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Found 7 results

  1. So, we all know what viruses are. I mean, we are all using computers so we should at least have an idea. They aren't a good experience at all. I recently had a virus get into my desktop PC. I know have to wipe my memory completely just to fix it. I know that it seems that it's a very easy fix, but I lost so much on it. I had written out sketches and rough sketchings of characters for my YouTube project, stories that weren't posted online, and my OC, which I have to make a new one. But this post isn't to complain. I want to hear your stories with viruses, or if you have sent one out, or whatever. As long as it has something to do with a virus, please tell me about it.
  2. here are too many games! Just too many games! The list of indie devs jumping on board with the Wii U is growing with each passing month, and this trailer is a compilation of a majority of those games that will be coming out either by the end of this year or during the first half of 2014! Also included are the physical games that will be coming out as well! While the physical discs are still lacking at the moment, we are going to be too engrossed in the Wii U eShop to care! For those who do not know, Nintendo has been doing everything in their power to embrace Indie Devs. They are allowing Unity, UnReal, HTML5, FLASH, IoS, and Android engines for their e-shop. They are also allowing Indie developers to set their own prices and make their own sales (Ala STEAM's policies). Nintendo is also refusing to chage Indie developers $$ to patch and update their games (Something Xbox Live did a lot of). Also, it has been confirmed that almost 1000 indie developers, programmers, and app makers are signing onto Nintendo's WiiU and 3DS platforms. Nintendo has been really fighting to make things better for the Indie developers and they have recently announced that official Licensed WiiU Indie developers will be getting Unity Pro FOR FREE (a 1,500$ value!) to help them get their games off the ground. Furthermore, the WiiU's dev kit has been lowered to 7,000$ (as opposed to the PS3's 500,000$ Dev kit!) http://mynintendonews.com/2013/06/13/1000-indie-developers-possibly-interested-in-developing-for-wii-u-web-framework/ http://www.cinemablend.com/games/Licensed-Wii-U-Indie-Devs-Get-Unity-Pro-Free-57248.html So while the media is focused on demonizing Nintendo and proclaiming the end of the company, Indie Developers are saying otherwise.
  3. Dunno if this has been addressed yet buuut. I recently uploaded a new song...it has 127 downloads...37 views...and 50 plays O.o I just thought I would bring this to attention, sorry if it's already been/being looked at.
  4. here are too many games! Just too many games! The list of indie devs jumping on board with the Wii U is growing with each passing month, and this trailer is a compilation of a majority of those games that will be coming out either by the end of this year or during the first half of 2014! Also included are the physical games that will be coming out as well! While the physical discs are still lacking at the moment, we are going to be too engrossed in the Wii U eShop to care! For those who do not know, Nintendo has been doing everything in their power to embrace Indie Devs. They are allowing Unity, UnReal, HTML5, FLASH, IoS, and Android engines for their e-shop. They are also allowing Indie developers to set their own prices and make their own sales (Ala STEAM's policies). Nintendo is also refusing to chage Indie developers $$ to patch and update their games (Something Xbox Live did a lot of). Also, it has been confirmed that almost 1000 indie developers, programmers, and app makers are signing onto Nintendo's WiiU and 3DS platforms. Nintendo has been really fighting to make things better for the Indie developers and they have recently announced that official Licensed WiiU Indie developers will be getting Unity Pro FOR FREE (a 1,500$ value!) to help them get their games off the ground. Furthermore, the WiiU's dev kit has been lowered to 7,000$ (as opposed to the PS3's 500,000$ Dev kit!) http://mynintendonews.com/2013/06/13/1000-indie-developers-possibly-interested-in-developing-for-wii-u-web-framework/ http://www.cinemablend.com/games/Licensed-Wii-U-Indie-Devs-Get-Unity-Pro-Free-57248.html So while the media is focused on demonizing Nintendo and proclaiming the end of the company, Indie Developers are saying otherwise.
  5. I have recently finish the First Ever 360 view puppet rigs for My Little Pony! Download all of the Mane 6 (and soon the CMC) here: http://bronyanimstudios.com/downloads.html here is a video showing how they look while being rotated: and here are some screenshots of the Flash Files: if you enjoyed these and found them useful in anyway, it would be greatly appreciated if you would subscribe Plus, you will be updated when ever I make more awesome rigs or awesome animations! Link: https://www.youtube.com/user/bronyanimstudios
  6. In direct response to user feedback, I've implemented the ability to disable track downloads. Just click the slick new switch in the track editor, and your track's downloads will be blocked off! Tracks that have their downloads disabled will, as you'd expect, be excluded from playlist and album downloads as well. So, if you download an album that has a "gap" in it, this is why. There are plenty of good reasons to both allow and bar artists from disabling downloads if you read through the feedback thread, so I'm curious to see how people will make use of the feature now that it exists. Enjoy!
  7. Being able to upload tracks and share them all over the ponynet with features like an embedded player and fun stat tracking is pretty sweet. But you know what's sweeter? Being able to organize all these tracks into albums. By popular demand from the alpha testing team, I've enabled the album code on Pony.fm and have gotten to work polishing the feature to be as useful as possible. Let me give you a short tour! Here's an example album, compiled by . Each track in the album gets its own player on the page. The layout was inspired partly by a mockup included in a feature request and partly by SoundCloud. The cool trick here is that once you start playing a track, the next track will play automatically, and so on until the end of the album. Moreover, attempting to start playing another track before the current one has finished will automatically pause the current one before beginning playback of the new track. Album downloads are beautiful, too. Designed to make keeping your music library as organized as possible, they come in a zip file with the following directory structure: <Artist Name> <Album Name> Inside the album's folder, all of the album's tracks await in your selected format, joined by a text file containing a tracklist and the artist's notes on each track in the album (in a later revision, I plan to make this a fully-formatted Markdown file ). Have a screenshot: Pay close attention to the directory path in this one: Pony.fm makes maintaining an organized music folder as simple as: Download the zip file in your favourite audio format. Extract the contents of the zip file into the base of your music folder. There is no step 3. You're done! You can delete the zip file if you want, though; it isn't needed anymore. That's it! No need to fuss with creating directories, dealing with mismatched tags, renaming files, or even choosing a folder in your library to put an album in. It doesn't get much simpler than dumping the contents of a zip file into your music folder and letting the directories merge themselves. Back to the web app, using albums is also a great way to increase listener engagement. In addition to providing a no-nonsense way to group related tracks together, any track within an album gets a bold link on its track page directing viewers to go check out the rest of the stuff in that album: Albums also get a special visual layout on user profiles: (ignore the lame-o tracks list on that page; that's still being worked on) The cover art of the first track in an album, if present, is displayed as the album's cover in all relevant places around the site. If an album lacks cover art, its track players simply expand to fill the space, as seen here: That about does it for the basic tour of albums. I'll be rounding them out with a few additional features to make them easier to work with and share, but their core programming is in place and fully functional (getting track numbers to sync up correctly when reordering the album or removing tracks from an album was real fun).