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Found 5 results

  1. There is absolutely no sex, violence, horror, language, drugs, or gambling whatsoever in this game, and the ESRB wasn’t established until 1994. Nevertheless, the game was still banned anyway! How in Equestria did that happen?
  2. http://projectcrusade.forumotion.com/ NEW UPDATE AVAILABLE! Download Latest Version (0.8.0): http://www.gamefront...de_ver._0.8.exe: Patch released! Download, extract, and replace the files What is Super Smash Bros. Crusade? Super Smash Bros. Crusade is a large project built from the ground up and started by three die-hard Smash Bros. fans, Phantom7, Falcon8r, and Dr.MarioX. Our goal is to create a Smash Bros. game packed with characters and stages from the most memorable video games of all time as well as create a Smash Bros. experience that combines the greatest features that all three official Smash Bros. games have to offer. SSBC Development Team Falcon8r - Programming, General Development Phantom7 - Art and Graphics [May not be helping with development anymore] (Original poster of this thread) Dr. MarioX - Spriting Werekill - Miscellaneous [May not be helping with development anymore] Dettadeus - Minor programming, Miscellaneous Felipe_9595 - Character Balancing, Stage Programming Jaklub - General Programming, Online Mode (There are many other people helping out, but too many to list here. A full list will be included in the game's credits) System Requirements Windows 2000, Windows XP, Windows Vista or Windows 7 DirectX 8 or later DirectX 8 compatible graphics card with at least 32MB of video memory Pentium or equivalent processor DirectX 8 compatible sound card 128 MB of memory or greater (noted only in official Game Maker help file documentation) 960×720 or greater screen resolution with 16-bit or 32-bit colors Character List Characters currently in Demo version 0.8: FAQs What types of / How many characters will be included in this game? -- We have quite a lengthy list of fighters (the character roster will total 80 characters, plus alternate forms). There will be plenty of 3rd parties and new representatives from Nintendo games, along with a bonus -- 1 4th party (not originally from a video game series) representative that appears frequently in video games, and that is Goku. What types of / How many stages are in this game? -- We also have quite a long stage list (app. 60-65) that includes a great variety of past (64, Melee, and Brawl) and original stages. The roster is being changed slightly, but will still be around 65 stages. Will this game include and Online Play feature? -- yes, the new version includes an online mode. A tutorial will be made in the future to explain how it works. What's this I hear about DLC? Is it like SSF2's expansions? -- After the game reaches version 1.0, there will be a series of patches under the name CrusaDLC. Each patch will contain five additional characters and a number of extra stages, and there will be 5 patches. This totals to 25 additional characters. One is already confirmed, four slots are reserved so that there will be one additional rep for Mario, Pokemon, Legend of Zelda and Kirby, and the last 20 are going to be decided by a massive poll. You might ask why these characters and stages aren't just added into the main game instead of being released as DLC. And I might answer that these are characters that would fit well in Crusade but are missing one key factor, such as having been on a Nintendo console (one of the requirements for the roster). The stages are really just whatever we have available and left over that fits. How many hours a day does the team work on the game? -- There isn't a set amount of time. Personally, some days I may not touch the .gmk, others I might work on it as long as I'm awake. I plan to devote a lot of time to Project: Crusade, but I have a life too, you know! As for the rest of the team, it's still pretty choppy. Which Smash Bros. game is SSBC going to resemble the most? -- Probably Melee. But some features showcased in Brawl are a part of this game (this does not include tripping!). Overall, though, it tries to be its own game, and it feels very much like that. What resolution does SSBC run in? 960 x 720. However, we do have plans for making HD versions of the game that will run in 1920 x 1080 and 1280 x 720. Will there be NASL in SSBC? Edges have a significant sweetspot area around them, mainly implemented to help out characters with shorter horizontal recovery. The sweetspot is approximately the size of Kirby's body. Also, note