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Melvelvin

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  1. Thanks! So the vest is distracting. got it.
  2. Howdy! I put together a rough little animation test, I wanna get some eyeballs other than my own on this rig I made, see if it's actually any good. Specifically, I want to avoid the uncanny valley - no-one's seen this rigs until like last week and I'm worried I might have lost perspective. https://youtu.be/i70QVv8Wtjc Be as harsh as you like, I'm a professional VFX animator by day so I take blunt critiques for a living. I'll make a list of known issues here so folks can avoid repeating stuff It's rendered in eevee, not cycles, so it doesn't look great overall. The shading and defocus specifically are pretty whack The lip sync is rough, she's kind of mouthing in places and I haven't properly sold a number of the phonemes. Some of the acting choices are dubious, I would need to either sell that arm swing on "Always glad" way better, or cut it entirely for something more natural. the cloth sim is... jank. (The original plan was to use a deform rig, but I ran out of time) hair is clipping in places there are still some funky deformations in the nose I have to iron out
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