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Gaupa95

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Posts posted by Gaupa95

  1. I will check it out sometime this week I pinkie promise! I listen to far to many podcasts but I will check it out I was just wondering what platforms you guys play pc Xbox ps I'm just wondering thanks

    we're mostly PC Players. though a few of us own Consoles (sadly not me. ;_; )

     

    also.. I updated the link. we realized we had to use Youtube.. well.. if we get somewhat knows.. I'll create an site to play it from

  2. What will your podcast consist of on a daily bases? I'd like to know before jumping into something interesting. Kind of a pet-peeve of mine.

    updated post.

     

    but.,.. we will mostly be talking about diffrent things we'd seen and done. but we have games as the main theme.

     

    We're still working on some things. so can't say everything would be perfect ( I had to re solider and remove the mic adjuster.) and we're doing a little more preparations. 

  3. Hi. Me and Some Friends Started an podcast last weekend.

    And since It's all new and none of us are really known on the internet. so we kinda need some help getting a bit known. 

    we Called the podcast "SteveCast"

    http://derpy.me/ERlB5

    There is at least two members in it from this group (me and midnightive)

    We're most bronies in the group.... but the ones that's not.. does not approve ponies in the cast... so don't hope for ponies in the cast. 

    thought We will mostly have Games, Movies. tech/news and have masses of ...random...

    So. that's all for now. we're probably going to upload cast's for a little while.. and upload each Monday/Sunday.

    • Brohoof 1
  4. oooo! Not bad, not bad. I personally LOVE gray scale. Everything I do is done in it (if I don't procrastinate). But I like it a lot man. (First!)

    Personally I also Love the gray scale. since it's fully focused on shadows. witch make it look really kinda. realistic? 

    and artists who are good with it.. ..they also make amazing paintings because of their knowledge in shadowing.

    • Brohoof 1
  5. I just have a very self-depricating sense of humor. If you ever hear me say that stuff, I'm just joking around. Really I like to think I still have a perfectly bright future, and it's too early for me to really say my life is pathetic yet. Now if I'm still doing this in ten years, then I'm sad and pathetic. (again, joking)

    hehe.. you know... Internet.. hard to know if someone is joking or not.. Well I see you're that kind of "joker". 

     

    well... your signature should have told me XD  guess it's an effect of no sleep..... and school starts in an hour... today will be amazing....not :P

  6. Oh, I have no problem with my sad pathetic life, I just like looking at it from an outside view point sometimes. I am doing something with my life, it's just that I'm still left with way too much time on my hands.

     

    On a side note, you haven't seen bad art until you've seen me in action. (I do have some skill with photoshop and illustrator though)

    *cought* you have Obviously not seen my very first sketches... there's a reason they don't even exist anymore XD Also... I just hate people pointing out their life being pathetic... I get really pissed then...

  7. It's really good (at least as far as I, a completely unskilled amateur, can tell) although the line is "You're going to LOVE ME" not "You will LOVE ME". I only bother mention this because I am very bored and I lead a sad pathetic life with nothing better to do than correct very slight, and totally unimportant errors in a random person's artwork. 

     

    Anyway... good job

    Hey! as if I am an professional artist or something...  As far as I have actually gotten.. well.. I've been playing around for soon a year to get to this level.. and that's from basically nothing... before that I hadn't made any kind of drawing in years.. this fandom is what made me start drawing.. and if you think you're just a pathethic sad "thing" you have really something to learn... it isn't worst than dedicating yourself a bit... SO I advice you too get around and do something you like instead of being so pathethic... 

     

     

    I went a little too far there... sorry.. well ... anyways.. Thanks ^^

  8. Hey. another piece of art-thingies. 
    this made from another sketch : 

     

    post-1988-0-35664500-1357793788_thumb.png



    then.. boredom happened

     

    post-1988-0-29077900-1357793773_thumb.png



    ... now I'm heading to bed.. well not really.. it's 6AM and I get school... All-Night-Drawing Sessions aren't the best thing when you got school XD

    but then is when I feel the most creative...

