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silverweed

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Posts posted by silverweed

  1. I liked the episode overall, the theme was pretty solid and the developing interesting. However, I think the excessive pandering is excessive and could've been avoided for a better result. Don't get me wrong, I absolutely loved ep100, and it's for this I think they could've spared these fanservice bullets in this one.

    Like everything, winking to fans is good as long as it's something contained, and I feel we're seeing too much of it lately.

    At this point, I'd love seeing the writers mercilessly crush some headcanons rather than confirming them, just to show us they are still able to surprise us without reusing stuff the fandom has created.

  2. You know what, I may go back and make one more update to the game.  I've been meaning to learn how to put in a checkpoint system, and if I can do so, it'd probably make it easier on players if I had certain levels contain a checkpoint after you completed something.  In particular it would make level 4 a lot easier if you didn't have to redo each of the three sections every time.

     

    I also want to add a 15th note.  I think Dusty Tome deserves one more note to round out his story.

     

    I think so?  I'm not sure exactly... I just chose the Linux option in Unity and exported it, so I don't really have any way of testing it, nor do I know what the requirements are.

    Well, I downloaded it but it wouldn't run on my Linux laptop. For insurance, I inspected the file with a `file` command, and I can confirm the Linux version is 32-bit. I don't know if Unity free-version can generate a 64-bit build; I think so, but I can't help you - in case, you should check the export options and stuff (you'd need to develop on a 64-bit OS of course).

  3. I disagree with that. A browse feature would have been better. At present, you have to know the name of the pony. I think that implementing a feature allowing to browse through the list should someone wish to, would be good. 

    If you want the full list of ponies you can:

    1. type a random letter (e.g. 'a')
    2. click on the "Ponies" title bar

    The same goes with moves, abilities and items.

    • Brohoof 1
  4. DISCLAIMER:
    Poképon is a project I started like 2 years ago, as a mean to learn Java.

    Currently, it is in Alpha stage, which means it is playable, but it has some bugs and it lacks a lot of stuff.

    THE GAME
    The game itself is a Pokémon-like battle simulator, inspired by Pokémon Showdown, with a client-server structure and multiplayer-only gameplay.
     
    Battling is done by connecting to a Poképon server and challenging other players with either a random team or a pre-built one.
     
    The game package contains the client, the teambuilder and the server - which means you can not only connect to the official Poképon server, but also host your own on your computer.
     
    DOWNLOADING AND PLAYING
    In order to play, you need to have Java 1.7 or later. If you don't have it, you can download it for free here.
    The latest version of Poképon can be downloaded from here. Since the game is under development, the latest build changes quite frequently, but it's quite rare that a release breaks the previous one, so you shouldn't be concerned with always having the most updated one: every time I publish a release which forces you to update the game, I publish a post on the home page.
    The game hasn't a built-in updater, so you need to download the full game each time, but this is not so bad, as it's like 15MB in size.
     
    Poképon runs on Windows, Linux, Mac, BSD and anything which can run Java.
    To start the game, you can follow the instructions on this page. Usually you just have to double-click the downloaded Jar file.
     
    A launcher will open: to connect to a server, you need to select Client and insert the server IP and port (you can usually leave the port to its default value 12344).
    0cUCXfp.png
     
    The official Poképon server is pokepon.center , port 12344. (You can connect to it by inserting pokepon.center as the server IP in the Client prompt window)
    M8AcWuM.png
     
    Then, basically follow the instructions on the paged linked before (https://github.com/silverweed/pokepon/blob/master/README.md)
     
    NOTES
    Poképon is free software: you can get the source code here, fork the repository, make your own changes (as long as you keep it free software - see the LICENSE file) etc.

     

    OFFICIAL SITE

    All the news, info and stuff about Poképon can be found on pokepon.center. There are a typechart and a ponydex too, so you can easily find info about a pony, a move and so on.

     

    CONTRIBUTING

    Since this is a quite big project, any contribution is much appreciated. This means mostly:

    • contribute with art (background music, game sprites, logos, and so on)
    • contribute with code (fix bugs, suggest new features, etc - for all these things, please use GitHub's pull requests and issues)
    • bug reporting (the client has a "open debug window" option; I suggest always checking it, so if the game crashes you can send me a stack trace - usually the most recent lines in the debug window are enough)
    • suggest builds (moves and abilities) for ponies which lack them: many ponies currently have a very poor movepool, so if you want you can invent new moves/abilities and ask me to implement them!
    • Brohoof 1
  5.  

    sig-3803842.sig-3778471.sig-3778471.sig-

     

    Your're probably kicking ass at programming, huh? Which one are you studying? I've got PHP at the moment.

     

    I'm currently mostly using Go, Java and Coffeescript, but I'm also dusting my C++ on some small projects :)

    As soon as I have the time, I'm opening a thread about a pony videogame project I've been having at hoof for quite a long time, hopefully someone'll be interested in it :D

     

    Hey silverweed, and welcome to the forums! :yay: It's great to have you here, and everypony would be happy to show you around or help with whatever if you wish~ :kindness: I hope you enjoy your stay in this friendly community, and feel free to PM or befriend anypony posting here if you'd like! :squee:

     

     

     

    sig-3803938.large.png

     

    That pic, hnnnng <3
    • Brohoof 4
  6. Short answer, they won't during the show's run. long answer, they WWWWWWWWOOOOON'T. am I the only one who thinks the crusaders have little to no character beyond trying to get their cutie marks? once they get them, that pretty much all they can do with them.

    Most of s5 eps so far concern cutie marks, so I don't see the cmc getting their own as an impossible thing. Also, I'm pretty sure there's much more to the cmc's potential than just the "getting a cm" stuff. The storywriters surely don't lack creativity on that front.
  7. I only watched the 2nd trailer not to spoil me too much, but I'm assuming from the comments that Vinyl's voice wasn't heard in the first one...I hope we'll hear her talking (after all she appears in the trailer, so it's not impossible), though I'm so used to have Nowacking dub her it may be strange if she had any other voice :D

     

    Also, I'm really digging to see more Spa sisters on screen

    • Brohoof 2
  8. My Favourite Mane 6 Pony: Twilight Sparkle

    How did you find MLP Forums?:


    How you became a fan of My Little Pony: Friendship is Magic: Randomly watched a S1 episode on TV

    Hi everyone, 

    I'm from Italy; I've been a brony since late 2011 and I just decided to drop here and have a look around - since most of the Italian fandom is split into small pieces, there aren't any good large communities anymore, so let's try again here :)

     

    I'm 23, currently studying at university, I like programming (here is where I keep my projects and stuff) and I seldom draw too (here is my deviantART profile).

     

    Looking forward to have fun here ;)

    • Brohoof 11
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