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Status Replies posted by Rikifive
-
As I was mentioning earlier my plans, I poked the pone game and generally aim to release "literally anything" by the end of my vacations (in a week).
When I left that project, the update system wasn't fully completed yet, but because I wanted to use the same feature in "Shups", I copied the unfinished code, adjusted and finished it there. Thanks to everyone playing that budget space game, I know that everything regarding updating works as intended, so the initial live-testing of this feature is already past me. Therefore, I copied that progress to Shattered Harmony, but had to adjust things once again, as these two games have a vastly different resolution to work with.
Summarizing, I spent almost the whole day on finishing the update feature and polishing the code all over the place in the pony metroidvania.
Look, totally not copy pasted lol:
At least redesigned it to match the style of the game.
While I might be able to get "at least literally anything" released, I doubt I'll manage to include some more proper content in such short period, so I'll be debating whether these 2-3 minutes of content will be actually worth releasing publicly.
-
Hey there,
I've just published the game page on my silly website, where I hooked your gameplay video as well as linked back to your profile page here. Given your video is public and everyone can see it anyway, I figured you wouldn't mind that, but I'd like to ask nevertheless - Are you okay with this or should I remove it?
If for any reason, at any point, you wouldn't like to have your video there (anymore), it's all fine, just tell me to take it down.
Thanks.
-
WOOOO MAJOR UPDATE I GUESS

I WORKED SO HARD FOR THE PAST FEW DAYS LMAO
What's new :: (also previously I didn't post v0.0.1.2 update 'coz I didn't want to spam but now I have a reason - I want to announce something
)
Spoiler//=====================================================================================================
// V0.1.0.0 - 19-07-2021 - Major Update - Stages, New Enemy And Item Rarity
//=====================================================================================================
[ GAMEPLAY ]
added: New Stages - After each 20th Enemy Level, enemies will stop spawning and once player destroys all remaining enemies, they'll be taken to the next stage. The final stage is 5th and the enemies will be getting much more aggressive after some time there. Currently there's no real ending to achieve, so players are expected to die at some point, the current challenge is to survive as long as possible. The backgrounds are static and there's not much in them, for now it's just a cheap way to visualise some sort of progress. The stage system itself will be a major update once the right time comes.added: New Enemy - Sniper - These ships will start aiming at players once they set their position. After two seconds of aiming, they'll instantly damage the player within the laser sight.
added: Different music tracks here and there to add a bit of variety.
changed: Reworked enemy spawn system. Instead of spawning a single enemy at specific, short intervals, they'll be spawning less frequently, but in groups. The enemy types and patterns vary between stages.
changed: Enemies level up every 20 seconds instead of 30.
added: Enemies now have a 7% chance to drop a repair bubble / orb, that restores 15% HP. The orb will follow the nearest player, begging to be picked. Relying on regeneration items (thus RNG) only was rather awkward in early stages.
buffed: Increased explosion radius of Homing Missile from 10m to 14m.
buffed: Increased explosion radius of Rocket Burst's rockets from 5m to 7m.
added: Item Rarity System - Now all items have rarity tier assigned to them, which impacts their drop rate. There are 4 rarity tiers: Common (White), Uncommon (Green), Rare (Blue) and Legendary (Orange). Whenever an item spawns, the rarity tier will be chosen (chances from lowest to highest: 80%, 15%, 4%, 1%) and the item will be randomly picked from the corresponding tier. The current list of items and their rarities, including newly added items:
===[ ITEM LIST ]=======================================------
// COMMON (10 items - 80%/10 = 8% chance for each)
Hull Plate, Shield Generator, Gunpowder, X2 Scope, Heavy Barrel, Barrel Extender, Fuel, Thruster, Armor Plate, Toolbox
// UNCOMMON (3 items - 5% chance for each)
X4 Scope, Sticky Bullets, Magazine
// RARE (3 items - 1.33% chance for each)
Arthur Ditto, Oil Drum, Lubricant Oil
// LEGENDARY (1 item - 1% chance for each)
Firecrackers
=======================================================------added: New Item (total:13) - Toolbox (Common) - After taking damage, regenerate 5 (+5 per stack) HP over 10 seconds.
added: New Item (total:14) - Sticky Bullets (Uncommon) - Destroyed enemies release 3 (+1 every 10 stacks) projectiles in random directions, each dealing 40% (+2% per stack) BASE DAMAGE.
added: New Item (total:15) - Oil Drum (Rare) - Destroyed enemies explode dealing 30% (+5% per stack) BASE DAMAGE within 5 (+1 per stack) meters.
added: New Item (total:16) - Lubricant Oil (Rare) - Shortens reload of secondary weapon by 10% (+10% per stack).
added: New Item (total:17) - Firecrackers (Legendary) - All projectiles have 20% (+20% per stack) chance to explode on impact for 50% TOTAL DAMAGE within 4m (+1.5m per stack).
nerfed: Reduced Arthur Ditto (Rare Item) regeneration effect from 1 HP/s (+1 HP/s per stack) to 0.4 HP/s (+0.4 HP/s).
changed: Minor adjustments to how damage is calculated. Crit multiplier is applied BEFORE damage variance (+/- 20%) now.
changed: Increased stat growth through leveling up from 6 HP and 1 BASE DAMAGE per level to 8 HP and 1.1 BASE DAMAGE per level.