    • Brohoof 2
  9. Super awesome quality. Lying AJ is one of my most favorite forms of her for two reasons;

    First, her mouth and the manner in which her lips draw in as if she is sucking on a lemon XD.

    Second, how her lies continue to progress to more and more ridiculous levels. 

    "Oh now you want to fight.....where were you when I was battling Discord??!!" 

    Nonetheless, I look forward to seeing more art posts :)

    Thanks. I've gotten quite good with the lines when drawing... then someone told me there is an linework tool... since they suspected I'd used that XD... well... 

     

    ..Also I find this to be an major improvement ... at least from when I started using tablets two months ago (whatwhat... have it really been that long :I ) and also a great difference from my pencil drawings... and also my time use... first pictures would take me 6-8 hours to complete.. now I use 2-3 on sketching.. and 1.5h on the rest...

  10. I love this! May I suggest a few recommendations?

    post-1988-0-79138600-1355089868_thumb.pn

    1. With the horn and ears, the tips of them should be rounded.

    2. Rarity's eyes are suppose to be almond-shaped. You gave her eyes that would much rather fit Celestia, if you were to draw her.

    3. The muzzle needs to be thinner and rounder. Also try lowering it, and making it stick out more. (Look at pictures of FiM mares to get proportions right)

    4. In Rarity's mane, her curls are a bit off. Also, the top-left corner of her mane sticks out a bit too much.

     

    That's pretty much it! I only critique people who I think has potential, so don't take this critique hard. You are really a great artist, so be sure keep drawing! :D

    Thing is I already noticed a few of the mentioned above. and more. only reason I didn't fix them was basically because I were tired and wanted to finish the picture. I listed the ones I found bad on my DA page. 

     

    But thanks Anyways. I Really appreciate Critics, I Use a lot of time on these pictures and want them too look as good as possible.

  11. Well.. I did a redo on this picture : http://fav.me/d5mpjip

    Let's start with, I used 4 hours in total (1 hour +/-)
    I did Redrew everything. and the reason? well it bothered me that I had that horrid picture and that I didn't make a proper picture out of it. 

    I listed all the issues I found at the DA page.  But if you find Something that I didn't notice, Please. add a comment. Thought this is not my greatest work... I AM HORRIBLE!

    Well have the picture 


    post-1988-0-79138600-1355089868_thumb.png


    http://fav.me/d5nn4su
    ^DA Link


    So... Please trow at me whatever you got :P

    • Brohoof 7
  12. I use the heck out of the stabilizing functions!  It's so hard to get a straight line otherwise.  It doesn't matter how smooth of a hand you have, it's nearly impossible, lol.

     I see what you mean.. but I'm also missing a bit of the control.. but yea.. I F*CKI*G LOVE THE STABILIZING FUNCTIONS!

    • Brohoof 1
  13. Yeah, clouds and scenery in general is hard.  It's really just been this last year that I've been really trying to work with practicing scenery.  So I just like to give advice on some of the stuff I've been learning about. 

     

    What program are you using right now?  I've been doing digital on and off for the last five years.  x_x  Goodness, I didn't realize it was that long already.  It's good that you like to spend so much time on a drawing.  Art takes time!  I know some stuff it takes days of on and off work to get it done.

    what Program, well I find using SAI very helpful.. and not only for its stabilizing functions... I'm trying not to use that to much X) and the thing with learning... I've had a tablet for two weeks now.. been mostly trying to get the anatomy right.. well.. I mean mostly hooves.. And I usually put of at least 2-3 hour per session mostly because I play around a lot. try to find the best way to get out my idea.. 

  14. That looks really nice!  You can tell you put a lot of time into it.  Her form is really good and I really like how you did her hair.  I love the more spiked look like that. 

     

    I think the only real suggestion I can make is maybe blending the clouds a bit more.  I can see you were trying to give them the moon highlight effect, but blending the bottom part of the highlight into the cloud will help make them a bit smoother. :)

    Well.. in fact... I didn't focus too much on the clouds... but thanks for the advice... I have like.. no experience with drawing clouds.. Also the thing with putting a lot of time in it is a part of how I like to draw.. I am a "noob" when it comes to digital art.. well art in general so I use a lot of time to understand and experiment with different technics

    • Brohoof 1
  15. I've been drawing some more... IT IS SO FUN... 
    Anyways, Guess In total so did I use 5hours? hard to say.. 

