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Best Pony

Found 29 results

  1. Hey hey, wanna try out a fresh-new-still-in-progress-but-still-totally-works system? The system I'm basing this off is created by a friend, this is err, the pony edition, I guess. I have created online versions of the character sheets on google docs, as well as a small guide on how to fill up the first portion of it, which includes the stats and some other stuff that goes into play during the game. I've also recorded myself filling out that same portion of the character sheet as a how-to guide of sorts. In my experience with this system, Character creation takes up quite some time, in order to eliminate some of that time, I encourage whoever is interested to fill out the first portion according to the guide. The DM (hey that's me) will help out during the later portion, which includes selecting a class or profession, and all the cool stuff that comes along with it. The system looks a bit scary, but I promise during gameplay it works wonders, there's not a lot of interruptions and everything seems pretty straightforward once you get the hang of it. Right now, I'm looking to see if anyone is interested in this, as for the story itself, I could do slice of life stuff as well as something closer to dungeon crawling, anything to get some more experience as a DM.
  2. Looking for players to play and i got the main book and the curse of the statuettes adventure and i really want to try to GM this so let me know if you want to play please if you need any help for anything i'm willing to talk and help out and also lastly say if you want to have a level 0 adventure where each player will earn a cutie mark at the end ok
  3. This is a fully-fledged tabletop role-playing game I made for MLP some time ago, but I never really had any bronies around me to play it with. Many mechanics are similar to AD&D, 2nd Edition, but not all that much, honestly. (UPDATE: Not at all, now. The old systems have been replaced.) This is a much more role-playing heavy RPG than D&D ever was. This game is set up for adventure, but it is not necessarily a dungeon-crawler, and it is discouraged to have that kind of system. This game is designed for PMs (Pony Masters instead of Dungeon Masters) to create broad, sweeping stories in Equestria, with characters that have an active role in determining what goes on. A PM should not constrain the story, but still guide them along. Still, there is a lot of stats and numbers in the game, which means that at maximum, I will be accepting six other players for this particular game. I will wait to start until I have at least two additional players, I have more than that and a week has passed, or I reach the six-player quota. If you are interested, post a reply indicating that interest. All game materials are included in the attachment to this post. (Yes, the system is free, and I do not have any annoying ads or Patreon links. This was made purely for fun.) When you are ready, please read the Player's Handbook, filling out the character sheet as you go. Please be honest with all dice rolls. Roleplaying is a lot more fun when flawed characters are around. Once you are done with the sheets, please send a picture (or screenshot) to me, the PM for this first adventure. If you cannot do that in any form, please just send me the data for each entry. I also ask you not to read the Pony Master's Manual, unless you are starting a new game in a separate thread. It contains some things that only the PM should really know. Speaking of that, anyone is welcome to use this system in any group they want. I simply ask that you send me any feedback or balance issues that you may find, or any confusing segments. Keep in mind that the PM has the right to refuse any backstory of a character if it is too outlandish or if it seems like the player is just trying to get good stats. While it is unlikely, players suspected of cheating on their dice rolls may be required to surrender such rolls to the PM, as it is impossible to verify such rolls, as would be possible if we were playing in-person. In this particular adventure, I will have a character as well, as I would like to be able to test the mechanics from a personal perspective. While I have a story in mind for this adventure, feel free to submit story ideas when you post showing your interest. They may become future games, or even replace the one I currently have, if they are good enough. Edit: Updated version now available! Now includes other races and an entirely new combat system, to replace the one stolen from AD&D Second Edition. (The new version is more realistic for real combat.) MLPFiR_v0.7.zip EDIT 2/24/17: We are full on players for this first scenario. You are welcome to start your own thread with the same system, of course. (PM me for advice on how to do this.) Also, if you want to help out with testing, you can follow along in this thread, messaging me with any advice or potential problems that you notice. IMPORTANT: PM me only, if you plan to do this. This thread is for the game, not feedback on the game.