that you will auto-grab an edge if you walk off or roll off of it while DI'ing toward the stage. Lol can I do SHDJCFFL in SSBC? Uhhh, not exactly, but I'll tell you this. Double jumps can be short-hopped. There is fast-falling, but it doesn't cancel upwards momentum. L-Cancelling is in the game as of v0.8. Some moves will autocancel in their last few frames as well. Will there be [LOLrandom mehanic from other game series]? Mostly, the answer here is no. The game will have the mechanisms present in Melee, for the most part, but even these may only to be some extent. How many moves do characters have? Here is a full list: Jab Forward, Up, and Down Tilts Dash Attack Nair, Fair, Bair, Uair, and Dair Forward, Up, and Down Smashes Grab Forward, Back, Up, and Down Throws Neutral B Side B and Smash B (on some characters, such as Samus and Ryu) Up B (and Smash Up B on few characters) Down B Edge Recovery Attack Final Smash(es) Examples of Smash B vs Side B - Samus Super Missiles vs. Homing Missiles, Ryu's EX Hurricane Kick vs. normal Hurricane Kick How much Hitstun will attacks cause? The hitstun is somewhere between Melee and Brawl, leaning towards Melee, and it depends heavily on the attack being used. Also, throws have an intrinsic 3 extra stun frames which is just enough to allow some combos to occur. Many attacks have extra inherent hitstun, like Snake's Knee and Ryu's Down Tilt, but most normal attacks do not have much. So, for instance, Up Tilt juggling with Mario is mostly dependent on your opponent's failure to escape. This is not to say there are no true combos; in fact, every character in the game so far has at least two true attack strings that occur at specific damage percents. This game is not too combo-heavy, but it has a few. However, there is a combo-counter that lets you know when you successfully perform an attack string. Are there Final Smashes / How do they work? Well, you have a Smash Gauge below your character's percent monitor on the screen, and this gauge fills up as you pound the living tar out of your enemies. It also fills up a little bit when you take damage, as well. When it's full, it will turn white and say ("FINAL SMASH!") That's your chance to pull out all the stops and unleash your character's ultimate attack. You can even adjust the amount of power the gauge will take to fill up in the VS Settings. The default is 200, but you can go as low as 50 and as high as 1000. 50 is a little ridiculous, though, so use wisely. Is this a Flash game? Nope. We use Game Maker 7 Pro, for specific reasons, like ease of programming and knowledge of the GM language. Will there be Mac Versions? Hopefully, but it may be a while before that's possible. As Windows (and Lynux) users, we'll have to get our hands on a Mac somehow in order to do that. How can I insert my own music into the game? Simply insert an MP3 (.mp3) audio file into the SSBC/music/(stage name) folder. The audio file will play at the stage that corresponds to the folder you inserted it in (obviously). The game will display the name of the file - without the extension - at the beginning of a match. You can insert multiple files, and they will be selected randomly during gameplay. Screenshots (0.8.1) Gameplay Videos (0.8)
  3. Super Mario Bros. The 1993 film. Many people dislike this film, for many reasons. But does it really deserve the bad rap it gets? The main complaint people have with the film is that it doesn’t follow the plot of the games. That’s understandable for people to complain about, right? The most obvious thing you would want the film to do is be faithful to it’s source material. It’s just common sense. Or so you would think. Here is an excerpt from an official Nintendo publication (The Official Nintendo Player’s Guide), that is the “plot” or Super Mario Bros. “One day the Koopa tribe, led by the powerful sorcerer, Bowser, invaded the peaceful Mushroom kingdom. The Mushroom people were ruled by a good king and queen. Although these gentle people fought together against the Koopa, they were defeated and turned into horsetails, shoots, bricks, rocks and other things. The only one who can release them from Bowser's magical spell and return life to the ruined Mushroom Kingdom, is Toadstool, the princess of the kingdom. But princess Toadstool was captured and imprisoned in the dungeon of a faraway castle. When Mario heard this story, he felt sorry for the Mushroom tribe. So, he's about to start a long, torturous journey to rescue the princess and help restore peace to the Kingdom of the Mushrooms.” This film was made in America. And so, if they had actually followed the “plot” of Super Mario Bros. the game, it would have ended up featuring Bowser as a stereotype witch doctor, the Koopas as stereotype tribals, and a bunch of horsetails, bricks, rocks and other things laying around. Does that sound better than the Super Mario Bros. film we have? I don’t think so. Now, you may say “But what I wanted was a film that followed the game’s plot!”