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EDIT 11/2/18: With the MLP holiday special "Best Gift Ever" presenting reindeer as canon species this fan club has now been expanded to include them. As it stands both the deer as presented in the IDW comic arc "Root of the Problem" and the magic reindeer from "Best Gift Ever" fit here; not to mention Velvet from "Them's Fightin' Herds." :p All right, thanks to issues #27 and #28 we now have deer a part of the lore in "Friendship is Magic." Granted we probably won't be seeing them in the show, but their in the lore now. <3 So yeah, we have King Aspen, his son Bramble, and Blackthorn, and the deer live in Thicket. I just LOVE their design!
Child of Light Who here has played Child of Light for PC? What do you think of it? If you don't have it already, you can find it on Steam. It does require uplay in order to operate but I've personally had very little difficulties with using that, as I just linked my uplay client with my steam client. This is by far one of the most beautiful games I've ever played. Its soundtrack is enthralling, immersive, atmospheric, and gorgeous. It serves to simultaneously uplift you and make you feel sad, resulting in a beautiful mixture of emotion and resonance that substantially enhances other aspects of the game. The artwork is beautiful and dreamlike. It feels like a storybook come to life while still succeeding in drawing you into the reality of the world presented. I played the game on casual mode so it was pretty easy, but that wasn't a problem for me at all. I still found the gameplay to be fun and satisfying, and it really helped carry along, prolong, and resonate the story with a deeper length and all-around permanence. I completed the game on casual, but I haven't finished all of the quests yet, nor have I found all of the confessions: however, I only have one remaining to be found. There is a harder game mode that I haven't tried yet. The story is beautiful, emotionally powerful and profoundly philosophical. The dialog is designed to be a more accessible poetry, while you also find confessions scattered around the game, some of which are more complicated and beautifully-written sonnets. One of my favorites is the following: Other confessions are equally mysterious yet provide an intriguing contrast in that they take the form of informal and often hastily-written letters, all by the same individual to the same recipient. Who are they and what is their significance? To wonder is to live. Another aspect of the game that I find to be deeply touching is the dialog between the main character, Aurora, and her firefly friend Igniculus. He says some very cute yet simultaneously profound things at both seemingly random and deliberate points in the game, resulting in a deeply moving mixture of delightful innocence and deep profundity. Igniculus has made me laugh, cry, and think to an extent most characters in games do not. Overall, the characters attain a deep lovability that I've mainly only previously encountered in books, reinforcing my feelings of this game being as a storybook come to life. The game features a fascinating array of life ranging from the spiritual and the paranormal to the classically fantastical to the innovatively fantastical. Overall, the game presents a fascinating and excellent mixture of classical high fantasy and more innovative, experimental aspects. All of these fantastic aspects of the game fit together splendidly, maintaining their individual excellence while uniting to form an even greater whole. When I look back on the game as a whole, it almost feels like it was one long poem and song due to the utilization of poetry in the dialog and the nature of the music played throughout the game. There is a variety of melodies, yet many of them maintain a fundamental similarity at their core, carrying the player through time and change while still maintaining a permanent essence. I have a bad habit of partaking in a great amount of violent media, and these days it feels like most modern games are excessively violent for little purpose other than to make as much money as possible. Sure, there are games where the violence is relevant, needed, and adds to the story: but it has far too often become a gratuity. It is as a breath of fresh air to encounter a game such as this that is so beautiful, moving, thought-provoking and excellent without having to jump on the bandwagon of rampant and unflinching adult material. That being said, this game is still intense and emotionally heavy at parts so I don't recommend it for young children. If you have played this game, what are your thoughts on it?