less necessary in the coming of CD-based technology. When all of the data was stored inside a CD, .wav files and all, there was no need to utilise or even require a soundchip at all in consoles around the early 3D era. Especially when you make studio-full recordings, such as this. That is a piece by Michael Giacchino, from the Sega-CD/PS1 port of Mickey Mania. Now a movie composer for films such as UP and Mission Impossible 3, he started in the game music business and is credited along with Bill Broughton as the first person to bring orchestra-style renditions to videogame music. Bill Broughton started with Heart of Darkness. Giacchino's first true symphonic piece was two weeks apart with The Lost World PS1 game. This caused a dramatic change in videogame music history, the very notion of using ORCHESTRAS for videogames was absurd, but NOT impossible as we all know well. It only became a rapid upshoot from then on, to the point that almost every best-selling game has an orchestra SOMEWHERE in its masses, from Super Mario Galaxy to Final Fantasy XIII. If anything it's more unusual for videogames to not use an orchestra, and entirely rely either on a very skilled individual, or a small studio of musicians such as Wavemaster Inc. But even in this day and age, videogame music is not JUST something that can be made awesome by the big companies. Sometimes the smaller game makers can pull out some amazing stuff, courtesy of some amazing composers. Look no further than the soundtracks of games like The Binding of Isaac, composed by OC Remixer Danny Baranowsky. http://www.youtube.com/watch?v=ikTwG27I1qc That's from a Steam game, that costs like $6. That is the kind of stuff you'd expect from a console game, a full-priced one. And it is awesomely epic. Even more, videogame music has become a surprisingly lucrative business, where many up-and-coming musicians find work purely from making renditions without profit, and become full-time professionals. Capcom once asked an entire TEAM of such young talents to make an entire remix album for their remake of Super Street Fighter II Turbo HD Edition, courtesy of OC Remix. In fact, OC Remix are the largest and best site to find such talented people, and not just for game musicians either! I'll bring out my super special surprise in a very short next post that will blow your minds. Let's just say...ponies are involved. EDIT! It appears that Veiled Enigma has somehow read my mind on the awesomeness of The Binding of Isaac! Damn you sir, but good taste nevertheless! I shall not change the song choice however because it is just TOO good and it helps emphasise my point that great game music can come from anywhere. And Crispy has made a VERY good addition that makes me ponder on yet ANOTHER point of gaming music that comes up now.
  17. I absolutely agree. I love the fact they make an orchestrated version for the finality of it all. In fact, most Sonic music is like that, it has a very distinctive flair of "never give up and live to the fullest" mentality. It perfectly reflects Sonic, and is also why it can apply very easily to Rainbow Dash and similar other characters.That and I am an absolute sucker for the kind of electro-rock that Sonic games put out. The music of the games is the only reason I keep following them. And thanks to you posting with your awesome contribution, it's time for me to continue! ----------- Part 2! The 16-bit War! Nintendo's revival of the videogame industry came with the Nintendo Entertainment System in 1985, which now had FIVE channels compared to the previous home consoles' four, allowing a much greater access of uninterrupted music, such as with the main theme of Super Mario Bros. This new fifth channel also allowed PCM sample sound, the now standard form of digital audio in computers to this day, even in blu-ray players! PCM allowed such great ideas like sound bites or as an alternate to percussion sounds, such as that used in Super Mario Bros. 3. Despite the fact that sound did have to utilise the same channels as music, the music would never lose its pace so long as the game was well-programmed. Since then, consoles took a much wider breadth in terms of technology and what they were capable of performing, most significantly the gap between the Sega Mega Drive/Genesis and the Super Nintendo. Both sound chips for the consoles were impressive, but they both dealt in different ranges of music. For example, the Mega Drive was much better at performing deep bass sounds, making it perfect for rock music used in games such as Earthworm Jim, Road Rash, and Dynamite Headdy. On the other hand, the Super Nintendo had a wider range of pitch, allowing it to create symphonic-style pieces with the range it was offered in a wide selection of games, from StarFox to ActRaiser to Secret of Evermore. Neither console was any worse for music, for as long as the programmers were able to work around the sound chip's limitations they could make impressive stuff even out of the most infuriating of games. I've known plenty of games I disliked only to absolutely love the music within, so there has to be others who feel the same way. Programmers within the span of 10 years became musicians even moreso, and many great talents rose with their names still prevalent today to the point that they now compose music in the traditional way, such as Jeremy Soule, Yoko Shimomura, Koji Kondo and of course Nobuo Uematsu
  18. AUGH you just reminded me of Batman Forever! ...look I'm sorry, but Jim Carrey was fantastic as the Riddler. Back when I was only 7.