[ VISUALS ]
changed: Item pickup text now displays the item name.changed: Explosion has a more detailed sprite.
added: Logo with the game's title in the Title Screen.
//=====================================================================================================
// V0.0.1.2 - 14-07-2021 - Special Weapon Update
//=====================================================================================================
[ GAMEPLAY ]
added: New weapon type - Special ([R] key) - These weapons will usually cause more mayhem than the others, at the cost of long cooldowns.added: New Special Weapon - Rocket Burst - Fires a burst of 30 rockets, each exploding for 50% BASE DAMAGE within 5m.
added: New Item (total:12) - Magazine - Allows to load 1 (+1 per stack) additional charge in the secondary weapon.
changed: Buffed Homing Missile (Secondary Weapon / MOUSE 2) - Raised damage from 250% to 400% and increased its explosion radius from 5m to 10m.
changed: Flat damage reduction of Armor Plate has been increased from 2 (+2 per stack) to 4 (+4 per stack).
[ VISUALS ]
added: Hovering cursor over weapons (or "skills" if prefer) in the bottom-left corner of HUD will show their descriptions and damage they deal.added: Enemies now explode when destroyed, instead of just vanishing.
fixed: Title Screen now displays updated function keys.
fixed: Player ship now spawns facing upwards, instead of sideways.
fixed: Parameters in stat display (TAB / CAPS) that never have decimals in their percentages are now forced to be rounded, preventing from values like 120.00% to be displayed.
aaand I CREATED A THREAD, so i don't have to spam in statuses that much
If you're interested in seeing the full changelog and stuff, visit this suPeR epiK spaCe thread:
what the haaaay why there's






in embed when there's literally better image uploaded as first smh my head
But what's with the pony game one might ask?
Yeah, I kinda feel bad that I'm working on this, instead of the pony game, especially after reading nice comments on the yt video I've uploaded earlier. I'm pretty sure, that what I currently work on is not something anyone here would prefer to see, but... there's something in this budget space game that the pony game lacks - the possibility to become a commercial project. The thing is, that after all these years I'd like to finally at least try to take a step forward. I see fellow devs making progress, trying to achieve something, and there's me, working on silly pony games, that regardless of how good they'd be, one could hardly speak of "success", because they wouldn't be fully "mine", so to speak... Assuming Hasbro wouldn't prematurely wreck the party with fancy C&Ds and destroy all the effort I've put in.
It's not that I don't want to work on pony games anymore, no no no, I'm still hyped to see Shattered Harmony in its full glory and be proud of it (hopefully lol), but ... there was that idea, that peeeeeeeeeerhaps just few people would be brave enough to purchase this budget game, which maaaaaaybe could speed-up the development of pony games without making me feel guilty. Heh, imagine if the total income would cover like, my few monthly salaries - at that point I'd consider quitting my job
and put everything to riskand use that time for developing games, come up with a proper schedule and consistently work on updates to keep everyone happy. Heh, but isn't this what all devs hope for? Do I believe in myself with this budget space game? Honestly? Not really
, buuuuuut at least I'd like to be able to say "I tried".
Time flies and it's not infinite, sadly. If I'll never try, I'll surely be having regrets in future.
On another note, I just started 2-week vacations now. Two weeks with no real job to bother me - - - I plaaaaaaaaaaaan to poke Shattered Harmony and aim to release a cheap prototype in the end, just to have literally anything released.. hopefully. I planned that the last time I had a week off, but I underestimated these menus, that took ages to make. Heh, this is why there currently are no menus in SHUPS, went full-speed for content instead.
Shattered Harmony also had fast development at first- got it to playable state in few days or so, but writing the menus ... oh boy, takes ages and dare to change anything in design!
Maybe that's why indie games tend to have poor interface, huh?
Sweet Celestia that wall of text
Enough of this, time to go to sleep.
-
WOOOO MAJOR UPDATE I GUESS

I WORKED SO HARD FOR THE PAST FEW DAYS LMAO
What's new :: (also previously I didn't post v0.0.1.2 update 'coz I didn't want to spam but now I have a reason - I want to announce something
)
Spoiler//=====================================================================================================
// V0.1.0.0 - 19-07-2021 - Major Update - Stages, New Enemy And Item Rarity
//=====================================================================================================
[ GAMEPLAY ]
added: New Stages - After each 20th Enemy Level, enemies will stop spawning and once player destroys all remaining enemies, they'll be taken to the next stage. The final stage is 5th and the enemies will be getting much more aggressive after some time there. Currently there's no real ending to achieve, so players are expected to die at some point, the current challenge is to survive as long as possible. The backgrounds are static and there's not much in them, for now it's just a cheap way to visualise some sort of progress. The stage system itself will be a major update once the right time comes.added: New Enemy - Sniper - These ships will start aiming at players once they set their position. After two seconds of aiming, they'll instantly damage the player within the laser sight.
