Jump to content
Banner by ~ Ice Princess Silky

pocketshotgun

User
  • Posts

    88
  • Joined

  • Last visited

Posts posted by pocketshotgun

  1. They are all quite good, I don't mean to say that just because everyone is nice here because it would be an empty compliment.

     

    I like how they have a kind of dark evil - ish look to them, they sort of remind me of something that could be in a nightmare before christmas with some gothic elements too.

     

     

     

     

     

    Also every character here looks insane. Well done.

    • Brohoof 1
  2. Hello, I just put together a few renders of some models / rigs I made and I wanted to know what you all thought of them, I usually work in blender with some outside work done in paint.net. I've been doing this for about two years. Anyway Thanks for coming!

     

    Also, What might be something I could work on next? it could be anything. Cheers!

     

    (for those who don't already know, the two transformers are the original optimus and the original megatron with a few updates and the other ones... you should probably be able to tell considering you're on this website)

    post-29417-0-74015500-1431912932_thumb.png

    post-29417-0-01737600-1431912941_thumb.png

    post-29417-0-96019700-1431912942_thumb.png

    • Brohoof 1
  3. Hello! so I do 3D modelling as a hobby and I just finished my latest creation... or, well I finished the model for it and that's why I am here.

     

    Below is a screenshot of the creature; I am wondering what might be a good idea for a texture? I was thinking a snake / lizard - like bump map to give it wrinkles that a creature such as this might have.

    It is meant to be a dangerous creature but not prominantly violent

     

    So, what colors? or what kind of texture should the texture have? or a completely different idea, I would love to hear suggestions. Thanks!

    post-29417-0-49614000-1429985669_thumb.png

    post-29417-0-70274500-1429985686_thumb.png

    post-29417-0-11582200-1429985701_thumb.png

    • Brohoof 3
  4. Programming.

    I wanted to get into but my computer is so awful. I guess I wasted all of those books on programming all for nothing. They just mock me.

    You don't actually need a great computer to write a program, it of course depends on what you are writing it for, games, a script inside a program, or a stand alone program and on how big it is. You should still try.

  5. I think it looks really awesome!It's simplistic looking, but gets the job done!With a few more small details it would be perfect! :D (Maybe add the noselines for example.)

    That's a good idea, I'm going to do that. Also, if you don't mind what other details do you think it could use?

     

    Thanks!

  6. Hello pocketshotgun. 

     

    Do you know any C?

    I know some C++ but I am still learning.

    You've taken a look at my platformer before (the thread with the link is in my signature).  It's probably not what you were looking for, but if you have a use for any of my source code from my platformer, feel free to use it.  I've included the source code in the JAR files.

    I'll take a look at it, although it is probably not exactly what I am looking for. Thanks though.

  7. Hello!


     


    So in the past months I have been working on a Discord model that goes / could go with some of the pony models out there. If you have looked for discord 3D models in the last few months you may have seen some of the previous versions.


     


    (Images are attached below)


     


    The model, texture, and rig were made entirely by me in blender (paint.net a little for the texture) it took me about 8 - 12 hours doing everything.


     


    The model has posable eyebrows/eyelids, posable mouth, individually posable fingers, and obviously a posable body and limbs etc.


     


    The file comes with various items:


    The model of course.


    Various thumbnails, backgrounds, and renders.


    Parts: when I created the model I made it in small parts first; I left these in incase you wanted to customise the model, or make your own.


    Various textures, the textures vary in resolution, there is also the blu - flu texture (and green flu)


    Various formats: I have exported the model in all of the most common 3D file formats, so if you don't have blender it should still be usable.


     


    I can link you to the throne and houses as well if you want just say so.


     


    DOWNLOAD 1: http://www.mediafire...38r/Discord.rar


    DOWNLOAD 2: http://www.blendswap...ends/view/77317


     


    If you use it you do not have to credit me (although I would appreciate it) but I would like it if you could link me to what you made (although you don't have to)


     


    I recommend reading the "READ ME" file


     


    Thanks for viewing this thread!


