Search the Community

Showing results for tags 'Pikmin'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Navigating and Using MLP Forums
  • Site Problems & Questions
    • Subscriptions & Donations
  • Moderation and Rules
  • Roleplay World
    • Equestrian Empire
    • Everfree Empire


  • Approved Characters
    • Approved Cast Characters


  • Regular Banner Submissions
  • Contest Banner Submissions


  • Fanfiction Requests
  • Pony Fanfiction
  • Non Pony Fic Recordings


  • Canon Characters
  • Original Characters


  • Pony World Cup
  • Forum Events
  • Episodes
  • Making Christmas Merrier
  • Golden Oaks Library Readings
  • BronyCon


There are no results to display.

There are no results to display.


  • My Little Pony
    • Welcome Plaza
    • FiM Show Discussion
    • Sugarcube Corner
    • Equestria Girls
    • My Little Pony: The Movie
    • Classic Generations
    • Pony Life
  • Events
    • Forum Events
    • Making Christmas Merrier
    • Golden Oaks Library
  • Roleplay World
    • Everfree Planning, OOC & Discussion
    • Everfree Roleplays
    • The Archives
  • Octavia's Hall
    • Commissions
    • Requestria
    • Octavia’s University of the Arts
    • Canterlot Gallery
  • Beyond Equestria
    • General Discussion
    • Media Discussion
    • Forum Games
    • Ask a Pony
    • Forum Lounge
  • Canterlot
    • Throne Room
    • Feedback
    • Site Questions
    • Support
  • Poniverse
    • Canterlot Avenue
    • PoniArcade
    • Ponyville Live!
    • Gallery of Goodwill
  • Conventions

Product Groups

  • Commissions
    • Valtasar's Digital Art Commissions
    • Midnight's Commission Shop
    • Ariida-chi's Commissions
    • Ambergerr's Art Shop
    • Ezzy-Arts
    • Deerie's Commissions
    • Ody's Commissions
    • Moony Commission Shop
    • SonicPegasus Commissions
    • Berry-Bliss Commissions Store
    • Unicornia Workshop
    • Usager
    • PoisonClaw's Traditional Commissions
    • Lucha
    • Nihi The Brony's Commission shop
  • Hosting
  • Commissions Closed

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Website URL

Discord Username

Discord Server








Steam ID


Personal Motto



How did you find us?

