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Found 9 results

  1. Meson Bolt

    Staff Duty

    Imagine yourself in this situation. You're on the last leg of your 8-hour work shift, and it's Friday. You're tired because you didn't sleep too well the night previous. You've been nothing but a caffeine-driven machine for the entire week, and you're watching the clock tick down the last few minutes of your shift. Five minutes. Three minutes. Two minutes. One minute... And then "Bam!", your shift is over, and you get to go home. And you feel that rush of relief wash over you, knowing that you're able to go home, take a shower or something, and sleep for like 10 hours. Now take that feeling, and multiply it by three. And that's what coming off staff duty feels like. - Staff duty. What is it? Well, I'm sure it differs from unit to unit, but in my experience, staff duty is simultaneously one of the best and worst things you could ever possibly put yourself through. Staff duty refers to a work that you spend at a Staff Duty desk, also known as Charge of Quarters (CQ) desk at the barracks. Usually you're on duty with one NCO (Sergeant or higher) and two runners (Specialist and lower). The NCO is in charge of the shift, and the runners fulfill extra duties throughout the day, like road guard during morning PT or administrative work at the dining facilities. When you're not on extra duty (which is the majority of the time you're there), you're sitting at the desk doing pretty much nothing. My unit allows people to bring their own electronics, so a lot of people just spend the majority of the shift gaming, watching videos, etc. The staff duty shift starts at 9 in the morning, which is great, since you get to sleep in a little bit (yes, 9 AM is considered sleeping in for me). What's not great is when the shift ends, which is also 9 AM. The next day. A full 24-hour work shift where you're not allowed to fall asleep, and you're just stuck at a desk all day and all night with whatever entertainment devices you brought. Now, on paper, it doesn't sound too bad. Sure, it's long, but you get to sleep in, you don't have to do morning PT, you don't have to go to work, and you can spend most of the day on your electronics. You also get the next day off, so that you can sleep and "recover" from your shift, so that's two days of PT you get to miss. The only real issue is the fact that, despite being able to chill out for a while, you're forced to stay awake for the whole time. Like, when it's 6 PM and your friends are all coming off work and going to their beds to... I dunno, sleep, since they have to get up early the next day, you feel pretty left out, knowing that you have about 15 more hours before you can do the same. Some NCO's are cool, and will divide up the time during the night so that his runners can get some sleep. I remember on my first staff duty shift, my NCO let me go to my room and sleep for about 4 hours, then called me back so the other runner could sleep. They're not "supposed" to do that, but technically you only need one person at the desk at all times, so it's not breaking any of the rules. But my last staff duty shift (aka last night, which is why I'm talking about it), my NCO didn't give me breaks at all.. I would have to go to the dining facility to do that aforementioned administrative work, which took two hours and I did it three times (lunch, dinner, breakfast the next day), and after that I'd run over to the gas station to get some coffee and gatorade, but other than that, I never left the desk. I ended up staying up for about 27 hours total yesterday/today, most of that time was spent gaming. Most of it was EVE Online. I get that it's probably weird to hear someone complaining about gaming for several hours on end... and yeah, I've done longer marathons before. The difference there was that I wasn't forced to stay awake; I chose to stay up for 35 hours so that I could finally finish that one perfect Middleweight robot design that would look oh-so-cool on my team and make me only the third worst in the league... like, I chose to do that. But if you're forced to stay awake for a long period of time, especially when you're not used to it... you end up feeling like crap. Here's my, well... my "stats" of what I did last night, just in case you wanted to know: Time spent awake -- 27 hours, since 7 AM on Thursday to about 10 AM on Friday Time spent on staff duty -- 24 hours, since 9 AM on Thursday to 9 AM on Friday Time spent gaming -- about 18 hours Longest unbroken gaming streak -- about 13 hours, from 6 PM Thursday to 7 AM Friday Coffee consumed -- about 60 oz. Again, I don't really know why I'm complaining about this stuff, since it's really not too bad. Maybe it's because it's just such a long shift that I feel like it's an accomplishment or something, like "oh look, I stayed up super late last night and had nothing but coffee!" but... I dunno. Maybe I just wanted to share an experience in my life that I had recently. At any rate, I won't forget that for a while. :v
  2. Whether it's Steam, GameFAQs, or private message someone at a browser game I play, I barely get any replies about anyone has this game for the console. Maybe I'm stupid and have an ugly personality, I don't know but I'm always angry to know I barely get a response, or if anyone has that game at least to play with. I haven't thought of asking this here but seeing this is a big community, I'm giving a shot if someone here must have the game still. If you have that game for PS3, let me know.
