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After playing Battle Grounds I've grown fond of Musket to Musket Combat XD
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So am I, Multiplayer wouldn't even be that difficult to design. Have one half of the map try and conquer the other half, have limited amount of people use certain arms (5 for single shot, 2 for Snipers, 3 for Lever-Action, 3 for Revolving and the rest on Muskets) and have cannon and Gatling gun crews.
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