added: Different music tracks here and there to add a bit of variety.
changed: Reworked enemy spawn system. Instead of spawning a single enemy at specific, short intervals, they'll be spawning less frequently, but in groups. The enemy types and patterns vary between stages.
changed: Enemies level up every 20 seconds instead of 30.
added: Enemies now have a 7% chance to drop a repair bubble / orb, that restores 15% HP. The orb will follow the nearest player, begging to be picked. Relying on regeneration items (thus RNG) only was rather awkward in early stages.
buffed: Increased explosion radius of Homing Missile from 10m to 14m.
buffed: Increased explosion radius of Rocket Burst's rockets from 5m to 7m.
added: Item Rarity System - Now all items have rarity tier assigned to them, which impacts their drop rate. There are 4 rarity tiers: Common (White), Uncommon (Green), Rare (Blue) and Legendary (Orange). Whenever an item spawns, the rarity tier will be chosen (chances from lowest to highest: 80%, 15%, 4%, 1%) and the item will be randomly picked from the corresponding tier. The current list of items and their rarities, including newly added items:
===[ ITEM LIST ]=======================================------
// COMMON (10 items - 80%/10 = 8% chance for each)
Hull Plate, Shield Generator, Gunpowder, X2 Scope, Heavy Barrel, Barrel Extender, Fuel, Thruster, Armor Plate, Toolbox
// UNCOMMON (3 items - 5% chance for each)
X4 Scope, Sticky Bullets, Magazine
// RARE (3 items - 1.33% chance for each)
Arthur Ditto, Oil Drum, Lubricant Oil
// LEGENDARY (1 item - 1% chance for each)
Firecrackers
=======================================================------added: New Item (total:13) - Toolbox (Common) - After taking damage, regenerate 5 (+5 per stack) HP over 10 seconds.
added: New Item (total:14) - Sticky Bullets (Uncommon) - Destroyed enemies release 3 (+1 every 10 stacks) projectiles in random directions, each dealing 40% (+2% per stack) BASE DAMAGE.
added: New Item (total:15) - Oil Drum (Rare) - Destroyed enemies explode dealing 30% (+5% per stack) BASE DAMAGE within 5 (+1 per stack) meters.
added: New Item (total:16) - Lubricant Oil (Rare) - Shortens reload of secondary weapon by 10% (+10% per stack).
added: New Item (total:17) - Firecrackers (Legendary) - All projectiles have 20% (+20% per stack) chance to explode on impact for 50% TOTAL DAMAGE within 4m (+1.5m per stack).
nerfed: Reduced Arthur Ditto (Rare Item) regeneration effect from 1 HP/s (+1 HP/s per stack) to 0.4 HP/s (+0.4 HP/s).
changed: Minor adjustments to how damage is calculated. Crit multiplier is applied BEFORE damage variance (+/- 20%) now.
changed: Increased stat growth through leveling up from 6 HP and 1 BASE DAMAGE per level to 8 HP and 1.1 BASE DAMAGE per level.
[ VISUALS ]
changed: Item pickup text now displays the item name.changed: Explosion has a more detailed sprite.
added: Logo with the game's title in the Title Screen.
//=====================================================================================================
// V0.0.1.2 - 14-07-2021 - Special Weapon Update
//=====================================================================================================
[ GAMEPLAY ]
added: New weapon type - Special ([R] key) - These weapons will usually cause more mayhem than the others, at the cost of long cooldowns.added: New Special Weapon - Rocket Burst - Fires a burst of 30 rockets, each exploding for 50% BASE DAMAGE within 5m.
added: New Item (total:12) - Magazine - Allows to load 1 (+1 per stack) additional charge in the secondary weapon.
changed: Buffed Homing Missile (Secondary Weapon / MOUSE 2) - Raised damage from 250% to 400% and increased its explosion radius from 5m to 10m.
changed: Flat damage reduction of Armor Plate has been increased from 2 (+2 per stack) to 4 (+4 per stack).
[ VISUALS ]
added: Hovering cursor over weapons (or "skills" if prefer) in the bottom-left corner of HUD will show their descriptions and damage they deal.added: Enemies now explode when destroyed, instead of just vanishing.
fixed: Title Screen now displays updated function keys.
fixed: Player ship now spawns facing upwards, instead of sideways.
fixed: Parameters in stat display (TAB / CAPS) that never have decimals in their percentages are now forced to be rounded, preventing from values like 120.00% to be displayed.
aaand I CREATED A THREAD, so i don't have to spam in statuses that much
If you're interested in seeing the full changelog and stuff, visit this suPeR epiK spaCe thread:
what the haaaay why there's






in embed when there's literally better image uploaded as first smh my head
But what's with the pony game one might ask?
