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Found 21 results

  1. [MINOR SPOILERS AHEAD] I don't know how many people remember the old Reboot cartoon where people known as sprites lived in a computer system known as Mainframe, but as far as I'm concerned it was one of the most well written animated shows of all time (and one of the earliest CGI shows). The other day I had this horrible dream that they brought back Reboot as a live action series that was basically a ripoff to Power Rangers and had almost nothing to do with the original series. And the worst part of the dream is that they waited until the finale to bring back the original characters and the fans of the original show were portrayed as basement-dwelling neckbeards. Good thing that was just a dream. Oh wait....
  2. Once again, starting from scratch. But this time it's in regard to how I code things. Going forward I'll be using new organization tricks to make sure I understand how the entire game works inside and out. No more endless bug hunts because I'll know exactly where they are and what that line of code interacts with, all to better help me deduce the cause of any problems. Also took a stab at rearranging the development schedule to aim for a July 25th release. The path is laid out, but the main factor determining if I can make it is getting to that Alpha build I've been yapping about for years now. All this reorganization stuff should help with that, because things will be more efficient than ever. No more hardcoding, no more just copy/pasting from solution forums, and no more being stingy with line spacing, name lengths, or comments. Read More: Yotes Games Blog
  3. Hello again! It's not too much of a problem, so please don't go out of the way just for me, but when I joined, the welcome message seemed to have some code in it. is what I mean) So yeah, don't mean to be a bother; just wanted to let you know!
  4. using System;class Derp{ static int Main(string[] args) { try { if(true) { Exception ex = new Exception("DERP"); /* Look at this .NET, that I just found! When I say go, be ready to throw! Go! */ throw ex; } ... } catch (Exception) { //Ugh, lets try something else... return -1; } return 0; }} Pointless, but kind of a fun idea. I like it more than "Let it throw."
  5. (Wasn't sure where to put this) Okay, for this thread, you need to post the exact colors in any of your OC's color schemes. For example, here is the exact color scheme for my OC, Blue Moon. Blue Moon: Coat Color: Pale Sapphire Blue Mane Color 1: Moderate Blue Mane Color 2: Moderate Indigo Eye Color: Strong Orchid How to get the exact color scheme of your OC: First, you'll need to get the RGB for the colors on your OC. If you don't know how to do this, you could always use MS Paint to do that. If you decide to use MS Paint, here are the steps you should follow. 1. Open up a picture of your OC in MS Paint 2. Use the Color Picker tool on whatever part of your OC you want to do first. 3. Click the "Edit Colors" button near the top-right color. 4. In the new window that pops up, you can see the RGB in the bottom-right corner. You can either do each part of the OC individually, or you can get all the parts of your OC at once, and record the RGB things on paper, Microsoft Word, Notepad, or anything else that serves the same purpose. Now, you'll need to get the HEX values for each of the parts of your OC's colors. To do this, you can visit the following link. Once you are at the site, scroll down until you see "HTML Color Picker." There you will see a little box that has a section in the bottom-right section where you can enter information. There, you need to enter the RGB code for each color in parts for R, G, and B. Once you finish entering in all the information, you can find a color code directly below where you enter the RGB. Now, you need to copy (or cut if you prefer) that color code, and visit the following link. Where it says "Enter HEX Value;" paste the color code you recently copied (or cut.) Then, click "Go" below. Once the page finishes loading, scroll down to where it says "Description." There, you can find the exact color for whatever part of your OC you decided to do. Now, do this for the rest of your OC's colors (excluding the edges), and post them below.
  6. So, I know this isn't about the site, but I had no idea where else to put it so....... Anyone know what I'm doing wrong here?
  7. I want to start coding video games but don't know where to start. I have almost no experience in any language and don't have to much money so i cant afford anything too expensive.
  8. It's easier for me to type the BB Code tags rather than use the posting tool buttons, but so far all embedded youtube videos and pictures have been "x"-ed out after appearing properly the first time. I've been using the following tags: [/img] Also, what pic extensions are supported or not supported? Is it png, jpg, etc.?