Best Pony

Best Princess

Best Mane Character

Best CMC

Best Secondary/Recurring Character

Best Episode

Best Song

Best Season

Hearth's Warming Helper

Fandoms Involved In

Found 7 results

  1. Ok, Quick Question here: If you like Nintendo, what is your favorite Title/series from Nintendo? Remember, you can list ANY title or series below, as long as it was an ACTUAL Nintendo game, not a Capcom, Sega, or any other brand name's game that was licensed for one of Nintendo's console, e.g. Street Fighter IV and Sonic Heroes. Especially not Sega, since they were Rivals in the 90's
  2. Doesn't seem have a Pikmin thread, so I started one. Out of the 3 main Pikmin Games, Pikmin 3 I think has the right balance of # of days time limit. The first game, you only had 30 days to find all 30 ship pieces. In the 2nd game, you have as many days as you need to pay off the in-game debt. But Pikmin 3 only gives you more time as long as you keep finding food. It's not as pressuring as the first game, nor is the limit nonexistent like in the 2nd. So the pressure is balanced. So any other Pikmin fans out there?
  3. You need to understand that my art is normally UNBELIEVABLY bland. I discovered the water tool in sai tonight, and decided to try using it. It did not dissapoint.
  4. After Pikmin 2 made a splash in 2004 on the Gamecube, the franchise just… kind of stopped for awhile. Years passed, and even after the turn of the new decade, a new Pikmin game was nowhere to be seen. Sure, both Pikmin 1 and 2 would get rereleases on the Wii, but other than that, the franchise wasn’t really going forward in terms of series progression. That is, until 2012, when Pikmin 3 was finally announced, and when it was finally released in 2013. The game wasn’t what most people expected, though. Nintendo made quite a few changes for this game. Olimar not being the main character, purple and white pikmin being completely absent, rock and flying pikmin, this game was sending gamers all kinds of different messages. But, in the end, does Pikmin 3 prove to be a worthy entry worth waiting nine years for? Well, as always, let’s start with the story. On a planet called Koppai, the people are on the verge of starvation. Scientists searched the universe for another means of food, but their search turned up fruitless. But, one day, they discovered a planet with resources that fit their search desires. Without hesitation, the scientists send three astronauts by the names of Alph, Brittany, and Captain Charlie to check it out and find new food for Koppai. Before the game even kicks off, the crew gets separated when the ship hits something in the atmosphere. When trying to find the crew, Alph discovers the inhabitants of this planet; the pikmin. With their help, the crew is able to reunite later on. However, they have another issue. The cosmic drive key, the component to the ship that allows the crew to leave past the planet’s atmosphere, has gone missing. Without it, they have no way to return to Koppai. As of that point, the astronauts make it their goal to find the key to return home, as well as collect food to help Koppai’s starving population. Pikmin 3’s plot is, admittedly, more entertaining than Pikmin 2’s, but not as much as the original game’s. The original’s story filled you with a sense of urgency. You have a time limit, and you know that if Olimar can’t get his spaceship parts, it could mean bad news for him. While a sense of urgency is back in this game, as I’ll explain how later, it’s just not as big as the first game’s. Though, again, this plot is certainly much more entertaining than Pikmin 2’s. Just like the previous games, we’re still keeping up with the same gameplay formula Pikmin games are known for; explore the world, expand your army, and carry thing back to the ship. One thing I should’ve mentioned in the last review is that the time limit that you had in Pikmin 1 was scrapped. That’s once again the case here. You don’t have thirty days in game time to finish the game. The day system is still there, but it’s not exactly hanging over your head. However, remember how I said that a sense of urgency has returned for this game? Well, that comes from fruit collecting. Each time you bring fruit back to the ship, you get a certain amount of juice. The amount of juice varies from each fruit, so while a strawberry will give you only one cup of juice, a melon could give you three. Collecting fruit is one of the game’s main goals, and is essential if you want to get a good ending. Though, fruit collecting is really nothing to stress over. The puzzles you have to solve to get the fruits aren’t really that hard. Most of them are just out in the open. Plus, if you happen to mess up during the day at some point, you can now restart the day and start fresh from the morning. To top it all off, the astronauts only consume one cup of juice a day. With all that in mind, if you just use your time wisely, you’ll never have to scour around for fruit, except for one certain point in the game. With the fruit you’ll collect by just playing the game, you’ll not only collect enough to complete the journey, but chances are, you’ll have a ridiculous amount to spare at the end. With all that in mind, it’s probably safe to assume