Jump to content
Banner by ~ Kyoshi

Ron Jeremy

Users
  • Posts

    1,180
  • Joined

  • Last visited

 Content Type 

Profiles

Forums

Character Archive

Frequently Asked Questions and Helpful Hints

Equestrian Empire Character Archive

Pony Roleplay Characters

Events

Blogs

Store

Everything posted by Ron Jeremy

  1. Woah, that looks really nice! The shading gives it that TF2 look. I like that. /)
  2. Everything you said illustrates the problems with the ones you listed very well, and they're pretty much what I think of 'em, too. The whole OMGZZZZZ TWO BACKGROUND PONIES APPEAR TOGETHER A LOT! THEY'RE A LESBIAN COUPLE!!!!!!1 offends me. I mean, can't two characters just exist within five inches of each other without being lesbians? Pretty much any grasping-at-straws-to-imply-two-or-more-characters-are-in-a-relationship-with-each-other thing offends me. I've got nothing with shipping, even though I don't partake in it myself, but trying to make it canon by grasping at straws? Just... why? Like I mentioned a few sentences before, two characters can exist within five inches of each other without being life partners.
  3. Remember when this wasn't a fad? #confusionatforumtrends

  4. So, recently, I quit TF2. Whenever people hear about it, they ask me why, and I have to explain it again and again. So, I have decided to make a lengthy blog entry on the matter that will cover everything nicely. So, where do I start? What seems like 100 years ago, I first started playing Team Fortress 2. I had fun (the purpose of any game), socialized, and gradually got better at the game. As time went by, many changes were made to the game, and continue to be made today. These changes used to be excellent. Great weapons that added whole, new mechanics that meshed well into the game were added. Great new weapons were added. Decent-looking hats and miscs. got added, and getting one of those meant something, Gradually, the game started getting changes that seemed annoying, but tolerable. Such quick-fixes-for-being-horrible-at-the-game-but-still-wanting-kills, such as the Degreaser when paired with the Axtinguisher, and the Black Box. I played along. Trading became a thing. I first saw this as a good thing. Why shouldn't I? How could a means for players to trade items they don't want for items they do want become a bad thing? Either way, I continued playing. Skip to the pre-Meet the Medic hype. We knew the video was coming. It had been teased. We knew weapons were coming. Above all, were were hyped to see the video. Little did I know that its release would be so horribly tainted... Team Fortress 2 went "Free to Play", and it right off the bat did what many feared would happen if it ever went "Free to Play": More weapons that allow people who refuse to learn how to play the game well (So, noobs)) to score kills regularly, aka skill crutches. It also brought another obnoxious pest with it: The Quick Fix. While this medigun does have some legitimate usefulness to it, the vast majority of the time, all it does is anger the one being healed because their medic's ubers are pretty much worthless. But, I stuck with the game. On and off, I played. I saw more obnoxious weapons added. The Pomson, which allows Engineers to sap Medic ubercharges, breaking one of the core rules of the game in the process. The Spycicle, which allows spies to become immune to fire, and leave ugly ice statues laying around that clutter everything. But still, I played the game, on and off. I just shrugged off the horrible things like the Huntsman, the Sydney Sleeper, and other frustrating weapons, and went my merry way, all while Team Fortress 2's community became a disgustingly clear example of how human greed is ever-present. Traders. Sites. An economy. Community. Based around greed. Innocent things like hats became the target of these ever-present players' fetishistic desire to accumulate wealth. Hats that aren't even