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Welcome to the Doom Thread! Recommended reading: The most misunderstood game of all time The Masters of Doom Where can I get it? On Steam of course! But you only really need DOOM.WAD and DOOM2.WAD, because you will be using source ports to play. Source ports? What are those? Doom was released in 1993 and it was made open source in 1997. Since then many people created new versions based on that code - we call these versions source ports. There are many of them because they all try to achieve something different. Here are some of the more commonly used ones: Chocolate Doom - This port tries to keep it as close to the original (vanilla) DOOM.EXE as possible. If you are looking for a retro feel, give it a shot. PrBoom+ - This port Increases the resolution, removes many limitations that the original had in terms of map size and adds new features for mapmakers. Many map packs require it for playing. GZDoom - This port adds even more features for mapmakers, more scripting options and 3D lighting effects. If you are unsure which one to get, go with PrBoom+; it has the classic Doom feel while making it possible to play newer and bigger mappacks. So how do these mappacks work? Doom was one of the first if not the first game which was designed with modding in mind. All game data is in WAD files (WAD stands for "Where's All the Data?"). The game requires a so called IWAD file to run, which are the official WAD files, and after that it's possible to add user made PWAD files which can change levels, textures and other stuff. There are a huge amount of WAD files out there for Doom, but I collected a list of great megawads for your convenience. (Megawads are wads which replace all 32 levels in the game) Scythe Smaller, shorter levels. Scythe 2 Alien Vendetta Deus Vult 2 Epic 2 Egyptian themed, huge levels. Speed of Doom Huge levels, fast paced action with tons of enemies. Going Down Clear out an office building floor by floor. Many interesting gimmicks. Sunder A really nice looking and really difficult wad. How to get it working:Extract your source port of choice into a folder somewhere. Install Doom1-2 on Steam, find its folder and copy DOOM.WAD and/or DOOM2.WAD into your source port folder. If you start your source port it will find all the wad files and will let you choose which one you'd like to play. If you want to play a megawad, just extract it anywhere, and drag the wad file onto the exe of your source port. If asked, select DOOM2.WAD as the IWAD to use, all the megawads listed above are based on Doom 2. If you are familiar with the console, you can also start the game like this: yourport.exe -iwad DOOM2.WAD -file path/to/your.wad If you want to play megawads but don't have Doom, you can use Freedoom. It serves as a free software alternative to the commercial Doom files. It replaces all textures and sprites. The replacements aren't nearly as nice as the original ones, but it is free. Just use it in place of DOOM2.WAD. Can I make my own maps? Sure! Take a look at Doom Builder 2, a very easy to use level editor for Doom. Doom didn't allow rooms to be placed over rooms, which simplifies mapping a whole lot. You can literally draw the layout of your level. See the tutorials page on how to get started. I'm interested in programming and I'm curious about the inner workings of Doom. You should read Fabien Sanglard's great article about how the Doom engine works! He also has articles about most other games by id, Duke Nukem 3D and other classic games. The Doom Wiki also has a wealth of information. So Doom has an active community? Very much so! There are still mapping competitions, collabs, etc. going on, and great megawads come out every year. Doomworld and its forums are a great place to read about classic Doom. Also some tumbler pages about Doom: http://the-goddamn-doomguy.tumblr.com/ http://doommonsters.tumblr.com/ And check out alice88, who drew all the cute Doom pics I've posted everywhere in the OP.