  9. Me and my brother were planning on making a game for DirectX, but I have no idea where to start. Yeah, I know i need knowledge on C++, but I also need to know what software to program and compile that stuff. Do you know any good software I could use? EDIT: Ignore this, I found out. kthxbye
  10. Not 100% sure if I should post this here. Kinda confusing issue I'm having Anyways, I'm having some Flash Actionscript 3 problems. I'm trying to make 5 birds that are movieclips and each have a label, move from the right to the left of the screen. When they go ofscreen, they should be put back on the right, with the x and y value changed. Here is the code for a bird : var randomNum:Number = Math.random(); addEventListener(Event.ENTER_FRAME, fl_EnterFrameHandler); addEventListener(Event.ENTER_FRAME, f2_EnterFrameHandler); function fl_EnterFrameHandler(event: Event): void { bird1.x -= 1; } function f2_EnterFrameHandler(event: Event): void { if (bird1.x < -20) { bird1.x = 850+(100*randomNum); bird1.y = 100*randomNum; } } , The randomNum is to generate a random number, so for x value, a number from 0 - 1 multiply by 100 so 100 is the max and all that plus the width. Same goes for y value, anywhere from 0 - 100. Moving the birds works and the do jump back to the right ofscreen and go left again. However, the intervals never change. It doesn't change it's height and always starts at the same x value. What am I doing wrong?
  11. I'm pretty rational...but I got bored. Ya'll know about how the bible code works, right? Link> Well I found this cool site that lets you search for ELS codes in text you can copy/paste. So I copy pasted the mlp theme song three times into the field and began my search. I didn't think I'd find anything, but then this happened. 5 different occurrences of the word toy popped up...coincidence? Probably. I entered in another Holy moley...I knew it. Hasbro is using subliminal messeging to brainwash us Bronys into liking MLP. It was planned the whole time! Life popped up three times...hmm. Maybe it's positive subliminal messaging. Or maybe a prophecy. popped up five times. In the first occurrence it popped up in the word fun, in each of the three letters. Cool. This can't be a coincidence. Dead? ....wut? Oh, Celestia....were boned. pictured: Me after I found the words "kill" and "sun" in three occurrences. [theory: Hasbro wants to use fun mlp toys to brainwash men into killing the life-sun dead.] [Life-Sun = Celestia?]
  12. Ignore please. This was a bad idea from the start.
  13. So I'm making a MLP fan website that I'm going to code. But I need help of many others. So if you want to join fill out one of the two forms below. Artist Form Username: Experience in Art: Why do you want to help?: Coder Form Username: Experience in Coding: Why do you want to help?: I haven't worked out all the details, but we on the coder team can figure it out. No One? Please help. I really want to make this site. If you want to see the preview just ask for the code and I'll PM it to you. Here is the preview so far.http://localhost:8088/