  4. Hi, some of you might know me, most of you don't. I'm a university student of Illustration and Visual Communication. I love all kinds of games and have a wide interest of little skills I like to pick up and try and use. I've really enjoyed my production classes and it's encouraged me to realistically attempt a long term goal of mine, develop a card game. Before I go on to giving details about the game and tell you how to get a free test copy sent to you I'll give you a little fun fact about this game. The main character design, The Overlord, was based on a plastic fork. I had a broken plastic fork on my table and thought it looked like a funny tall eared cat-thing so I drew it out and the card game followed. I still have that fork and use it as inspiration to finish this project. Weird, right? A Brief Game Description: "You and your demonic friends must appease your Overlord by offering tribute every day. You’re all sick of being on the bottom and agree to start collecting loot so that you can takeover the Overlord's position. Unfortunately, none of you can agree on who the next Overlord should be. Amass more loot then everyone else in order to overthrow the Overlord and take your rightful place on top. But getting greedy risks the rage of the current Overlord, who won’t go easy on any of you. So build your stash in secret, back-stab your friends and give as little as you can manage to the Overlord to stay out of trouble." Tribute to the Overlord is a bit of a deck building card game that pits players against each other and a common board enemy. There are 5 rounds; the situation and cards to deal with it change every turn. There are various strategies implemented to combat total RNG but the game should be able to be picked up and learned in half an hour or less. The game is targeted at player groups of about 4 or 5 but can physically be played with groups ranging from 2-6. Target age group is early 20's to early 30's but could be played comfortably ages 12+. I've been developing this table-top card game for awhile now and am nearly at a point in which I can test the game with outside peoples. This project has a few goals: To be a refined piece for my personal portfolio, Test myself in finishing such a comprehensive project, and get a tiny foothold in tabletop game development (I have other ideas I'd like to develop one day). The past few months I have been working on this on and off in between personal projects and working side jobs, school stuff and the occasional Poniverse thing. Most of the focus has been on the rules and gameplay up to this point. Now I'm dividing my time between game balancing and art. Now I'm looking for candidates to play-test this game and give feedback, help balance and find game loop-holes I may have missed. I'll be shipping out around 10 prototype copies of this game sometime in February (or thereabouts depending on how the next school semester fairs for me). These copies will be shipped out free to those living in the US. I currently will not be shipping elsewhere; but if you fill out the provided form you'll be sent updates on the game and be notified if I get an international thing going. I'm shipping these out for free in return for feedback, if you can't or don't plan on proving feedback or testing it for problems, don't bother signing up. If your interested in signing up to get a free alpha copy and helping this game become complete in it's design; please fill out this form here. Please note that this is NOT first come first serve, I'll be semi-selectively choosing candidates to test various bits. Also, as stated this is an ALPHA where the focus so far has been primarily on gameplay and functionality, the art is mostly wip or in a placeholder state right now. It is quite likely that it will be in a similar state when these copies are shipped as well. Meaning it may not be a pretty game, but it'll work. The Beta phase of the game is a ways off, but will have nearly completed art and enforce the necessary updates found in the alpha. If you agree to get updates on the form above then you may get sent a Beta copy. So don't worry if you arn't offered an Alpha. The ALPHA deck will be printed on heavy weight paper and laminated so they feel pretty high quality for prototypes. Alpha decks will most likely be in black and white because the focus is on game mechanics and balancing rules and cards. If your interested in this project or have questions feel free to talk to me about it. And again, if your interested in getting your hooves on an Alpha copy to test, fill out this form asap.
