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Rikifive

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About Rikifive

  • Birthday August 20

Title

  • Title
    Pixie Pink Pony

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  • Gender
    Male
  • Location
    Poland
  • Interests
    Game Development
    Games
    Digital Art
    Pixel Art
    Music Composing
    MLP (apparently)

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My Little Pony

  • Best Pony
    Rainbow Dash
  • Best Anthropomorphic FiM Race
    No Preference
  • Best Mane Character
    Rainbow Dash
  • Best Episode
    Winter Wrap Up // where it started :')
  • Best Song
    Winter Wrap Up // ah memories... c:

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  1. After struggling with it for a pretty long time now... (it gave me a bad time :P ) Twilight can climb slopes (and even stairs! mU2DJ4V.png), so the world doesn't have to be blocky anymore. dfEG13d.png

    HcVkJXk.gif

    It's still a work in progress, as I also need to make Twilight descent gently when going down, so that she doesn't constantly lose contact with the ground, successfully preventing her from jumping, which may be irritating (see Twilight when she's descending from the left side to see what I mean). That happening on the right side (stairs) is fine, it's about the smooth curves, where catching the right moment for jump is really hard and simply annoying. qgWC76l.png

    Eh.. The code for all of it is pretty confusing already, I constantly bump into some glitches here and there. Tried to do one thing, had to modify few other to make it all work together properly.

    What kind of bugs you may ask?

    These kind of bugs:
    SXHYsR2.gif

    Shattered Harmony Speedrun any % confirmed :love:

    It's all fixed now, but finding the problem was not an easy task. I was suspecting many things that seemed obvious, but it turned out, that apparently even though she didn't actually collide with the wall, she was so close to it, that it was counting her as standing on the ground, hence vertical_speed being not affected by the gravity and going up. On top of that, there was another tiiiiiiiiiny difference in maths, which ended up making her gently get stuck in the corner, launching her to the other wall due to some mechanics for precise collisions I've put. Today I discovered in the manual, that there are read-only instance properties, that basically tell where the hitbox edges are and I, like a complete moron was doing it manually, counting the pixels from the origin of the sprite on my own. vZYwsp7.png It all was correct, but apparently there were tiiiiny differences between read-only variables and my maths after rounding stuff up, resulting in weird behavior. Now it all bases on the same variables, so it's 100% accurate now.

    I hate collision stuff. :P 

    1. Show previous comments  8 more
    2. Tacodidra

      Tacodidra

      Awesome to hear you're making progress! :yay: Watching Twilight jump around... I really want to play it! :pinkie:

      Stairs? :wau:

      Spoiler

      7e2.gif

      Silverstream approves! :pinkie:

       

    3. Rikifive

      Rikifive

      Oh yes it feels great! :D It will kinda sound silly, but me too! ^_^ Whenever I'm testing something, I tend to spend more time than I should, jumping around and stuff. :P I can't wait to play it myself to be honest. :please:

    4. Patty Thundersnow

      Patty Thundersnow

      Looks pretty darn good.

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