Yeah, I kinda feel bad that I'm working on this, instead of the pony game, especially after reading nice comments on the yt video I've uploaded earlier. I'm pretty sure, that what I currently work on is not something anyone here would prefer to see, but... there's something in this budget space game that the pony game lacks - the possibility to become a commercial project. The thing is, that after all these years I'd like to finally at least try to take a step forward. I see fellow devs making progress, trying to achieve something, and there's me, working on silly pony games, that regardless of how good they'd be, one could hardly speak of "success", because they wouldn't be fully "mine", so to speak... Assuming Hasbro wouldn't prematurely wreck the party with fancy C&Ds and destroy all the effort I've put in.
It's not that I don't want to work on pony games anymore, no no no, I'm still hyped to see Shattered Harmony in its full glory and be proud of it (hopefully lol), but ... there was that idea, that peeeeeeeeeerhaps just few people would be brave enough to purchase this budget game, which maaaaaaybe could speed-up the development of pony games without making me feel guilty. Heh, imagine if the total income would cover like, my few monthly salaries - at that point I'd consider quitting my job
and put everything to riskand use that time for developing games, come up with a proper schedule and consistently work on updates to keep everyone happy. Heh, but isn't this what all devs hope for? Do I believe in myself with this budget space game? Honestly? Not really
, buuuuuut at least I'd like to be able to say "I tried".
Time flies and it's not infinite, sadly. If I'll never try, I'll surely be having regrets in future.
On another note, I just started 2-week vacations now. Two weeks with no real job to bother me - - - I plaaaaaaaaaaaan to poke Shattered Harmony and aim to release a cheap prototype in the end, just to have literally anything released.. hopefully. I planned that the last time I had a week off, but I underestimated these menus, that took ages to make. Heh, this is why there currently are no menus in SHUPS, went full-speed for content instead.
Shattered Harmony also had fast development at first- got it to playable state in few days or so, but writing the menus ... oh boy, takes ages and dare to change anything in design!
Maybe that's why indie games tend to have poor interface, huh?
Sweet Celestia that wall of text
Enough of this, time to go to sleep.
-
WOOOO MAJOR UPDATE I GUESS

I WORKED SO HARD FOR THE PAST FEW DAYS LMAO
What's new :: (also previously I didn't post v0.0.1.2 update 'coz I didn't want to spam but now I have a reason - I want to announce something
)
Spoiler//=====================================================================================================
// V0.1.0.0 - 19-07-2021 - Major Update - Stages, New Enemy And Item Rarity
//=====================================================================================================
[ GAMEPLAY ]
added: New Stages - After each 20th Enemy Level, enemies will stop spawning and once player destroys all remaining enemies, they'll be taken to the next stage. The final stage is 5th and the enemies will be getting much more aggressive after some time there. Currently there's no real ending to achieve, so players are expected to die at some point, the current challenge is to survive as long as possible. The backgrounds are static and there's not much in them, for now it's just a cheap way to visualise some sort of progress. The stage system itself will be a major update once the right time comes.added: New Enemy - Sniper - These ships will start aiming at players once they set their position. After two seconds of aiming, they'll instantly damage the player within the laser sight.
added: Different music tracks here and there to add a bit of variety.
changed: Reworked enemy spawn system. Instead of spawning a single enemy at specific, short intervals, they'll be spawning less frequently, but in groups. The enemy types and patterns vary between stages.
changed: Enemies level up every 20 seconds instead of 30.
added: Enemies now have a 7% chance to drop a repair bubble / orb, that restores 15% HP. The orb will follow the nearest player, begging to be picked. Relying on regeneration items (thus RNG) only was rather awkward in early stages.
buffed: Increased explosion radius of Homing Missile from 10m to 14m.
buffed: Increased explosion radius of Rocket Burst's rockets from 5m to 7m.
added: Item Rarity System - Now all items have rarity tier assigned to them, which impacts their drop rate. There are 4 rarity tiers: Common (White), Uncommon (Green), Rare (Blue) and Legendary (Orange). Whenever an item spawns, the rarity tier will be chosen (chances from lowest to highest: 80%, 15%, 4%, 1%) and the item will be randomly picked from the corresponding tier. The current list of items and their rarities, including newly added items:
===[ ITEM LIST ]=======================================------
// COMMON (10 items - 80%/10 = 8% chance for each)
Hull Plate, Shield Generator, Gunpowder, X2 Scope, Heavy Barrel, Barrel Extender, Fuel, Thruster, Armor Plate, Toolbox
// UNCOMMON (3 items - 5% chance for each)
X4 Scope, Sticky Bullets, Magazine
// RARE (3 items - 1.33% chance for each)
Arthur Ditto, Oil Drum, Lubricant Oil
// LEGENDARY (1 item - 1% chance for each)
Firecrackers
=======================================================------added: New Item (total:13) - Toolbox (Common) - After taking damage, regenerate 5 (+5 per stack) HP over 10 seconds.
added: New Item (total:14) - Sticky Bullets (Uncommon) - Destroyed enemies release 3 (+1 every 10 stacks) projectiles in random directions, each dealing 40% (+2% per stack) BASE DAMAGE.
