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Everything posted by Happy Heart
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Rather disappointed that the playtest version of Final Fantasy Friendship v0.1 is chock full of bugs.
First, there's a game breaking freeze that occurs when entering a certain map at a certain point. And now I found out RPG Maker XP's Run Time Package (RTP) is missing from the game files!
The first thing I gotta do when I get up tomorrow is remedy these problems ASAP before releasing to public websites or making additions to the coding script.
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I've been needing to find team members to work with me on my fan-project, Final Fantasy Friendship. But I more often find that people aren't usually willing to lend their help without paying for commissions, yet still I ask around for whatever assistance I can get.
Is that smart? Or am I asking for trouble?
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The second function of Stamina and Spirit stats in Final Fantasy Friendship is complete!
This completely replaces the default calculations in RPG Maker XP to determine whether or not a playable character is afflicted with a negative status. Now there is an improved formula in place that is a lot more cohesive than what was considered to be...sorta...janky, I guess?
All in all, I'd say it was worth it!
Now the next step is map design...
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I was afraid of this...
I've been devving as much as I can to the point where I will have to make a major overhaul to RPG Maker XP's and Atoa's Custom Battle System's battle scripts, including an added function to the Stamina and Spirit stats, which determines whether or not an actor is inflicted with a state or survives a skill that can inflict instant KO. In tandem with that, I have to make a secondary Hit rate for skills that have states linked to them that is calculated against a new formula for the added function of the Stamina/Spirit stats.
I knew it was coming, I just wasn't expecting to get to this point this fast since I officially started development in Final Fantasy Friendship since a little more than two months ago.