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Found 8 results

  1. Hope rises as pieces of the overworld are coming together. Weighed down by post-delay sad vibes all week and only just now getting back into the swing of things as I write this at 3:30am on a Wednesday. This week was code fever and I wore a programmer cap tight while sprucing up BGP's bones. Lots of things are working better than ever, and lots more are sure to come. The real issue right now is seeing how much can get up and running before BronyCon. The panel is going to be a slideshow about game development in general, some Q&A between slides, how I came up with and created BGP, and what features I have left to create and how I plan to implement them. And all that will be sandwiched between a Trailer to show off the game and a gameplay demo of the battle system and overworld. Then I'd like to have some sort of teaser finale to send everyone off with and encourage them to download the demo to their phones on the way out so they can remember the game later. But how much I can show depends on how far I get in the next 6 days, so fingers crossed, I won't hit any more road blocks. Every precious minute counts right now, and I think I might just barely make it. So let's see what's been done in the past few days.Read More: yotesgames.com
  2. Notice a bit of a facelift? I worked on some of the Ultra Pony designs this week, just filling in those gaps in design I was drawing a blank on for the longest while. Now I can say I'm satisfied with how everypony looks and can clearly see them animated in my head. Actually animating the sprites is a step to come much later in development, but I can roll with these for now. Come see the steps toward a new playable build featuring a new level editor and a few more motivating surprises in this week's gamedev update!
  3. Getting REAL tired of this game not being close to finished. I admit to dying inside just a bit each passing week as I fall behind on the schedule I laid out just because the very first bullet point is the hardest pill to force down. Maybe I'm crazy and doing this wrong. Time to take a different route to the end. As for what exactly what that route is? You'll need to read the ending thoughts to this week's devlog to find out.
  4. Part-timer Mom by Day... Dreamwalker By Night OVERVIEW Day Dreaming Derpy is a Paper Mario-inspired JRPG with an emphasis on the exploration of the Dream World and the interaction between Derpy and the residents of the Real World. While asleep, Derpy can use her abilities gained from her many part-time jobs to combat the nightmares that plague the dreams she explores along with the help of many unique, quirky characters. While awake, Derpy can prepare for her night-time ventures by working all around town to buy items and unlock new abilities she can use in the Dream World. SYNOPSIS FEATURES Over 10 unique allies! Hi-Bit Pixel Art! Paper-Mario-inspired RPG Gameplay Elements! Mother-Daughter Bonding! Strange Sense of Humor! PONIES!! SCREENSHOTS DISCLAIMER Day Dreaming Derpy is a My Little Pony fangame. My Little Pony and its characters belong to their respective owners. PROGRESS COMEPLETED! DONE, BABY! PLAY IT HERE! demo v0.1 released 1/15/17 demo v0.2 released 3/18/17 demo v0.3 released 6/7/17 demo v0.31 released 6/09/17 demo v0.32 released 6/14/17 demo v0.4 released 7/15/17 COMPLETE v1.0 released 1/16/18 COMPLETE patch v1.1 released 1/20/18 You can follow frequent development updates here and at DeviantArt | Tumblr | RPGmaker.net | Bandcamp
  5. Hello, everypony! Have you ever thought about how cool it would be if someone made an Undertale-styled My Little Pony RPG? Well, I am actually working on that! You will be able to play as a customizable character, who moved to Ponyville from [TBD], and the rest of the story goes from there. I already have a basic idea of all the major events that will happen in the story, but explaining them now would spoil it. There will be three routes in the game, but unlike Undertale's pacifist, normal, and genocide route, in the MLPFIMRPG (That's what I'm calling it for now,) there will be a Princess Celestia, Queen Chrysalis, and Princess Luna route. All of this seems great, but there are some things I need help with, such as dialogue for certain characters, ideas for side objectives, new areas in the game, pixel art and/or animation, and much more. Any help would be appreciated! If you would like to see an old test for the game, you can watch this Youtube video, here: As you may be able to tell based on the video, I need quite a bit of dialogue help.
  6. This is a thread for those who have played the wave 3 demo of Fallout Equestria, for those who need help installing it, or for those who want info on the team or its project. You can also chat with me if you want, I'm pretty active but I may not reply immediately so don't cry pls. Any ideas for things we could implement in the game are welcome too! Oh, and this is also just a general chat, so go bananas if you want, I won't kick you. So Basically, This is my attempt at reaching out to other sites and forums.
  7. I'm trying to make realtime-strategy game. of ponies(yeah bit obvious) I have my ideas... But since i'm 15(Who knows how to make programs lol)... All I really made is a rhythm game prototype(which... was not cool) I have no idea how to make games work.. Help fellows. (fyi, what i really need is sm... no how to find a best path by algorithm. thanks for you small attention p.s ooh chrome spelling check)