added: New Item (total:15) - Oil Drum (Rare) - Destroyed enemies explode dealing 30% (+5% per stack) BASE DAMAGE within 5 (+1 per stack) meters.
added: New Item (total:16) - Lubricant Oil (Rare) - Shortens reload of secondary weapon by 10% (+10% per stack).
added: New Item (total:17) - Firecrackers (Legendary) - All projectiles have 20% (+20% per stack) chance to explode on impact for 50% TOTAL DAMAGE within 4m (+1.5m per stack).
nerfed: Reduced Arthur Ditto (Rare Item) regeneration effect from 1 HP/s (+1 HP/s per stack) to 0.4 HP/s (+0.4 HP/s).
changed: Minor adjustments to how damage is calculated. Crit multiplier is applied BEFORE damage variance (+/- 20%) now.
changed: Increased stat growth through leveling up from 6 HP and 1 BASE DAMAGE per level to 8 HP and 1.1 BASE DAMAGE per level.
[ VISUALS ]
changed: Item pickup text now displays the item name.changed: Explosion has a more detailed sprite.
added: Logo with the game's title in the Title Screen.
//=====================================================================================================
// V0.0.1.2 - 14-07-2021 - Special Weapon Update
//=====================================================================================================
[ GAMEPLAY ]
added: New weapon type - Special ([R] key) - These weapons will usually cause more mayhem than the others, at the cost of long cooldowns.added: New Special Weapon - Rocket Burst - Fires a burst of 30 rockets, each exploding for 50% BASE DAMAGE within 5m.
added: New Item (total:12) - Magazine - Allows to load 1 (+1 per stack) additional charge in the secondary weapon.
changed: Buffed Homing Missile (Secondary Weapon / MOUSE 2) - Raised damage from 250% to 400% and increased its explosion radius from 5m to 10m.
changed: Flat damage reduction of Armor Plate has been increased from 2 (+2 per stack) to 4 (+4 per stack).
[ VISUALS ]
added: Hovering cursor over weapons (or "skills" if prefer) in the bottom-left corner of HUD will show their descriptions and damage they deal.added: Enemies now explode when destroyed, instead of just vanishing.
fixed: Title Screen now displays updated function keys.
fixed: Player ship now spawns facing upwards, instead of sideways.
fixed: Parameters in stat display (TAB / CAPS) that never have decimals in their percentages are now forced to be rounded, preventing from values like 120.00% to be displayed.
aaand I CREATED A THREAD, so i don't have to spam in statuses that much
If you're interested in seeing the full changelog and stuff, visit this suPeR epiK spaCe thread:
what the haaaay why there's






in embed when there's literally better image uploaded as first smh my head
But what's with the pony game one might ask?
Yeah, I kinda feel bad that I'm working on this, instead of the pony game, especially after reading nice comments on the yt video I've uploaded earlier. I'm pretty sure, that what I currently work on is not something anyone here would prefer to see, but... there's something in this budget space game that the pony game lacks - the possibility to become a commercial project. The thing is, that after all these years I'd like to finally at least try to take a step forward. I see fellow devs making progress, trying to achieve something, and there's me, working on silly pony games, that regardless of how good they'd be, one could hardly speak of "success", because they wouldn't be fully "mine", so to speak... Assuming Hasbro wouldn't prematurely wreck the party with fancy C&Ds and destroy all the effort I've put in.
It's not that I don't want to work on pony games anymore, no no no, I'm still hyped to see Shattered Harmony in its full glory and be proud of it (hopefully lol), but ... there was that idea, that peeeeeeeeeerhaps just few people would be brave enough to purchase this budget game, which maaaaaaybe could speed-up the development of pony games without making me feel guilty. Heh, imagine if the total income would cover like, my few monthly salaries - at that point I'd consider quitting my job
and put everything to riskand use that time for developing games, come up with a proper schedule and consistently work on updates to keep everyone happy. Heh, but isn't this what all devs hope for? Do I believe in myself with this budget space game? Honestly? Not really
, buuuuuut at least I'd like to be able to say "I tried".
Time flies and it's not infinite, sadly. If I'll never try, I'll surely be having regrets in future.
On another note, I just started 2-week vacations now. Two weeks with no real job to bother me - - - I plaaaaaaaaaaaan to poke Shattered Harmony and aim to release a cheap prototype in the end, just to have literally anything released.. hopefully. I planned that the last time I had a week off, but I underestimated these menus, that took ages to make. Heh, this is why there currently are no menus in SHUPS, went full-speed for content instead.
Shattered Harmony also had fast development at first- got it to playable state in few days or so, but writing the menus ... oh boy, takes ages and dare to change anything in design!
Maybe that's why indie games tend to have poor interface, huh?
Sweet Celestia that wall of text
Enough of this, time to go to sleep.
-
Today is my first day drinking alcohol. And it tasted like sprite tainted with alcohol. The name of the brand is Chingu Soju.