that Pikmin 3 is a rather easy game. Well… yeah, you’d be pretty spot on with that assumption. Pikmin 3 is a pretty easy game. Nothing really offers much challenge, especially if you played the previous games. I guess that the bosses can be a bit hard, but if you know how and when to swarm them, they’re a complete cakewalk. However, if you’re going to play this game, I highly recommend playing it with a Wii controller and a Wii nunchuck. If you play with the Wii U gamepad, controlling the game will be a bit awkward. You move around with the left analog stick, but you also aim where you throw the pikmin with the left analog stick. With the Wii controller, you move the astronauts with the nunchuck and aim the pikmin with the Wii remote cursor, which, in my book, feels more comfortable than positioning your character in an awkward fashion before chucking pikmin at the enemies. At the beginning, I said that purple and white pikmin are completely absent from this title. Because of this, they’ve been replaced by two new types; rock pikmin and flying pikmin. Rock pikmin are the second type of pikmin you find in the game. They have a hard exterior, which allows them to break crystal walls and shells. They also hit like a tank when thrown at enemies, making them great tools to have in combat. Flying pikmin are guys that you find later into the game. These guys can be thrown very far, possible more so than the yellow pikmin. They can also completely ignore most ground hazards, like water. Since they can fly, they can also take out air enemies with relative ease. However, with these luxuries, these types also have drawbacks. Rock pikmin are completely unable to cling onto enemies. They also can’t be thrown very far, causing you to overlook a shot. Flying pikmin are really weak and not very useful in combat. They’re also very slow, mainly when they’re carrying things back to the ship. However, I honestly don’t mind these benefits and drawbacks. Some people complained that purple and white pikmin were seemingly overpowered in Pikmin 2. If you’re one of those people, I doubt you’ll find many issues with the new rock and flying pikmin. The game takes advantage of the graphical possibilities of the Wii U. As a result, we get some really stylish areas to travel through. The world of Pikmin 3 is very vibrant, colorful, and peaceful. From the title screen to the end credits, Pikmin 3 is a very great game to marvel at and get lost in the amazing atmosphere. The music is great as well, but like Pikmin 2, I can’t remember much of it. In fact, I think the soundtrack here is more forgettable. Don’t get me wrong, each area’s music fits it well. It’s just not something I’d want to download anytime soon. It’s nice to listen to while playing the game, but almost nothing else. Overall, I think Pikmin 3 is a good entry in the series, but I have to give it the same grade as the first two games. This game makes changes, and it does integrate them well into the traditional pikmin experience. However, the main controller is awkward to use, and the challenge is very few and far between. If you like either of the previous two games, or even both of them, you’ll surely find a good amount of enjoyment out of Pikmin 3. Overall Game Grade: B+ Next Game: Rayman Origins (My first video review!)
  5. After the release of Pikmin in 2001, the game, to many peoples' surprise, was a smash hit on the Gamecube, both financially and critically. Over one million copies were sold worldwide and it's still considered one of the greater Gamecube titles. With how well the first game did, the head of Nintendo, Shigeru Miyamoto, would announce a sequel being in development in December of 2002. Nearly two years later, in August 2004, Pikmin 2 was released on the shelves in North America. Just like the first game, Pikmin 2 was given a Wii re-release. And, just like the first game again, the Wii version is the only version I've played. Therefore, that will be the version I'm looking at today. Does Pikmin 2 improve on the first game, or does it pale in comparison? Well, let's start with the story first. Pikmin 2 picks up right where the series left off. With the help of the pikmin, Captain Olimar was able to recover his ship parts and return back to the planet of Hocotate. Upon returning, he finds out that the company he works for, Hocotate Freight, is in sever dept. Shocked, the Captain drops the giant bottle cap he brought back from the planet as a gift for his son. Upon further examination by the president of Hocotate Freight, the cap proves to be worth around 100 poko's, which is the currency on Hocotate. After finding this out, the president sends Olimar back to the planet to find more enlarged items. Though, he also sends a new astronaut named Louie along with the Captain. With that, the two blast off back to the planet, reunite with the pikmin, and begin searching once more. The story is harmless enough, but it's not as entertaining as last time. The first game's story filled you with a sense of urgency. You know that something bad could happen to Olimar if he doesn't find all of the ship parts. Here, it's all about paying off a dept. I'm sorry, but I wouldn't find that interesting, especially for a game made by Nintendo. There's