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Quinch

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Posts posted by Quinch

  1. 5 hours ago, Steve Piranha said:

    As to make up for the bullshit I had to deal today:

    my order of Kwistal Fwends arrived :mlp_icwudt:. One of them contained the rare Twilestia, and completed my collection for half the price of the dissectibles :yay:

     

    Ooooh! They're shipping?

  2. Dang, this sounds awesome... but I'm not familiar with TVtropes enough to pin them down past his actual superhero traits.

    Determinator: His sole purpose in life is to not die, and he will go to any length and push through any limit to keep going.

    Jerkass: See Hates Everyone Equally. He looks down on just about everyone in Paragon and won't hesitate to put down or insult others, including his own teammates.

    Hates Everyone Equally: He looks down on everyday citizens for relying on superheroes to save them literally all the time. He despises superheroes for treating it like a hobby {take MMORPG behaviours, including socializing, jokes, costume contests etc. and play it straight}, he hates the city government for what he sees as enabling them all, and so on.

    Combat Pragmatist: His original "superpower" was minute psionic talent for creating electric charges. Not much to do with that... except trigger epilepsy, hallucinations, damaging muscle spasms, short-circuiting delicate electronics... or numbing pain centers or stimulating adrenal glands

    Technical Pacifist: He doesn't kill or not save anyone if he can. But when fighting, all bets are off and pain, trauma or permanent injury are all on the table. Fortunately, Paragon City's medical technology is off the charts, so most of it doesn't last.

    Aloof Ally: He doesn't work well just by himself, and he knows it, meaning he's forced to assemble ad-hoc teams of other superheroes. But he doesn't sky from treating them as nothing more than support or even just ablative armor.

    Badass Normal: Zig-zagged. While he might not originally be fully normal {in a city full of superpowered beings, the baseline is a bit hard to define}, once he lost his psionic abilities, he still retained all his skills.

    Brought Down To Normal/De-Power: At one point, he came across a captive Kheldian {symbiotic and/or parasitic energy alien} and chose to merge with it in order to save its life. The coexistence was very brief, as they did not get along to put it mildly, and they separated and went their own ways. Unfortunately and unexpectedly, doing so also took away his psi powers to the point where just trying to use them would cause headsplitting pain. With plenty of enemies he'd made and no way to defend himself, he scrambled to reinvent himself, using whatever contacts, assets and know-how he gathered before to figure something else that works.

    Clingy Costume: His hot-pink-and-lime rocket boots which he literally stole off a defeated hero. He literally can't get rid of them no matter how hard he tries, although why remains a mystery.

    Hero Does Public Service: Zig-zagged. His homebase also serves as safe haven for synthetic intelligences, who technically have no rights in Paragon City, up to and including being bought, sold and disassembled for parts.

    Hero with Bad Publicity: With his charming and magnanimous personality, the only question is how?

    How Do I Shot Web?: With each of his iterations - controller, blaster and tanker - he had to gradually figure out either how to make the best of what he has, or just how to make it work.

    Powered Armor: After losing his powers, he got a hold of a Vanguard prototype power armor, codenamed the Crumplesuit. Of course, prototypes that perform up to spec get mass-produced, and there was a reason why he was able to get a hold of this one - after some field testing, it turned out the concept of armor that works by hoping it can pop its dents out faster than it can crush its occupant to death doesn't really work in practice as well as it does on paper.

    Punch Clock Hero: Being a public sector mercenary, as he describes himself, is a full-time job and then some, so he's getting whatever payment he can get from the town hall he can get - plus whatever he can skim, requisition or straight-out haul out from villain hideout and bases.

    Secret Identity: Averted. The Superhero Crime-Fighting Act that allows heroes to skip due process also requires them to have their full identities known and documented.

    Superhero Packing Heat: As part of his reinvention, he got a hold of an assault rifle from one of Nemesis' abandoned warehouse predating the Rikti War. Actually, he got a hold of a lot of them, with accompanying ammunition, because thanks to madman-grade steampunk engineering, a lack of any documentation, and very little mechanical training, it took weeks of trial and error, plus more than one exploding close call, to so much figure out how to just make it fire. Over time, though, he learned how to make the most of them, including the flamethrowers, grenade launchers, beanbag shells and all the other fun stuff.

    With Great Power Comes Great Responsibility: Subverted. He's not fighting for the greater good, a sense of morality or even to make himself feel good. Instead, he believes - and not without good reason - that the world is teetering on the precipice of collapse, annihilation, takeover from literally dozens of villainous groups and unless he keeps pushing back as hard as he can, the whole planet is going to go, taking him with it.

    • Brohoof 1
  3. Tired and angry.

    And I don't know why I'm angry, exactly - I've just been feeling angry while I was trying to take a nap earlier and was just getting super PO'd in that weird semi-asleep stage when the mind kinda wanders, but there was nothing there I remember that actually would have a reason to tick me off.

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