This was an interesting topic but what I find a little strange is that very few actually make a distinction between graphics and aesthetics. Graphics are little more than the technical rendering capability and software techniques used to display what we see. Aesthetics is how well all elements of a game blend together to create a unified whole. So, for example, while something like, say, Killzone 2 is graphically impressive, it is aesthetically boring. Whereas something like Parappa the Rappa is graphically inferior but has a well designed aesthetic that makes it look better. Breath of the Wild has an impeccably crafted aesthetic that blends all elements of the game together in a wonderfully unified whole. That's why so many people say Breath of the Wild looks so incredibly good. Honestly, I haven't seen a game look that visually stunning and interesting in a long time. Looks even better being emulated on a PC with the right kind of shaders in play, but that's outside the scope of WiiU and Switch. Pokemon Sword and Shield, however, do not benefit from quite the same care as Breath of the Wild did. It looks okay and the aesthetic isn't terrible but it's not polished and has some very lazy elements to it. If it's a handheld title, you can excuse the blocky designs but the visuals I've seen have a lot of color clash to them. Things just don't compliment each other as well and you notice those elements, which gives it that less than appealing look to it.