Ugh, I hate myself. I don't want to drink alcohol ever again
-
-
Good morning everypony! It's once again the end of another week. I hope you all had a good one. And if not, remember it only gets better from here.
Happy Friday!
-
Good morning everypony. How's it going?
Ha! Now it's Friyay for sure!
Still kind of feels like being a day behind though
But I won't let that get me down
Just one more shift to go into the weekend
Is anything going on this weekend?
Not that I can think of, probably just be a lazy one then
Dragons got the right idea
-
@Rikifive Was it you who gave me the hug badge?
-
// V0.0.1.1 - 12-07-2021 - Discord Rich Presence And Volume Control
added: Discord Rich Presence that will update your activity on Discord.added: Function keys to adjust music (F5 and F6) and sound (F7 and F8) volume. VSYNC settings were moved to F3 and F4 keys.
// V0.0.1.0 - 12-07-2021 - Updater And Player Ship Rotation
added: Upon launch, the game will check for updates and will inform players, if there is any available. Choosing to update will automatically begin downloading the new package and open the installer once it finishes. The installation process has to be performed manually by the player though. Players will be able to view changelog to see what's new before updating, or choose to skip the update. The game will prompt to update again upon next launch.added: Player Ship will now be turning towards the cursor position and will shoot in that direction. For that, a new stat has been added, which controls at what speed the ship rotates.
added: New item (total:10) - Thruster - Increases ship turn speed by 5% (+5% per stack).
added: New item (total:11) - X4 Scope - 5% (+5% per stack) chance for critical hits to crit, dealing quadruple devastating damage.
added: Option in Pause Menu to Return to Title Screen, allowing to restart the game without having to shutdown application.
added: Players can toggle stat display (TAB) with CAPS LOCK.
changed: Homing Missile will pick a new nearest target if the enemy they're after is destroyed.
fixed: Damage popups weren't paused properly while the game was paused.
fixed: Corrected an oversight whereby the player shield capacity that is based on max HP was not being updated when leveling up. Picking up any item was correcting that value.
//==============
DOWNLOAD
(Since it's an .exe installer and I'm not a registered publisher, windows will probably warn, that this file is sus because it comes from an unknown publisher and stuff. Not sure if I can anything about that, so let's consider it being normal. What you'll think of that warning though, I of course leave it up to you. If you suspect I'm a pro hacker or something, don't install it.
)
-
Oh boy, worked almost the whole day on this. Added many things with equally high amount of bugs I hopefully fixed now.
#=====================================================================
# V0.0.0.4 - 10-07-2021 - Hotfix
#=====================================================================
fixed: Homing Missiles were crashing the game if their target was destroyed by other means before the missile reached them. Now the missile will fly straight if the target they're after is destroyed.#=====================================================================
# V0.0.0.3 - 10-07-2021 - Hotfix And Adjustments
#=====================================================================
fixed: Homing missiles were one-shooting enemies regardless of the damage they dealt. Destroying enemies in such manner was not giving player experience.changed: Lowered turn speed of Homing missiles from 10 to 2. Previously the missiles were too accurate. This scales with Projectile Speed, so that the missiles retain equally accurate at higher speeds.
changed: Damage dealt has now a 20% variance, meaning a projectile that has 100 damage will deal 80-120. This is applied before crit multipliers and the result is rounded to nearest integer.
changed: Lowered the music volume to 50%. This will be configurable in options in the future.
#=====================================================================
# V0.0.0.2 - 10-07-2021 - Secondary Weapon Update
#=====================================================================
added: new weapon (MOUSE 2) - homing missile, which deals 250% base damage within 5m (50px) radius // (for comparison, the default gun fires two projectiles, 50% base damage each)added: option to enable/disable VSYNC. I forgot I left it enabled by default, 'coz the game was working better for me this way, but it wasn't so epic for some other devices. So, configure to your needs.
added: PAUSE MENU! YES YOU CAN PAUSE NOW!!!111!one!!
added: don't tell anyone, but holding tab shows some stats and this version displays more stats.
changed: item spawn rate raises much slower, should keep the game balanced; previously the player stats were skyrocketing at some point.
I guess I shouldn't really be spamming here like this.
-
*I leave you a muffin*
-
A status update by me – that's a rarity these days.
As incredible as it is, I noticed it's already my fourth forumversary! When I joined that day, little did I know that I would still be posting here today. While I must admit I haven't been as active as I was at my peak (and I'm not sure if that will happen anytime soon), I'm hoping to spend many more years with this wonderful community.
Thanks to everyone for making these four years so amazing!
*hugs all*
-
// V0.0.1.1 - 12-07-2021 - Discord Rich Presence And Volume Control
added: Discord Rich Presence that will update your activity on Discord.added: Function keys to adjust music (F5 and F6) and sound (F7 and F8) volume. VSYNC settings were moved to F3 and F4 keys.