  3. Hey all, so this year's Call of Duty got leaked last night, then the trailer officially released this morning. Here it is. So, what do you guys think? I personally think that it looks like it is going to be a fresh Call of Duty for once, and it looks pretty epic with the technology element. I mean, this is more technologically advanced than Black Ops 2. If you didn't know, CoD: Advanced Warfare is being made by Sledgehammer Games. Here is a video Drif0r made that showcases their past. As a CoD fan, all I can say is "please save us, Based Sledgehammer." The official world reveal of the game is this Sunday, May 4th at Noon CST. Let me know what you guys think, do you like it? Do you hate it? Confirmed List so far Kevin Spacey is lead antagonist/protagonist Combat takes place in the USA Revolves around PMCs (Private Military Companies) Set in the far future
  4. ~Introduction~ So, the notion of destiny is one that I have always found interesting, due to the fact that my motto “Everything happens for a reason” pretty much reflects this idea- the idea that all things a part of a predetermined causal chain which is leading to something greater than any one of us. I first realised that this tied to MLP after watching Digibrony’s discussion of free will. Digibrony’s videos sparked some ideas in my head. And I also decided to watch Bionicle on a whim one day, which brought about more ideas. That being said, let us begin. ~What is Destiny?~ I feel before we truly dive into how destiny is applied to Equestrian life, it is important to note what “destiny” actually is. In any discussion, it is important to establish definitions early on, to prevent misunderstandings and smooth discussion out. As I normally do in discussion, I start with the dictionary definition: des·ti·ny ˈdestinē/ noun noun: destiny; plural noun: destinies 1. the events that will necessarily happen to a particular person or thing in the future. This is what the dictionary has to say about destiny. It is a causal path which one must necessarily go down. Meaning, you have no choice. But there is another concept which you have no choice in, which is completely separate from destiny. ~Duty vs. Destiny~ This is a distinction which I feel must necessarily be made, because these two things are completely different, yet related, ideas. For anypony who is familiar with the Bionicle fandom, you will know what I am talking about. Duty and Destiny are two of the three virtues. They are interconnected, as opposed to the somewhat isolated virtue of unity. They are concepts which have similarities and differences, but they are so close that nopony who has not dealt with Bionicle would separate them. But to those from within the fandom, the difference is very clear. Duty and Destiny are very similar concepts. Both refer to an aspect of your life path which you have no control over. You have no choice with regards to your Duty and Destiny. This similarity is, I feel, the one that prevents ponies from seeing the subtle, but very important difference between the two. The difference lies in what the terms mean. Duty refers to the specific niche which you are suited to. This is your role in the big picture. This is where you fit in the machine of society. Destiny refers to some grander arc in the story of your life. Duty is very much in the now. It is where you are at as you progress down the path of life. Duties can change, depending on how things around you change. But Destiny refers to the whole plot. It covers a much broader scope than simply doing your duty to society. Your duty is certainly a part of your destiny, and it can even lead directly to the final destination of your life, which is the other common usage of destiny. But your duty is not always synonymous with your destiny. To best illustrate this point, let us actually turn to MLP. ~Duty vs. Destiny in MLP~ To better point out how this distinction applies, let’s cover the notion of cutie marks. Cutie marks are a very shaky thing, in terms of this discussion. They mark what a pony is best suited to do in their life. As such, cutie marks seem to outline a pony’s duty- their role in society. Yet, we see in Magical Mystery Cure that the ponies relate their cutie marks to their destiny. Is this truly the proper use of the term? I would argue that no, it is not. Here’s my reasoning. In most cases in pony society, we see the case where duty and destiny are pretty much synonymous. For most ponies, their sole purpose and path in life is simply to do their duty to Equestrian society. But we do see exceptions to this rule, in terms of the Mane Six, and the Celestial Sisters. In all of these cases, the duty of the character (defined by their cutie mark) has not been their whole path. The Mane Six are united in one destiny. They represent the Elements of Harmony, and their destiny is to be the protection of Equestria from the forces of disharmony. From the moment when they simultaneously received their cutie marks, it was clear that their life path was shared. Their duties all lead them to a common destiny. This is further shown in Friendship is Magic Part 1 & 2. All of the ponies were acting in their duty to make the Summer Sun Celebration happen, but they discovered a greater path which transcends their cutie marks the moment they united in the quest to save the Princess. This is a shining example of the fact that their destiny, while connected to their duty, was not synonymous with it. This is also seen in the Celestial Sisters. Their duty of raising the sun and moon are not their destiny. Their destiny was to find