. Tell me, what is the plot of Super Mario Bros.? It’s a plumber (and his brother, if playing 2 player) jumping over obstacles and repeatedly entering the wrong castles to search for a princess. You can’t make a film out of that. It would just be watching an actor jump over bricks and stomping on turtles and brown mushrooms for the length of a film. Sounds boring, right? The other games vary the plot slightly, but the same thing remains: The Mario series is not a story-driven one. The little story it has, even with all the games released by 1993 put in consideration, does not even come close to being properly adaptable to a screenplay. So, what are they left to do? Nintendo wants a Super Mario Bros. film made, but there’s barely anything to work with. So what can they do to try to make something like Super Mario Bros. entertaining to the viewer, and not just essentially watching somebody play the game? Artistic license. The Super Mario Bros. film is not a terrible film. There are far worse films out there by far. It’s case is unfortunate: Since it bears the name of a beloved video game, people expected something entirely different. They went in with the wrong mindset, and as a result, it bombed. But, let’s look at the film for a moment, pretending it has no affiliation with the Super Mario Bros. game: A couple plumbers living in Brooklyn are being driven out of business by a ruthless competitor, Scapelli. One of the brothers falls in love with a student conducting an archaeological dig under the Brooklyn bridge, named Daisy. Scapelli’s men sabotage the dig site by leaving water pipes open, and while the brothers are fixing the pipes they are knocked out by a couple strange men and Daisy is kidnapped and dragged to another dimension. The brothers must rescue her. Sounds like an interesting film, right? As long as it has decent acting, a good musical score, and great effects? These are all things the Super Mario Bros. film has going for it. Now, I’m not saying the film is perfect, but it doesn’t deserve the bad reputation it gets. The acting is great, the effects are superb for the time, it tries it’s best, and all and all it’s an entertaining film, its biggest problem being that it became a popular thing to hate. If you’re interested, you might try watching the movie again, with a different mindset. If you have never seen the movie before, you could at least try watching it before forming an opinion.
  4. 3rd Party characters have always been an...interesting subject to say the least when it comes to Super Smash Bros; ever since Solid Snake's Introduction in Super Smash Bros Brawl, people have been speculating and giving their thoughts on what 3rd Party characters they would want to see, ranging anywhere from Banjo-Kazooie to Sgt Cortez of Timesplitters, to Master Chief, to F***ing James Bond, and with Megaman's introduction in the new game, discussion has sparked once again. In this blog, I give my personal opinion on what 3rd parties I'd be interested in seeing(a lot of bias, so don't take this to heart). I'd also like to point out that I don't expect all of these characters to appear, only about 2-3. Since It's opinionated, I'll throw in a few things: - One per franchise: So no Knuckles, Raiden, Protoman, etc. - I'll still have more characters per company: So I'll still throw in some characters if they still belong to Sega or Capcom for example - Have to have had appeared on a Nintendo console as a major character in that game(so no Cloud, Morrigan, etc.) - No Sony or Microsoft characters(so no Rare unfortunately,even though Banjo & Kazooie and Ratchet & Clank would rock) - I originally was going to include Pac-Man, but at this point he's probably already in the game - No Movie, Comic, TV, Cartoon, or Anime(just because it's Namco Bandai doesn't mean anything) characters.....however, I am willing to make one exception 10) Wreck-It Ralph From: Wreck-It Ralph I know about what I said earlier about "No movie characters" and whatnot, but Ralph just feels so perfect. In what could be taken as "The Roger Rabbit of Video games" and as the ultimate Video Game movie, Ralph blends really well with the Nintendo casts especially after appearing alongside the likes of Bowser. And after making a guest appearance on "Sonic Sega All-Stars Racing: Transformed", I feel like anything is possible. 