real outside of the game being sold for extravagant amounts. An entire economy controlled by a few individuals. Out with the old "I have this hat I don't want that you do, and you have one you don't want that I do! Want to trade?", in with the new "omg ur a fuken poor and irish SCRUB! ur hat isnt even vintage searing plasma u fuken lowbaler aspie go suk a dyck". People spending hours hoarding items so they can obtain Bill's Hats, Earbuds, Max's Severed Heads, B.M.O.Cs and keys. Perverting what was once known as a great team-based FPS into a nauseating mess of a hoarding simulator. Valve's shoddy, untested updates, the trading community becoming ever-present, the bugs from years ago that never got fixed all pile up. What was once something great is now something terrible. While there are traces of what made it good left, you cannot enjoy what is good without running into a dozen Huntsman snipers, getting body-shot-spammed by a Sydney Sleeper sniper, being Jarate + Bushwacka'd, having Liberty Launcher rockets spammed at you, being Degreaser + Axtinguished, being charged by a mini-critting nearly-invincible Phlogistinator Pyro, seeing ugly ice statues, being killed by the overpowered Enforcer, having your uber meter drained by a gun, adding to the insult because it's by what should be a support class and dying because your Medic was using the Quick-Fix. Not to mention certain items that make the characters look like an uncircumcised penis, among other artstyle-shattering bizarre choices in cosmetic item additions. Maybe if there were an uprising in servers that ban the worst of the obnoxious weapons and the cosmetic items, my interest in playing the game would return. But at the time of posting this, I feel as if I have watched a good friend get addicted to meth and become a prostitute.
  5. This seems like it can be a really good thing. I've thought of doing similar things in the past, but lacked the organizational skills to do it / was too lazy. It would be great if we found a good game that we could group together in and do group things like quests/whatever. Doing things like that when you're all in a similar level range in a good game is a hard-to-beat community gaming experience. What, did you expect me to have a game to suggest? It's been ages since I last got into a multiplayer game, though I wouldn't oppose to trying 'em if they sound interesting. I wish there was a way we could all teleport to the same building to play Mario Party or something. Well, I guess I could suggest Left 4 Dead 2? Lots of people seem to have it. When this gets off the ground, I could see it being played regularly in the group. Maximum of 4 players, though, so that could serve as a bit of a bottleneck if more than 4 want to participate.
  6. It was pretty cheap at about 7 bucks. I haven't played it any yet but I probably will today. And I'll do the cleaning carts one, well, when I find a cart of mine I never cleaned up, or get one.
  7. So, I was finally able to get some stuff I wanted, since I finally managed to sell a spare PS2 and some unwanted games that I mentioned in a previous entry. So, what all did I get? Another Wii nunchuk, (since circumstances left me with only 1 and I like to have things set up so at least 2 people can play consoles I have), and Mischief Makers, a game I'd been interested in getting for some time. Zoop's recommendation of it pushed it further up my priority list. Well, I'd add more to my general collection, but let's just say I'm saving for something special. Edit: Heh, I missed a speck in a groove on the cart which I noticed when looking at my picture of it. Which got me thinking, would anypony here appreciate a simple entry on cleaning residues/etc. off carts? I could do one sometime.
  8. I break into the General Chat Thread, and I bring with me... KITTENS!
  9. Finally some good luck came my way. In other words.... *wait for it* Good day today :D :D :D