  5. Hi, some of you may know me already, but to those that don't I occasionally do various art bits for Poniverse and am a full-time university student in illustration and visual communication. I've been developing a table-top card game for awhile now and am nearly at a point in which I can test the game with outside peoples. The game is called "Tribute to the Overlord". This project has a few goals: To be a refined piece for my personal portfolio, Test myself in finishing such a comprehensive project, and get a tiny foothold in tabletop game development (I have other ideas I'd like to develop one day). "You and your demonic friends must appease your Overlord by offering tribute every day. You’re all sick of being on the bottom and agree to start collecting loot so that you can takeover the Overlord's position. Unfortunately, none of you can agree on who the next Overlord should be. Amass more loot then everyone else in order to overthrow the Overlord and take your rightful place on top. But getting greedy risks the rage of the current Overlord, who won’t go easy on any of you. So build your stash in secret, back-stab your friends and give as little as you can manage to the Overlord to stay out of trouble." Tribute to the Overlord is a bit of a deck building card game that pits players against each other and a common board enemy. There are 5 rounds; the situation and cards to deal with it change every turn. There are various strategies implemented to combat total RNG but the game should be able to be picked up and learned in half an hour or less. The game is targeted at player groups of about 4 or 5 but can physically be played with groups ranging from 2-6. Target age group is early 20's to early 30's but could be played comfortably ages 12+. The past few months I have been working on this on and off in between personal projects and working side jobs, school stuff and the occasional Poniverse thing. Most of the focus has been on the rules and gameplay up to this point. Now I'm dividing my time between game balancing and art. Now I'm looking for candidates to play-test this game and give feedback, help balance and find game loop-holes I may have missed. I'll be shipping out around 10 prototype copies of this game sometime in February (or thereabouts depending on how the next school semester fairs for me). These copies will be shipped out free to those living in the US. I currently will not be shipping elsewhere; but if you fill out the provided form you'll be sent updates on the game and be notified if I get an international thing going. I'm shipping these out for free in return for feedback, if you can't or don't plan on proving feedback or testing it for problems, don't bother signing up. If your interested in signing up to get a free alpha copy and helping this game become complete in it's design; please fill out this form here. Please note that this is NOT first come first serve, I'll be semi-selectively choosing candidates to test various bits. Also, as stated this is an ALPHA where the focus so far has been primarily on gameplay and functionality, the art is mostly wip or in a placeholder state right now. It is quite likely that it will be in a similar state when these copies are shipped as well. Meaning it may not be a pretty game, but it'll work. The Beta phase of the game is a ways off, but will have nearly completed art and enforce the necessary updates found in the alpha. If you agree to get updates on the form above then you may get sent a Beta copy. So don't worry if you arn't offered an Alpha. Some card design teasers. If you have follow-up questions, feel free to ask.
  6. Hello, I am Fallen Valkyrie and as the title of this topick say, I would like to start an D&D style "rp" , but for thet I will need some help. Frst of all, as I am not realy experienced in D&D board games, and because of thet I would like this, if posible, to be an "rp" with ~4 players (DM + 3 players). Also I did have in my mind thet this D&D game, be an human D&D and not a pony one Now, if there is annyone interested in this type of game, or would just like to assint an newby set an proper D&D game please say below. Anny help will be welcomed as I realy, realy am not experienced in D&D board games
  7. Hello! I'm currently looking for a casual group to play the Roleplaying is Magic Seasone 4e set of rules. If need be I can DM but otherwise I'd like to play a character. This would be a great chance for you to share some stories! Hope to work something out, just lemme know and we shall plan!
  8. For those of you who play White Wolf's succesful tabletop games such as Vampire: the Requiem, Werewolf: the Forsaken or even the fanmade ones such as Genius: the Transgression, I'm sure you know that at least some of the rule systems allow for crossovers where your players/you come in contact with one of the other societies/races. You would also know that the games are depressing as Hell. Which leads me to ask, have any of you ever had instances where players played characters from different games but all team up to actually save the world, solve the various metaplots, and otherwise actually try to be the heroes screw whatever the tone is supposed to be? Or just the crossover or the heroics? I'd be happy to here either alone.
