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Found 43 results

  1. Kyoshi

    Ask Kyoshi!

    You know, I haven't really done one of these, not properly. I am a very anti-social pony, very reclusive. With this, you all may not know much about me. So you know what, ask me what you will. Will I answer? Yes. Will it be a good answer? To be determined is what that is. I am a huge gamer pony too, that much you probably do know about me. :3 You can ask me gaming stuff too, I like gaming a lot, so discussing that is easy. So have at it forum ponies! Foruonies? Yep.
  2. Hello to all. I wanted to share something with you, it's kinda random but I want to share anyways. A big part of my personality is my very child like nature, how I have always been. One of those aspects is that, I love looking forward to and enjoying the simple things in life. Being excited for enjoyments is such a great way for me stay positive even in dark times. One huge thing that I am currently looking forward to, are the Fall and Winter months. Fall and especially Winter are my favorite times of the year. The cold air starts to move in, the leaves fall, the insects and other creatures of silent and everything becomes more and more peaceful. The snow that potentially falls. On top of the peaceful weather that moves in, the holidays are another great thing. We get Halloween with all of the decorations, Thanksgiving which is further into the fall and of course great food. :3 Then there is Christmas which has always been one of my favorite times of the year, easily. When I was younger I used to look forward to these times so much and my excitement would fill me with happiness when the time started to come closer. I still have this excitement, many parts of me have not changed since then. I still have that child-like excitement and I see it as a wonderful thing. Another awesome aspect of the Fall and Winter months, are the games. If possible, a lot of publishers like to release games during the holiday season and they are usually big releases too. Some games have been pushed back but there are still ones to look forward to. I am incredibly excited for both Call of Duty Advanced Warfare and Metal Gear Solid V: The Phantom Pain and I am sure more games will catch my attention by then too. This just further adds excitement for the already wonderful time of year for me. :3 I'm gonna be pre-ordering one of these games soon, So there is something learned about me and something I love. Hope you all enjoyed this read even though it is really random. Do you look forward to simple enjoyments like this? If yes, what? Thanks for reading. Turbo out!
  3. Want to see just a quick summary? Check out the Final Verdict for that and my rating! Killer Instinct Platform: SNES, Arcade(Not in this review) Genre: Fighting Publisher/Developer: Rareware *This is a review for Killer Instinct on the Super Nintendo, not the arcade version or the new Xbox One reboot Killer Instinct is another wonderful game from my childhood. With the new Killer Instinct reboot on the Xbox One and season 2 for that game on the way, I feel it is necessary to go down memory lane with the Super Nintendo version of the original Killer Instinct. Killer Instinct is a 2D fighter that takes inspiration from the more popular fighting games of the time, Mortal Kombat and Street Fighter. The gameplay is a bit stiff like MK and the graphical style is like MK's, though sprites and pre-rendered backgrounds are used here. The fighting moves themselves are more like a Street Fighter game. You have the basic move motions and even Jago, the obligatory Ninja, is very inspired by Ryu/Ken. The game uses a light/medium/heavy attack system and there are no throws in this one. Blocking is done by holding back. While these work fine, the thing that makes this game unique and fun though, is the combo system. "Whoa! Look at those graphics! I'd like to get my hands on that game!" The combo system is like using a special move, but chaining them together. So with Jago for instance, you can do a wind kick, which will then give you the opportunity to chain more moves after the wind kick is done. This allows you to pummel your opponent with very satisfying combos that really separate KI from other fighters at the time. Combos can also be broken by the one on the receiving end if they input a certain command at the right time. Learning each character and seeing their combos makes the game incredibly replayable, even with the lack of modes. Another huge thing about this game are the match finishers, which are the Fatality-like Ultimates and the ever so popular Ultra Combos. The Ultra's are one of the most satisfying parts of the game and each character has a different one. This was easily one of the most satisfying ways to defeat your opponent in any game at the time. As I just said, the game does lack in modes. You get a standard arcade mode, vs mode for multiplayer battles, a tournament mode and a practice mode. These are pretty much standard and they all work very well, though maybe one or two new modes would have been nice too. These probably would not have fit on the SNES cart so it isn't a huge deal. "SHORYUKEN!! Wait..." The graphics for the time are absolutely superb for the SNES. The 3D rendering of the stages and sprites looks great for a 16-bit system and in my opinion it looks better than any other fighter on the system and other than some very minor slowdown that can happen, the game runs smoothly as well. This is definitely a good technical showcase for the Super Nintendo. They may not look as good as the very technically impressive Arcade version, but for the system it is on, Rare did a fantastic job. Another great aspect about this version is the difficulty balance. In the options menu, you can select from 5 stars of difficulty. The higher the star number, the harder the game. This definitely sets the game apart from the arcade version as here the game feels far more balanced and player friendly, whereas the arcade version features insanely cheesy difficulty and cheating AI in order to drain you of quarters. This home port does not suffer from this and it makes the game a lot more enjoyable. Many think that this game was a butchered port from its arcade counterpart, yet this is the version I always enjoy more. One last thing, the characters here are quite varied and play differently. Each one is pretty much an early 90's dream. We have the obligatory Ninja, an icy T-1000-like alien, a boxer, a friggin Raptor, and more. A lot of the cast feels like stereotypes, but they work fine given the time. Final Verdict: Thank you for reading this week's Turbo Review! Been reviewing quite a few Awesome games lately. Sharing good games is, well, good. Until next week, Turbo out!
  4. SUPERHOT Platform: PC, Xbox One Genre: FPS/Puzzle Publisher/Developer: SUPERHOT TEAM ESRB: T Price: $25 USD SUPER. HOT. These are two words you will be saying after playing this game. SUPERHOT is a First Person Shooter, but not like you have ever played. SUPERHOT is actually a really simple concept. You play as a nameless character, seemingly supposed to be you, in a sort of virtual reality game, where you dispatch with 'red guys' as they are called, by various means. Shooting them, punching them, even going at it with a katana. Guns have limited ammunition and the baseball bat weapon can break, but you can also throw your weapon to get the jump on the enemies. Here is where the twist comes in: SUPERHOT only movies when you do. While you are motionless, the game slows down drastically, to near stopping point, so you can strategically fight all of the enemies, as you die with 1 hit. Being shot once, be hit with a sword once, even being just punched once, is instant death, so patience and situational awareness is an absolute must with this game, but wow, is it fun. Your enemies all die in one hit as well, except for melee hits which takes 3, so the odds are also in your favor if you are careful. While a simple concept on paper, it is incredible how well executed it all is. The thrill of getting a huge kill chain while not be touched is exhilarating beyond belief, especially since this game doesn't mess around. Even the visuals and sounds are simple, with a very crisp look consisting mostly of white for the background, black for weapons and objects and red for the enemies. It is simplistic but works flawlessly for the concept. IT keeps everything easy to see and once you get the hang of the way the game works, if you are patient enough, this game will keep you coming back again and again. There is a story mode surprisingly enough and this is actually what you must start with. You play through about 27 levels where you are given all that you need to get the hang of the game. This story mode, while incredibly short, was actually quite engaging, as there are some really interesting undertones to the entire thing and it will have you wondering. Like I said it is short though, it can be beaten in about two hours, so sadly the story just doesn't last long. Once you complete it though, you unlock a plethora of new content, such as endless modes with different arenas and variants, challenge which has you going through the story mode with specific conditions and more. This, a long with the addicting gameplay, makes this one of the most fun experiences I have had in a game in a long time, let alone an FPS. To me, this game has very little in the way of flaws. Firstly, the hit detection can be a tad finicky in you are close to a wall's edge. Sometimes a bullet will hit the empty air right next to the edge or when you throw a weapon, the weapon might go at an angle that causes it to hit a wall unexpectedly. This is something that is not a major issue mind you, but it is something I experienced. Other than that, perhaps a slightly longer story would have been nice, but this just doesn't detract from the overall package. Say what you will, but I would take this $25 unique FPS experience over any generic COD title with it's $60 price tag AND $50 season pass any day. Final Verdict: And there you have it. This is one of the best games I have ever played.
