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Found 13 results

  1. Ohhhh I love this series.
  2. With Mega Man 11 coming out this year, I thought it would be interesting to ask what are your favorite and least favorite Mega Man games. Classic Series - My favorite is either Mega Man 7 or 3, and my least favorite is probably Mega Man and Bass. Mega Man 7 is the most overlooked out of all of the classic games. The game looks beautiful, and the soundtrack is fantastic, with Freezeman's being my favorite. One of the things that gave Mega Man 7 it's own identity was all the little secrets you could uncover like protoman's shield. I always found Mega Man 3 very user friendly despite being the longest out of the original classic games and it probably makes the easiest to jump into aside from Mega Man 2. Mega Man and Bass is the only classic series I could never beat, because of the high difficulty, and poor level design. In terms of the X Series I would say, The first X or X4 are my favorites, while X6 or X7 are probably my least favorites. X1 is one of my favorite video games of all time, and my personal favorite SNES game. X4 I've played way too many times to count because it's just so much fun to playthrough as both X and Zero. I also really liked the inclusion of Anime cutscenes, and to comment on the voice acting, it's a complete guilty pleasure. To give some credit to X6, it does have one of the best soundtracks in any Mega Man game. X7 is a snorefest with terrible controls, horrible camera, and some of the worst voice acting in the series to date. Anybody remember Flame Hyenard?..... I also really loved Mega Man Legends 1 and Legends 2 for being their own fun little action RPG games. If you haven't tried these give them a try, as they are worth playing through at least once.I haven't played much of the other Mega Man series so I can't really comment on them. I am so glad Mega Man is back, and Here's to Mega Man 11!
  3. http://www.capcom-unity.com/brelston/blog/2015/06/02/mega-man-animated-series-coming-in-2017 Eh. If it wasn't for the fact that I'm dealing with disillusionment from the video game industry and that Capcom killed my enthusiasm for the franchise, I would be looking forward to it. I'm more looking forward to the Mighty No. 9 stuff, to be honest. Also, this is studio that is also currently making Ultimate Spider-Man. Not exactly giving me high hopes.
  4. Hello there! This thread will be continuously be updated with new Amiibo that I get. Lets start! (Super Smash Bros Series Amiibo's) Sonic: The Sonic amiibo is the second amiibo in my collection. Long before it even came out. I knew how hard it was to get certain amiibo's. And I didn't want to miss out on a Sonic amiibo. So I preordered it the moment I could. My Sonic amiibo is the only one I've opened so far. My Sonic amiibo is currently at level 47 P.S. GOTTA GO FAST! Shulk: The first amiibo I ever got. I've always wanted to play Xenoblade Chronicles because of Shulk's inclusion in Smash 4. So when I heard that the Shulk amiibo was going to be Gamestop exclusive just like the game was. I preordered Shulk as soon as I could! This amiibo hasn't been taken out of the box yet. P.S. I'm really feeling it! Mega Man: My most recent amiibo purchase. (Sonic and Mega Man were bought on the same day at the same exact time) This is the only amiibo that I didn't preorder. But they had a bunch of them sitting at the store. And I liked Mega Man so I figured "Why Not?" This one has not been taken out of the box either. Thanks for checking out my collection! I know it's small. But I love it!