  19. Woah woah woah, hold the phone there buckos. This is a game music thread. This is MY turf now. And I'm gonna throw up a whole buncha ideas at you all. Okay, so, for those of you who are unfamiliar with how videogame music, please allow me to give a bit of boost...while I put on game music. I only have a limit on how many file uploads I can do so I will do a post per generation, if nobody minds << ----------------- http-~~-//www.youtube.com/watch?v=l9fO-YuWPSk Videogame music began as nothing more than ambient sounds back in the genesis of arcade gaming, beginning with the very first game music piece, an actual continuous tune used first time in a game, being that of Rally-X by Namco in 1980. The utilising of larger soundchip technology allowed such capabilities of adding music TO a game to become a more locked-in experience was simply amazing. It was not noted hugely at the time, but with the beginning of little innovation to push forward, most game music was in the form of public domain melodies, usually classical pieces. Frogger however, by Konami in 1981, was a dynamic change so soon for the birth of game music, by allowing 11 different tracks to occur within the game, which at the time was groundbreaking to even include game over and level-starting themes. But beyond that, they were just ditties, nothing amazing you could listen to for ages. Until the home consoles came. in 1982. And then came THIS. http-~~-//www.youtube.com/watch?v=4shojwgphFc Home consoles such as the Colecovision and the Atari 2600, were capable of having four sound channels, more than the arcade's which were all about sound before it, allowing the home consoles to bust out an intrinsic melody for each and every game possible without sound having to interrupt over it or fill the channels. The Commodore 64 was even capable of early forms of FILTERING music with wavelength alteration. There was another reason however, as due to the long-ass loading times of loading cartridges, there NEEDED to be music in order to entertain the player. Games such as The Last Ninja, Skate or Die, and International Karate were legendary at the time for making full-on symphonies. At this time, the game music market was dominated enormously by American programmers. But then the Video Game Crash of 1983 happened, destroying the entire industry with its lack of quality control and terribly shoddy productions. And then...there came Nintendo. Two years later. (Also wow, you can't follow up a post of yours with another post? Guess I better wait for somepony else to reply then! Hope you're all enjoying it so far)
  20. Street Fighter: The Movie I dunno HOW many people dislike it, but they nitpick a lot of it. I do too, but that doesn't stop me enjoying the most hilarious action movie script ever written. Yes Raul Julia is awesome etc.
  21. Youtube is for everything, but it's also good for nothing. Actually I have to admit, you are the only person I've known so far who doesn't use it. Not that this is a bad thing honestly :3 I mean Youtube is good and also terrible in different ways XD
  22. There is no Parasprites option therefore I pick nopony 8[ No seriously I don't actually hate any of the characters, though I WILL admit I was not a fan of Pinkie Pie at all and found her to be socially unbearable. ...then Baby Cakes came along and I started to genuinely respect and like her.
  23. Being part of the Furry Fandom since 2004 I'm well aware of Balto's popularity. But man I expect Sonic fans to be this bad (from my experiences with them that is), but not Balto. That's awful Breezie, I'm really sorry to hear that. Was the site always like that, or has it become more and more unpleasant over time? I may disagree with your opinion good sir, but I will defend your right to have that opinion anytime, anywhere. That's tolerance folks. Something we desperately need in these times from all walks of life.
  24. I know how you feel. I can forgive, eventually, but I never forget. I always remember arguments and terrible slights way too well to the point I have to suppress the urge to bring it up and genuinely clear it the way I want to clear it, but of course if I do, I look like a massive douche. Also...I'm gonna ask you something on PM out of curiosity because the stuff you're saying kinda intrigues me now.
  25. I...have problems hugging people. Animals I have no problem hugging, I always hug my dogs because they never judge you. People judge you. It's weird when I hug people, it makes me really uncomfortable as hell and I try not to panic when they do. My best friend is always trying to hug me because he's this emotional Spanish guy and I'm just so...not that. Also, since they're ponies, yes I would hug them...probably Fluttershy but I'm gonna be just as nervous as she would be in receiving a hug...then I'll end up not doing it because I don't wanna put her through the same stress and we just quickly move on.
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