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Status Updates posted by Loyal Defender
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I made this yesterday for one of my levels. What do you guys think?
His name is Haze. He represents the in between of when old dreams end during sleep, and when new ones begin.
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He's not complete yet, but he's a work in progress!
(It's not a mouth. It's a rotation object.)
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I had a bizarre dream last night. I was laying down in a surgical bed and they put a gas mask on me, and I felt EXACTLY how I'd feel breathing in an anesthesia mask. And then, I felt weird and numb...and then I went into another dream, where outside my window (in Oklahoma, mind you), I saw a freaking aurora borealis in the night sky! And a blood moon!
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We always say we can't wait to be adults...but before you know it, you miss being younger, and remember all the childhood memories you had, especially around the holidays.
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So, the new Project Arrhythmia Update has come out! It includes all kinds of wonderful fixes and new features, including, but not limited to:
Live-timeline scrubbing - This means that the main timeline now previews the level and how it's configured as you move it along. Think of it as rewinding and fast forwarding slowly or quickly on a TV, and the show or commercial plays at the rate you move it at. Like a preview you're in control of.
Decoration Objects - Ooh, boy, this one. I've been WAITING for this. Decoration objects are opaque objects that don't hurt you when you go over them, unlike normal, newly made objects.
There's Normal, Helper, Empty, and Decoration. Normal is the normal, opaque, painful-ouchie object, commonly used in a lot of levels. Makes up practically everything.. Helper is a faded, safe object, usually hinting at where an object is going to appear, based on how it's designed. Empty is basically a hidden object, possibly for a dramatic reveal or whatever purpose you want it to be for. Decoration...well, I've Ialready explained that. It's important to note that Decoration shouldn't be used for EVERY object, as it would make telling what's painful and what isn't VERY difficult.
Undo/Redo - Something that hadn't existed for ages. It's very small, but for now, undo-redo works for an amount of things, although again, small.
So, Project Arrhythmia level creators everywhere will have their lives made MUCH easier with this update!
(Changelog below if you're interested on what else has been added)
Spoiler20.3.1
- new rank system (SS to F) (SS gives you a shiny hover effect in arcade with more to come)
- new end of level summary (more to come) (expect the gui to look messed up if the GUI color at the end is same as bg will be fixed)
- A-tan responses at end of levels
- new auto kill options (backup levels / prefabs as they will not be able to opened in an older version)
- new UNDO / REDO system (currently there but only works with a very small number of things, will be full coverage next update)
- new object types (including decorations)
- refresh current object to check randomization with (Ctrl + R / F5)
- more tooltips added
- loading editor now waits for levels to load before removing loading screen
- fixed issue with theme search
- way more info saved in save files about play (will be used at future date)
- fixed text wrapping in level descriptions
- fixed various bugs
- optimizationsBeta Changelog -
20.3.1b
- fixed player taking damage in pause menu
- fixed editor reload breaking
- default created object has tod fixed time of 4 secs now
- fixed blur not happening with UI when it should be
- removed timeline on end of level screenScreenshot for those wondering how it looks now!
And new shapes!

I'M SO EXCITED FOR THIS!
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So, I'm an idiot.
I realized that in one part of the song, Loyal's cacti things turn into swords, but not during the animation bit I thought I didn't plan right.
So once the next PA update comes out soon, maybe in the next few days, I'll be sure to come back to that. It's gonna be a BIG update, with fixes, some new features, aaaaaand....
DECORATION BLOCKS! They're basically shaped object that you look like aesthetic objects, but you don't have to layer them so they LOOK that way. Because the way it worked it, every object that's not a helper hurts you (helpers being faded, transparent objects). The tricky thing about making aesthetic looking objects is, when you make it a helper, it fades the color. So you have to label them to make the color look more solid. The more objects in the level, the laggier it gets for computers not strong enough to handle it.
So Decoration blocks is basically those layered objects, but they're solid, not faded, and don't hurt you! So you can put ONE object for aesthetic instead of four layered together!
Think of how it is when you spam in a bunch of the same object in a game with spawning commands. It eventually begins to lag, right?
That's how it is when you have to layer several objects in Project Arrhythmia, and it becomes too much. -
I've kept MLP Banner images saved since early 2018. Man, I've been here for a LONG time.
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I have made a grave mistake. I was so focused on the intro to Logic Gatekeeper that I didn't realize I don't have enough time for Loyal's proper appearance. So this time I have to give up on a level not because it's too hard, but because I FUBAR'd. I at least made the intro pretty nice, though, I'll admit. better than Peer Gynt's intro.
I at least made progress though.
I can't re do it as I have no backup plan to work on. -
My nostalgia, it's hitting so hard!
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Finally home at last! (Didn't post this yesterday cuz I was heckin tired)
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I’ve found myself thinking about the past lately. How things used to be much simpler. I thought back to six or seven years ago, when I lived in North Carolina, my mom bought us Minecraft for the first time. 1.6.4. Back when we could have family parties together.
I miss those times.. -
Final update for now until I get back before going to sleep to go to New Mexico tomorrow! Enjoy! -

@Will Guide said all it needed was an angry face and it'd look like the Angry Sun from Super Mario Bros. 3.
So I took that joke and made it reality.


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