  5. This is an acapella arrangement of the Mega Man 2 Wily Castle theme (I'm sure you've all heard it before). I do acapella harmonies like this all the time and share them with my friends. However, the main difference here is that I did nearly the entire thing while most of my arrangements last about 10 seconds. I sometimes make my own harmonies, but here I stuck with the song, except I also did each part an octave lower as well as in the correct octave. I do not think this is Smooth McGroove quality by any stretch of the imagination; The audio balance is terrible It's laughably obvious that I'm doing it in many segments I'm probably off beat My pathetic excuse for a beat is laughable But let's not trash my work just yet. You can all listen to it, and you can do all the trashing you want. But most importantly, please enjoy it; Wily Castle Acapella.wav
  6. I know there's a possibility that some of you combination bronies/Mega Fans have already gotten your desired MM/FiM cross out of Mega Pony, who unfortunately beat us to the punch. However, there is another game in development out there that promises much more content than was offered in said game. Ladies and gentlemen... Plotline The events of our plotline take place between seasons 2 and 3 of FiM. After being imprisoned in stone in his most recent bout, Discord reaches out to other worlds, searching for a being almost as mad as himself for help. Locating Dr. Wily in Mega Man's universe, he calls out to him, offering a promise of great power. Naturally, the mad scientist hastily constructs a portal to Equestria—an easy task, with his knowledge of science—and finds a way to free Discord from his prison. When the Mane Six rise up to defend their land from this chaotic duo, they find themselves no match for Wily's foreign technology. Not only are they defeated, but once they are, Discord uses his own powers to seal their spirits inside their precious Elements of Harmony—the power source for Dr. Wily's new machines. The duo is a success: Discord is free to spread as much chaos as he pleases, since nothing stands in his way, and Dr. Wily has new Robot Masters that are stronger than ever to destroy Mega Man. Wily returns to Monstropolis and unleashes his Robots, and—like he has so many times before—Mega Man sets out to stop them... Notable Features Unlike most Mega Man fangames, which are more like the NES games of old in terms of amount of content and appreciation for storyline, Mega Man Disharmony is attempting to deliver something similar to the more recent Mega Man games: a retro-styled experience with the amount of content and attention to detail you would expect from a modern game. Things worth looking forward to include: > Not one, not three, but five playable characters > A shop system more like Mega Man & Bass's, featuring core upgrades rather than consumeables > Reappearance of the Buster Parts, not seen or used since Mega Man 8 > More dialogue and character interaction, including boss banter in the vein of Mega Man Powered Up, and a hub area visited between stages > An Endless Attack Mode like that of Mega Man 9 and 10 (Hopefully the first fangame to feature one!), featuring three bonus bosses Samples of Our Work Unlike most other Mega Man fangames, which utilize preexisting elements, our head has decided to kick it up a notch and create new graphics for even the preexisting characters. While this has led us to expend unnecessary time and energy, we are more than convinced the end result will be worth it. Here is a sample of some of the work that has been done so far. More will be available in the links below. The Team So Far Dameon R. Schnieder: Founder of the Mega Man Disharmony project. Primary sprite artist. Wrote the base storyline of the game. DarkBowser100: Primary (Only) programmer. Secondary sprite artist. VirtualSonic43: Secondary sprite artist. CHAOS_FANTAZY: Secondary sprite artist. Primary story developer/scriptor. DJKlzonez: Former head of the "Megamare" project. Music writer. Xemogasa: Music writer. Lamda Bamda: Guest sprite artist (Helped sprite Dash). FAQ What do you need for this project? As far as ideas go, Mega Man Disharmony is basically set. What we're looking for now is a group of competent team players, to help get things done. Right now, an experienced level designer is one of our top priorities (Level design is very important, especially in Mega Man, and we really only have one member attempting level design at the moment), but anything helps. Programmers, sprite artists, musicians...even an enemy concept would help. I am interested in helping this project. Where can I reach the developers? Despite the fact that it has not been recently updated, the Mega Man Disharmony Tumblr blog (Which also features a lot more graphical work) remains the best place to get in touch with the project head, Dameon Schnider. I can't offer what you're looking for, but I'd still like to help. What can I do? In a nutshell: tell someone who can. It is worth noting that we are trying to avoid mass popularity and the front page of Equestria Daily—we feel we don't have enough content to show big-time places like that, and with Hasbro being as C&D-happy as they are, you can never be too careful. However, if you know someone who could help the project and might be interested, tell them about us! Can you feature [insert pony here] in the game? I cannot disclose any information regarding the inclusion or exclusion of any pony, fanmade or canonical, at this time. If you have any further questions, I shall answer them to the best of my ability. With all the formalities out of the way...discuss.
