Okay, so we're all a part of this great, big world, right? Each one of us merely a blink of an eye in the grand scheme of things, yet our own existence is all we know... and so, we act accordingly and do what we can to improve our lot, catch up to and surpass our debts, and ally ourselves with many people in the process.
Honestly, who has time for bad roleplayers?
But, there are a number of archetypes in the RP realm who are seen as the spawn of a shoggoth, and are avoided like the plague once they're discovered for what they are. And it may take a while to spot them - some can hide in a game for YEARS before the ugly truth steps out of the shadows...
This is what I am hoping to be a comprehensive list of many of the common types of BAD roleplayers out there, and perhaps a bit of insight as to their motivations and thoughts that brought them to such a lowly state. I also plan to give these different personifications funny names, as that should help lessen the blow to those folks out there who ARE these things and realize it while they're reading it.
So, without further ado... or even further adon't...
[#5: Squeaky Wheels ]
"You all make your way to the top of the stairs, and you see the next chamber is filled with kobolds-"
"Kobolds!? I don't have the right kind of weapon to deal with Kobolds! I'm at 17 hit points, and Torg drank the last healing potion three rounds ago! Why do you have to make it Kobolds? And why are there so many of them? You're putting too much on us! It's not fair!"
"... oh, for cryin' out loud..."
"Dude, c'mon - we're ALL hurt."
"Yeah, but YOU guys are FIGHTERS - I'm just a ROGUE!"
"Well, you picked it..."
"But WHY do ROGUES have to BE so WEEEEEEEAK???"
"... what a baby..."
Squeaky Wheels are those players who seem to yell out, 'that's not fair!' at least twice per game; they believe that, if they pester the DM long enough, they can get rule changes, advantages and rewards for simply presenting themselves as weaker/lesser than the other characters. Mind you, they could have made a better character, or gotten themselves involved in something else, or they might have even tried to come up with a clever plan... but instead of these things, they would much rather wail and gnash their teeth than simply play the game as it is.
DMs, listen closely: DO NOT ALLOW SQUEAKY WHEELS TO GET THEIR WAY.
Mind you, if it's a legit issue (other PCs MASSIVELY overleveled or actual mistake on DM's part) then pay attention to it and deal with it properly... but when you actually give in to the infantile whines about how 'everyone else has it better than I do' and go easy on them... oh, honeychile... NOW you've set a precedent, and the Squeaker will now push EVEN HARDER to get that favoritism, because they got away with it before - so they can do it again. Or at least they honestly believe so.
[Preferred Treatment: Ignore the whining, or inform them that they are sucking the fun out of the game and need to keep their whining to themselves.]
[#4: Billy / Billie Badass ]
"The town guard patrol comes to a stop right in front of you; seems they're searching for the culprits who stole the queen's favorite golden harp - you know, the one Divitz stole last night?"
"Ohh, boy..."
"But they're not hostile - in fact, they've heard of your adventures, and they want to know if you want to joi-"
"I pull out my longsword and run the nearest guard through."
"Wha-whu... what?"
"Yeah - these guys ain't gonna catch ME!"
"But there's EIGHT of them. And they think we DIDN'T do it. If we work this right, we can get away scott fre-"
"Nope; killin' 'em."
"DUDE!"
"C'mon - they'll kill us all!"
"No they won't - I'M KING SHIT OF TURD MOUNTAIN, BITCHES! If ya CAN'T KEEP UP, then you SHOULDA MADE A FIGHTER!"
"... *sigh* roll for initiative..."
These are the folks who don't think that there's any threat to their character's well-being - they charge into the fray, usually right in the center, screaming some inane battle cry or some such thing. They have it in their minds that they're about to open up a can of Whoop-Ass right then & there, and there will be blood on the blade tonight!
The rest of the party? Pssssh, to HELL with them!
This kind of roleplayer wants to get the glory - but they're willing to simply charge right into the heart of things, usually without a plan at all. They also tend to treat the rest of the group as negligible at best... at worst, they simply don't care if the others live or die, as long as THEY have fun. Carefully constructed plots, character background stories, helping a fellow PC in need - these are things that, to a Billy Badass, only 'slow them down' when it comes to showing off on the battlefield.
[Preferred Treatment: Tell them they need to calm their actions down and work WITH the group... or they can go find another game to play.]
[#3: Evil Weevil ]
"Okay, you've knocked out & tied up the possessed innkeeper, and have stashed him next to his unconscious wife in their room; now you can start looking for the cursed sword that caused this trouble."
"I'm checking the wall mounts for any ornamental swords on display."
"I'll check behind the bar - might be there for defense purposes."
"I sneak back while the rest of them are searching and slit the innkeeper's throat..."
"What? WHY!?"
"Dude - COME ON."
"Hey, read my character sheet - it says, 'Neutral EVIL'. I gotta play evil." "But-"
"And I kill the wife, too."
"DUDE!"
"Hey... 'EVIL', remember?"