  9. Update: Willing to GM for the first time. Quality not guaranteed. So I'm something of a starved enthusiast for tabletop rpgs but alas I have no experience DMing/GMing. However, I have a bunch of systems and game settings beyond DnD that I am aching to play and would be willing to co-DM anyone who would be interested. They are as follows. Pokemon Tabletop United: For when the actual "role playing" in the games just isn't enough, PTU offers an opportunity to form a group of trainers with your friends and travel the world of Pokemon fulfilling your own goals; whether that's catching as many pokemon as you can, getting all the badges to enter and win the local league tournament, or anything else you can think of. "Trainer classes" allow for different gameplay benefits in and out of battle and allow you to craft an identity beyond a blank slate to be projected on to. Supplemental books even allow for alternate settings. Want to play in the ancient past or a Medieval fantasy realm just with pokemon? Steampunk pokemon where battles are sport of the gentry? What about a post-apocalypse where the pokemon themselves might be the result of whatever caused the downfall of society? Or to wind the clock back, Cyberpunk pokemon where augments and powerful megacorporations like Devon and Silph co. rule the day? All this and more is possible with Pokemon Tabletop United. Street Fighter: the Storytelling Game: One might think that being a fighting game, Street Fighter wouldn't have much of a story or world to spring off of for RPing opportunities and while it may be true that it's not exactly Middle-Earth or Gotham city in terms of world building, the world of Street Fighter does have nooks and crannies to explore and implications to flesh out. For those of us who like the genre, we love the games that offer a chance to let us create our own fighters, perhaps putting ourselves in the world doing the fighting. Not only does the game system let you do that in many ways, it brings up how the character's lifestyles, skills, or appearance effect them outside the ring. Someone who takes after Blanka is simply going to find it harder to fit in with normal folk, for example. Whether it's fighting for personal glory, to stamp out evil, revenge, the ultimate personal test, or something else, Street Fighter: the Storytelling Game gives you an opportunity to travel the globe, meet interesting people, . . . and kill them beat the shit out of them . . . . and possibly kill them. New Horizon: Fantasy flavored science fiction. In the far flung future, humanity and its offshoots have colonized Epsilon Eridani IVb and been living there for about two hundred years. There are problems, of course; an uneven distribution of technology, a couple of pureblooded idealists, some notoriously enterprising individuals... and the wildlife. But that hasn't stopped the peoples from making ten major cities all over the globe, and they're certainly not giving up now! With various offshoots of humanity and sapient androids acting as the races and different factions operating as stand ins for science fiction predicted societies, one can form a unique identity in this original setting. (Think of it like a less irreverent Wild Star or Battleborn.) Mindjammer: For the more Star Trek but transhumanist embracing among you, Mindjammer takes place in a far flung future after humanity has spread out to the stars but Earth was cut off from its colonies for much of Earth's development. With both the advent of FTL travel and a new technology that allows one to access a shared mental world as easily as we do the internet (not unlike a voluntary form of the Matrix), radical advances and offshoots of humanity have sprung up. The "Commonality of Mankind" spreads out to reconnect with its lost kin, but is this an old problem in a new form or can we learn from the lessons of the past? Legend of Zelda: the d20 Roleplaying Game: While not everyone can be the hero that doesn't no one else is meant to be a hero. The familiar land of Hyrule is a land rife for adventure with its various incarnations, neighbor states and realms, multitude of races and cultures, and verdant and powerful magics. Play a more humble band out to simply right a few wrongs. Just because Gannondorf is not on the rise doesn't mean there is no room for heroics of a smaller nature. Or maybe a great evil IS on the rise and this time the legendary hero needs some backup. Maybe, the hero is nowhere to be seen, and those NOT ordained as saviors have no choice but to step up and be them anyway. Big or small, there's always a chance for adventure in Legend of Zelda: the d20 Roleplaying Game. Mutants and Masterminds . . . . or Prowlers and Paragons, or any superhero system: It's about superheroes. . . . . I like superheroes a lot and would like to RP one. . . . . . Look YOU write those text blocks and try to sound enthused when you get to the last one! There you have it, players, GMs, I need you both. Let's have some fun and play something you perhaps never thought to give a try before!