  5. Hello MLP Forums! I want to introduce to you, Gametime With Kyoshi! This is my daily livestream that I have been doing for a little while now and it is where I stream Xbox one games and hangout with you all! There is fun, variety, and pony friends all around! I broadcast on Twitch usually daily around 6pm EST but I might be starting sooner for a little while. This stream is centered around all of us, around us as friends, hanging out and having a wonderful time. I call us the Kyoshi Krew and I want us to be positive, friendly, and just happy. That is what I support with my streams and I want to provide a positive and uplifting atmosphere to all who join in. ^.^ My Twitch channel is located here: If you want to, you can follow my Twitch channel to get email notifications for anytime I am streaming! I also upload my streams to my Youtube channel for archival purposes. Do you have Skype as well? Join the Kyoshi Krew chat group! I hope maybe I can see some of you around to join the Kyoshi Krew! I absolutely love hanging out with you all and I cherish every single one of you. Here, we can also discuss the streams if you want to. The Kyoshi Krew! @Kyoshi @CosmicSpark @TFarrgon [member=Ben The Brony' @Mikepokemon9 @Sunwalker @Dark Horse @twilightfan28 Lyme Soundstick RainbowDarth SunsetMaster Lost (If I am missing anyone, let me know!)
  6. Another track, trying something a tad different with this one. It isn't spectacular by any means but I hope I at least made something worth listening to.
  7. Rocket League Platform: Xbox One, PS4, PC Genre: Driving/Sport Publisher/Developer: SNK Rocket League was welcomed with praise and gamer love when it first launched for PS4 and PC. It took YouTube by storm and became one of the most popular games ever in its genre, even winning Best Sports/Driving game at the 2015 Game Awards. Now the game makes its way to Xbox One so Xbox gamers can now see if the hype and praise is justified for the title. I can simple say; Yes, yes it is. Rocket League is a deceptively simple game on the surface. It is a game where you drive RC-like turbo charged cars, collecting boost and trying to hit a soccer ball into the opposing team's goal. So essentially, it is soccer. With super-charged RC cars. You can play 4 different modes online, these are all just player amount variants. 1v1 duels, 2v2, 3v3 and the ultra crazy 4v4. Each of these have their own sort of feel and I think that 3v3 and 4v4 are the most fun of these. Then you have splitscreen online offerings and up to 4 player splitscreen locally, as well as exhibition games with AI and players and a single player season. All of this revolves around the same premise: Crazy RC cars, playing soccer. Does this sound like it can feel samey and repetitive? Well, it doesn't. The best phrase I can use to describe Rocket League is this: Simplistic Perfection. While the game is simple at the surface, what makes it work so well is how perfectly it is crafted. The cars feel incredibly fun to drive, being able to boost and jump around and hit the ball at extreme speeds never gets old. It might take a while to get used to the physics and how they work here, but they soon become second nature. There are tons of things to unlock, the sheer amount of items available will keep you unlocking things for hours and hours on end and all of these things are unlocked as you play, so there is no focus on trying to get them, you will eventually either way. The rewards are also handed out randomly so nobody unlocks the same things at the same rate. So you and someone else at the same rank will not get the same exact item at the same time. The sheer amount of content to unlock and use is incredibly impressive for a $20 title. There are a bunch of new car bodies, tires, paint jobs, paint types and even boost visuals that you can get, and there are also tons of different things from other games here too. These are a treat to see and I would love to see even more come to the game in future DLC. The balance here is also so beautifully done that it pains me to see so many military shooters nowadays that have balance as an afterthought. Here, everyone is on an even playing field. The skill gap is relatively small compared to most games and this allows many players, casual or not, to jump right in. There also is not much skill that is needed to play the game well. While one can learn the ins and outs of the angles needed to make some really good shots, the extreme chaos of the gameplay makes it to where skill becomes an afterthought and it becomes pure madness and fun. Seeing all of the players boost towards the ball and slamming into it and crashing into each other in such a frantic pace makes me think of a bunch of five year olds that have just received an immense sugar rush and here, that works! Even the matchmaking works incredibly well. It does not take long to get into a game and if the game is taking a bit to find a certain player, it will just replace him/her with an AI car that is there until a player joins to replace it. This completely eliminates any team balancing issues and the AI, while kinda dumb at times, knows how to make some great saves and defend the goal. I did have a couple of instances where, for some reason, the AI pushed the ball towards our own goal, resulting in the other team getting an advantage, but this happened very rarely. Speaking of happenings that are rare, I have rarely experienced any lag issues in the game, save for a few moments and I have experienced absolutely no disconnections whatsoever. With huge shooter franchises like Call of Duty that charge you $60 for the game AND an additional $50 upfront for DLC, it is insane that this $20 game experiences less network problems than that franchise. Honestly, I find myself enjoying this game more and more the more I play it and it is difficult to find any major flaws. I suppose the A.I. can be finicky at times, but this is very few and far between. I suppose another slight gripe is the lack of play-field variation. While there are a lot of environments in the game, each one is built upon the exact same field, with no changes in elevation or overall style. This could be to help the balance out though and thus, it doesn't bother me much. I am just too busy having fun and going crazy in the game to care. I do highly recommend that if you can play it with a friend, take that opportunity, as playing with a friend was some of the most fun I have ever had in a video game. Also, I have experienced a couple of crashes in the game, but only while playing splitscreen online. Final Verdict:
  8. So I have some cool news. I have requested my first ever commission! A good friend of mine, Lapis Rabbit, has answered the call, and it is amazing. I present to you, *drum roll despite me not having drums to roll even then why would I roll drums they are for playing not rolling oh well* Kyoshi (me) in Attack on Titan, one of my favorite shows of all time! Seriously. SERIOUSLY. How cool is this? I love it! ^-^ Me swinging and stuff. Punching titans in the nose....with blades. Friggin awesome. Lapis did an incredible job and I couldn't be more happy with it. ^-^ Well, I have it as my avatar and my sig already so, that is a sign I think. Here is the version without the background as well: Here is his ( Lapis Rabbit's) Deviant Art, go check him out! Friggin stoked how awesome this is. <3