the pony who would learn the power of friendship, to change Equestria forever. To go into headcanon territory for a moment here, I think that the EoH did not work properly for the Princesses because they did not fully grasp how the EoH worked. I think more so that it was just the Princesses’ raw power being channeled through the EoH which made things happen. This would also explain why the EoH did not work the same way for the Mane Six as they did for the Princesses. This is opposed to the use of the EoH being used by ponies who actually emulate the true power of the artifacts. The Princesses were acting outside of their niche when they used the EoH, so they did not function properly, like how a Bionicle wearing the wrong mask cannot use its full power. The Princesses had to find a pony who emulated pure magic, because only such a pony could be the 6th element, and truly understand the EoH. But their first attempts at this failed. Starswirl the bearded and Sunset Shimmer, while good at magic, were simply not destined to understand the EoH. If there weren’t something beyond cutie marks, why couldn’t these other star pupils figure out the EoH? The answer is destiny. Despite Starswirl and Sunset having the duty to serve as ponies who are good at magic, they could not utilise the most powerful magic of all. No amount of knowledge and study was enough. So cutie marks alone do not define a whole pony’s path. There is something more, and that something is destiny. So clearly, there is a distinction in Equestria between destiny and duty, despite the fact that it is unacknowledged. But where does that leave us? ~The Big Picture~ So, we have established that there is a difference between duty and destiny in Equestria. So what? So, it adds a whole new layer to Equestrian society. When you make the distinction between a grander destiny versus a mundane duty, the story has a whole new element of “where will their cutie mark lead them?” or “what great things can we expect from this simple pony?” This distinction also adds to the idea that everypony has a purpose. Even if a pony doesn’t have some grand arc, or big involvement, they still have a purpose. If you simply stick with cutie marks, and that’s it, it kind of removes some depth from the characters. But if you accept that their is something beyond simply pulling a plough, or bucking apples, the whole thing acquires a new level of awe and detail. In summary, the distinction between duty vs. destiny takes us even deeper. It becomes even more clear that in Equestria, everypony has a reason for existing. One point Digibrony makes is that being bound to a cutie mark would, in a realistic situation, result in some ponies just being screwed. But if you accept that there is something beyond the cutie mark, that problem vanishes. It is a very liberating notion when we accept that everypony has a purpose. I don’t get the whole opposition to determinism in our society. Isn’t it good to believe that everypony has a reason for existing? That nothing is without purpose? That is why I love the notions of duty and destiny. It means that there is something more… something beyond us. And when you find that meaning, life just seems so much more awesome. You get a whole new eye for existence. If we accept that all things have purpose, it can breed notions of tolerance and understanding. If we accept something greater, we become a step closer to knowing that existence really is a stunning work of art… With everypony playing their part in the symphony of life, and accepting that everypony has a major role, we come that much closer to a transcendent Harmony, and greater Peace. What are your thoughts everypony? I know this was an enormous waffle, but I had a lot to say. I look forward to reading your ideas and reactions!
  5. So, I've done AC4, Ghosts, GTA V and BF4, who else do I need to do? *is going to do Watch Dogs* ____ Anyway, here's a Ghosts wallpaper. Coolio, now I gotta go.
  6. So, this is a list of the things I have noticed in the game that are of interest. - The SC2010 is OP. Pretty self-explanatory. This gun is pretty powerful. Quick killing along with low recoil make it an amazingly powerful assault riffle. The main thing is, the guns do major damage in this game, and if some of these guns were in MW3 or Black Ops 2, these guns would be considered majorly OP. - Cranked may be the best multiplayer game mode of CoD history. An anti-camper TDM is pretty self-explanatory as to why It's the best game mode. Unlike the other modes, everyone is in each other's faces, and It's pretty fun. It's really fast-paced, and if you haven't tried it, give it a try. You'll likely enjoy it. - The game looks pretty good. Graphically, this game is pretty good. It's not anything spectacular, but the game looks very good. The colors also are fairly vibrant, unlike MW3, so that's nice. - Campaign shows tons of promise. Keep in mind I'm only a little bit in, though. This campaign shows the most promise of any Call of Duty game I've ever played (4-Ghosts, excluding WaW). The thing that's great is, unlike the whole "America under attack" stereotype, it actually is unique. It's a campaign that shows promise, unlike Black Ops and MW3. - Riley is powerful in MP. Seriously, Riley is like a mini UAV that kills the people he detects. Equip the dog on every killstreak package. - You die so quickly in this game. You can't comeback unless the guy shooting you misses more than a couple shots. The guns are so powerful, there is literally no chance to turn around to shoot them back and win. - Game is HEAVILY AR dominant. This