  14. An api/json would be nice, much like EQBeats. It would be nice to work it into my current bronydatabase project.
  15. (I tried to keep this as non-technical in vocabulary as possible so that non-programmers also have the ability to read it, after all, there are enough "In depth" discussions of this code, plus my only experience with C is C#, not C++ which is what Doom 3's code consists of) So, as some of you are aware, id released id Tech 4's (Also commonly referred to as the Doom 3 Engine) source code a while back. I've been hearing from everybody about how amazingly beautiful it is for source code, easy to parse, sparing use of comments, and all that, so I did finally take a look at it. id Tech 4 is really useful, and has been used in many other newer games, the engine is so versatile you probably can't tell they're based on such an old engine. And I must say, the rumors are true, Doom 3's Source code is perhaps the most beautiful code I've ever seen. For a game about demons, this code seems heaven sent. Seriously, even expert programmers have things to learn from Doom 3's code, it's that great. It's so neat and easy to read for coders and easy to parse that it makes Unreal Engine cry itself to sleep. Let's go in more detail, even though many people have already done so before me. One of the first thing many will notice is that Doom 3 never skips the brace brackets, even when they could. This is a very good thing because if you do skip Brace brackets where possible your code looks ugly, to be frank. It's much easier to read if you use the brackets, trust me. Another great thing many have pointed out is it's unique/uncommon use of horizontal space. This is good because it allows more chunks of code to fit onto the same screen than if they used the most common method of spacing. But I kid you, I mean, it doesn't really matter if you use the conventional method and thus people can't read your code. Comments are used rarely, which is good because coders usually use a whole ton of them where unnecessary, what angers me most is perhaps the common method where coders put a comment even when the name of the line of code tells you what you need to know. If you can't tell what code does by it's name, then you've named in incorrectly. This is especially troublesome when you have a programmer working on a project who incorrectly names lines and then quits before the project is finished, this exponentially increases the amount of time it will take for any replacement coder to decipher what the hell each line of code is supposed to do. Another good thing is that in Doom 3, each function does just that, a single function, this makes it much easier to go back and change things. Companies who don't do this sometimes end up releasing games/ports of games that are broken beyond repair. Like, say, making the game so that it freezes instantly if it tries to use more than a set amount of RAM and making it so common and horrible that the community had to fix it, which is quite frankly the developers' job, and building this nifty little feature into the game engine itself, even if your previous great games didn't have such a bug. Games on id Tech 4 don't have this issue because all files are the same type, and all the functions perform only one action. This in combination means that parsing is easy and adjusting the code if a problem arises is an easy task. Something that isn't possible if the functions all perform complicated tasks with different types of files, if they are so clustered, it makes it almost impossible to correct any errors without creating new ones. Doom 3's Engine does not have this problem. I love it, it has so much to teach about how to format code professionally and easily. It is incredibly easy to build upon this engine and get a game licensed with it and it's well worth it because the engine has features that can compete with today's games. The only reason Unreal Engine 2 really took the glory away from id Tech 4 is that id did not want to release the engine's source code before they released Doom 3 itself. And that's when Unreal 2 Engine stole the spotlight, directly before Doom 3's release. An engine like this is built with great code and can be used to create greatly games. Even for those who don't work with programming games (Such as myself) it taught me a lot about easier methods to code. If you want to see this glorious code for yourself, as it does have a lot to teach about proper programming formatting, and once more, it's the most beautiful code that has ever existed, plus it's free, then Click Here to download it in it's entirety. It's well worth it whether you're a beginner in programming, just curious about code and not looking to program, or an expert programmer.
  16. This topic's prefix can actually be Gaming & Movies/TV. Anyone here who knows this show is awesome and should send me a facebook friend request. Why? There's a game for it there.Probably not the best in the world or as good as it could be, but still it's amazing. Come on over:
  17. For some reason, code box elements are losing linebreaks. The code seems to show up properly at first, and then at some point it just collapses down to a single line. Editing the post it's in seems to fix it temporarily. You can see it here: Or here (the linebreaks are still appearing at the time I'm making this edit): #include <iostream> int main() { for(int i = 1; i <= 100; i++) { if(!(i % 3)) std::cout << "Fizz"; if(!(i % 5)) std::cout << "Buzz"; if((i % 3) && (i % 5)) std::cout << i; std::cout << std::endl; } }
  18. i am useing as2 not swiching i like as2 and know the basics for it ok i need some thing more advanced i know the basics i am trying to make a character select screen for sprites also i am trying to code a two key function to make my sprite fly faster by holding shift and prestin A or D i just need the codes for shift and how to edit the frame speed with out editing every frame speed so yeh i need help on codeing a select screen and codes for keys to make my sprites fly faster i have done this stuff sort of in the past but this is more advanced so can naypony help me i am useing sprites i could past the codes i am already useing if that helps later if needed i have them animated and i have the movie clips done just need codes to work with also this is not a full game it is a test to make my skill better and to learn more ok any over info needed just ask and i will see if i know it or if i can give you that info ok just can you help with my problem thanks chattydash
  19. If there is anything that people don't like, tell me. COC I: Thou shalt not be a clopper, of so, thou shalt be looked down upon or outcasted. II: Thou Must receive a brohoof, regardless of anything but cloppers. III: Thou must respect the non-bronies. (That doesn't mean you can't annoy them from time to time, just not all the time.) IV: Thou must have a favorite pony, everypony counts, Spike does not, for he is a dragon. V: Thou shalt not covet thy neighbors toy plush ponies VI: Thou must make Saturday a day of rest, so thou can watch the new episodes and talk about them on mlp forums. VII: Thou shall not slander a fellow Brony or Pegasister or any of their work or creations. VIII:Thou must respect everypony and new members, everypony is equal. VIV: Thou must help new bronies and new members on the site and off the site. X:Thou shalt respect Derpy's appearance or mentioning, except if somepony insults her or if something like The Last Roundup appears. XI: Thou shalt not restrict thyself or others from ponies. XII: Thou shall call woman bronies, "Pegasisters." They are the same thing. XIV: Thou must meet all of the Brony Requirements. If not, thou shalt be a mid-brony. XV: Thou shalt not use pony memes all the time, just once a month or something. (Memes as in overused references, like 20% cooler or something like that.) XVI: Thou shalt celebrate Derpy Day on March 1st every year. No other dates. Requirements I: Thou must be proud to say that you like the show. II: Thou must be of age six and older. More to be added. (Thanks for the Ideas) (I use Thees Thous to make it like the Ten Commandments and sound more official, btw.)