  9. Want just a quick summary? Head to the Final Verdict for that and my rating! Super Mario 64 DS Platform: Nintendo DS Genre: 3D Platformer Publisher/Developer: Nintendo Super Mario 64. A game that is legendary in the world of gaming for revolutionizing 3D games as whole. This game has an immense legacy and is cemented into the minds of many gamers. Then, nearly 10 years later, in 2005, Nintendo decided to remake the classic title for their new Nintendo DS system. What?! I was definitely surprised by this but I picked it up immediately. How well did that go? Super Mario 64 DS, is, of course, a remake of the original game on the 64. You run, jump, collect coins and stars to fight Bowser among other bosses to ultimately save Princess Peach and her castle. You all probably know this by now and for the most part, that is unchanged here, though there are many new additions that make this feel like a remake rather than a port. First off, the controls. Arguably the most important part to any platformer. The controls are not exactly how they were on the 64, potentially to the dismay of some fans. Instead of adjusting your movement speed with precise tilts of an analog stick, here, you have to use the D-pad and without the precise controls, how can you control your speed? Well, here is what they did: When you move normally, you just walk or jog, to run in a full sprint, you must hold down the Y button, sort of like the original Mario titles. At first, this does feel awkward and it takes some time to get accustomed to such a drastic change and at times, it can be really finicky and cumbersome. Once you get used to it, it does indeed work fairly well, but even then, it still feels like the accuracy from the 64 original was lost in transition to the D-pad. It just is not as smooth. One thing that does make a better transition though, are the graphics. The graphics here have been given somewhat of an overhaul. The graphical look of the original is intact, but it has been cleaned up quite a bit here. The textures now look more solid and less grainy and many enemies and characters have been completely redone and no longer have a jagged or blocky look to them, It makes the entire game look far more clean and appealing as a result and it is incredibly well done in that aspect and I commend Nintendo for pulling this off. The game looks really good for a handheld system at the time and it blew me away. Even all of the characters that you play as look wonderful. Speaking of... Another huge addition to this release are the new characters. Instead of just playing as Mario, you now can play as Yoshi, Luigi and Wario as well! You don't even start as Mario but rather Yoshi, you rescue Mario a bit later, as well as the other characters. These characters have their own special abilities and certain stars have to be obtained with these characters because of their abilities. This addition is something I really like, though there are some problems. While there are Caps lying around that will let you become a character of the hat that is there, having to switch characters to get certain stars can be a bit annoying. Also, some characters are just not as useful as Mario. Mario is the only one that can properly wall jump and that is one of the most useful abilities in the game. Without it, the other characters are not as agile. Luigi can float in the air for a bit, but that is just not too useful. On top of that, the ability caps are now replaced by Flowers. These flowers contain certain abilities for each character, such as the invisibility for Luigi or the Metal power for Wario, instead of Mario being able to do all of the abilities himself. This to me just seems unnecessary as it now adds another whole step to getting stars that we could normally get in the original game. Overall though, I do like the addition of the characters as they add even more variety to the overall gameplay. On top of all of this, there are now 40 additional stars to collect and now mini-games to play, which you acquire these buy collecting keys that the rabbits have. The rabbits are back and instead now hold keys which give you these mini-games, each character has a specific overall theme. These games make use of the touch screen fairly well and are a lovely addition. It just adds more and more content to this great package. Final Verdict: Thank you for reading! ^___^ This is a very fun release and it is a game I have recently started playing again.
  10. Music is a beautiful thing. Something I am reminded of rather often. There is always a song that reminds me of it. Then there is sometimes a song that I love but somehow forget about for a while but then was reminded of it thus being reminded of how beautiful music is at the same time! Double combo. In this case, it is A Distance There is by the gorup Theater of Tragedy, a beautiful song that is alos incredibly relaxing. So here is A Distance There Is by Theatre of Tragedy
  11. World Heroes Perfect Platform: Neo-Geo Arcade and AES Genre: Fighting Publisher/Developer: SNK The fighting genre exploded in popularity in the early through mid 90's, mostly thanks to Street Fighter II becoming an instant hit in both the arcades and on home consoles. As a result, many fighting games that attempted to emulate its style came about and while some managed to rise above what they were trying to be, there were some that just failed in almost every way. One of those games, was World Heroes Perfect, an oddly ironic named fighter that just couldn't hit the mark. World Heroes Perfect was a Neo-Geo arcade fighting game released in 1995. Upon initial examination, it looks like a pretty typical 2D fighter at the time. You have many characters to choose from, everything is a sprite and you have all of the typical fireball moves and such to pull off. The problem is when you start experiencing the game, you will want to immediately play something else. First off, the game's visual style. While it seems like a pretty typical knock off of Street Fighter 2 in visuals, I find them to be rather unappealing. A lot of the colors, while there are a lot, seem to mend together thanks to the sporadic design of the stages. The characters themselves look decent but very uninspired. This also goes with the stages. While they all actually look okay, their overall design leaves a lot to be desired and often, the visuals just look cluttered and unjustified. Clearly, the devs tried to go with style over substance here but failed. The graphics are not bad, but they scream bare minimum for what they are trying to be. even the health bars and images of the characters next to those bars are so very ugly and could have used a bunch of refinement. Then there is the sound design. The sound design is even worse. While the music in some stages is okay, like the graphics, much of it is unappealing but there are also some really bad and repetitive tracks here. One stage in particular, which takes place in feudal japan, has a track that just irritated me while playing. Then there are the sounds of the characters. Oh, wow. These are bad. The characters that you play as have their own assortment of grunts and yells like other fighting games do, but here, they happen FAR TOO OFTEN. The grunts and yells here are incredibly repetitive as there aren't that many for each character, but they repeat at a near constant rate. This will annoy you so fast that you will want to mute the game in less than a minute most likely. While I can see why they tried to give each character a personality that is distinct, the sound design here is mostly an epic fail, even if some of the impact sounds are well done. Also, each character here is incredibly generic, from your typical Ryu rip off, to a wrestler, to some demon American football player. Yeah, what? Now, we can talk about the control, the most important part to any fighter. While everything else screams sub par, the controls here are actually okay, for the most part. Each fighter controls in a pretty typical manner, but the game just feels clunky. Movement can sometimes be sporadic with how inconsistent the movement speed can be. Double tapping a direction will make your character sort of dash in that direction but this is unreliable and most often results in you being hit. The special moves are also a pain to pull off. Add this up with biased hit detection and lousy movesets for each character and you have a game that just becomes tedious. Most of the A.I. fighters resort to spamming certain moves thanks to the unpolished gameplay and I find that spamming is actually far more effective than any other strategy, which is a huge no-no in a fighting game like this. There is barely any strategy to be had and the amount of damage that each hit does is rather inconsistent as well, some characters do an insane amount of damage with some hits for no apparent reason and this makes the A.I. fights challenging, but in an unfair way. Final Verdict:
  12. Want just a quick summary? Head to the Final Verdict for that and my rating! Nintendo Badge Arcade Platform: Nintendo 3DS Genre: Arcade Publisher/Developer: Nintendo 2015 was an odd year for Nintendo. While we received greatness like Bayonetta 2, Nintendo decided to experiment with much greedier concepts. One of these was Amiibo Festival. The other, was Nintendo Badge Arcade. An awesome looking concept on paper that is foiled by greed. Nintendo badge arcade is a simple premise that sounds like a winner. You play on various claw machines to get numerous types of badges from several games and these badges can be used to decorate your home screen. That sounds cool! While doing this, you have a pink rabbit that is your assistant as you do this. He likes to make all sorts of puns and tell you about stuff going on in Nintendo. Like new games and even past games. Sounds good, right? Quickly, you will see how this concept falls apart. Early on, you are given some free plays to maybe get some badges, but the first problem arises: The control. While the control is simple, the claw machine physics feel incredibly biased against the player, making for a lot of cheap moments when the claw doesn't want to properly grip onto a badge or just randomly stops because it came in contact with the wall slightly. On top of that, the badges love to slip right out of the claw and it makes for a very luck oriented experience. While this might actually be very accurate to real claw machines, this makes for a very frustrating and pointless gameplay experience. On top of this, the plays cost $1 for 5 of them. Essentially 20 cents a play. While that may not seem too bad on the surface, the game here is mostly luck and there are many plays where you may get nothing at all. Thus, this is a case where you are paying for potentially nothing at all and that is terrible for a video game. The game is free to download, but since you rarely will get free plays, one a day if you are lucky, the game essentially costs money to do anything. All for simple badges that do look nice, but are not worth such an investment, especially at the chance of not getting them at all. Along with this, there are also many machines that have badges in places where it will take more than one play to get them, mostly for popular characters that Nintendo knows that people want. Clever, but also, a dick move. Then, there is the rabbit. This pink assistant at first seems like a friendly little guy to help you learn the game and give you some tips. While this seems true at first, it quickly becomes apparent that this characters exists for one purpose: To trick the kids. His personality is clearly fine tuned to make children get excited about these badges and talk them into spending money off of their parent's credit card. Every single time you use up your free plays, which happens very, very often, he will ask you if you want to switch to 'paid play' and of course, the selection marker is on 'Yes' by default. This tactic, while blatantly transparent, feels rather shameless and something I never quite expected from Nintendo. Final Verdict: And there you have it. One of the worst 3DS games of last year and of all time. Thanks Nintendo, I guess.
  13. Want just a quick summary? Head to the Final Verdict for that and my rating! Thomas Was Alone Platform: Xbox One, PS4, PS3, PC, iOS, Android, Wii U, PS Vita Genre: Platform Puzzler Publisher/Developer: Curve Studios/Mike Bithell There is always one game every now and again that just goes against every possible expectation you might have had. Then there are games where you had no expectations whatsoever, yet it still manages to blow the non-existent expectations away and that is a glorious feeling. This time, for me, it was Thomas Was Alone, a platform puzzle game that surprised me beyond belief. Thomas Was Alone, is a platform puzzle game with a sort of minimalist style. You control Thomas, who is just a simple square, in a 2D space, where you will move, jump and solve different puzzles to complete the levels. You will also control other squares and rectangles over time and these have their own size proportions and abilities. As you move through the stages, the story is narrated to you by Danny Wallace and he has a very pleasant voice. He is the only voice you hear throughout the entire game yet I found him to be very soothing. Being a 2D game, the controls are very basic. You move, you jump, you hit switches at times and that is kind of it, but the way these are implemented feel superb. The game gives you a sense of progress as each stage gets progressively more and more tricky, though there are some dips in difficulty here and there. The game controls really well, albeit with some finicky aspects in the later stages. It is nothing game breaking, but sometimes your timing has to be near perfect to make some of the jumps, though eventually you will get the hang of it. The game fairs well overall in the control department. The visual style is very simple, yet, incredibly endearing. The very smooth and vibrant colors help shape the atmosphere for the world you are in. When the stages are dark, you feel a sense of isolation that many games try to give but fail. This game lives up to its name quite well at parts. Then there is the music. The music here is incredible. Absolutely wonderful. Most of it is ambient in nature and no tracks get particularly intense, but this works perfectly for the style of the game. The music here is some of the most pleasant tracks I have heard in a video game and it just keeps you going even if you are having a tough time on a stage. Really, if I have to say a couple negatives, it would be the sometimes finicky controls later on and the game, while an enthralling experience, is a bit short. The game can be completed in one long play session or two sessions. The game has little collectibles to get but there are not very many and they don't increase the replay value any, but the game itself is so good that I might be playing it at least 5 or 6 times more. Final Verdict: Thank you for reading! This game was such a breathe of fresh air and if you see it on sale and have any curiosity, don't pass it up.
  14. Want just a quick summary? Head to the Final Verdict for that and my rating! Call of Duty Black Ops 3 Platform: Xbox One, PS4, PC, PS3, Xbox 360 (*Note: The Xbox 360 and PS3 versions differ from the other versions) Genre: First Person Shooter Publisher/Developer: Activision/Treyarch Oh Call of Duty. The FPS cash cow that is being pumped out yearly by Activision to make more and more profits. It seems the series has been on a steady decline over the years, with Ghosts and Advanced Warfare not winning many people over. Many were hoping that Treyarch, the renowned maker of WaW and The Black Ops games, could bring the series back to greatness with Black Ops 3. Well, did they? Gonna be honest here: No, no they did not. You all know what Call of Duty is at this point. It is a game where you run, you shoot, and that is the general emphasis of the gameplay. The gameplay here is hardly changed, with the only real additions being some of the equipment, scorestreaks and slight changes to movement. Now you have a small boost after you jump! How creative. While the gameplay remains the same, some guns actually do feel like they have some kick and recoil to them, something that has been lost in the past couple of years. Still, if you are tired of the COD formula of gameplay, then you will not be reinvigorated here. The gameplay here is fairly copy and paste. There are new specialists here instead of any kind of character creator. You unlock customization pieces for these characters that hardly make a difference and each character has their own special abilities, but none of these really feel like a drastic addition. I respect