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Hearth's Warming Helper

Found 994 results

  1. Rainbow Sherbet

    Change One Letter of a Four-Letter Word

    This game is quite simple. Just change one letter of the four-letter word that the pony above you posted. IT HAS TO BE A REAL WORD. Here's an example: Pony 1: Sink Pony 2: Link Pony 3: Line Pony 4: Life ... And so on. I'll start: Pens
  2. No one I know IRL seems to really care about them, but personally I love them. So I was wondering: Are any of you into board games? If so, which ones do you like? Here's some of the ones I'm into (in no particular order): 1. Tsuro 2. Forbidden Desert 3. Jaipur 4. Robinson Crusoe Adventures on the Cursed Island 5. YINSH 6. Cosmic Encounter 7. Uno (of course) 8. Summoner Wars 9. Gin Rummy (game played with a standard deck of cards) 10. Klondike (a type of solitaire) Additionally, out of curiosity, do any of you happen to have Tabletop Simulator? It's a wonderful platform for online board gaming.
  3. So there you are, playing your favorite video game, just relaxing and having a good time - until that one level. It may be because it's too hard, too confusing, too cryptic, or just really underwhelming. So, what's your favorite video game (or games), and what's your least favorite level in it? Mine has to be Slippery Climb in Crash Bandicoot. For me, that level makes the game go from "increasingly challenging" to "gauntlet of death". Its music will forever haunt me. It has the hardest platforming in the game and only one checkpoint through it, two if you count the boss round thingy. If that wasn't enough of a challenge, add the Gem into the equation - clearing all boxes without losing a life. And to top it all off, the closest save point is 2 levels ahead. So, if you lose all lives without getting to it first, it's back to Slippery Climb for ya.
  4. Okay, now is time for a second try. I'm sprite artist and I can draw faces on my base. And I can draw it for RPG Maker faceset type. Original size - 48x48 VX / VX Ace size - 96x96 MV size - 144x144 Now I made that bases: And I can draw your ponies (from show or your OC): About emotions: You can choose eye state: and mouth state: And you can combine it Eye types: And for finale I'll show you completed faces:
  5. Ziggy + Angel + Rain

    Do you find the above *character* attractive?

    Loosely inspired by the "Bi, Straight, Gay, Lesbian, or Pan Pizza" topic. Here's how it goes: Post an image of a character from wherever; doesn't matter if they're from a video game, live action film, anime, or whatever. The next poster says whether or not they find the character image from the above post attractive and then also posts an image. Optionally: You can say WHY the above character is attractive to you, how attractive they are, et cetera. If this sounds superficial... It's because it is. It's a forum game; they're all superficial. I'll start because I have to (and because we've been watching Sailor Moon Crystal): ^ Ami Mizuno / Sailor Mercury
  6. Programming Pause Menu in progress... > also implemented 'pause' --- , so that everything stops while the menu is opened. > also added background && shading to Twilight's Profile Pic in the menu --- now it doesn't look that plain. > also configured fonts --- now that was time-consuming, I had to nicely align each character, then load that to the project properly. For example, here's my hand-drawn font for GUI with just few characters: The font used in the commands however, uses small and large cases, numbers and all the potentially needed characters for dialogues and such... It is also hand drawn, for the most part at least. I used an existing font to start with. ...Comic Sans turned out to be pretty good for a pixel font. Well, that's all for now! Thank you for visiting!
  7. Hmm.. so after few days of wondering on how things will work like, I think the pause menu will look like this: Of course the ABCDEF thing will be replaced by proper description of highlighted option/item/spell. What these below spells are? These determine the spell's tier. Basically you'll be able to improve them along with progress, sometimes it will be a slight change, sometimes a major difference in behavior and whatsoever. To give you an idea on how more or less it will work like, here's the table I've prepared for the basic spell: is TIER I is TIER II is TIER VI -and if someone is wondering what "A-F SPD" means, it stands for Auto-Fire Speed. This spell doesn't have auto-fire, hence [ - ]. This is what Element of Laughter specializes in, for example. Anyway, as you can see, not much changes there, as basically it's a 'default' spell. It gains damage, speed and size, but still behaves as a normal straight projectile. Note, that things may be changed in the future, as I suspect I'll keep re-balancing things over and over again along with progress (development-wise). I probably won't be updating this, nor posting more tables, because nu spoilers for you. It is meant to be discovered on your own. Thank you for visiting!
  8. Hello everypony! Finally the HUD has been reprogrammed! ~And length of the HP bar increases along with maximum HP! For some reason I always like that little feature in games, because that makes increasing max HP more interesting --- especially checking if you can go off-screen with this. I thought it all will take few hours, but it ended up taking two days, heh. Why it took so long? I had to replace most of the HUD graphics in game files and reprogram the HUD in general, mostly spell icons, due to their new switching animation. I also have optimized the code, now it's shorter, organized better, thus more efficient & readable. I also have added some script functions that will come in handy when programming features in the future. ...Also I discovered, that previously there were two typos in the code. It wasn't a big deal, as things still worked in the end without crashing the game, nevertheless it's of course better to not have any of this floating in the code. I guess this design will do, at least for now. And as always, thanks for visiting!
  9. Dawn Darkness