game leans towards Assault Riffles. It can go against some SMGs in terms of short range ability, and they are fairly accurate. Equip them unless you are purely shoving the gun down your opponent's throats. - NO MORE BS SHOTGUN KILLS, YAY! Shotguns are a gun you should never equip. Hit marker city. - Leveloution is limited at best. KEM Strikes are the only thing that changes up major things on the maps sometimes. This is the most disappointing thing about Ghosts. Levolution on a major scale is limited to a couple maps, and the rest are extremely minor. If you want Battlefield level destruction, this isn't the place to get it. - Everyone's character is a woman. SMH. - Maps are actually pretty good, despite being huge for CoD maps. They really are. Unique design helps a lot, and the ability to have sight lines makes it better for snipers like me who like to Granny Scope. The big thing is, these maps have so many places to go to get an advantage. The good thing is, this doesn't make for really campy gameplay. It makes for a challenge. Pros: Maps are great; More gun skills needed to do well; Not much to cater to bad players like me, such as Target Finders; promising campaign; Better Create-a-Class; Customization; and the levolution is a decent start. Cons: My biggest gripe is the lack of competitive options, as S&D is only 2.5 minutes, lack of League Play, and no support for competitive in general; Spawns aren't great; Guns are awfully unbalanced; and the levolution, while a good start, ended up being very overhyped. But still, Infinity Ward has managed to pull out to a great start to the Ghosts series, and while it isn't the greatest Call of Duty game of all time, it made many of steps in the right direction. Many of my gripes can be easily addressed by a single patch, as that's all it takes to restore competitive play, and to fix the gun balancing issues. Think of Ghosts as the start to a recovery from a disaster. It isn't the greatest out there, but It's a start. Overall: 8/10 I'll probably be making more First Impressions over the next couple of months, probably with GRID, Battlefield 4, Forza 5, and more. I'll also be doing more things with Ghosts soon.
  7. *WARNING: HEAVY PHILOSOPHICAL CONTENT. IF UNINTERESTED, DON'T WASTE TIME* ~Introduction~ So, the notion of destiny is one that I have always found interesting, due to the fact that my motto "Everything happens for a reason" pretty much reflects this idea- the idea that all things a part of a predetermined causal chain which is leading to something greater than any one of us. I first realised that this tied to MLP after watching Digibrony's discussion of free will. Digibrony's videos sparked some ideas in my head. And I also decided to watch Bionicle on a whim one day, which brought about more ideas. That being said, let us begin. ~What is Destiny?~ I feel before we truly dive into how destiny is applied to Equestrian life, it is important to note what "destiny" actually is. In any discussion, it is important to establish definitions early on, to prevent misunderstandings and smooth discussion out. As I normally do in discussion, I start with the dictionary definition: des·ti·ny ˈdestinē/ noun noun: destiny; plural noun: destinies 1. the events that will necessarily happen to a particular person or thing in the future. This is what the dictionary has to say about destiny. It is a causal path which one must necessarily go down. Meaning, you have no choice. But there is another concept which you have no choice in, which is completely separate from destiny. ~Duty vs. Destiny~ This is a distinction which I feel must necessarily be made, because these two things are completely different, yet related, ideas. For anypony who is familiar with the Bionicle fandom, you will know what I am talking about. Duty and Destiny are two of the three virtues. They are interconnected, as opposed to the somewhat isolated virtue of unity. They are concepts which have similarities and differences, but they are so close that nopony who has not dealt with Bionicle would separate them. But to those from within the fandom, the difference is very clear. Duty and Destiny are very similar concepts. Both refer to an aspect of your life path which you have no control over. You have no choice with regards to your Duty and Destiny. This similarity is, I feel, the one that prevents people from seeing the subtle, but very important difference between the two. The difference lies in what the terms mean. Duty refers to the specific niche which you are suited to. This is your role in the big picture. This is where you fit in the machine of society. Destiny refers to some grander arc in the story of your life. Duty is very much in the now. It is where you are at as you progress down the path of life. Duties can change, depending on how things around you change. But Destiny refers to the whole plot. It covers a much broader scope than simply doing your duty to society. Your duty is certainly a part of your destiny, and it can even lead directly to the final destination of your life, which is the other common usage of destiny. But your duty is not always synonymous with your destiny. To best illustrate this point, let us actually turn to MLP. ~Duty vs. Destiny in MLP~ To better point out how this distinction applies, let's cover the notion of cutie marks. Cutie marks are a very shaky thing, in terms of this discussion. They mark what a pony is best suited to do in their life. As such, cutie marks seem to outline a pony's duty- their role in society. Yet, we see in Magical Mystery Cure that the