    Abyways, have almost no expirience with drawing backgrounds...so. like just for the record...

    Also have DA link, would have used the "thingy" where you add the link to DA and everything is ok.. but no that just wont work : http://fav.me/d5mmh0s
     


    post-1988-0-62689800-1354209822_thumb.png

     

    • Brohoof 7
  16.  

     

    I just wonder what pony you will draw next, :blink:

     

    I donno, I'm not quite sure. these pictures is something I use many hours on. and I have no plans for the next one (I'm doing two pictures this weekend) soo... if there is like any background ponies you'd like me to do, or if you have any ideas? just reply/message me :D

  17. i would be quite interested in this :)

     

    although im not sure about all of this espionage and fighting ect :Pi like the idea of it, but i think it would have to be certain thing's can not be stolen or broken otherwise it would turn into a big constant fight ><

     

    maybe you could also make it last over a week? Then people will be on/off at different times and people will have to set traps to defend there things when there not online :)

     

    Well yea. time stretching is an good idea. Because it can take time to build some stuff. but being able to play while others aren't online. that would end in sneaking/sabotage being much easier.

     

    And there will be rules of what you are allowed to steal/destroy. or else things would be pretty problematic. those must problaby be made a list that is posted online for everyone to watch.

     

    Another thing is. What if each team got like a starting kit with basic stuff? like one macerator,2 solar panels, batbox, one full toolkit made of iron and so on?

  18. Hey I want some feedback/ideas to one idea i just got. It's based on Tekkit, and I'm inspired of the Yogscast Tekkit series.

     

    The Idea is an competition. Where multiple teams fight each other.Where doing espionage and sabotage (ofc by some rules.) is allowed.All teams have the same goal, and the team that first finishes the goal wins!

     

    A setup I'm Imaging is like.. 4 Teams. Each team with like 2-4 people. One Goal (maybe have additional goals for bonus points that can give you advantages later on?).

     

    You start on a fresh map. and you get 30 min in the start to get settled(Where no killing or sabotage is allowed).Then it break lose. The different teams can now sneak into the other team's bases and steal ore/bars or maybe food (depends on how far into game they have come). Use Energy condensers and macerators. steal power (by using batteries) or steal machines. Those rules can be discussed pre-game.

     

    Then lets say the first team that builds a Teleporter (As an example. This can be anything from Cobblestone generators to advanced factories). And that's when the game stops. 2'nd,3'rd and 4'th would be decided by how many of the secoundary goals completed.

     

    *edit And Each team has a recording player that uploads this on their/his/her channel (optional)

     

    Now, I need feedback. is this anything you guys would like to participate in/watch?

  19. Hey Just thought I'd make a topic here about this new elevator i've builded.

     

     

     

    http-~~-//www.youtube.com/watch?v=dEpmF8bDR68&feature=player_detailpage

     

     

     

    The system Is based of two mods mainly. Redpower (with additions) Stands for the wiring and spesial repeaters. And the System Is controlled by Computercraft (witch uses lua programming) and it's a learning project.

     

    EDIT* Yea.. I know.. it's a little dark.. I don't get why.. was perfectly fine when i uploaded it?

     

    Music is By "Waterflame : Skyscraper"

     

    Here's the program "That" Computer is using. feel free to copy or edit.