     


    I love to hear back about things I make, either it be about it being good, it being not so good and what to improve, or just random responses.


     


    (also admins, this was reposted, because I thought this would be the better place)


    post-29417-0-96524300-1426718556_thumb.png

    post-29417-0-49083100-1426718568_thumb.png

    post-29417-0-37432600-1426718576_thumb.png

    post-29417-0-19344600-1426718588_thumb.png

    • Brohoof 3
  8.  

     

    The only one I can think of off the top of my head is PyGame

     

    Some 2D engines I know of are Gamemaker (used a lot for side-scrollers) and Clickteam Fusion. The Unreal Engine 4 also supports 2D Side-Scrolling, and the engine is free.
     

     

    Looks like you could use Unity to do it.

     

    Thanks for the help in your replies, some of these engines I already knew about and some I did not, regardless now I have more options to consider. So thank you for your help!

  9. http://unity3d.com/pages/2d-power

     

    Looks like you could use Unity to do it. Though like  most other game engines you need to pay for it.

    I have tried unity, it is a good engine with lots of potential but although it has 2D capabilities, it is still primarily and natively a 3D engine. If I were to use unity, it would have to be once it was updated alot and made more natural for 2D games.

     

    Thanks for the input though!

  10. Hello!

     

    So I have been experimenting with 3D game engines for a while and have been wanting to move into learning to make / messing around with and never finishing 2D games because I overall prefer the simplicity of some 2D games and their art style and just find it more fun to play with, so, my question is pretty simple:

     

    Do you know of any good 2D game engines?

    By this I mean top down, sidescrolling, or pseudo 3D any or all.

     

    I have looked at programs like construct, and they don't really seem to be right for me, I prefer to be able to write the code myself, as apposed to having it pretty much all built for you because I think it allows for a more diverse enviroment.

     

    Possibly important info:

    I know a fair bit of programming, enough to get by and learn in most engines

    I know the overall development that goes into a game as I have made a few before myself.

     

    Anyway, Thanks for coming here at all, I would really love to hear your replies.

     

    Thanks!

    • Brohoof 1
  11. Hello!

     

    So in the past months I have been working on a Discord model that goes / could go with some of the pony models out there. If you have looked for discord 3D models in the last few months you may have seen some of the previous versions.

     

    First of all for those of you who hate reading:

     

    (Images are attached below)

     

    DOWNLOAD 1: http://www.mediafire.com/download/5cody6jy6t1a38r/Discord.rar

    DOWNLOAD 2: http://www.blendswap.com/blends/view/77317

    (I recommend download 1)

     

    For those of you who don't mind reading:

     

    The model, texture, and rig were made entirely by me in blender (paint.net a little for the texture) it took me about 8 - 12 hours doing everything.

     

    The model has posable eyebrows/eyelids, posable mouth, individually posable fingers, and obviously a posable body and limbs etc.

     

    The file comes with various items:

    The model of course.

    Various thumbnails, backgrounds, and renders.

    Parts: when I created the model I made it in small parts first; I left these in incase you wanted to customise the model, or make your own.

    Various textures, the textures vary in resolution, there is also the blu - flu texture (and green flu)

     

    I can link you to the throne and houses as well if you want just say so.

     

    If you use it you do not have to credit me (although I would appreciate it) but I would like it if you could link me to what you made (although you don't have to)

     

    I recommend reading the READ ME file

     

    Thanks for viewing this thread!

     

    I love to hear back about things I make, either it be about it being good, it being not so good and what to improve, or just random responses.

     

    post-29417-0-71053500-1426438186_thumb.png

    post-29417-0-08679200-1426438197_thumb.png

    post-29417-0-31431200-1426438203_thumb.png

    post-29417-0-68395000-1426438214_thumb.png

  12. I mostly use this forum because.... I don't know, I'm pretty new. Though I'm getting a but impatient about waiting even though I waited for season 8 of Doctor Who only to see it end quickly. Oh well.

