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Working on some destructible boxes/crates, barrels and stuff --- and that made me thinking, that 12x12 tiles are kiiiiinda too small?
So I've made some comparison
===[ 12 X 12 ]===
Currently, the maps and everything are 12x12, except characters and enemies, as their size varies and they're moving anyway.
World in 12x12 tiles isn't bad, it allows me to make it all more detailed I guess. However, the crates appear to be small, even though the proportions compared to ponies seem to be okay-ish, though I suppose these could be bigger, because ponies won't be able to hide in these lol. The problem is just shooting these down, as it requires jumping around.

===[ 16 X 16 ]===
I was thinking of ... redoing everything in 16x16.
That would allow to shoot these down while crouching, so it wouldn't be a hassle.
Also, having larger tiles would be more optimized, as there would be less blocks to check for collisions.===[ 20 X 20 ]===
20x20 would be about the size of Twilight's sprite, so that she would be somewhat occupying 1x1 block. That would be plain and simple, if there would be a 1-block tall passage, Twilight would be able to go through it.
Buuuut 20x20 on the other hoof, are simply too big. The world would really feel blocky.
Leave the tiles, adjust something else you douche
Then I realized, that crouching is just meh, because it doesn't make much of a difference; Twi shoots barely few pixels lower, which isn't effective against enemies either and it wouldn't come in handy in general, as chances to avoid projectiles that way are rather low.
Sooooooooo I remade the sprite for crouching


Isn't she adorable now?

She can now shoot low enough to destroy things, that were hard to hit earlier.
And in the end, it even works pretty well with 12x12 tiles;
She can normally go through 2-block tall passages like before:
BUT! She can also sneak through these tiny ones:


There also are other improvements I need to do with the sprite sheet. yay my favorite...