Treyarch's decision to try something different, but these characters have one-note personalities and have some of the most generic lines I have ever heard in a video game. It just doesn't add much to the game. Trust me, the game rarely ever gets this exciting The game also seems to fumble in the graphics department. Nothing in particular here stands out and in some ways, the game actually looks WORSE than Advanced Warfare, with often muddy looking textures and obviously inferior looking character models. Not a single aspect here looks drastically different than what we have seen before. Even little details, such as your character leaving footprints in snow as they walk, are completely absent, giving a sense of cheapness to the overall experience. The sound quality is overall decent though, with the guns having a nice punch to their sounds, though explosions still sound incredibly weak. Even after 3 years to do it, Treyarch has somehow managed to make a game that, in many ways, looks no better than Black Ops 2 on the Xbox 360, 3 years ago. The game also features tons of reused animations that we seen 6 years ago. Shocking. The graphics feel like a step down from last year's game The game offers 3 made modes of play: Campaign, Multiplayer and zombies, pretty standard fare for Treyarch at this point. The campaign here, is abysmal. While Advanced Warfare had a campaign with a predictable story but pretty decent gameplay and set-pieces, this game has an absolutely laughable story with a plot that makes absolutely no sense and gameplay that gets insanely repetitive very quick. The story here makes little to no sense. Characters are established in about 20-30 seconds time and we apparently are suppose to care about these characters when they die, despite me not even being able to remember their names. There is even a boss fight with a character that I literally had no idea who she was, then I remembered that she was a character in the beginning of the game that got maybe, 25 seconds of screentime before disappearing. Well, she is apparently important to the story now, I guess. The plot even unravels itself towards the end and the last 2-3 hours of the game are nothing but padding and endless shooting, just constant shooting. The campaign and story here are absolutely pathetic and it is a shame that Treyarch clearly has no idea how to write a coherent story. There are some positives to the capmaign, such as being able to customize your loadouts as you please and use weapons of your choosing, but this was in Black Ops 2. The only other majorly worthwhile addition is character ranking, but this feature does not make much of a difference, but I am glad it is here at least. Overall, the campaign here is terrible and it is one of the worst single player campaigns that I have ever played, bar none. Then there is the zombies mode. That should be awesome right? Zombies was always fun even if it got convoluted at times, right? Well, sadly, zombies is the most disappointing aspect to the entire game. Instead of maybe giving us a few maps to play with or maybe even include some classic maps since they are already made and whatnot, here, we get only one zombies map. That is right, ONE ZOMBIES MAP. To give perspective, Black Ops 1 had TWO zombies maps out of the box and Treyarch had an entire extra year to make this particular game, yet they include less zombie content than Black Ops 1. Fantastic. Now I know some might say "but there are actually two maps, the Giant Zombies map!" Well, no, it is locked behind the $50 season pass so it doesn't count. We only get one map here. Well, is it at least fun? Sadly, no. This map is a huge disappointment. It's setting is confusing as hell and the game focuses far more on objectives than, you know, killing the ZOMBIES? Whereas past games had some objectives that you had to complete mainly to unlock new areas, this game has you running all over the place, having to pick up this, take it to there, bring this here, do this do that, and soon, killing the zombies becomes a secondary objective and you will find yourself just training a single zombie constantly to complete these pointless objectives. It gets old and tedious and none of the new characters stand out. The zombies here also are very brutal and can kill you with a flurry of hits very quickly, which feels really weird considering the past games. There is a ranking system here as well, but honestly, I got so bored with this mode that I gave up after a while. Now, most of my time in the game is spent on the multiplayer. So that leaves us with the multipalyer. The multiplayer here, is standard COD fare. You run, you shoot, you die, repeat. As I said before, there are specialists here for the multiplayer, each with their own boring personalities, dialogs and special abilities, but most of these special abilities are boring, non-team focused and if you die right after activating it, you have to let it recharge. None of the maps here stand out either, with no special events that happen or any major advancements there, the maps feel incredibly static, even with an emphasis on multi-layered terrain. Of course there are tons of challenges to complete, tons of levels in the game and a bunch of weapons, but this is all standard fare if you played any of the recent COD titles. You know what you are getting and honestly, it is getting very boring. There are plenty of weapons to use here and that can provide some variety at least, but that is if you are not already bored of the gameplay, which is still mostly the same. One new feature that is not very new at all, are the supply drops making their way from Advanced Warfare. Here you spend Cryptokeys earned while playing to unlock Supply drops and earn new camos, character animations, player cards and more. while unlocking these things is kinda cool at first, you realize that is makes customization feel fairly meaningless and based on random chance. Not to mention, earning these keys is tedious and slow and just paves the way for the micro-transactions .Yes, this $60 yearly title has both a $50 season pass and micro-transactions. Fantastic, thanks Activision. Even with all of this, there are still no dedicated servers to speak of, resulting in lag and glitches online. Final Verdict: And there you have it, one of the biggest disappointments of 2015 for me. Honestly, I am not seeing why some people are praising this game. They say it is better than Ghosts and AW, which in some ways, it is, but that doesn't make it a good game. In any case, thank you all for reading! It is great to be back doing these! ^____^
  15. So my friend, Lappisrabbit, made me an image of humanized Kyoshi Lonehearted (My OC) as it was a request of mine. He drew it, I colored it and gave it a background. Later, he said that he made a lot of mistakes, so he decided to make a whole new image. He did just that. He drew it, really quickly too, and I colored it and gave it a background. This sounds familiar. I also added some other effects to it. I think this one turned out quite good. As before, this is based off of a story that I would like to write (but probably never will) based around my OC going through the same portal that Twilight did in EqG. Let me know what you think, if you wish. I really think this turned out great. For comparison, here is the original image with no editing by me. I may do further edits down the line. Whenever I come up with any new ideas.
  16. The Signature was made by my good friend Kyoshi, who is one of the nicest people here that i met. Thank you.
  17. I am back for another KSM! This time I want to share a very nice track that I recently remembered. It is a song about love and death together. It is a beautiful song by the Finnish band HIM. I always forget that they are Finnish. Here is Join Me In Death by HIM
  18. Hey guys a friend of mine Kyoshi has been really depressed lately so all i'm asking is to cheer him up. Seeing other people sad makes me sad so i like to see him happier even if it's just a bit. So please go cheer him up.