  7. Two of my most favorite video game franchises ever are Sonic the Hedgehog and Mega Man. I love the games, the TV shows (Well, some of them at least) and I collect the action figures. I love a lot of video game franchises, but I honestly think you can't go wrong with these two. However, there's also the comic books based off of these two franchises. Both are made by Archie Comics and both share pretty much the same art style. I may love the games, but honestly, I don't think they even compare to what Archie Comics brings to the table every month. If you like the games better, I won't hold that against you. I LOVE the games. I just think the comics pack in a more entertaining experience. Allow me to explain. Now, I'm going to speak for just about every comic book series out there. The world of comic books opens up a whole new world for a franchise. Since comic books are mostly read by teens and young adults nowadays, the writers and creators can push the limits of a franchise and get away with things that they couldn't get away with in games or TV shows. I'm going to take the MLP comics for example. In the show, Hasbro has a limit to what they can include in the show. The reason for this is because it has a certain audience. While it adds in more mature elements for their older crowd, it still needs to be on a level that would be appropriate for young girls. However, in the comics, IDW can go beyond the show and add in more mature elements. The reason is because it isn't trying to stay with younger girls. It doesn't really have a targeted audience. Therefore, they can add in these elements without having the fear of losing a certain group of people. Same goes for Sonic and Mega Man comics. Archie can get away with having things like Mega Man and Sonic cross-overs, evil tyrannies, killing certain characters, and other elements of the sort. Why? Because it doesn't have a pinpoint audience to target. It only has to do one thing; stay with what the franchise is about. They stick to what Sonic and Mega Man are about. IDW does the same with MLP comics. Whatever series it is, if creators just stick to what the series is centered around, they can go beyond the limits and make a story comic lovers won't soon forget.
  8. I guess I'm a little late on finding out about this thing. About a couple of months ago, Capcom announced one of their newest projects; Mighty No.9. This thing, I assume, is meant to help Mega Man fans find some shred of life in the Mega Man series. I mean, there hasn't been a real Mega Man game since Mega Man 9 and 10 on Xbox Live and such. I see some really big potential for this project, actually. I think it's about time for Capcom's Blue Bomber to make some form of return.
  9. I made an acapella version of the famous Mega Man 2 Wily Castle theme. It's not quite complete, but I can't get the missing part down for the life of me. It's very obvious where the missing part is, but it's not a big deal, so enjoy. I would like you guys to rate it out of 10, and please be very honest. I take criticism a little too seriously. Feel free to hate on it if you want, after all, this is a very famous piece I'm messing with. If you think I've ruined it, hunt me down! Also, remember not to wine if you don't like it, and please use constructive criticism if you don't mind. Thank you. Enjoy: Wily Castle Full OST.wav
  10. Tell me how good you think my verse of the Wily Castle from Mega Man 2 is. I realize that this is a very popular video game song, so if you don't like it, you have every rite to hate all over it. There are probably a lot of sensitive people about making remixes of this song, because of how good it is. Rate away! Please give it a rating out of (10) Wily Castle Verse Acapella.wav
  11. This is my first review of any game. So it may not be of any quality. So please, bear with me. Anyways, this is my review of the original Mega Man on the timeless NES. Now, the game wasn't a runaway success like its two sequels, Mega Man 2 & 3, however, it was fairly successful, just barely enough to warrant a sequel. It was originally released in 1987 in the U.S. Anyways, enough about the history of this magnificent game. On to the review. Well, what can I say? It's a great game but not the best in the series. While there are great aspects about it, there are also flaws. There were multiple aspects of the game that either made it or didn't make it into the sequels. A few aspects that were only in the original game that didn't make into the