    Game Thinking of my First Game

    I’m currently building ideas for the first video game I’ll provide self-developing of. I’ll do all the programming, player actions, visuals, etc. by myself until it’s either 2026 or 2027, where hopefully I get the first ten worlds finished if I work day by day on the game. However, what I can’t provide by myself, is music and voice acting. I’ll need quite a couple of voice actor volunteers to the game series I’m having concept arts for. The musician will be credited as the music score creator, as well as opening theme song. Who would like to be on the game project? It’s based in a style like Kingdom Hearts, was my first thought about my game’s concept. The game will be built using the Unreal Engine system, while the concept art of characters will be drawn on paper throughout 2019 to early 2020 to give me ideas on the models beforehand.
  10. Arc Flash

    General Name the Tank Game

    Heres the deal… As a fun way to say thank you to this awesome community.I have come up with something I think will be kinda fun to do! So as you all may know, I have a saltwater reef tank..thats never been named and is about to get a huge facelift, in-fact phase 1 starts this Friday.. Anyway, heres where you all come in, I want you guys to come up with a name for it, as it will now be the community tank! Heres how this works… you guys come up with names, submit them in the comments and i’ll add them to the list, then after I get enough, I'll let you all vote. Now the fun part! The winning name will be engraved on a glass plaque and added to the tank which will be in all the upcoming videos I've been asked to make for it. Now the one who comes up with the winning name will get a commission of there OC done by @Trix or Treat?, paid for by me, and ill also be making a donation to the Gallery of Goodwill. Just a small way I wanted to say thank you to you all. Official name is Aquastria!!
  11. The avatar above you is out to kill you. They will hunt to the ends of the Earth to find and destroy you. Do you think you can survive their fury?
  12. Prospekt

    Ponify Anything!

    Ponify anything! Take a book, place, famous person, game, song, band, movie, TV show, etc. and turn it into a pony pun or a reference to MLP: FiM. For ideas, I suggest looking at some episode titles; there are some great ones like "Castle Mane-ia," "The Fault in Our Cutie Marks," and "Crusaders of the Lost Mark." I'll start... Tom Petty & the Hearthbreakers
  13. Hello everypony! It's been a while, hasn't it? Last year turned out to be kind of busy for me, but hopefully this one won't be like this! I've been wondering on which project I should be working on and to this moment I have no idea. I've decided to poke this one first, but I think I may be switching between this one and MLP: The Game, as I'd really love to get these two done. My priority project will always be the first one I have ever started - MLP: The Game, but it's good to work on different things once in a while to avoid getting bored. I'm also having 999 other ideas for games and I'm trying my best to not distract myself with these. Okay, so let's get to the point. Mooooonths ago in one of the updates, @HereComesTom mentioned moving things in HUD: For a reference, here is how it looked like so far: The 'mana bar' he mentioned is the energy bar with Elements of Harmony seen to the right. For me it looked fine as it was, as I kinda didn't want to throw everything into one corner... until I realized how inconvenient it was in practice. You see, switching spells was confusing when these were on the right side, due to the order of them appearing mirrored. I thought players will eventually get used to that, but I couldn't really get used to it myself. Switching spells wasn't a big issue, but whenever I looked at HUD, it was confusing me. The order of icons wasn't really readable and I imagine it could get worse when more spells would become available. There was one thing I was sure of... That these have to be on the left side. So today I've been working on redesigning the HUD ... the whole day. I was moving things around and finally came up with this: SOME OTHER CHANGES I'VE MADE: - HP bar is now thicker, because I wanted to make it stand out more, to make it more noticeable even without really looking at it. - HP bar's length now grows along with maximum HP. - Spell icons have less details in order to save some space and make the HUD less spammy. - Spell icons have thicker energy bars, because I removed the long energy bar and used numbers only. I wanted to give those little bars more highlight and make these more readable. ...Though I had a feeling, that something was wrong. It seemed so... clogged. One of my fellow devs suggested me this: ---and that made me realize, that it's all messy indeed. Colorful bars and icons, big numbers-- all over the place, yet so close to each other. So I got to this again and decided to get rid of some details, as well as using smaller numbers to make it all look neater: Now only HP has big numbers, as it's the most important part of the HUD. I think it looks fine now, though knowing me, I'll probably end up redesigning it over and over again along with development. I was also thinking of something like this: --- buuut decided to have it all in one place. What are your thoughts? And as always, thank you for visiting!
  14. What is that you like about the above user's avatar?
  15. Have you ever wanted your OC in a game? Well, I'm making a RPG maker game that needs background ponies. The OCs will be in towns I made up and will have dialogue, sprites, etc. The sprites of the OCs will be made by me, and the story plot will also be made be me. You will play the Mane 6 as they journey around a new world, going through the OC towns and communities. Naturally, I'll need a ton of OCs. You will be credited for your character and the game will be entirely free. Game updates and the finished project will be posted here. Please keep in mind this is my first game. If you want your OC in the game, you'll have to reply to this with the following: 1. A reference picture or detailed description of the character 2. A good bio of the character 3. The name you'd like me to use in the credits YOU MAY SUMBIT MORE THAN ONE CHARACTER! Please submit your characters! Thank you for reading!
  16. Your Nightly Spectre