  10. Does anypony have anything to say about the game itself? Or my writing here on it? <_<
  11. Can you please specify what you mean by "ridiculous"?
  12. I think when it comes to "Adventure-y music", Koichi Sugiyama's got it perfected. Heck, here's a piece literally titled "Adventure". What makes adventure music great really can't be pinpointed, because it depends on the setting. If it's a medieval-style fantasy world that largely takes place in the field, it needs an orchestral score. If it's a space exploration game, you need electronic music. Western setting needs "twangy" music and/or orchestral with "woohs", you get the idea. But, overall, a theme needs to have a certain grandness to it, or even a mysteriousness to it. Or even a mixture of both. It's all about the music fitting to the atmosphere and enriching it, making your quest seem more grand in the process. http://www.youtube.com/watch?v=Nve9W-8IJ3s If you didn't get it yet, Dragon Quest has excellent music.
  13. ^ Suddenly I realize how much this forum needs a facehoof emote.
  14. So, recently, I got my hands on Shank 2. I loved the original Shank when I played it, so as you can guess, I was excited to play Shank 2. But first, a brief (without spoilers) description of what Shank is. Shank is a side-scrolling beat ‘em up starring, well, Shank: A former mob hitman. On a quest for revenge, he travels through several stages creatively -and brutally- killing many goons via combos, throws, and environmental weapons. Has a memorable soundtrack, and comic-book-style visuals that look great, and make the most ordinarily-mundane of scenery look interesting. So, how is Shank 2? Well, everything has received a bit of an upgrade since Shank. The visuals look cleaner, the combat and (minimal) platforming feels smoother, music sounds like it’s in a higher-quality format, and the gameplay feels a little more satisfying. Like the original, this is one of those games that, while technically playable on a keyboard, I would highly recommend an Xbox 360 controller. The whole side-scrolling beat ‘em up genre is played best with controllers (usually), so this is no surprise. You have three main forms of attack: Your shanks, your heavy weapon, and your ranged weapon. For the heavy weapons, you start with machetes, and later on unlock a chain saw and a sledge hammer. For the ranged weapons, you start with throwing knives, and later on unlock pistols and a shotgun. The game revolves around, well, killing goons and making your way through the stage. Using the three main attack types (X for shanks, Y for heavy weapon, B for ranged weapon) to string together combos, while dodging to avoid getting attacked yourself. It has a level of complexity to it, in that it isn’t as mindless as many old-school side-scrolling beat ‘em ups (like Golden Axe, where you could air-attack everything to death without getting hit). Different enemies have different ways of dodging, different weapons with different means of dodging them. Enemies you have to destroy their shield first, enemies who shoot you, you get the idea. There’s variety. You can’t just use a single tactic to get through the entire game and do well. The game’s visual style and setting is interesting as well, and never really gets boring to look at while you’re playing. Lots of tiny details in the scenery, including bits of continuity from Shank. The story has an “old-school” feel to it, like it would feel at home among the action movie classics of yesteryear. While it does all boil down to “kill the big bad guy”, there are interesting bits in between. It has a certain charm to it that I can’t really describe well because I’m avoiding dropping spoilers. Would I recommend Shank 2? Well, that depends. If you like side-scrolling beat ‘em ups, this game’s for you. It’s a rather specific genre, that I’ve noticed interest in has been dying for some time since the conception of the 3D brawler. If you like this kind of game, get it. If not, there’s probably not much in it for you. Also, I feel I should add that, at the time of posting this, it’s available and the current Humble Indie Bundle, with other games, obviously.
  15. Oh, hey, this is in Forum Lounge. My favorite class is the Toxic Avenger. I like his mop melee's poison attribute, and flinging toxic waste from afar is always fun. His ability to detect spies is great, too. With 500 health, special gory taunt kills, and the ability to use the scenery as weapons makes the Toxic Avenger the best class.
  16. ^You're technically not supposed to give away the Steam keys for games you already own, but lots of people do it. I've done it in the past, never had problems with it. Anyways, new games added to Humble Bundle 7! For people who pay/paid over the average: The Basement Collection! Offspring Fling! Cave Story+! So yeah. If you didn't own those games yet, this bundle's suddenly even better! I already had Cave Story+, but the other 2 I didn't.
  17. Great game, for sure. I like the classic version of it over the GBC version, because the GBC version removed the fun glitches. How else can I fight a room full of Trendy Game guys?
  18. so lik um uh its da CRISTMAS n stuf lik dat so i figurd u wantd a CRISMANS SPECAL so here u go n stuf lik taht u no so lik um uh dere wus a guy named PONE E. SLAYR n stuf n he wantd a iphone 54 n he wus askin his dady 4 da ifone n his dady went 2 da store n got him a difrent brand of celpone n PONESLAYR got mad bcuz it wusnt wut he wantd so he complaned 2 his dady bcus he wus abusin him n stuf 4 not givin him da fone he wantd n stuf n told his dady dat da rele spirit of cristsam is corprat grede n stuf n his dady fliped out n shit lik dat so PONESLAYR went on da fecebook in threten ti SLIt HIS RIST so his dady wud buy him da rele ipone but his dadey refused n PONESLAYR slited his wirst n dis al hapened monts ago n shit so dats y u havent sene any comix from him n stuf lik dat
  19. Merry corporate greed day everypony.

  20. *pops into thread* Oh hai everypony. And dead parents = EZ drama. Need to make a character's backstory deep and tragic? Kill one or both of their parents.
  21. "Autism" is a common insult used by scumbags on the internet. Usually aimed at people who enjoy things that are supposed to be "kiddy". Commonly used towards fans of Ponies, Sonic the Hedgehog, "childish" games, etc. I guess people like that got tired of calling people "retarded". As always, ignore them. Giving them what they want just gives them incentive to keep being humanoid pieces of fecal waste.
  22. Yay, Applejack banner!

  23. Keep those things. Protect them with your life. In other words, no, I would not throw them away.
×
×
  • Create New...