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Kevin Tang

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About Kevin Tang

  • Birthday 2003-08-04

Contact Methods

  • Discord Username
    Kevin T.#8685
  • Twitter
    @kevintang535
  • deviantART
    https://www.deviantart.com/povitato
  • Steam ID
    Po_vi_tato

Profile Information

  • Gender
    Male
  • Location
    Peaks of Peril, Equestria (but actually 🇮🇩)
  • Personal Motto
    Practice makes way for improvement
  • Interests
    Hobby : Online games especially Roblox, reading anything interesting, and drawing ponies!
    Passion : definitely something related to economics
    Interest : MLP fandom and the show ; economics

My Little Pony

  • Best Pony
    Autumn Blaze
  • Best Anthropomorphic FiM Race
    Kirin
  • Best Princess
    Luna
  • Best Mane Character
    Fluttershy
  • Best Secondary/Recurring Character
    Autumn Blaze
  • Best Episode
    Sounds of Silence
  • Best Song
    A Kirin Tale
  • Best Season
    8

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  1. Here's what I got so far

    Also @Splashee, took your advice on width tool! The lines look so much cleaner

    1571096362008.png

    1. Show previous comments  2 more
    2. Tacodidra

      Tacodidra

      She looks simply amazing! :darling: I knew you'd do a great job, my friend! :D

    3. Kevin Tang

      Kevin Tang

      @Splashee I think I already got that covered, just gotta figure out how to make the gradients

      @Tacodidra Thanks! :kirin:

    4. Splashee

      Splashee

      Gradients are difficult, since they are linear. Study Rarity's mane and see if the shading is linear as well (I would predict it is). otherwise, you might have to resort to the gradient mesh tool (I do not like using it, it is not a friendly tool).

       

      For filling, even if you already know it. Duplicate your outlines into a new layer (because the width tool will not survive the convert to live paint layer). You have then two layers, one is the outlines, and one is the live paint. The best part about this is that you can fix errors later.

      The more vector approved way is to go to the menu object->expand or object->expand appearance, which makes the outslines into filled shapes themselves, and then use the pathfinder (a tool window in the window menu) to merge different shapes together. This is the best options when the final drawing is done.

      You should always have the tool window "pathfinder" up anyways, as it is the main way to merge shapes, or split shapes, or align shapes.

       

      But live paint is best for filling ponies, just need to remember to keep a separate layer with the visible outlines on top (so you can keep the width tool's strokes and edit them later if needed)

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