sequels are a scare system (That does nothing), items re spawn when you leave the screen and you can pause the game by hitting select. Some of the aspects that weren't in this game made it into Mega Man 2 and onwards. Such elements are Energy Tanks , Passwords, and 8 robot masters as this game has 6. That means you have to beat the game in one go. This may not be hard for Mega Man pros such as myself, however, this game is amongst the most difficult of the series. Up there with Mega Man 9, Mega Man X6 and Mega Man and Bass. That doesn't mean it's unbeatable though. It simply means Mega Man noobs shouldn't play it. The game has decent controls, now, the series has been renounced for its tight controls. But the first two games controls aren't as good as 3 and onward. Mega Man does slide quite a bit when you stop pressing the left or right D-Pad. Nothing too bad, but enough to throw off noobs. But, it shines through most NES games at the time. Control:3/5 I know graphics doesn't make a game any better or worse. However, looking at them now, they don't look too spectacular, however, at the time, they were pretty decent, not the best looking game, but far from the worst. Most of the backgrounds are simply plain backdrops. Usually a light blue. Mega Man on the other hand, looks amazing for the NES with a whopping 5 different colors. That is a lot for early NES and NES in general. The boss and enemy sprites look pretty good for its time too. Graphics: 3-3.5/5 The animation for any video game is even less important than its graphics. Mega Man has 3 frames of animation. That takes it above and beyond most games at its time. Animation: 4.5-5/5 The music in the game, though not as memorable as Mega Man 2 or 3, is still okay. Cut man's theme is probably my favorite. Music: 3/5 Now, Mega Man isn't known for its plot (Teehee. Plot) Anyways, the plot is not mentioned in the game at all. That doesn't matter as it doesn't effect gameplay. The story is as follows. There are two scientists in this age of robots. Their names are Dr.Light and Dr.Wily. They made 8 robots. Rock, Roll, Bomb man, Cut man, Guts man, Elec man, Fire man and Ice man. Dr.Wily gets mad at his colleague Dr.Light because he gets all the attention while no one acknowledges Dr.Wily. So naturally he gets angry and reprograms the latter 6 robots I mentioned. Then Rock, having a strong sense of justice, volunteers to be turned into a super fighting robot. Then Mega Man was born. Plot:3.5/5 Over all, a great NES game that everyone should have in their collection. While it's not the best in the series. (In fact, it's my second least favorite. Only above MM4.) But still, it's an excellent game. I highly recommend you get this game. Well. That's my first ever game review. I hope you enjoyed reading it. Please remember, it's my opinion and you don't have to agree with me. Also, can you guys tell me where I need improvement. I won't take offense. In fact, I encourage you share your criticism with me so I can improve the quality of my reviews. Up next is my review of Mega Man 3, as I don't have Mega Man 2. I know, it's blasphemous but whatever. Until Next time, goodbye.
  12. Just completed my blind-run LP of the game Mega Man x Street Fighter, and realized there was no thread for the game here on the forum! I'll fix that. Mega Man x Street Fighter is a fan game, given monetary and advertisement support by Capcom, which features Mega Man going through levels inspired by Street Fighter arenas. And of course, at the end of every stage, there's a classic Street Fighter character to beat down. Overall, I wasn't expecting much from the game. But DAMN, did it deliver. One of the best fan games I've ever played, and hands down the best Mega Man fan game I've ever played. The game is available for free on Capcoms official site, but the download link works very slowly, or disappears entirely depending on how swamped the server is. Best of luck! www.capcom-unity.com/mega_man
  13. As I've said before, I'm a fan of RiffTrax, a commentary group from Mystery Science Theater 3000 who now make fun of modern day movies, but now, I've noticed they are doing a few video game cut scenes as well. They've done Gears of War before with IGN, but now they're with Joystiq for four more clips from video games: Final Fantasy X-2, Mega Man 8, Metal Gear Solid 4, and Sonic the Hedgehog (2006). I found these pretty funny. I want to share this and see what others think. [media=]http://www.youtube.com/watch?v=oVBUbtPZinw[/media]