Playing an evil character in a good campaign can be fascinating, as the players get to witness how grey areas come to be, and how even the most heroic party can have its' bad seeds... but I'm not talking about those players. I'm talking about the ones who do all manner of things simply because they are evil.
Evil should have reasons WHY they do what they do - villains of any worth have a plan (or at least a goal) in mind when they commit vile acts, and the ones who don't act with a plan at least have some form of sense behind what they do. To have a character who simply 'is what they are' is unimaginative, and tends to make the party feel awkward and harried, even if they don't do anything directly TO the PCs.
For the record, the 'evil' PCs who simply 'do what they do' to to their own group? There's a SPECIAL level of Hell for you bastards.
[Preferred Treatment: Explain that either they dial back the despicable acts a little bit, or they can make another character - with restrictions against anything evil.]
[#2: Bookbob Rulepants ]
"... and the dragon lets loose with a MASSIVE-"
"STOP."
"... what the Hell? WHAT!?"
"According to the rules about dragons, here in section five, page 248, third column, it says that dragons have a cap on their breath weapon damage, and that anything this dragon could breathe on us would be a direct attack; there would be no 'massive' anything."
"Look, I'm going for dramatic effect, here-"
"Then get a bigger dragon; you told us this was a young adult, yes?"
"Yes, I did. He-"
"Then according to the rules, he should only be capable of letting out a jet of flame that is only 3 feet wide, and 16 feet long - like he's been doing the whole time."
"BUT I'M RUNNING THE GAME!"
"Well, I'd at least have hoped you'd know HOW to run it. I mean, your guide's right there..."
"... can I backstab him?"
"NO... I have a class multiplier that can negate the effects of a backstab; right here, in section two, page 87, fifth column..."
When the DM is telling a story, the plot is ALL important. It even says in many rulebooks for games that IF the rules get in the way, then ignore them for the scene and move along. This leads to tales of fantasy and adventure that would have been stifled by rules that were supposed to represent how to deal with the normal stuff in adventures. The ABnormal stuff is the thing that happens when something unexplainable happens... when things just don't make sense... or when things happen that have no answer or apparently obvious reason. Life itself breaks rules all the time, and there's always going to be something that cannot be planned for, no matter how much you think you're ready.
BB RP folks are the ones who will REFUSE to see anything capable outside of the given ruleset, and will step on a DM's creativity in a heartbeat. They feel the need to push on others that the RULES run the game, not the DM - and will force EVERYTHING that happens to be according to this rule or that. What's worse is when they won't back down, disrupting the game and raising a stink until they are satisfied that they have shuttered every window of mystique and wonder tightly, allowing ZERO room for imagination or embellishment.
Rules are guidelines; when they become the ONLY things possible in a game, they become shackles to those who would be doing wondrous, fantastic things... if it wasn't for the killjoy with the rulebook over there.
[Preferred Treatment: Show them where it says the DM's rules overshadow the ruleset - if they don't like it, tough.]
[And finally, #1: MARY SUE ]
"I'm HERE! NOW we can play! I brought Fennestri, my twentieth-level mage, twenty-first level priest, twenty-seventh level rogue and thirtieth-level fighter!"
"Great... whatever. See ya later, everybody."
"Wait... wha..?"
"Yeah - I'm out."
"But... b-but WHY?"
"Because Fennestri SUCKS. She always gets the treasure, always wins the battle, always bests the enemy singlehandedly and..."
"AND!? Isn't that AWESOMENESS PERSONIFIED!?!?"
"Yeah... if you're Fennestri. See ya."
Mary Sues are characters who are the BE-ALL, END-ALL, MOST POWAHFUL EVAAAAAAH... and they suck the fun out of a game for anyone who ISN'T them - including the DM. A Mary Sue is usually the creation of someone new to RPs, who doesn't know they can split several choices of neat stuff over multiple characters... and try to put it ALL into a single PC. When it's an honest gaffe, then it's okay - as long as they fix the problem points and make the character more flawed or not as powerful...
... then, there are the folks who actually roleplay with these abominations... and they think they're cool for doing it.
Typically, if a Mary Sue can accomplish everything necessary to 'win' the game without help from anyone else (because they're so awesome, blah blah blah), then what are the other characters there for? I mean, they want to play too - not just watch someone else have all the fun. And if players aren't playing, then you'll lose players. Except for the Mary Sue; they'll browbeat you with their POWAAAAAH for as long as they can get away with forcing a DM to continue running a story with one in it.
And trust me, if they find someone who ALLOWS them to do their Mary Sue thing? They become insufferable turds, and should be flushed with the morning poop as soon as possible before they begin to think it's okay to rule the game and make everyone their bitch.
[Preferred Treatment: Point, laugh and say, 'okay, now let's make you a REAL character', and throw the Mary Sue sheet into the incinerator. ]
Try to help change these players if you can, ignore them if you can't, and FOR LUNA'S SAKE, don't ever become one... and you should have a great time roleplaying.