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  1. RK5 Debug Console For RPG Maker VX Ace "I was tired of testing stuff in the Editor - Now I can do that on move" Version: 1.2.1 I've noticed, that some members use RPG Maker VX Ace to make games. That's why I'd like to share this script, that I wrote ages ago. Perhaps it will be useful for somepony. def draw_introduction This script adds an in-game console, that can be brought in any scene to perform a script call, that can be typed during gameplay. There are many, many, many possibilities of using that console, starting from simply changing variables to even performing advanced codes to affect objects or even create them. Besides freely typed strings, the console contains build-in commands, for quicker debugging like teleporting player to specific maps and coordinates or hooking objects like windows to move or resize them and print their parameters into a txt file to allow developers configure them in the script properly. end def features-=> Type script calls to affect things in your game! Example: $game_party.members.each do |m|; m.hp = 1; m.mp = 1; end Typing the above in the console will set HP and MP to 1 for all party members. -=> Use build-in commands! Think of cheats or commands in Minecraft lel (spawn items/gold, noclip, teleport and stuff like this)-=> Hook objects like windows to adjust their position, size or opacity and print the results into a txt file!-=> Change variables, actor/enemy stats and many, many more-=> Check values maintained by variables etc.-=> Everything is up to you! Planned Features:-=> More commands - because why not? end def draw_instructions► SCRIPT DIFFICULTY: ★★☆☆☆ - ★★★★☆ from build-in commands - to advanced usage ► REQUIRED SCRIPTS! [■] CP Keyboard Input script by Neon Black └►[author] http://forums.rpgmak...626-neon-black/ └►[script] http://pastebin.com/raw/rD4rQtKP ► USAGE:-=> Place script(s) below ▼ Materials; above ▼ Main Process-=> Plug & Play-=> Press '~' (tilde) to bring up the console or exit from it.-=> Type /help in console to view available commands and such.end def draw_currenty_available_commands end def create_screenshots # Screenshots #Some gifs showing this script in action:@> Testing stuff on fresh project @> 'HOOK' Command! @> Testing commands ~ Uses version under development@> Toying with menu ~ Uses version under developmentend def terms_of_use-=> You ARE allowed to use this script in non-commercial projects.-=> You ARE NOT allowed to use this script in commercial projects. Contact me first.-=> You ARE allowed to edit this script to your needs.-=> You ARE NOT allowed to repost or post modified versions of this script without my permission.-=> You ARE DEFINITELY NOT allowed to claim this script as your own. Just to be clear. ^,^-=> Crediting me, Rikifive would be heavily appreciated.-=> You ARE obligated to read and follow the terms of use of CP Keyboard Input script created by Neon Black as well While I won't kill anybody for breaking these terms of use, it still would be a violation of personal rights, that shouldn't happen.By using this script you accept these terms of use.Not reading them DOES NOT exempt you from liability.end def put_download_link download_link_pastebin = RK5 Debug Console v.1.2.1 required_script = CP Keyboard Input script v1.0a by Neon Black #CHANGELOG end Certificates: Egghead stuff confirmed. This script was tested by Eric. He didn't complain.