  19. Want just a quick summary? Head to the Final Verdict for that and my rating! Uncharted 2: Among Thieves Platform: Playstation 3 Genre: Third person shooter/adventure Publisher/Developer: Sony/Naughty Dog ESRB: T Uncharted Drake's Fortune was a title that took many by surprise when it first released in 2008. It had charm, some interesting gameplay elements and very good graphics. It was a good title in a sea of not so good titles at the time for the PS3, even though I was not overly fond with this particular game. Uncharted ended up getting a sequel though in the following year and it quickly became one of my favorite video game experiences of all time. The first level in the entire game will set the tone for one of gaming's greatest adventures. Uncharted 2 has you playing as Nathan Drake (voiced by Nolan North), like the first game. He is a cocky, sarcastic, and witty treasure hunter that is an expert at breaking into places and being a smartass while doing it. In this game he (as well as a couple of partners) are trying to find the lost fleet of Marco Polo and the treasure that it hides. This begins an adventure of intrigue, deception, and an something truly astounding. Uncharted 2 is a third person shooter for starters and this aspect it far improved upon the first game. the controls and aiming are very good here and pulling off headshots is very satisfying. Taking cover is simple and switching and jumping over cover works like a breeze. It is a control scheme that is very easy to get into and it very often is satisfying to use, minus some very minor quirky moments. Then the game also features platforming and climbing. Drake must traverse through many different obstacles and deathtraps and this requires climbing, jumping, and more non-shooter aspects. Surprisingly, for the most part, this works just as well as the shooting mechanics. The platforming provides such a great diversity from the shooting and creates some of the most memorable moments of the game for me. The controls here work very well and like the third person shooting, it is easy to get into but also can be a little finicky at times. Uncharted 2 has one of the greatest first levels ever in gaming. The locales that Uncharted 2 will take you to is absolutely marvelous. Throughout the 26 or so chapters, you will be going to many different areas and each are so lushly detailed and unique from each other. These areas provide their own sets of challenges to overcome and they also have treasures to find. The sheer variety in the levels combined with the game's superb graphics and sound make for a surreal experience that feels very cinematic but also insanely immersive. As an example, one of my favorite levels in video game history is in this game and that level has no enemies whatsoever. Just pure atmosphere. This stage is one of my favorites in gaming history. Speaking of the graphics and sound, this game has some of the best I have ever seen. Even though the game came out over 5 years ago, it still holds up completely and will most likely continue to hold up for years to come. The graphical detail in the environments, the character models, the cutscenes, everything here feels polished down to every pixel and I cannot praise this enough. The sound design is equally wonderful with excellent music that fits the mood, fantastic sound design in each level, and excellent voice acting for every character that further makes you feel like you are in an amazing adventure film, only it is YOU that is experiencing it yourself. Naughty Dog stepped up the bar in almost every aspect with this game. The game also features multiplayer which was the first of this series. It was definitely a fun romp even if the balance is not always there and I found it to be a nice little bonus. You can unlock plenty of stuff as you play and it has a nice variety of modes. The multiplayer, while not perfect by any means, is a fun time waster and I see it as a bonus in the overall package. There is also a horde mode that is pretty standard but fun. Honestly, the only two complaints I have with this game are this, the generic enemies and lackluster weapons. While the weapons are definitely fun to use and there is some variety, they are all mostly standard fair from an AK to an RPG to a Grenade Launcher to others. They work just fine, but still, it is pretty standard fair but perhaps it works for the real world setting. The other thing is the generic enemies. These are mostly really bland mercenary types that purely exist for cannon fodder and none of them have any kind of personality of their own. One particular enemy, the armored shotgun brutes, they are the one enemy type that I consider to be frustrating as well. These little complaints just cannot take away from the overall experience though, it is that good. Final Verdict: /end gushing. Thank you so much for reading this week's Turbo Review! This is easily one of my favorite games of all time and I am glad I was able to share this with you. This game made me have a feeling of wonder and adventure that I rarely ever get from most types of media. Go out and give it a try if you have a PS3, it is quite cheap now. Until next week, Turbo out!
  20. Tomodachi Life is a game that uses Mii's that you create on your 3DS. You can make them in the Mii maker, import them from it, use a QR code, or make them in the game itself. Since the back cameras on my 3DS are borked for some reason, I have to make them from scratch. Currently I have about 16-18 Mii's and to my knowledge you can have waaaaaaaaaaaaaaay more than that and the more Mii's you have, the more fun the game is. :3 So I was thinking, how about the community here decide some Mii's for me? That is what I am gonna do. Community interactivity! Basically, using this format, just let me know what Mii's you would like to see. The suggestions could be anything, so have at it. Mii Format Mii Name: Favorite color: Date of birth: Gender: General appearance: (Describe what you would like the Mii to look like, this is optional) Of course the Mii Maker has plenty of limitations but I will do what I can. I just think this will be fun to add many new Islanders to the game. Also, if you want to, you can add my 3DS friend code which is located on my profile. My Xbox Live Gamertag is there as well. Gaming!
  21. Since I removed all of my music before, I decided to put them all in one place. Here is my montage of mediocrity. This is almost every song I have ever done, minus some ones that I did not like as much, that's saying something. None of these are particularly 'great' so I have that out of the way. However I do feel some of these at least have a decent atmosphere or tone. Here is the listing in order: 1. Power From Nothing 2. What Am I? 3.My Frozen Paradise 4. Anxiety 5. Dear Celestia 6. The Fading Sun, The Falling Star 7. Emoverephobia 8. The Return 9. Alone in a Frightening Tranquility 10. Enasni 11. Chaos Within My Mind 12. Please 13. Lumisade 14. Is This Our Last Holiday? 15. From Peace To... 16. What We Lost Long Ago 17. Alive Not to Live 18. The Ambiance of a Life Once Good There you have it. If you were able to listen to all of these, then I salute you. I know these aren't too great, hence why I don't really make music now. If there were some that you did actually like in a way, what were they? Either way, thank you for listening. Like I said, I am not really doing this anymore. It is just something I am not really cut out for doing.
  22. Want just a quick summary? Head to the Final Verdict for that and my rating! Super Puzzle Fighter 2 Turbo HD Remix Platform: Xbox 360, PS3 Genre: Puzzle Publisher/Developer: Capcom/Backbone Entertainment Originally released on the Playstation and Arcades during the Street Fighter 2 craze, Super Puzzle Fighter 2 Turbo came to make us all out of breath with its long name but also entertain with it's surprisingly fun gameplay. I remember playing it constantly back in 'the day'. Such a shame I have to call that time as it is but whatever. Capcom much later decided that we needed a longer name with a huge visual upgrade with Super Puzzle Fighter 2 Turbo HD Remix. You may breathe now. Puzzle Fighter's gameplay is simple. You move and drop pairs of differently colored blocks. When you get four of them together or more, they from a much larger block. You use these trippy orb-like items that randomly appear with a block to break the blocks of its corresponding color when it comes in contact with that color, this will break the blocks it comes in contact with and any it is connected to, again, if it is the same color as the orb. One thing that makes this a bit different though, is it uses characters from the Street Fighter and Darkstalker's fighting games and once you break blocks, you will then drop blocks onto your opponent! This makes it feel a lot like a fighting-puzzle game especially thanks to the animations that play out as you 'attack'. The gameplay here is addicting thanks to the very fun combos and chains you can create, pummeling your opponent after making a huge chain of blocks. Each of the fighters have their own unique drop patterns and this is one of the better aspects of the game. While some patterns are better than others, each one feels unique and adds a bunch of replayability to a game that already plays pretty well. The modes in the game also change this up. You have the new X' mode, which changes some of the fighter's drop patterns to