  10. WAR IN THE NORTH [A Middle Earth Roleplay] __________________________________________________ The War in the North was an armed conflict between the servants of the Dark Lord Sauron and the free peoples set within the northern regions of Middle Earth during the 3rd age. During this war which took place adjacent to the siege of Rohan and Gondor settlements such as Dale, Lothlorien, The Shire, Bree, Rivendell and many others had to fight the evils that spilled out of all around them in the Dark Lords final attempt to seize the world. [Please keep in mind that I am not sure if I should ponyfy this roleplay. If you people will be more interested in a ponyfied version then please tell me. ] __________________________________________________________ So, this will be a tabletop like RP with me as the Game Master, with a custom simple system to it. The idea is that this would be played in sessions during the weekend at a time that will be discussed with the others. The custom system will be the support of the roleplay for resolving combat and character specifications and such but not carry it like in DnD. If you're interested then please say and I'll get to developing the system since I don't feel like doing it if nobody will be interested in the RP. [The Tolkienist fandom is so rare on this forum.] ___________________________________________________ ROLEPLAY CHARACTER [WIP] ___________________________________________________ SYSTEM [WIP]
  11. Hello all. I'm the new head of Tabletop Gaming at BABSCon, Elliott; I just got the job this week. I've been working pretty hard on getting the game library from last year and a bunch of official events and sponsors for Trixie's Tables. Right now we haven't got that many submitted events, though. We'll be re-opening events submissions soon so that you can submit your Tabletop game events - please do so! Also, if you've submitted an application to volunteer at Tabletop and we haven't gotten back to you, please PM me right away with your e-mail and I'll get back to you as soon as I can. See you all at Trixie's Tables!
  12. Finally Deathwatch gets new content from Games Workshop. Fighting Genestealer cults with unique weaponry and awesome stuff. Of all the Deathwatch models the Salamander Terminator is one of my favorites. combining a heavy flamer with power fist + melta is really awesome. Other Warhammer fans interested in the release? P.S. the White Dwarf has the official 40K rules.
  13. This will be short and sweet. I wanted to love MLP:CCG, and the overall concept of the game - achieving goals and helping people (rather than slaughtering your opponent) - appealed to me. I'm a huge Euro board game player, so I'm very comfortable around victory points. The problem was the fit. Simply put, everything works, but doesn't work well together. Once I discerned how to actually play the game, more by reading guides online than the rules, I found the problem. The clunkiness of the mechanics and the poor book drains the hopeful joy of the source material. The basic concept was simple - have enough power with friends and buffs, confront a problem, solve it, get points. But you also get points for solving it first......what? Solved is solved, right? Nope....because of reasons. Honestly, and this can be seen as a cop-out, the problems of the game are hard to describe. It's very similar to trying to explain why a video game controls poorly. Relating the problem is sterile, as control is an experiential concept. Other CCGs can be explained easily why they fail - bad concept, broken mechanics, boring gameplay. MLP:CCG doesn't really suffer from these. Taken individually, the basics seem to work, and are very similar to modern tabletop games. It's hard to explain why it doesn't work, it just simply....doesn't. The concept fits (somewhat) with the show. The mechanics, once learned, are functional-ish. The gameplay is somewhat slow, but syncs with the bright, bubbly feel of the universe.....kind of. The core problem is, MLP is a great show and setting - it just doesn't fit into a CCG well. A devoted fan, capable of tweaking the setting just a bit (put your torches and pitchforks away - sometimes it's ok to sacrifice a bit of authenticity for gameplay) could make a phenomenal co-operative board game based in Equestria. I would buy it in a heartbeat. Direct competition, in the MLP universe, just feels off, and leads to problems that shouldn't be present in an MLP game.
  14. Good evening Everypony! Sēkr here, with the newest project/obsession that I've had an absolute joy to work on these past couple days. This is a new card game idea that features Lamiaponies, Diamond dogs, tricky magic, and plenty of crystals. I wanted to show my game thus far, and get any feedback from the community. If you have any additional questions, don't be afraid to comment below or even PM me. I'll try update the OP as the game is polished, thanks to your many wonderful comments. An Important Note is that I’ve yet to make all of the mock-ups yet, and as such this game is still largely theory, having not been properly playtested. This will change in the coming hours, as I complete my supplies. Mock Up cards built! Alpha testing and balancing in progress! Many thanks in advance to anybody that actually takes the time to read through all of this Crystal Caves Game
  15. Marciblook

    Gaming Tabletop simulator

    Hello, I'm just wondering if anyone here plays Tabletop simulator, maybe we could gather a small group to play stuff together. MLP related or not.