9) NiGHTS From: NiGHTS into Dreams and NiGHTS: Journey of Dreams With Sega and Nintendo's new deal, I wouldn't be surprised to see Sonic back, and while I also expect some of his friends to appear, I'd be more satisfying with someone more unique, like NiGHTS. NiGHTS has a certain appeal that, for some reason, reminds me quite a bit of Super Mario Galaxy, and the series's long awaited sequel for the Wii certainly helped that . And while the sequel certainly isn't as popular as the original game, NiGHTS has a lot of appeal and demand that could help push for a spot on the Roster 8) Klonoa From: Klonoa Wii, Moonlight Museum, Empire of Dreams, Dream Champ Tournament, Densetsu no Star Medal First off, the guy looks like Mascot Material, which means he goes well with the characters like Mario, Sonic, Megaman, etc. He has also been given some exposure on Nintendo's platforms through various 2D platformers on the Gameboy Advance as well as a ground-up remake on the Wii, the only reason he's much lower on the list is because he's a very obscure character(though having more games than NiGHTS puts him higher) 7) Viewtiful Joe From: Viewtiful Joe, Viewtiful Joe 2, Red Hot Rumble, Double Trouble Along with Megaman, Viewtiful Joe is also popular among many Nintendo fans, with his franchise kicking off on the Gamecube. His zaniness and goofiness makes him a popular fit in the Smash roster, and both Tatsunoko Vs Capcom and MvC3 both help mold him into a strong fighter along with his own series, using time based attacks that could help him take the advantage. Nintendo's recent alliegence with Platinum games also makes him a good contender for the roster(though the decision is ultimately up to Capcom 6) Sora From: Kingdom Hearts series(mainly Chain of Memories, 358/2 Days, Re:Coded, Dream Drop Distance) Not gonna lie, at first I was never a fan of having the guy in Smash, but seeing him gain more titles on Nintendo's handhelds and seeing the Nintendo fans on the Kingdom Hearts Fandom grow, I began to accept him and even embrace him. It's hard for me to deny that it would be awesome to see him fight alongside the likes of Link and Marth. It would also be nice to see him show up in the game alongside the announcement of a Kingdom Hearts III Wii U port(why that game is on the Xbone and not the Wii U, I will never know). Though truth be told, having to make a deal with both Disney and Squeenix would be a bitch. 5) A Final Fantasy Character From: Too damn many games One thing that always bugged me about SSB character spectulation was the absolutely absurd idea of using a character from a(albeit good) Mario Spin-off*coughGenocough* over a character from Square's flagship franchise. Before Final Fantasy VII, the popular JRPG franchise was one of the NES and SNES's top dogs, and there has been plenty of fans clamoring for a Square Enix rep, and what better way than to use a character from their top franchise? Though the problem is deciding which character to use, with suggestions ranging from generic classes like Black Mages and Warriors, to Moogles, to Cloud Strife. In my opinion, I feel Cecil from Final Fantasy IV(which seems to be Square's favorite game besides VII and XIII) and Terra from FFVI(which seems to be the fans favorites), though I'm leaning towards Terra do to the potential of another Magic heavy character 4) Lloyd Irving From: Tales of Symphonia, Dawn of the New World The main character of one of the popular games in the Tales franchise, one of the few RPGs on the Gamecube, best selling Tales game in the West, the list goes on. While the Tales series is one of Namco's most popular franchises in Japan, the series didn't get any recognition in America until they teamed up with Nintendo to make this game a huge success. Like Sora, I've also wanted to see him team up with Link to kick some ass 3) Phoenix Wright From: The Ace Attorney series Since his introduction on the GBA in Japan and the DS in the US, Phoenix Wright has become one of the most popular Capcom characters yet, with many people shouting his famous "OBJECTION!" and "HOLD IT!" all over the internet. And while it does seem ridiculous for a Lawyer to be in a fighting game, Capcom already did that in Ultimate Marvel Vs Capcom 3, with hilarious results. 