ponies relate their cutie marks to their destiny. Is this truly the proper use of the term? I would argue that no, it is not. Here's my reasoning. In most cases in pony society, we see the case where duty and destiny are pretty much synonymous. For most ponies, their sole purpose and path in life is simply to do their duty to Equestrian society. But we do see exceptions to this rule, in terms of the Mane Six, and the Celestial Sisters. In all of these cases, the duty of the character (defined by their cutie mark) has not been their whole path. The Mane Six are united in one destiny. They represent the Elements of Harmony, and their destiny is to be the protection of Equestria from the forces of disharmony. From the moment when they simultaneously received their cutie marks, it was clear that their life path was shared. Their duties all lead them to a common destiny. This is further shown in Friendship is Magic Part 1 & 2. All of the ponies were acting in their duty to make the Summer Sun Celebration happen, but they discovered a greater path which transcends their cutie marks the moment they united in the quest to save the Princess. This is a shining example of the fact that their destiny, while connected to their duty, was not synonymous with it. This is also seen in the Celestial Sisters. Their duty of raising the sun and moon are not their destiny. Their destiny was to find the pony who would learn the power of friendship, to change Equestria forever. To go into headcanon territory for a moment here, I think that the EoH did not work properly for the Princesses because they did not fully grasp how the EoH worked. I think more so that it was just the Princesses' raw power being channeled through the EoH which made things happen. This would also explain why the EoH did not work the same way for the Mane Six as they did for the Princesses. This is opposed to the use of the EoH being used by ponies who actually emulate the true power of the artifacts. The Princesses were acting outside of their niche when they used the EoH, so they did not function properly, like how a Bionicle wearing the wrong mask cannot use its full power. The Princesses had to find a pony who emulated pure magic, because only such a pony could be the 6th element, and truly understand the EoH. But their first attempts at this failed. Starswirl the bearded and Sunset Shimmer, while good at magic, were simply not destined to understand the EoH. If there weren't something beyond cutie marks, why couldn't these other star pupils figure out the EoH? The answer is destiny. Despite Starswirl and Sunset having the duty to serve as ponies who are good at magic, they could not utilise the most powerful magic of all. No amount of knowledge and study was enough. So cutie marks alone do not define a whole pony's path. There is something more, and that something is destiny. So clearly, there is a distinction in Equestria between destiny and duty, despite the fact that it is unacknowledged. But where does that leave us? ~The Big Picture~ So, we have established that there is a difference between duty and destiny in Equestria. So what? So, it adds a whole new layer to Equestrian society. When you make the distinction between a grander destiny versus a mundane duty, the story has a whole new element of "where will their cutie mark lead them?" or "what great things can we expect from this simple pony?" This distinction also adds to the idea that everypony has a purpose. Even if a pony doesn't have some grand arc, or big involvement, they still have a purpose. If you simply stick with cutie marks, and that's it, it kind of removes some depth from the characters. But if you accept that their is something beyond simply pulling a plough, or bucking apples, the whole thing acquires a new level of awe and detail. In summary, the distinction between duty vs. destiny takes us even deeper. It becomes even more clear that in Equestria, everypony has a reason for existing. One point Digibrony makes is that being bound to a cutie mark would, in a realistic situation, result in some ponies just being screwed. But if you accept that there is something beyond the cutie mark, that problem vanishes. It is a very liberating notion when we accept that everypony has a purpose. I don't get the whole opposition to determinism in our society. Isn't it good to believe that everypony has a reason for existing? That nothing is without purpose? That is why I love the notions of duty and destiny. It means that there is something more... something beyond us. And when you find that meaning, life just seems so much more awesome. You get a whole new eye for existence. If we accept that all things have purpose, it can breed notions of tolerance and understanding. If we accept something greater, we become a step closer to knowing that existence really is a stunning work of art... With everypony playing their part in the symphony of life, and accepting that everypony has a major role, we come that much closer to a transcendent Harmony, and greater Peace. What are your thoughts everypony? I know this was an enormous waffle, but I had a lot to say. I look forward to reading your ideas and reactions!
  8. Seems like a mixed opinion thing, But I am curious on what people think.
  9. So, I saw that there wasn't a Bionicle topic in sight, so I decided to change that and make one. Basically, for those Bionicle fans who followed it to the end such as myself, just heard of it, or fell out of it years ago, I bid you welcome. You're free to discuss anything from the Mata Nui saga to the Red Star Revelations.