     

     

     

    function eup(color1,color2,bundleside)
    rs.setBundledOutput(bundleside,color1)
    sleep(0.1)
    rs.setBundledOutput(bundleside,0)
    sleep(0.1)
    rs.setBundledOutput(bundleside,0)
    sleep(0.1)
    rs.setBundledOutput(bundleside,color2)
    sleep(0.1)
    rs.setBundledOutput(bundleside,0)
    sleep(0.1)
    rs.setBundledOutput(bundleside,0)
    sleep(0.1)
    end
    function up(tu,pos)
    local uleft = tu --Hvor mange ganger den fremdeles skal gå--
    height = pos
    tu = tonumber(tu)
    height = tonumber(height)
    back = "left"
    uleft = tonumber(uleft)
    while uleft ~= 0 do
    if height == 0 then
    eup(1,4,back)
    sleep(0.1)
    print("success")
    height = height+1
    uleft = uleft-1
    elseif height == 1 then
    eup(2,8,back)
    sleep(0.1)
    print("success")
    height = height+1
    uleft = uleft-1
    elseif height == 2 then
    eup(4,16,back)
    sleep(0.1)
    print("success")
    height = height+1
    uleft = uleft-1
    elseif height == 3 then
    eup(8,32,back)
    sleep(0.1)
    print("success")
    height = height+1
    uleft = uleft-1
    elseif height == 4 then
    eup(16,64,back)
    sleep(0.1)
    print("success")
    height = height+1
    uleft = uleft-1
    elseif height == 5 then
    eup(32,128,back)
    sleep(0.1)
    print("success")
    height = height+1
    uleft = uleft-1
    elseif height == 6 then
    eup(64,256,back)
    sleep(0.1)
    print("success")
    height = height+1
    uleft = uleft-1
    elseif height == 7 then
    eup(128,512,back)
    sleep(0.1)
    print("success")
    height = height+1
    uleft = uleft-1
    elseif height == 8 then
    eup(256,1024,back)
    sleep(0.1)
    print("success")
    height = height+1
    uleft = uleft-1
    elseif height == 9 then
    eup(512,2048,back)
    sleep(0.1)
    print("success")
    height = height+1
    uleft = uleft-1
    elseif height == 10 then
    eup(1024,1,back)
    sleep(0.1)
    print("success")
    height = height+1
    uleft = uleft-1
    elseif height == 11 then
    eup(2048,2,back)
    sleep(0.1)
    print("success nr12")
    height = 0
    uleft = uleft-1
    else
    print("Problem. check program")
    sleep(10)
    break
    end
    pos1 = height
    end
    end
    function down(t1,pos)
    local uleft = t1 --Hvor mange ganger den fremdeles skal gå--
    height = pos
    tu = tonumber(tu)
    back = "left"
    height = tonumber(height)
    uleft = tonumber(uleft)
    while uleft ~= 0 do
    if height == 0 then
    eup(512,64,back)
    sleep(0.1)
    print("success")
    height = height+1
    uleft = uleft-1
    elseif height == 1 then
    eup(256,32,back)
    sleep(0.1)
    print("success")
    height = height+1
    uleft = uleft-1
    elseif height == 2 then
    eup(128,16,back)
    sleep(0.1)
    print("success")
    height = height+1
    uleft = uleft-1
    elseif height == 3 then
    eup(64,8,back)
    sleep(0.1)
    print("success")
    height = height+1
    uleft = uleft-1
    elseif height == 4 then
    eup(32,4,back)
    sleep(0.1)
    print("success")
    height = height+1
    uleft = uleft-1
    elseif height == 5 then
    eup(16,2,back)
    sleep(0.1)
    print("success")
    height = height+1
    uleft = uleft-1
    elseif height == 6 then
    eup(8,1,back)
    sleep(0.1)
    print("success")
    height = height+1
    uleft = uleft-1
    elseif height == 7 then
    eup(4,2048,back)
    sleep(0.1)
    print("success")
    height = height+1
    uleft = uleft-1
    elseif height == 8 then
    eup(2,1024,back)
    sleep(0.1)
    print("success")
    height = height+1
    uleft = uleft-1
    elseif height == 9 then
    eup(1,512,back)
    sleep(0.1)
    print("success")
    height = height+1
    uleft = uleft-1
    elseif height == 10 then
    eup(2048,256,back)
    sleep(0.1)
    print("success")