  16. I've been looking around interwebz for some good tabletops with ponies. Unfortunately I failed to find any that would appeal to me. So if you have any suggestion I would love to hear it. Otherwise I might end up creating one but I'm laaazy.
  17. Undubbed Wubs

    Ponified Spehss Mahreens!

    Are you a fan of 40k? I know I am. This little hidden gem of a chapter was only recently brought to my attention. More pics are available here. I've got such admiration for all the dedication and work that went into this.
  18. Thanks for checking out this post! I'm Sanies, and I'm a developer with the Legacy of Harmony project group. We are working on a table-top game for My Little Pony and we would like your feedback! If you have the time, and interest, we'd love to hear from you! So on to the questions! What races would you like to see? Would you prefer progession-style play(Making a character and leveling it up from 1-whatever), or one hitters(take a premade charactersheet/make a character, and just play one 3-4 hour session)? What are THREE elements from the show that MUST be in the game? (Examples: silliness, puns, canon characters) Would you rather have an original character, or play a canon character? How do you prefer your coffee? (We have an ongoing argument and I need to win) Optional questions: Have you played pen and paper RPGs before? If you were to choose a system, what was easiest to play if you have played TTRPGs? If you were interested in a Brony exclusive starter set, what would you like to see in it? Thank you so much for taking the time to read this, and even more if you don't mind responding to it! We plan on posting a lot of content here and working closely with anyone who would like to help our development process! We will be attending quite a few conventions that are close to the East Coast/Central US, if you'd like to play with us! If you have any questions, comments, or questions feel free to PM me or leave it here! Thanks again, Sanies
  19. Hey, so i run a couple d&d campaigns, and that keeps me pretty busy, but i know a couple people who had very little experience with the game, and i kind of wanted to introduce the game to them. Then i realized, i could throw this out there, so anyone who wants to try out the game, could ask me. So if your interested, Go ahead and PM me
  20. blissauthority

    BABSCon 2016 Roleplaying Game Suggestions

    So... I'm probably going to be running tabletop RPGs at BABScon next year. Any preferences? Definitely going to do some pony specific things. NOT Ponyfinder - I really do not like d20 and d20 derived games - but probably some Fate Core and FAE adventure games, maybe a homebrew about the Lunar Dream Guard, and a playtest of an Apoc World derived game called All The Pretty Little Horses, which I'm going to try to make the lovechild of Gen 1 and FiM. What sort of tabletop RPGs do you want to play, run, or bring? And how do the proposed games sound?
  21. So any Pony play a Tabletop game ... more or less a game that uses miniatures and models that you play with ? So what do you Play? Why I ask (You don't have to read this) Will I play / Warhammer 40k (Imperial Guard) / Warhammer fantasy (Empire) / D&D (with pony models) / Path Finder /Flames of War (soviets) / BoltAction (USA) / Star wars X-Wing / Mars Attacks / All is quiet on the martian front (USA) and Allies And Axis (with different models) and I own lots of models .. .... .forever alone ... ... .. .. As you can see I play A LOT of table top games and I have such a surplus of models I trying to make my own game and try to put it on kick-starter and I just want to see how many pony play table top games. PS: The game is a mix of Warhammer and D&D with MLP Models.