    If your bored you can get into some of the fan created stuff around here. that's what I have done, view/make fanart, watch or make animations, listen to / make music, read or write fanfiction, R34 if it's your thing (there is a good selection of R34 stuff and non R34 stuff), you could play one of the many fan made games, or just participate in random threads and such, or roleplays.

     

    Also, since your new, Welcome to the forums!

  13. I'm on almost daily.  Why?

     

    I have friends on the forums.

    MLP Forums provides me with numerous opportunities to post images of Rainbow Dash.

    I like sharing about Angelbaby.

    I'm trying to reach a post count goal I set for myself more or less on a whim.

    I needed another line.

    I just noticed what you did with the colors, clever.

     

    You seem to really like rainbow dash...

    • Brohoof 1
  14. I randomly open an MLPForums tab a couple times a day. I don't find much interesting conversation here though and I'm slowly fazing it out. Probably won't come here anymore after while.

     

    These days it's just habit to come here. I have no connections here that would make me wanna stay.

    Well, I hope you find something you enjoy here sometime soon.

  15. Hello!

     

    So I have been wondering, (just like the title says) when and why do you use the forums?

     

    I think this could be a useful thread because it could allow people to spread the word about something quicker or so that more people see something important.

     

    Anyways, Thanks!

  16. Hello!

     

    So I have been working on an animation using blender and I am wondering how to make a pony's tail (or mane) have some drag when it moves, for example:

     

    If the pony's head moves I want the mane/tail to lag behind it a little bit.

     

    Essentially I want the mane/tail to act like real hair. Does anyone know how I can do this?

     

    Any help would be greatly appreciated!

     

    Thanks!

  17. If you're willing to learn a bit of new syntax, stringstream can do a lot of fancy-pantsy string manipulation. It works a lot like cin does.

    #include <iostream>
    #include <string>
    #include <sstream>//stringstream is located here
    
    using namespace std;
    
    int main()
    {
        string input;
        cout<<"Enter sentence: ";
    
        //Reads in user input, important to use getline instead of cin>> to read in the whole line
        //instead of only the first token/word
        getline(cin, input);
    
        //reads the input into a stringstream for fancy operations
        stringstream ss(input);
    
        string word;
    
        //getline(ss, word, ' ') reads each token (strings separated by the char delimiter, ' ')
        //and stores the result in 'word', returns false once the end of the string is reached
        for(int i = 1; getline(ss, word, ' '); i++)
            cout<< i << ": " << word <<endl;
    }
    

    Output:

    Enter sentence: Hello world! May I take your order?
    1: Hello
    2: world!
    3: May
    4: I
    5: take
    6: your
    7: order?
    

    Interestingly enough, since a space is the default delimiter, getline(ss, word, ' ') could be replaced with ss>>word, but the first was used to show that any delimiter can be used.

     

    Howso? What are you trying to do with it?

     

    Feel free to ask any other questions you might have. I'm actually a convert from Java (I've been saved! Hallelujah! Praise the heavens!) so even though I don't know all the syntax I'd be more than happy to learn along with you.

    (accidentaly quoted the whole post, sorry)

     

    But actually yes, I do have another question, at this point I am quite new to C++ (I used to do js) but I am wondering how to find a keyword within a string (a substring I believe it's called) for example:

     

    string word;

    cout << "Input Sentence" << endl;

    cin >> word;

     

    but if I entered "hello world", how would I tell C++ to check if the keyword "hello" was there?

    or if I entered "what is the time" to check for the keywords "what" and/or "time"

     

    If you don't know that's ok, I just thought I'd ask here direcly because I had searched for a few hours and found nothing that was exactly as I needed.

     

    Thanks!

×
×
  • Create New...