nothing majorly wrong with the story. I just think Nintendo is capable of more. But, what about the gameplay? Well, for the sake of time, Pikmin 2's play style is almost completely identical to the first game. Olimar controls the same, too, stiff movement and all. You run through the open world, expand your army of Pikmin, and bring large objects back to the ship. However, this time, you aren't collecting ship parts. You're collecting random items like 7 Up caps and Duracell batteries (There's quite an amount of product placement in this game) and bringing them back to profit them so you can pay off the dept. Each item is worth a different amount. For example, while a 7 Up cap may be worth around 100 pokos, an orange could give you 300 pokos. When you begin your journey, Olimar and Louie get separated. You find Louie during the first day and, depending on what kind of player you are, he can be really useful. Olimar and Louie can both man their own separate armies of Pikmin and split up to take on multiple tasks. You can alternate between both astronauts to manage your work more effectively. I never really did so, though. I'd rather have all of my Pikmin in one place. The pikmin have also seen an upgrade. Blue pikmin can still walk in water with ease, but red and yellow pikmin now have their own immunities as well. Now, red pikmin are completely resistant to fire, and yellow pikmin are immune to electricity. These immunities will prove useful, because the game design has added hazards like electrical fences and other things of the sort. However, that’s not where the upgrades in the pikmin end. Pikmin 2 has two completely new types of pikmin this time around; purple pikmin and white pikmin. White pikmin are swifty little guys. They’re completely immune to poison and if they’re swallowed, they’ll give damage to the enemy that devoured them. They also have a keen treasure-hunting skill, allowing them to locate all sorts of items hidden underground. Purple pikmin are the strongest pikmin of them all. When thrown at enemies, they hit like tanks, taking away large portions of health. They can also carry more, too. They can carry 10 pounds of weight, which is the equivalent of the weight that can be carried if you threw 10 of the other types at an object. Some items can only be brought back to the ship if you utilize these purple pikmin. Both of these pikmin are awesome, but they don’t produce from pellets. Instead, you need to get them from certain flowers scattered all across the land by chucking other pikmin into them. The flowers will then spew the pikmin back out as a white or purple pikmin, depending on the flower color. To me, this is the absolute WRONG way to do it. Each of the original three types have their own pellets. Even in Pikmin 3, a game I’ll be reviewing later, has pellets for all five of it’s types. On top of that, these flowers can only spew about six or seven white or purple pikmin before they die. So, what happens if you run out of these pikmin in a situation that you need them? Well, the only thing left to do is end the day early, come back to the spots the flowers were the next day since they’ll respawn, and restock then. This can make getting more purple and white pikmin an absolute chore and it’s something I can’t stand. With these new Pikmin, Olimar and Louie are opened to four new areas to explore. Like I said, the scenario is the same as last time, however, we have a new addition to the game design; caves. Each area contains a couple of caves for Olimar and company to explore. Think of them like the dungeons in the Zelda games. Each cave contains a certain number of treasures to find, usually ones that are worth a lot of pocos. These caves also challenge the players with puzzles, aggressive enemies, and finally, a boss at the end. Personally, I found these caves to be fair in terms of structure. They bring in a good challenge with a huge payoff (Most of the time) and they rarely drag… except the final cave. The final cave takes a fair challenge and shifts gears. What we have in the final cave is a gargantuan, labyrinth-like area where purple and white pikmin are constantly mandatory to progress. And, like I said, if you lose all of your purple and white pikmin while going through this area, you’ll need to backtrack to restock again. The graphics in Pikmin 2 are definitely a step up from the last game. Each area has been given a beautiful photorealistic look, making it seem more alive. The character models are also more neatly textured and rendered. Little details like that make Pikmin 2 a gorgeous game to marvel at. The soundtrack is also pretty sweet, too. In fact, one could argue it’s the best soundtrack in the series. In my opinion, it’s not. For me, that title goes to the original game. I can hum almost every track in that game flawlessly. However, that’s not to say Pikmin 2’s soundtrack is forgettable. The overworld theme in Pikmin 2 is one of the most memorable themes in the series. I also get a small kick out of the Awakening Wood’s music as well as Perplexing Pool’s music. So, does Pikmin 2 improve on the original game. Well… yes, and no. This game definitely has a noticeable graphical update and the caves are pretty fun to travel through, but it also has quite a few unfair moments peppered in between. They’re avoidable, but when you encounter them, they really put a damper on the experience. I would still recommend Pikmin 2 to those who liked the first game. I know some people who even like this game more than the original. At least rent it. You might see something I don’t. Overall Game Grade: B+ Next Game: Pikmin 3 (Wii U)
