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Status Replies posted by Patty Thundersnow
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So I passed the final exam and should now be certified as a Database Administrator who can potentially get better jobs in using computers
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Congratulations, Toronto Raptors! You are now NBA champions for the first time ever!!!
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Thanks for the follow, buddy!

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Bad day
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Hey every-pony
how are we all doing today? ^^ 

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Bad day
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I was wondering if any of you guys have played Them's Fightin' Herds. I wanna get some feedback on whether or not to get it at some point.
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When did Spike become Nick Offerman?

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Why are you following me?
Who sent you!?
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Don't worry Twilight. I bet Celestia and Luna have a brother they've never mentioned before, too.

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*During the MLP:FiM wrap party*
Interviewer: "Rainbow Dash, what do you think of your co-stars?"

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*During the MLP:FiM wrap party*
Interviewer: "Rainbow Dash, what do you think of your co-stars?"

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I'm back, well... sort of. Gonna post a review of the past two US MLP airings, and tomorrow, hopefully, watch the US airing. That is the plan right now, and it could change. No promises.
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Rain,wind,lighting, and now hail...it’s going to be a long night...

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After struggling with it for a pretty long time now... (it gave me a bad time
) Twilight can climb slopes (and even stairs!
), so the world doesn't have to be blocky anymore. 

It's still a work in progress, as I also need to make Twilight descent gently when going down, so that she doesn't constantly lose contact with the ground, successfully preventing her from jumping, which may be irritating (see Twilight when she's descending from the left side to see what I mean). That happening on the right side (stairs) is fine, it's about the smooth curves, where catching the right moment for jump is really hard and simply annoying.

Eh.. The code for all of it is pretty confusing already, I constantly bump into some glitches here and there. Tried to do one thing, had to modify few other to make it all work together properly.
What kind of bugs you may ask?
These kind of bugs:

Shattered Harmony Speedrun any % confirmed
It's all fixed now, but finding the problem was not an easy task. I was suspecting many things that seemed obvious, but it turned out, that apparently even though she didn't actually collide with the wall, she was so close to it, that it was counting her as standing on the ground, hence vertical_speed being not affected by the gravity and going up. On top of that, there was another tiiiiiiiiiny difference in maths, which ended up making her gently get stuck in the corner, launching her to the other wall due to some mechanics for precise collisions I've put. Today I discovered in the manual, that there are read-only instance properties, that basically tell where the hitbox edges are and I, like a complete moron was doing it manually, counting the pixels from the origin of the sprite on my own.
It all was correct, but apparently there were tiiiiny differences between read-only variables and my maths after rounding stuff up, resulting in weird behavior. Now it all bases on the same variables, so it's 100% accurate now.
I hate collision stuff.
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Thanks for the follow!

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I have officially graduated with my BS in Geography from WIU. hallelujah!

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God... it really saddens me that most of my fellow atheists (At least on the internet) believed in climate change. Remember when the atheist community wasn't despicable? Pepperidge Farms remembers.
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I have officially graduated with my BS in Geography from WIU. hallelujah!

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I have officially graduated with my BS in Geography from WIU. hallelujah!

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I have officially graduated with my BS in Geography from WIU. hallelujah!

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Well folks, the 1066 has been added back to my name now that pulling season is upon us once again.

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Looks like Starlights about to kill Trixie.
s
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My reaction to the S9 premiere's title...
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