This is feedback concerning a change with flying classes.
With the new update, flying classes lose their immunity to fall damage if they run out of food while flying. This can very easily cause them to plummet suddenly to their deaths. This did not happen in previous iterations.
I don't find this particularly compelling as a mechanic. Having a drawback to a power is not a bad thing, but the implementation is important. The suddenness of these falls make these death-dives extraordinarily frustrating. The deaths feel cheap and unwarranted. the activities affected tend to be building tal