  22. There are some jobs certain people shouldn't have. I shouldn't be a lot of things, but one thing I DEFINITELY should not be is a rulebook writer for games - they would each weigh 16 lbs, fall off shelves, injure innocent children, and I would be in court 9 days a week being sued. I would want to cover every concept in depth to make sure what has happened to me in my gaming life never happens to others. I stand by what I said in my first impression - the rulebook is concise and covers the necessary mechanics well. When playing, however, using the rulebook needs to be a quick affair - find the necessary concept or term, get the definition, and get back to the game. Generally, this is accomplished by gameplay examples or a faux-playthrough included in the text, along with a helpful glossary in the back. The examples given are far from all that helpful, and the glossary has about 10 words in it. There was one major flaw, which now that I know of it I can work around it, but if one isn't aware, it can be frustrating. The layout of the rulebook is a mess. It gets the basic flow - card structure, mechanics, turn order. The problem is that it break down concepts in a weird way. It points out the different parts of the card (the first section, card structure), but doesn't define their function fully until they come up in play (section 3, turn order). As a cover to cover read, this works fine - it doesn't overwhelm the player looking to get the basics. When trying to find something when teaching another player, however, it's a hassle to find what you need on the spot. I attempted the first game with my wife - a very intelligent woman, we play a variety of table top and card games, and she does well with all of them - and it quickly became frustrating trying to find answers to questions. We eventually called it, and decided to come back to it after we both had thoroughly read the rulebook (this will be my third time doing so). As I've played many games, I can see the potential in this, but the rulebook needs a major overhaul. This may simply be the Canterlot Nights rulebook issue, as this is the set I have. I will be buying starters from the other sets, and comparing the books. You win this round, you inanimate object, but I'll be back........
  23. Welcome to Rogue's Refuge! As I have been a brony for a long time, and an avid CCG player for even longer (yes, I had first edition Magic the Gathering cards - dating myself), it's crazy to me that it took me so long to get into the card game. Now, however, that little oversight is resolved, so let's saddle up! As the title says, this is a complete and unbiased first impression. I have seen a little bit of the game, but never owned any or played a hand before. For anyone unfamiliar, I hope this gives a good intro. For veteran players, forgive any beginner's ignorance. I have not yet played a full game yet. That will come later. First off, the cards are nice, durable, and well detailed. My most extensive experience with a CCG I have is Redemption, as I have been playing for 14 years now. That is the gold standard of material - a tad thicker, a good coating so finger prints stay where they should (elsewhere!), but without the feeling of industrial cardstock. MLP isn't up to that level, but is far beyond other games - Yu-Gi-Oh is a tad thinner and collects prints like none other. The worst offender is the horrendous Inuyasha CCG - exceedingly cheap. I was worried a bit about MLP, but for the most part my fears were unfounded. The cards are above average in material quality, so they can be played without sleeves, though I wouldn't recommend that. Properly sleeved, they'll last a long time - much longer than other games. Stored unsleeved, they seem like they will survive. Starter deck construction, however, leaves a tad to be desired. I understand the mechanics of the game, and can see that the starters are not chock full of power cards. This is understandable, as the goal is buying more (I get it - business is business) and building one's own deck, but other games have done better. Redemption, again, is phenomenal, as each starter comes with mega-power cards. MLP certainly has a good mix of higher grade cards, and a base to build on, but also has a few too many low power cards. One or two is ok, as sometimes LPs can work to a strategy, but I can tell when I build a lot of original are going to end up in the scrap heap and will more than likely not be used again. A shame, but this is common in all CCGs. The extras are nice, but unnecessary. I would have preferred a MLP Theme D20 to keep track of action points, but that's just me being excessively nerdy. The included action counters are good, and will easily fit in a deck box. The playmay is enormous, and unfortunately my uncoordinated self already ripped it in the unfolding. I'm a terror with roadmaps. I can definitely see it being helpful for younger players, so I like how detailed it is. The rulebook, though small, covers the necessary concepts well - it even answered a few questions I had while reading about the game that I figured I would need an online reference for. All in all, I'm pleased with it thus far, and will be getting some more starters and packs soon. I hope this has, at the very least, been interesting, and I will add (much) more after a few preliminary games. Thank you for reading!
  24. Steel Accord

    Gaming Place for Tabletop RPGs?

    Okay, so I use to play Dungeons and Dragons every Friday with my friends in High School. It was some of the greatest fun I've ever had. That was years ago though and I'm feeling like a guy who tasted ice cream once but never again. Is there any place you guys know online that hosts DnD and other Tabletop games online?
  25. Bandersaur

    Tabletop Gaming

    Do we just not have a tabletop RPG thread on these forums? I searched, but to no avail. If not - Here's a place to talk Pathfinder, D&D, Call of Cthulu, Dark Heresy, Fallout Equestria PnP, any system at all. Tell us your stories, ask your questions. If there are actually any of you here, that is.