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About EclipseNightshade

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  • Birthday 05/21/1998

My Little Pony: Friendship is Magic

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    Princess Luna
  • Best Pony Race
    No Preference

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    Great rewards come from hard work

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  1. Merry Birthiversary! 

  2. Heh, since you put it that way, the way you took in this project sounds a lot like how I took on my first project. It’s good to hear you still haven’t quit on this. Can’t wait to see what’s next
  3. Even if nothing gets released from this project, at the very least this was a huge learning experience for yuh. Game development takes a lot of time, sometimes too much time. All the more if you want to make a good game, and/or you’re making this on a minute amount of free time. That’s the thing most people don’t understand about game development. All you can really do is your best, really. Which from what I’ve seen, is exactly what you’ve done, Riki. As long as you’re proud of what you’ve accomplished so far, then that’s a massive win in my book. I guess my only criticism is on the next project you should try to be a little less critical of your work, so that you aren’t re-doing things over and over again. From my understanding, you seem to have put this project through development hell which stems from the developer never really feeling satisfied with their work. I’ve done this with one of my projects, and it’s gone absolutely nowhere because of it. This is also one of the reasons I offered to help you so many times. Having multiple people on a project really helps to define a project’s direction and really gets the ball rolling in that direction. And this effect only grows exponentially with the scale of the project. That all said, I think there’s still plenty of time to finish your game as a sort of tribute to gen4 at the very least. The start of gen5 definitely won’t be a brick wall, so to speak, where anything and everything gen4 must cease development. So you have well over a year to finish this if you feel it’s worth the investment. In either case, fantastic work m8. I’m eager to see what you have next!
  4. OHHHH things are happening! I know you get this a lot but, very nice job on everything you've done thus far. I know I offered to help with programming a fair bit ago, but it's looking like you don't really need it XD. Seriously tho, if you ever need help feel free to ask Cheers, and keep up the good work!
  5. Merry Birthiversary!

    1. EclipseNightshade


      :pinkie: Thank you kindly! :D

    2. Denim&Venom


      You're welcome kindly!

  6. The game engine is Game Maker Studio professional edition, if I'm not mistaken. Not as good as GMS2, but still perfect for what this project entails.
  7. I honestly really like the pixel art you drew of Twilight. Some of the best sprite work I've seen, actually. It's akin to some of the AAA sprites I've seen, and they look 3D! Great to see you back man. Looking forward to possibly being able to help out!
  8. Heya! It's been a while and while I would've liked to see more progress, greatness cannot be rushed. I'd offer my help but I can't do too much since I'm tied up with so many other projects, on top of well, life. Although if you need any small trinkets of code, feel free to ask! That is assuming you're using gamemaker. I remember that correctly, right?
  9. Well, thank you. That's awfully kind of you to do that. Gosh. I feel like I have to do something in return. I guess the least I could do in return is ensure it has a place, even if coopster decides against its use.
  10. To the question of a dev-chat, I'd also say make a Discord server. You can keep things organized that way and even talk to each other through voice channels for better discussions. But ultimately that's up to the dev-team, not me. And holy sh**, HereComesTom. That's some nice work you've done there.
  11. I'd let you use mine, but I think you're looking for ponies...
  12. Patience, young padawon.Game development is a very slow process, especially when you want it done right.
  13. @HereComesTom That's entirely possible. It just boils down to which directions Rikifive wants the doors to face.
  14. For code (namely C++) I use Microsoft Visual Studio. For scripting I use Gamemaker Studio.