be a bit more competitive, X mode which has the original drop patterns, and Y & Y' modes which are variations of the gameplay. The main meat of the game is in the X modes as they are the standards and the most fun. The Y modes, which have you breaking blocks in very weird ways, feels tacked on and I honestly never played much of them. I doubt many play these regularly. Each of these four modes are also like the standard arcade mode, where you go through the fighters until you beat the boss. There is also an online mode where you can play against other players in ranked and non-ranked play. This is what you would expect, it's Puzzle Fighter online! This obviously not being in the original makes this a pretty interesting addition and it works well, though it is pretty standard fare. My one gripe beyond the lack of features, is the occasional online lag. While it never completely hampers the gameplay, at times it can make some of your block movements be delayed which can really mess up a specific strategy that you were aiming for. Beyond that there is not much else to say about the online, it is very standard, but it works. One of the biggest additions to this version obviously are the revamped HD visuals. The art style and graphics have been completely overhauled for most of the game, especially for the blocks and visual effects and it shows. When played on an HD display, the colors are far more vibrant and pop out way more than the original. Even the sound is vastly improved! This definitely puts this game far beyond the original in the graphics and sound area. My one gripe here though, are the character sprites. I am sure there was a reason behind this, but for some reason the character sprites did not get the same visual upgrade, they are actually the same sprites from the mid 90's essentially. This makes them look kinda fuzzy and quite out of place in comparison to the rest of the eye popping visuals. Another thing I want to mention is in my opinion a decently huge addition to this Remix, the ability to press Up on the controller to instantly drop your current block. In the original game, you could not do such a thing, you had to hold down in order to drop the blocks and it dropped at a standard pace. Here, you can press down but now pressing up will instantly drop your current block. This makes for some really intense and much faster gameplay when this is mastered. I found that to be one of my favorite additions to this game and I am happy it was made. Going back to the original felt so much slower in comparison. One last thing, this remix is missing the unlockables from the Playstation version, for reasons beyond me. This game could have used something like this because while the gameplay is very fun and replayable, it does lack in content overall. I want my sound clips and artwork! Final Verdict: Thank you for reading this week's Turbo Review! If you enjoyed this review, be sure to follow Turbo Reviews for notifications on every new review! Until next time, Turbo out! (Super Puzzle Fighter 2 Turbo HD Remix is available for Xbox Live Arcade and PSN for $9.99)
  23. WARNING: This post will be filled with details and spoilers for Death Note. Do not read if you have not seen it and plan on watching it. Also, please keep in mind that I get very strongly worded with what I say especially when I rant. Welcome to my second Turbo Rant GO! Death Note, really popular anime starting in 2006. I had heard about it so much over time and never did have the chance to watch it. I seen in was on Netflix and I was thinking, sure, why not? It sounded and looked really interesting! Despite ALL OF THIS though, the show basically shoots itself with its very own Death Note. The cause of death? Absolute idiocy. I made it to episode 18 and I have given up. It is just so pointless now. Why? Well, lets start off with the very beginning. We have our main character, Light Yagami, whom I will be talking about later in detail, who is a high school student and abruptly and for little reason, after a Death Note falls from the sky without ANYONE else noticing, he randomly decides to look in the general place at his school where it fell, he did not see it either! So right off the bat, we have something forced that makes little sense. Okay, lets now discuss Light himself. He is perfect. PERFECT. I f*cking HATE this type of cliche in anything, but anime is where it is most common. There always has to be that one character that is magically good at everything. I get that, it is in every anime. HOWEVER, here it is just terrible beyond words. Let me tell you why: Light is a perfect student, he aces everything and is perfect at studying. He even gets into a university with perfect scores, unlike almost everyone else. How f*cking ironic. He is a good looking hottie I guess He is loved and popular to everyone at his school He is a perfect son. His parents and sister love him and admire him constantly. He is great at sports for some reason He is somehow able to thwart the world's greatest detective constantly He is also the perfect psychopath, putting forth his plans perfectly and conveniently thinking of everything On top of this, he is a perfect actor and is brilliant at coming up with sh*t on the spot And even with ALL OF THIS, he is able to maintain a perfect home life There, we have established Light and his godlike existence. How many times have you seen this sh*t in an anime? Way too much. Here, it is just pathetically laughable. This character is not even remotely relate-able in any way whatsoever. Why exactly does he want to be a god on earth again? He already seems pretty godlike to me. Now onto more reasons. Here is another thing, after Light gets the Death Note, which is just a notebook that says Death Note then tells you all of the rules to kill someone, he doesn't believe it at all. Oh, but this perfect genius that gets everything right all the damn time, for some reason gets so stupid and curious that he actually just tries it out with the intention that is ACTUALLY WORKS. Of course, for the sake of the show, he was actually right here, but come on. So Mr. Perfect Yagami starts killing criminals and stays completely hidden from everyone, of course. He gets a Shinigami, a god of Death that he now basically owns. Ryuk is his name and he is one of the very few characters that has any real personality because he is just a crazy demon guy. However his main function apparently is to point out obvious sh*t to Light right after it happens. OH LOOK, another anime cliche. Keep them coming writers. Ryuk is the one that dropped the Death Note in the human world, which is how Light got it. Oh but wait, it is made very obvious numerous times that he actually dropped TWO Death Notes, we have to make it obvious to set up plot points later, okay. Speaking of this, Light's dad is also chief of police, which of course further helps other plot points too. Sooooooo shocking, I know. Another huge problem I have is the whole thing with L. L is the master detective that conveniently lives in the same exact region as Light. 75% of the show is Light and L thwarting each other back and forth. Here is the thing, L is one of the only relate-able characters in the show. Yeah, he is pretty perfect too in almost every way but he does have a very strange appearance and he does act weird. Holy sh*t, a human character that kinda has a real human trait. Even then, L is still a rich (for some reason), perfectly smart genius. He also gets into the same university (for no real reason) as Light with perfect scores. JUST LIKE LIGHT. Yeah, L was the other perfect scorer. Big f*cking shocker there. Of course we have the other students looking at them and talking about how amazing they are and blah blah more anime cliche nonsense. No no, keep doing it writers, you are going to do it anyways no matter how stupid it is. Here is another thing, L is basically the world's GREATEST detective who has solved some of Japan's most difficult cases ever and he is the same age as Light apparently. Yet, Mr. Perfect Light is so perfectly smart that he is able to thwart the world's greatest detective NUMEROUS TIMES. So much so that the constant back and forth between gets old really fast. That is another thing, the show constantly tries to create mystery and intrigue by spouting out a bunch of mathematics and detective jargon and this and that, yet it does it so much that it eventually makes the plot so much harder to follow. So it becomes so mysterious that we are left not knowing what the hell is even happening. This is one of the most convoluted and irritating plot's I have ever witnessed in anything, let alone anime. Constantly doing plot twists and making twists and turns only makes your story boring and painful to keep track of, if not done right and this show sure as hell does not do it right. When you don't really do much world building either, that makes it worse. Later, Light meets Misa, a girl that has the other Death Note that Ryuk dropped (ANOTHER HUGE SHOCKER WOAH) and her own Shinigami. She also posses Shinagami eyes which lets her see the name and age details on any human. Another little convenience is that for no reason Death Note owners cannot see each other's info. Why? Who knows. Anyways, she is nuts over Light, and eventually she meets him, a few times in fact. The first few times, people can clearly see her. No reactions. Then, a couple of days later, it turns how she