  6. You guys were probably expecting a review of a Wii U game as the first review of 2014, correct? Well, you would be wrong on that. The game I plan to review is a sequel to a series that already has two installments before it. So, I figured I might as well knock both of those games out before I get to the latest one. So... Pikmin. Yeah, if you don't know about it, that's understandable. As you can see from the box art. Pikmin was released for the Nintendo Gamecube in 2001. It was also re-released for the Nintendo Wii in 2009 (both of these dates are the North American releases, by the way.) I'll be looking at the Wii version for this following review. Pikmin is still Nintendo's newest IP and the one looked the most interesting to me when I first saw it.Was the game enough to prove worthy of that interest? Well, let's take a look by starting off with the plot. The game begins with a spaceship flying through.... well, space. As the ship is flying, a giant meteorite hits it, sending it falling towards an uncharted planet. As the ship enters the atmosphere, the ship begins to break apart, scattering it all over the area near the crash site. The next morning, we see an astronaut by the name of Captain Olimar. Olimar wakes up having no idea what happened before he blacked out. He then turns around to see his ship; a broken mess of it's former self. He then informs us, the players, because there's no way that he could be talking to someone else, that he comes from the planet known as Hocotate. He says that the planet's atmosphere contains high levels of oxygen, which is deadly to his people. He also states that his life support systems are damaged. In thirty days, the systems will fail, killing him in the process. Olimar then makes it his goal to find all thirty of his missing ship parts and return home to his family on Hocotate. After walking around the area for a moment, Olimar discovers a strange, round-shaped red flying machine. Based on it's look, the captain would proceed to call this item an "onion." From the onion comes out a red seed that plants itself into the ground. The seedling takes the form of a red creature with no mouth and a long nose when Olimar pulls it out of the ground. Upon further examination, Olimar proceeds to call creatures like this one "Pikmin." From this point on, Olimar will use the Pikmin he finds around the area to recover his ship parts and return home to Hocotate. The story overall is pretty... bare. Captain Olimar isn't really bursting with personality, and neither are the Pikmin. While the world they travel in is a great representation of an enlarged Earth, it doesn't help the main character and his army of colorful plant soldiers personality-wise. Now that the story is out of the way, let's get into the gameplay. Like I mentioned earlier, Olimar finds his first Pikmin almost immediately after he wakes up at his crash site. The Pikmin may have been red, but that's not the only flavor they come in. In fact, this game contains three types of Pikmin. Red ikmin are probably the most common. They're fantastic in combat and are really easy to find. Considering they're your first pikmin you find, that should be a no-brainer. There are also yellow pikmin. Yellow pikmin are equipped with giant ears and still no mouth. These pikmin are the strongest type out of the three. They have the ability to pick up magma rocks, which are the bombs of the game, and break down solid structures with them. Finally, we have blue pikmin. These guys are equipped with gills and a mouth this time! With these gills, they have the ability to enter the water with ease. They don't have the ability to swim, though. They can only sink and walk on the bottom. With just one pikmin, you won't be going far in this game. Luckily, your pikmin have the ability to make more of themselves. You can make more pikmin by collecting colorful round pellets and taking them back to the designated onion. For example, if you brought back a red "1" pellet to the red onion, two red pikmin will plant themselves into the ground. Though, if say, a yellow pikmin brought back a red "1" pellet to their onion, you'll still get yellow pikmin. However, instead of getting two, you'll just get one. You can also produce more pikmin by killing enemies and bringing them back to the onions after they're defeated. You're going to need a rather healthy amount of pikmin, too. One pikmin alone won't carry a spaceship part back. You'll usually need a number such as fifteen, or twenty, or even forty (Those spaceship parts are heavy) In fact, pikmin can barely do ANYTHING by themselves. They can't fight, collect, or even keep track of themselves without the assistance of Captain Olimar. On top of that, if you don't have good leadership skills with these guys, they'll be dropping like flies to much larger creatures in a