// V0.0.1.0 - 12-07-2021 - Updater And Player Ship Rotation
added: Upon launch, the game will check for updates and will inform players, if there is any available. Choosing to update will automatically begin downloading the new package and open the installer once it finishes. The installation process has to be performed manually by the player though. Players will be able to view changelog to see what's new before updating, or choose to skip the update. The game will prompt to update again upon next launch.added: Player Ship will now be turning towards the cursor position and will shoot in that direction. For that, a new stat has been added, which controls at what speed the ship rotates.
added: New item (total:10) - Thruster - Increases ship turn speed by 5% (+5% per stack).
added: New item (total:11) - X4 Scope - 5% (+5% per stack) chance for critical hits to crit, dealing quadruple devastating damage.
added: Option in Pause Menu to Return to Title Screen, allowing to restart the game without having to shutdown application.
added: Players can toggle stat display (TAB) with CAPS LOCK.
changed: Homing Missile will pick a new nearest target if the enemy they're after is destroyed.
fixed: Damage popups weren't paused properly while the game was paused.
fixed: Corrected an oversight whereby the player shield capacity that is based on max HP was not being updated when leveling up. Picking up any item was correcting that value.
//==============
DOWNLOAD
(Since it's an .exe installer and I'm not a registered publisher, windows will probably warn, that this file is sus because it comes from an unknown publisher and stuff. Not sure if I can anything about that, so let's consider it being normal. What you'll think of that warning though, I of course leave it up to you. If you suspect I'm a pro hacker or something, don't install it.
)
-
// V0.0.1.1 - 12-07-2021 - Discord Rich Presence And Volume Control
added: Discord Rich Presence that will update your activity on Discord.added: Function keys to adjust music (F5 and F6) and sound (F7 and F8) volume. VSYNC settings were moved to F3 and F4 keys.
// V0.0.1.0 - 12-07-2021 - Updater And Player Ship Rotation
added: Upon launch, the game will check for updates and will inform players, if there is any available. Choosing to update will automatically begin downloading the new package and open the installer once it finishes. The installation process has to be performed manually by the player though. Players will be able to view changelog to see what's new before updating, or choose to skip the update. The game will prompt to update again upon next launch.added: Player Ship will now be turning towards the cursor position and will shoot in that direction. For that, a new stat has been added, which controls at what speed the ship rotates.
added: New item (total:10) - Thruster - Increases ship turn speed by 5% (+5% per stack).
added: New item (total:11) - X4 Scope - 5% (+5% per stack) chance for critical hits to crit, dealing quadruple devastating damage.
added: Option in Pause Menu to Return to Title Screen, allowing to restart the game without having to shutdown application.
added: Players can toggle stat display (TAB) with CAPS LOCK.
changed: Homing Missile will pick a new nearest target if the enemy they're after is destroyed.
fixed: Damage popups weren't paused properly while the game was paused.
fixed: Corrected an oversight whereby the player shield capacity that is based on max HP was not being updated when leveling up. Picking up any item was correcting that value.
//==============
DOWNLOAD
(Since it's an .exe installer and I'm not a registered publisher, windows will probably warn, that this file is sus because it comes from an unknown publisher and stuff. Not sure if I can anything about that, so let's consider it being normal. What you'll think of that warning though, I of course leave it up to you. If you suspect I'm a pro hacker or something, don't install it.
)
-
Oh boy, worked almost the whole day on this. Added many things with equally high amount of bugs I hopefully fixed now.
#=====================================================================
# V0.0.0.4 - 10-07-2021 - Hotfix
#=====================================================================
fixed: Homing Missiles were crashing the game if their target was destroyed by other means before the missile reached them. Now the missile will fly straight if the target they're after is destroyed.#=====================================================================
# V0.0.0.3 - 10-07-2021 - Hotfix And Adjustments
#=====================================================================
fixed: Homing missiles were one-shooting enemies regardless of the damage they dealt. Destroying enemies in such manner was not giving player experience.changed: Lowered turn speed of Homing missiles from 10 to 2. Previously the missiles were too accurate. This scales with Projectile Speed, so that the missiles retain equally accurate at higher speeds.
changed: Damage dealt has now a 20% variance, meaning a projectile that has 100 damage will deal 80-120. This is applied before crit multipliers and the result is rounded to nearest integer.
changed: Lowered the music volume to 50%. This will be configurable in options in the future.
#=====================================================================
# V0.0.0.2 - 10-07-2021 - Secondary Weapon Update
#=====================================================================
added: new weapon (MOUSE 2) - homing missile, which deals 250% base damage within 5m (50px) radius // (for comparison, the default gun fires two projectiles, 50% base damage each)added: option to enable/disable VSYNC. I forgot I left it enabled by default, 'coz the game was working better for me this way, but it wasn't so epic for some other devices. So, configure to your needs.
added: PAUSE MENU! YES YOU CAN PAUSE NOW!!!111!one!!
added: don't tell anyone, but holding tab shows some stats and this version displays more stats.
changed: item spawn rate raises much slower, should keep the game balanced; previously the player stats were skyrocketing at some point.
I guess I shouldn't really be spamming here like this.
-
Oh boy, worked almost the whole day on this. Added many things with equally high amount of bugs I hopefully fixed now.