  20. Ok, so, while I was at Spencer's (looking at Jack Skellington stuff, just so ya know), I found this book. That got me to thinking... What if we, the Bronies and Pegasisters of the world, made our OWN code of conduct, only to be known throughout the Brony community like the Bro Code? Here's how making the Brony Code would work: 1. You put an article before it, like "Article 1 of the Brony Code:" 2. You put the thing that you think should be a big part of the Brony Code, such as "Even if you have only seen one episode of MLP: FiM, you are still a Brony." 3. Put in fine print where needed, like so: "*Unless you have only watch one half of an episode. Then, you must watch the rest of said episode because, c'mon, you know you'll want clousure on what happens in the end of the episode, and by that time, you'll be a Brony." You can add things that originate from the Bro Code, but you have to explain how it can and will fit into the Brony Code. So, to start us off on the creation of the most epic handbook in history: Article I of the Brony Code: Even if you have only seen one episode of MLP: FiM, you are still a Brony.* *Unless you have only watch one half of an episode. Then, you must watch the rest of said episode because, c'mon, you know you'll want clousure on what happens in the end of the episode, and by that time, you'll be a Brony. (it was my plan to use my example all along.) ok, here's a list of some of the things in the Bro-ny code: ONLY THE FIRST PAGE SO FAR, SO GET READY FOR THE OTHER ONES SOON!!!
  21. Anyone remember that show? If you don't here's a little something to job your memory. (TL;DR at bottom of post) If this doesn't seem familiar, you might not have watched the show. I encourage you to give it a chance. I never actually watched Code Lyoko as a kid, but I saw it mentioned awhile ago and finally decided to look it up. I watched the prequels, which were good, then the first episode, and continued from there, until I watched all 97 episodes. And it was pretty good. In the show, the main characters fight an evil artificial intelligence called XANA through a virtual world called Lyoko within a supercomputer in an abandoned factory near the boarding school that they go to. Was that a run-on-sentence? Anyway, the show used to be on Cartoon Network, on Toonami I think, but it originated in France. The animation isn't that good, but it interestingly combines 2D and 3D animation. And the English dubbing for Season 1 is pretty bad, but it gets better as the seasons go on. So does the animation (well, at least the CGI, the 2D still isn't that good.) I watch episodes of it occasionally since it's On Demand, under Kabillion, which apparently owns the rights to it in the US now. Also get this. They're rebooting the show, entitling it Code Lyoko: Evolution as the 5th Season, and it's going to air--in France--sometime this fall. Dunno when it'll come to the US. But here's a trailer for Evolution, anyways. They unfortunately replaced the 2D animation with live-action sequences, and so far have refused to show the actor's faces, but it looks awesome nonetheless. TL;DR Code Lyoko is an old show from Cartoon Network that came from France that I like and thought I'd post. Just watch the trailers. The second one is for a reboot coming this year (in French).