matter of two hours into the game. Speaking of time, I mentioned at the beginning that Olimar has thirty days to find his thirty missing ship parts. If you think those thirty days mean nothing in the grand scheme of your gameplay, you're wrong. You literally have thirty days in game time to find all of the parts, and if you fail to do so, you'll get a bad ending. Yes, there are multiple endings, but I'll save that for later. A day in the world of Pikmin is about twenty minutes long in real time. Multiple that by thirty, and you have a good ten hours to find all thirty spaceship parts and have Olimar return to Hocotate in one piece. This time limit shouldn't be an issue if you know how to use your pikmin correctly. As I said earlier, each pikmin has their own abilities. You must exploit these abilities if you plan on getting every part, and believe me, that's easier said than done. The situations you'll have to overcome to get these parts will come in all sorts of flavors. Simply retrieving a part from the water will become a task in of itself. This is where you'll need to use the blue pikmin to retrieve it. Another instance that will occur is a part behind a stone wall. There will typically be magma rocks around these areas. This is where you'll need to break out your yellow pikmin so they can pick up the rocks and use them to blow the wall up. Luckily for the player, it's extremely easy to create more pikmin. Like I mentioned earlier, things like pellets and enemies can be used to create more. They're scattered all over the area, so refilling your pikmin stock should never be a tiring chore. Like I said, you'll need to create a lot of these colorful creatures to complete the game. But the ingredients to do so are so common and easy to find, it should never be an issue. There are a total of four areas for Olimar to explore; a grassy field, a dense forest, a damp and cave, and a vast river. There is a set number of parts in each area, usually six, seven, or eight parts in each. You'll need to look long and hard for these things once you first start the game, which can be a pain sometimes. Later on, you can nab a radar part that makes it much easier to locate the other parts, but for the first part of the game, you're simply wandering around the environments looking for parts. Each area has it's own enemies to face. Like the spaceship part situations, these guys range from all sorts. If you think you can approach any of these creatures with the intent that these creatures won't want Olimar dead and the pikmin eaten, think again. EVERYTHING in this game will try to make mincemeat out of Olimar and the pikmin. You'll need to bring a lot of pikmin to take on most of these abominations as well. These guys can eat/kill your pikmin by the spoonfuls, mainly these ladybug-like creatures that're slow, but will go after your pikmin like they're an endless buffet. But, I think this adds to the game. If Pikmin does one thing, it gives me a good challenge. It's not just about trying to find all thirty parts by the end of the thirty day time limit, but trying to survive this dangerous world by doing so. The game always throws perplexing and challenging puzzles to get these parts. It makes me think about what I'm going to do before I do it, and I praise this game for making me do so. However, that's not to say everything is good here. One bad thing is the control. Naturally, in a game like this, you wouldn't want to waste time. Here, you really don't want to waste it, because the control can sometimes be a bit awkward. Olimar is a tank when it comes to going from place to place. He's not fast in the slightest, he turns in a rather stiff matter, and his main method of attacking is throwing his pikmin at the desired target. Actually, on top of that, the overall mechanics for the pikmin can be a bit weird. In order for your pikmin to attack anything, you need to throw them near or onto the desired object. This is meant to be a strategy game, but their's a difference between strategy and just mindlessly throwing pikmin at the dudes over and over again until they decide they've had enough. There are also times where you have to split the groups of Pikmin apart and only take one type with you into a certain area. For instance, sometimes, you have to take only the blue pikmin, since red and yellow pikmin drown in water. You can call over your desired group by positioning the Wiimote's cursor of them and whistling to them. This can sometimes be a bit awkward to handle, because there's a chance that one group could be too close to another. It makes me have to specifically position the cursor so I don't call yellow pikmin into my group of blue pikmin by mistake. Although, above all that, we have a great soundtrack to top it off. Each track is suited perfectly for whatever the mood is, whether it's triumphant, unsettling, calming, or intense, it always sets the mood higher. Same goes for the graphics. For the Wii, I think this is pretty good. Pikmin does a great job at making what would be an enlarged Earth. Olimar is a small astronaut among a giant Earth, and the design of the game caters to that well enough to pass. Overall, I think Pikmin is a pretty good game. For the first installment into Nintendo's newest IP, it does a good job getting it all started. While the gameplay can get monotonous and the control is a bit... weird, the overall design of everything else really makes it stand out. If you're looking for a Nintendo game that isn't another Mario or Zelda title, I think Pikmin is a good game to try out. Overall Game Grade: B+ Next Review: Pikmin 2 (By the way, I have all three endings here, so if you want it spoiled for you, I've got them all right here for your amusement!) Bad Ending: Semi-good ending: Good Ending:
  7. So finally after 9 years since Pikmin 2, Pikmin 3 finally arrives on Wii U. I have been waiting patiently for this game ever since it was first hinted at in 2007 and announced as a Wii game in 2009, and in 2011 being moved to the Wii U. After many delays North Americans will be able to get their hands on the game August 4th, Lucky people in Japan gets it on July 13 (2 days away from the time of this post) Europeans on July 26 and Australians on July 27. For those of you not familiar with the Pikmin series, in Pikmin you are able to control many plant/animal like creatures called the Pikmin, you use them to perform tasks like defeating enemies, gathering ship parts(Pikmin 1) treasure(Pikmin 2) and fruit (Pikmin 3). The Pikmin series was created by Shigeru Miyamoto the same man responsible for Mario, the Legend of Zelda, Donkey Kong, Star Fox and more. Each type of Pikmin has a unique ability. Red Pikmin are immune to fire and are stronger then other Pikmin(excluding purple). Yellow Pikmin can be thrown higher then other Pikmin and can lift bomb rocks (in Pikmin 1 and 3) and are immune to electricity (Pikmin 2 and 3). Blue Pikmin can breathe under water. Purple and White Pikmin first appear in Pikmin 2, Purple Pikmin are ten times a normal Pikmin's strength and are slow moving. White Pikmin are very fast and can survive poison and are toxic themselves. New to Pikmin 3 are Rock and Winged Pikmin, Rock Pikmin have rock bodies and can break very hard obstacles and can avoid being crushed(from what i saw in video footage), Winged Pikmin have wings and can hover off the ground to carry items and attack enemies from up high. In the first game (released on the GameCube in 2001) Capitan Olimar crash lands on a unknown planet which contains the poisonous to him element oxygen. Olimar's life support system will only last him 30 days so he needs to find his missing ship parts and somehow retrieve them in order to escape and return to his family on the planet Hocatate. Olimar discovers the Pikmin and uses them to find his missing ship parts to return them to his ship the S.S Dolphin. If you can get the required parts by day 30 you successfully escape the planet. Each day in Pikmin lasts about 15 IRL minutes and its important to use each day as efficiently as possible so you do not run out of time. In the second game(released on the GameCube in 2004) after Olimar gets back home he learns that his company is in a massive 10100 poko (hocotate curreny) debt and have no means to repay it. In shock Olimar drops a bottle cap he kept as a souvenir from the planet of the Pikmin. The Ship(a separate character from the S.S Dolphin) reads it and finds it is worth 100 pokos. The president orders Olimar and his workmate Louie to go back to the plant to retrieve more treasure to save his company. Unlike Pikmin 1 there is no 30 day time limit to finish the game although the 15 minute day time limit remains. All the Pikmin types from the first return and purple and white Pikmin are introduced. The game introduces caves which have many sub levels filled with enemies and treasure. After the debt is payed all is good until... well i don't want to spoil what happens, but a bit more happens after you pay off the debt. Both Pikmin and Pikmin 2 were re-released on Wii in 2009 and 2012(Pikmin 2 in North America). The Wii Versions feature Widescreen support, couple new feaures and most significantly brand new Wii Controls. The Wii Remote is used to point to where to aim Pikmin and the nunchuck to move Olimar/Louie. If you never played a Pikmin game and are interested you may want to start here if you own a Wii or Wii U console. Although the original GameCube versions are playable on Gamecube compatible Wii consoles if you prefer traditional controls. Miyamoto has said Pikmin 3 is suitable for anyone so you can start there if you want, but i think its good to see what the first two games are like. So now finally in Pikmin 3 the story does not initially seem to involve Olimar although Miyamoto has said you may see him at some point. The characters Alph, Brittanty, and Charle from the planet Kopai are suffering a food shortage and some how end up at the planet of the Pikmin to retrieve some. (I didn't want to spoil too much of the story for myself so i didn't really see how they got to the planet although i now there is a ship so i am assuming they went with it). You can control the Game using the Wii Remote Plus and Nunchuck, The Wii U GamePad, or a Wii U Pro Controller. Since Pikmin 3 is on Wii U, it is the first in the series to support High Definition visuals. I will leave off with the E3 2013 Pikmin 3 trailer: So this thread is to discuss all things relating to Pikmin 3, enjoy