    height = height+1
    uleft = uleft-1
    elseif height == 11 then
    eup(1024,128,back)
    sleep(0.1)
    print("success nr12")
    height = 0
    uleft = uleft-1
    else
    print("Problem. check program")
    sleep(10)
    break
    end
    pos1 = height
    end
    end
    function floorchk(side1)
    rs.setBundledOutput(side1,1)
    sleep(0.5)
    floor1 = rs.testBundledInput(side1,2)
    floor2 = rs.testBundledInput(side1,4)
    floor3 = rs.testBundledInput(side1,8)
    floor4 = rs.testBundledInput(side1,16)
    floor5 = rs.testBundledInput(side1,32)
    floor6 = rs.testBundledInput(side1,64)
    floor7 = rs.testBundledInput(side1,128)
    floor8 = rs.testBundledInput(side1,256)
    sleep(0.52)
    rs.setBundledOutput(side1,0)
    if floor1 == true then
    cfloor = 1
    elseif floor2 == true then
    cfloor = 2
    elseif floor3 == true then
    cfloor = 3
    elseif floor4 == true then
    cfloor = 4
    elseif floor5 == true then
    cfloor = 5
    elseif floor6 == true then
    cfloor = 6
    elseif floor7 == true then
    cfloor = 7
    elseif floor8 == true then
    cfloor = 8
    end
    end
    function getnumb()
    print(rs.testBundledInput("right",1))
    side2 = "right"
    print(rs.testBundledInput(side2,2))
    print(rs.testBundledInput(side2,4))
    print(rs.testBundledInput(side2,8))
    print(rs.testBundledInput(side2,16))
    print(rs.testBundledInput(side2,32))
    print(rs.testBundledInput(side2,64))
    print(rs.testBundledInput(side2,128))
    if rs.testBundledInput(side2,1) == true then
    numb = 1
    elseif rs.testBundledInput(side2,2) == true then
    numb = 2
    elseif rs.testBundledInput(side2,4) == true then
    numb = 3
    elseif rs.testBundledInput(side2,8) == true then
    numb = 4
    elseif rs.testBundledInput(side2,16) == true then
    numb = 5
    elseif rs.testBundledInput(side2,32) == true then
    numb = 6
    elseif rs.testBundledInput(side2,64) == true then
    numb = 7
    elseif rs.testBundledInput(side2,128) == true then
    numb = 8
    else
    numb = 0
    end
    print("Nummer: ",numb)
    sleep(0.4)
    end
    pos1 = 0
    floorchk("front")
    while true do
    sleep(0.2)
    getnumb()
    while numb ~= 0 do
    floorchk("front")
    print("The Elevator is at Floor:",cfloor)
    print("witch floor way do you wanna go")
    count = tonumber(count)
    destfloor = numb
    destfloor = tonumber(destfloor)
    if (destfloor>0)and(destfloor<9) then
    if destfloor<cfloor then
    direct = "down"
    count = cfloor-destfloor
    elseif destfloor>cfloor then
    direct = "up"
    count = destfloor-cfloor
    end
    if direct == "up" then
    dest = cfloor+count
    print(dest)
    sleep(3) --resultat av "dest = cfloor+count" --
    if (dest < 9) and (dest >0) then
    print("Rising")
    rs.setBundledOutput("right",256)
    while count ~= 0 do
    var1 = 12
    sleep(0.1)
    var1 = tonumber(var1)
    pos1 = tonumber(pos1)
    up(var1,pos1)
    pos1 = height
    print("moved one floor up.")
    count = count-1
    end
    rs.setBundledOutput("right",0)
    end
    elseif direct == "down" then
    dest = cfloor-count
    if (dest > 0) and (dest < 9) then
    print("Going Down!")
    rs.setBundledOutput("right",256)
    while count ~= 0 do
    var1 = 12
    print("height:")
    print(pos1)
    sleep(0.1)
    var1 = tonumber(var1)
    pos1 = tonumber(pos1)
    down(var1,pos1)
    pos1 = height
    print("went down one floor")
    pos1 = height
    count = count-1
    end
    rs.setBundledOutput("right",0)
    end
    else
    print("something went wrong")
    pos1 = height
    write("height:")
    write(pos1)
    print("~~~~~~~~~~~~")
    sleep(3)
    end
    else
    print("Invalid floor")
    end
    numb = 0
    end
    end
    

     

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