#=====================================================================
# V0.0.0.4 - 10-07-2021 - Hotfix
#=====================================================================
fixed: Homing Missiles were crashing the game if their target was destroyed by other means before the missile reached them. Now the missile will fly straight if the target they're after is destroyed.#=====================================================================
# V0.0.0.3 - 10-07-2021 - Hotfix And Adjustments
#=====================================================================
fixed: Homing missiles were one-shooting enemies regardless of the damage they dealt. Destroying enemies in such manner was not giving player experience.changed: Lowered turn speed of Homing missiles from 10 to 2. Previously the missiles were too accurate. This scales with Projectile Speed, so that the missiles retain equally accurate at higher speeds.
changed: Damage dealt has now a 20% variance, meaning a projectile that has 100 damage will deal 80-120. This is applied before crit multipliers and the result is rounded to nearest integer.
changed: Lowered the music volume to 50%. This will be configurable in options in the future.
#=====================================================================
# V0.0.0.2 - 10-07-2021 - Secondary Weapon Update
#=====================================================================
added: new weapon (MOUSE 2) - homing missile, which deals 250% base damage within 5m (50px) radius // (for comparison, the default gun fires two projectiles, 50% base damage each)added: option to enable/disable VSYNC. I forgot I left it enabled by default, 'coz the game was working better for me this way, but it wasn't so epic for some other devices. So, configure to your needs.
added: PAUSE MENU! YES YOU CAN PAUSE NOW!!!111!one!!
added: don't tell anyone, but holding tab shows some stats and this version displays more stats.
changed: item spawn rate raises much slower, should keep the game balanced; previously the player stats were skyrocketing at some point.
I guess I shouldn't really be spamming here like this.
-
I've been kinda busy lately with something...
'Coz I made a crappy rogue-like space arcade something shooter
and got rekt at level 65
It's in a very very very early stage of development, but I guess it's playable at least --- if you're interested in playing this budget masterpiece, Download SHUPS (0.0.0.1)
I have some plans with this game, but eh, I don't know how far it will go. After all these years, releasing at least one commercial project would be "something"... So while I'll be toying with pony games, I'll be slowly working on this in the meanwhile I guess.
-
I've been kinda busy lately with something...
'Coz I made a crappy rogue-like space arcade something shooter
and got rekt at level 65
It's in a very very very early stage of development, but I guess it's playable at least --- if you're interested in playing this budget masterpiece, Download SHUPS (0.0.0.1)
I have some plans with this game, but eh, I don't know how far it will go. After all these years, releasing at least one commercial project would be "something"... So while I'll be toying with pony games, I'll be slowly working on this in the meanwhile I guess.
-
I've been kinda busy lately with something...
'Coz I made a crappy rogue-like space arcade something shooter
and got rekt at level 65
It's in a very very very early stage of development, but I guess it's playable at least --- if you're interested in playing this budget masterpiece, Download SHUPS (0.0.0.1)
I have some plans with this game, but eh, I don't know how far it will go. After all these years, releasing at least one commercial project would be "something"... So while I'll be toying with pony games, I'll be slowly working on this in the meanwhile I guess.
-
I've been kinda busy lately with something...
'Coz I made a crappy rogue-like space arcade something shooter
and got rekt at level 65
It's in a very very very early stage of development, but I guess it's playable at least --- if you're interested in playing this budget masterpiece, Download SHUPS (0.0.0.1)
I have some plans with this game, but eh, I don't know how far it will go. After all these years, releasing at least one commercial project would be "something"... So while I'll be toying with pony games, I'll be slowly working on this in the meanwhile I guess.
-
You know why I never make “goodnight” status updates?
Cause I never sleep! 🤪
(Just kidding, yes I do)
-
Believe me that I'm not exaggerating if I say, that T-Mobile is full of idiots.
✔️ Telephone consultants are absolute marketing morons (they filled me with false information for their own profit - the agreement I have is much worse than what they offered)
✔️ Customer service not any better (I have contacted support - they admitted that they indeed made a mistake, but can't do anything due to system limitations)
✔️ T-Mobile as a telecommunications company in general is pathetic and treats customers like idiots with insane amounts of sneaky ads full of false information even though I OPTED OUT.
Now I'm waiting for my (totally cheated!) contract to end... I'm totally switching to another company. And if they dare to call me again, I'll be sure to make them deaf.
-
Believe me that I'm not exaggerating if I say, that T-Mobile is full of idiots.
✔️ Telephone consultants are absolute marketing morons (they filled me with false information for their own profit - the agreement I have is much worse than what they offered)
✔️ Customer service not any better (I have contacted support - they admitted that they indeed made a mistake, but can't do anything due to system limitations)
✔️ T-Mobile as a telecommunications company in general is pathetic and treats customers like idiots with insane amounts of sneaky ads full of false information even though I OPTED OUT.
Now I'm waiting for my (totally cheated!) contract to end... I'm totally switching to another company. And if they dare to call me again, I'll be sure to make them deaf.