is actually a model for some reason and for some reason everyone at her school just now remembers that after someone says something. If she was a damn model, wouldn't you know what she looks like??? Also, there is yet another anime cliche: The only characters that are popular or are worth a sh*t are the characters actually related to the main plot. She cannot just be some everyday teenage girl, she has to be some loved-by-everyone model. The whole time in the show after L for no reason reveals that he is L to Light (Again no one else besides the police force and PERFECT Yagami is worthy because who cares right?), he constantly suspects Light of being the killer. Mainly because of Light's genius skills at everything. He constantly spouts stuff about how there is at least a tiny chance that Light is the killer, going so far as to put camera's in his home. Yeah, only his and another detective's house. The killer could be ANYONE else in that region but we gotta keep this connection. Of course, since Light is perfect, he figures out the camera thing and fools L there too. By the way, L said there is like a 3% chance that Light is the killer, if not less. Yet, that equals him putting cameras all through his house. That makes a whole lotta sense. Okay, I can go on and on for hours about this nonsense show, but I want to point out something that happened in the last few episodes that I watched. At this point, the plot has already begun getting so claustrophobic and scattered at the same time that I started to get annoyed. Then, this happens; Since Light could not figure out L's real name, which he needs if he wants to kill him, because again, even after all of the stupid nonsense that has happened, Light is still determined to become the god person of the world, he needs to find a way to get L's info and kill him. He could never figure this out. Then, the convenient second Death Note plot device comes to the rescue. See, apparently Shinigami can easily kill humans with the Death Note at all times, that extends the Shinigamia's life. Of course though, in true cliche fashion, Ryuk, the Shinigami with Light, explains early on that he will not help Light with killing others and he won't tell him names. Oh, but Misa's Shingami will kill L' for Light. HOW SURPRISING. Here comes the best part: Light now has the way to kill L. He plans to do this at least within the next few days. The very next day, when he is talking to L (keeping his perfect act going as usual), L literally turns around, (are you ready for this?) points at Light, and says "If I die within the next few days, I am going to have everyone assume you are Kira (the killer)" Let that soak in. He literally just said something that completely, 100% thwarts the plan that Light had made the night before without knowing ANYTHING ABOUT THE PLAN AT ALL. WHAT. THE. FAQ. He only had very tiny suspicions of L being the killer in the first place and now he is just making that crazy ass assumption on Light and ONLY Light with no real basis at all. Why? Because to hell with any real logic, we just want cliche after cliche to move the plot forward, anime style! This was the final straw for me, at that point, I was done. Okay...I have gone on about this enough. Honestly, I do know that so many people love this show and think that it is brilliant but I just do not see how. In my opinion, this show is a perfect example to all that is wrong with a decent chunk of anime and manga. Completely unrelateable and annoying characters, cliche after cliche just to move the plot forward, constant exposition, and a plot that gets so convoluted and 'mysterious' that it eventually gets annoying. If you disagree with me and enjoy the show, thats fine, but these are some of the things that I found to be terrible with it. I even heard it gets worse near the end. How can it get any worse than this? This show really makes me appreciate Attack on Titan even more. That show isn't perfect but it definitely is one of the best anime's I have seen in a long time. So that is my rant. Hope you liked it or whatever, I am just tired and the more I think about this show, the more it angers me. In conclusion: In my opinion, this how is the epitome of anime problems, tropes, and cliches. I love worldbuilding, I love great storytelling, I love great and interesting characters, I appreciate it when this stuff is done, but this show has NONE of this. NONE. Not to me at least. It isn't the worst anime out there, but for how mainstream it is, I don't see how it has gotten the popularity that it has. I also do apologize for the sheer anger but I am very expressive.
  24. Want just a quick summary? Check out the Final Verdict for that and my rating! Stubbs the Zombie Platform: Xbox, PC Genre: Third Person Action/Shooter Publisher/Developer: Aspyr/Wideload Stubbs the Zombie was a very neat release from 2005. In a world populated by zombie media, movies, games, etc, Stubbs came along and through a wrench in the zombie game formula by adding comedy, a neat setting, and instead of killing the zombies, you ARE the zombie. You play as Stubbs, formerly known as Edward Stubbs, an entrepreneur from the early 1900's who unfortunately met his fate in a rather...precarious situation. He rises from his grave during 1950's America in a city built for the future. It has floating cars, robots, lasers, all of that cool future tech that we still don't have most of today! Well, it's all about to be ruined. Stubbs's adventure leads him through several parts of the city as he goes to exact his revenge. The game runs on the same engine that Halo 2 was built upon and it shows. You control Stubbs in a third person perspective, beating up cops, and other baddies with basic Melee attacks to start with. Once you kill an enemy with Stubbs, they will shortly rise as a zombie companion that will fight by your side! When they kill others, they too create more zombies for your horde. Granted these zombies are much dumber than Stubbs and don't have the staying power he does, but they pack a punch in numbers. Like zombies! Another big aspect is brain eating, which can be done once an enemy is stunned or if attack from the air or from behind. Eating brains refills your health, your power ups that you get, and is a quick way of dealing with enemies. Not all enemies are susceptible to this though so think wisely. Throughout the game, you get several 'power ups' that help you dispatch your enemies and these add variety to the gameplay. You get things like a flatulence blast which stuns enemies allowing for quick brain eating, a gut grenade, and even removing your hand to mind control different enemies, allowing you to use their firearm as a weapon! These are recharged as you eat brains and they add a good amount of variety to the game's combat since the standard Melee attacks would get old quick. The controls are fairly straight forward. You control Stubbs with the left stick, camera with the right, and all of the other buttons perform your different actions. Since it runs on the Halo engine, it actually feels a lot like that in control, well, except for the zombie part. This carries into controlling the different vehicles you can use throughout the game, which further adds to combat variety. Despite being a zombie, Stubbs does manage to control well except in jumping, which sometimes can feel floaty and imprecise. The story is very cliche intentionally with a ton of random humor thrown into the dialogue and the world. The humor here is actually really effective which is hard to achieve in a video game and it will have you laughing at several points. The humor involving the futuristic aspects of the city are also well done. The game also features a co op mode where you play through the story with another person, who plays as a zombie that looks eerily similar to Stubbs but is a different entrepreneur entirely. While this mode is basic, I actually found it quite fun as it basically doubles the carnage you can cause. Granted it definitely makes the game easier but that's what the harder difficulties are for. Another great aspect that was unexpected for me was the wonderful soundtrack. It features many wonderful songs that belong in the timeframe that the game takes place, with classic songs and remixed versions of those songs. Yeah, the soundtrack surprised me greatly and it was one of the best for that year. My only real complaint other than some of the simplistic aspects of the combat is the length of the game itself. The game is rather short and can be beaten in only a few or even a couple of sittings. This may put off some and it depends on how much you enjoy the game itself. I found it fun and unique enough to look past it but others might not be able to. Thank you for reading this week's Turbo Review! Until next time, Turbo out!
  25. Out of all of the song I made before, this is the only one that I feel was actually kinda decent and it had a particular atmosphere that I aimed for. So I decided to add a few different things and reupload it. I did not change anything drastic as I wanted to keep the original tone of the song. that tone is Kyoshi's love for snow, for the Winter season, for the cold. The peace it brings, the tranquility it inspires. It is one of the best feelings in the world. I aim for a specific atmosphere here. I know the song is not particularly special or anything, but I hope that atmosphere was created at least. Hope you all like it.