2) Simon Belmont From: Castlevania series As a massive MGS fan, I have to face the facts, unless by some miracle Phantom Pain and Ground Zero end up on the Wii U(which would be freatly appreciated by the way), there's very little reason for him to come back. However, I could se him passing the torch to Simon Belmont of the Castlevania series. As one of the most brutal platformers of the NES and SNES era, Simon bring some whipping action(well that didn't sound right at all) to the fight, and his high nostalgic value is very welcome among many fans, myself included. And now this is where my biased fanboyism kicks in 1) Travis Touchdown From: No More Heroes, Desparate Struggle If you know me well enough, you probably saw this coming light years away. But yeah, Travis would be both hilarious and awesome to see. His realistic appearance makes him look like an intimidating character, but behind that is a goofy and zany assassin who's in it to win it. His swordplay mixed with professional wrestling moves also makes him look like a very strong and intersting fighter. Plus if he does get in, it would definitely help raise my spirits for a No More Heroes 3 Honorable mentions: Banjo and Kazooie Bomberman Rayman Earthworm Jim Ryu(Street Fighter) Ryu Hyabusa(Ninja Gaiden) Leon S Kennedy(Resident Evil) The characters mentioned above are here because I a) never played much of their games, never got interested in them, or c) the characters on my list were just more appealing to me. However, I do acknowledge these characters as highly important in the Nintendo community and would still love to see them in the game, despite personal preferences. Now let the hate comments commence
  5. I'm so bored. I know! Lets talk about Super Smash Brothers! More importantly the new one that is going to come out for the WiiU and the 3DS. Being one of the very reasons I will buy the WiiU this Christmas I really am very excited to see how it looks. After years of playing Melee and other years playing Brawl, This is the biggest game I am waiting for. There is a lot of things that the developers can put into it, And these are some of the things I would like to see in it. More and Moar characters: I would love to see famous and old characters from Nintendo to be in it. Like, Clu Clu to Dixie. The choices are endless! And I think with the power of high tech DVD's we can see a lot! Plus some third party characters too, but not too much to stray away from the main focus of Nintendo characters. Like, put Mega Man into Smash, because, almost every nintendo knows MegaMan, not some random character from a japanese looking title. Trophies, and a lot of em: Yeah, yeah, there is already a ton in the game, there is also stickers. But hey, more trophies, means more collecting, and more collecting, means more time playing the game. It's a win win. Broader choosing of stage building: The stage builder for Brawl was cool and all, but I want MOAR, as the saying goes "If you give a mouse a cookie, he will want more and if you don't he will call your game dumb" wait...maybe that's not how it goes. But it would be cool to have new objects and hazards in your game. Hey, if you hate our music, put your own music in it instead: Probably won't happen because of a whole lot of law issues and other things I don't have time to explain...you know what, ignore this one. I want to play as Random but this fat puffball keeps showing up, and I deeply hate him: Super Smash Bros had a place where you can decide which stage you chose and what items you can pick up during your battles, but never to decide what Random Character you would choose, this could come in handy at times and It could be set to someones Nickname, pretty cool huh? The most Biggest Adventure you will ever lay eyes on: And Finally, the biggest thing that I want...The Greatest Adventure Mode ever! Super Smash Bros: You just fight people and at the end you fight the boss Master Hand. Super Smash Melee: You go through classic games to fight the main character at the end. Super Smash Brawl: A Cinematic journey with your favorite Nintendo characters as they face off against the villains of famous Nintendo franchises. Now: The Adventure Mode gets better and better every single game. So it is going to be hard to pull off a good Adventure Mode, what i had in mind it should have another epic cinematic adventure but instead of random places and enemies created for the game. It should have the characters go into each others games and beat the crud out of the enemies in their world. It would be a very great experience nevertheless. Now I want to hear what you guys say, what do you want to see in the new Super Smash Brothers?