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Mirage

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Blog Comments posted by Mirage

  1. Like I said, it's okay to dislike a game. I wasn't criticizing you for your choice. And I wasn't nit-picking. I simply offered you some counterpoints to your generalizations of Overwatch which I thought lacked some understanding.

    Armor for instance, is damage reduction: "Represented on the health bar by yellow (if innate) or orange (if temporary and added via ability) increments, armor will block 5 HP damage from every individual hit that deals 10 HP damage or more. Hits that deal less than 10 HP damage will be halved. This means that armor is especially effective against rapid fire weapons and shotguns, both of which deal damage by firing many low-damage projectiles (shotguns fire multiple pellets per shot)."

    Now, if you said, 'I don't think Armor in Overwatch is as dynamic as the range of damage resistances in Paladins' rather than, 'there is no damage reduction' then there would be nothing to say.

    "To me, it seems..." So I made a guess based on my impression of your criticism...if I'm wrong so what? No need to attack me for it.

    I don't believe Competitive play is the soul of Overwatch. It's an aspect of the game the internet wants, so they have it. The fans wanted the World Cup, Contenders, etc. They are just doing what is smart to stay viable. On the other hand, I definitely agree that OW competitive has some big problems. That's why I just play with my friends and basically spend most of my time in the arcade modes.

    I hope you have with Paladins. I'll look more into it.

    • Brohoof 1
  2. "They don't have things like Healing Reduction, Damage Reduction, CC Reduction, Damage Types, or anything remotely like Androxus' Reversal (well, there are similarities to Genji's Deflect, but Zhin's Counter is much closer to it in functionality). This makes the game seem very basic in that regard."

    Armor in Overwatch is damage reduction, there is Healing Reduction in Ana's anti-heal, Sombra, Lucio and Mei employ massive CC reduction, There are several damage types such as projectile, energy, splash/AoE, ray, etc. There are elemental types as well, but there are no elemental resistances. To me, it seems you like more a fantasy flavor than futuristic Earth. Overwatch is based on technology rather than elements and abilities - so you're kinda comparing apples to oranges.

    I mean, it's okay to like one game over another for specific reasons, but just though I'd point out that your preference seems more deeply rooted than 'ability mechanics'.

    • Brohoof 1
  3. We'll stand by you, no matter what you decide. But it would be very sad to see you go. Sort your life out, whatever it takes, because you need to be happy. If that means stepping away for a while, then do it. If you just need to vent, do that too. Or maybe do both!

    Lyra is excited that you're reconsidering though!

    Image result for lyra heartstrings dancing gif

    • Brohoof 3
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