    Give the User Above a Title!

    I havn't seen this around and I think it can be rather fun. So here are the very simple rules, give the user above you a nice fancy, funny or less fancy title. : D Then it can just go on and on and on and on! Go.
  17. Gatekeeper Giggle

    Stormgiggle's Competitive Counting Game

    The object of this game is quite simple. Instead of everyone counting towards a common goal, everyone has their own separate counts. The poster with the highest count is winning! Have fun! Two simple rules: If you ninja someone, the person who got their count ninja'd goes back to zero! I'll pop in from time to time and randomly subtract and add to your counts!
  18. Self explanatory, and don't cheat and look at profile of the user above you. And keep in mind, that this is just a game, I'm aware of people who do not identify as "male" or "female". And gooooooo.
  19. Nothing impressive to see here, kinda just another week of getting my ideas straight. Converting messy notes into legible text, then giving that text some context to make sense with the rest of the vision. I'm working on the design doc some more, basically. Combing through each and every detail of the game again to make sure nothing is boring, too derivative, tedious, or pointless. I want to charm the pants off of folks the whole way through. And I absolutely want to make sure to vaporize any accusations of this being an uninspired Pokemon clone.More on yotesgames.com
  20. Red Brick

    Gaming Xbox games!

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  21. YellowHornBrony

    Assume the Avatar Aboves Gender.

    So, uh yeah, just start assuming genders. https://www.youtube.com/watch?v=eeq_39DaJoU
  22. So I trying to get a train model of this EMD E9 How should make it good in 3-D
  23. [potentially related to: ] So, pretty sure I'm in the right place: I am on the lookout for an RPG Maker sprite set of the Mane 6, various background ponies (and/or a generator for use in RPG Maker). This may be a bit of an out-of-the-ordinary request, but I haven't been able to find a decent sprite set for ponies (that is being offered by the actual creator, at any rate). If you have info on an artist who does game visuals / pixel art, I'd be interested in their site / contact info, or if you know of a generator which is already primed for RPG Maker. Thanks in advance for reading
  24. My entire past week revolved around a game that wasn't mine for once. I took the time to play the newly released followup to my favorite indie game of all-time (Undertale, in case you didn't know) and it was time well spent. I came out the other side of those credits re-energized, inspired to work harder, and pumped up on well-designed RPGs and quirky/interesting fantasy worlds. Overall, a nice reminder of why I love gaming so much.See what notable new design elements are coming (without getting too specific) along with some Earth-Shaking indie dev news on the Yotes Blog.
  25. HELLO EVERYPONY!!! as you may know the MLP:FiM gameloft app is now out for IOS!, dont know anything about android but it should be out for it as well... Videos now to enjoy this game to the max youl need friends to play with! *Brohoof? so add everypony in this list! to be added to the list add: villan97 gameloft live friends: Tips and Tricks Bugs: the game is buggy... im not listing every bug... Current Sales No current sales