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Found 44 results

  1. Been a while since I posted, forgive me if I'm posting in the wrong section. A while ago I put together a video of me reading off some of DJ PON3's lines from Fallout Equestria. When I posted it on the Fallout Equestria Amino, someone asked if it was a mod they could download. Obviously it's not, but what if it was? I'm curious to know, because I have no knowledge of mods or modding in general, is there anybody here who might like to do something like that? Like, make a mod that swaps out the usual DJ lines in between songs in Fallout 4 with DJ PON3 lines? That may be a tall order, I have no idea, but I figured I would ask anyway. It's not something I'm dying to have done, but I thought it'd be cool. Here's the original video, if anyone cares to listen:
  2. Say something that would get you banned if you insulted the mods. Don't go overboard doe
  3. I've just found this ZOMGmazing video on YouTube: Someone has made a ponified version of this great classic game "The Sims"! Unfortunately, this video is not an actual game :-/ They just put those animations there, mixed with the images captured from "The Sims", to make it look like an actual game. How sad, I was so happy to see it and I just wanted to play it right away! ;-) It would be my two favorite things mixed together in one place: "The Sims" and ponies. BUT! I couldn't get rid of this idea off of my mind, it returned to me over and over, and then I realized that making such a ponified version of "The Sims" is actually possible! :-D Once in the past I used my hacking skills to figure out where "The Sims" keeps the skin textures in its game data directory and analyzed these files with my hex editor, and then I figured out that those textures are being kept in some .iff files, as just plain BMP bitmaps. So I could swap them with my custom bitmaps to make them appear in the game. I could make tattoos, different clothing mods, and even a R34 mod by swapping the swim suit textures into some naked bodies ;-J But time went on, and several software tools appeared for modding "The Sims". There are programs like Transmogrifier, which allow to export data from .iff files or swap them with some other textures, for example. For the pony mod I'm talking about, something more would be needed though: it requires swapping the 3D meshes, bone systems and animation tracks with pony versions. This is a bit harder, but still not impossible! I've found a website which documents all "The Sims"'s game data file formats and structures. Any skilled hacker/programmer can possibly make use of this info; especially that there's a programming library created to manipulate those files too! :-> I've also found this exhaustive list of software tools created to make modifications to "The Sims". They allow to modify data structures, objects' properties, string descriptions, icons, pie menus, game objects, textures etc. I've seen there some items about editing the animation data too. So I think the whole toolbox is already there, and making such a mod for "The Sims" is possible. But of course this would need people (or ponies). I'm a skilled programmer, but not-so-skilled 3D modeller (well, I can model simple stuff, but ponies are not so simple for me) nor texture maker (I can do 2D graphics & draw ponies though, so it's not so bad). But my worst nightmare is the constant lack of time. So any help will be very welcome. Anyone interested in trying to make this "The Sims" pony mod a real thing? I saw in some threads on this forum some interest in "The Sims"-"MLP:FiM" cross-over. So I think it would definitely be worth doing. Whadd'ya think? ;-) Any volunteers? :->
  4. Yep. Seems what most of us feared right from the moment Bethesda announced issues with bringing mods to PS4 has come to pass. Bethesda have recently released a statement saying that, as a result of Sony "Not approving user mods the way they should work", that mod support will no longer be coming to either Fallout 4 or Skyrim Remastered for the foreseeable future, at least until they can come to some kind of agreement. At this point though, that doesn't seem likely. If you ask me, Sony have really dropped the ball with this one. I know they're not particularly fond of users installing third party files to their system (just look at the great Linux debacle for the PS3), but could they seriously not find a way to make these simple things work if Microsoft could? Way to hand the momentum over to your competitors. Source link:
  5. So on top of the recently released Nuka World DLC for Bethesda's Fallout 4, it would seem that GPU manufacturer Nvidia have decided to release their own custom mod for the game titled "Vault 1080", and are basically using it to showcase some new volumetric lighting effects that could be utilized by their '1000' series of graphics cards and implemented into future Fallout games or similar titles (Elder Scrolls with that lighting, anyone?). Now I know this is something that will probably only interest players with top of the line PC systems right now, I know for sure mine couldn't run this without a significant frame rate loss, but my real question here is; What do you think of these companies using mods like this to test new graphical capabilities? Do you think it could be more than just a glorified tech demo? Does it show that you could potentially go back and get much more out of games like this, even after they have started to age in a few years? I personally think it's a nifty feature to take advantage of, to let players themselves experience the effects in a properly finished title rather than just pre-generated imagery or a 'built for display' game that will never actually be released. Here's a couple of more images from the mod itself. I must say that it definitely lends itself to making the environment much more atmospheric:
  6. Hello everyone! I've been making the Warcraft 2 Mod since January 2016. Warcraft 2 was chosen both because it was supposed to be easy enough to mod, so the project promised to be accomplishable. But if accomplished, it would be a complete, independent game. Even though old-school and simple by today's standards. The task became much simpler when I chose to use Wargus instead of the original Warcraft. However, my modding was more about putting together the art created by others, with Urimas being the most notable donor (the perished MLP Online project). This is how my first attempts looked like: Later, this evolved into the first release: But then, it was decided the mod has to get a bit more serious, so the latest version looks like this (moonspeak warning - someone forgot to disable recording the voice): The mod hosts here:
  7. So, I saw a really old thread about this and I thought it was a good topic so I want to sort of revive it. For you PC gamers who like mods, are there any MLP themed mods for games that you really like? My current favorite is a mod for Fallout 4 that replaces a bunch of textures with mlp stuff. For example: The vault-tech lunch box in now an MLP lunch box, the drinks have been re-textured to have MLP labels, like Apple Family cider, or "Lyra's Irish Whiskey", and Sugar Bombs have Pinkie Pie on them now. There is a bunch of other things too. I like it because it is really subtle, but nice. There is another Fallout 4 mod that replaces some of the junk toys you find with plushies of the mane 6. It adds a neat collectible element of the game because I want to find as many plushies as I can.
  8. it's always fun to see technicians and programmers being creative with hardware and modding consoles to run other program systems. And last time it gave me an question; Is it possible to mod a PS4/Xbox One to run Windows 7? I think it could be possible since, especially, PS4's components are compatible with Direct3D and the hardware architecture is almost familiar with the PC. And recently the PS4 got jailbreaked to run Linux without problems. How about you? Do you love to do/see others experimenting with hardware/software?
  9. As the title states, what kind of mods would you like to see in games? Whether it be special game modes or character skins or whatever else. Personally, I'd like to see a Bulldozer in Payday 2 as the Michelin Man. >.> He just has that bubbly, bulky appearance and the Michelin Man seems...armor-able. See?
  10. im starting my own server, and would like to know what plugins, or mods, anything, you guys are using over at the poniarcade minecraft server, ive been on there for about two or two and a half years, and would really like to know, as the simple layout and all really pleased me, thanks in advance, -Cocoa_Surprise
  11. A very happy new year to all of you! We here at the Manehattan Project hope that the holidays treated you well. As for us, ironically half of us were sick during most of them and the other half spent a bit more time in Fallout 4 when we should have been working in GoE. Such is the way of gamers. But don't worry, we're almost completely back on track. We've made some internal changes to the way we're handling the workload that should bring things to fruition much sooner. At the moment, I'm happy to say that we even have a general goal for launch. While we're not ready to share that just yet, know that this is coming. Soon, the Manehattan Project will invite you to head back to New Pegasus and save two worlds. It's in that vein that I'm here today. We have a couple important openings I'm sure you will be interested in. Artist: The MLP and Fallout: Equestria community is filled with gifted and talented artists. Thankfully, many folks have given us permission to use their material, giving us the opportunity to create some truly awesome customized items for GoE 1. But there's still a lot of work to do. We're looking for someone with experience in GIMP, Photoshop or a similar program. It doesn't need to be extensive. There are two sides of our artistic endeavors: Retextures: We're looking for folks who are adept at changing existing in-game elements to fit the FO:E asthetic. For example, you would change the primary image file for the signs says "Overseer" to "Overmare." There are a lot of little changes that need to be made and we need someone to make this happen. We're also looking for people to create higher-resolution versions of the existing material (such as foodstuffs and drinks). Original Artwork: We're also looking for individuals to create original artwork for the various skill books, magazines, Ministry posters and other Fallout: Equestria-style material. We need them to be high-resolution (at least at Fallout 4's level) so we can reuse them for GoE 2. There's a lot of freedom in this role, but we do have a few critical projects. You'll be working hand-in-hand with our Lead Artist, Littlepip/FancyCat. In addition, if you already have some art like this (or know of people with art like this), please let us know in the comments! PMV/Visualizer/YouTube Effects Artist (After Effects): This is a completely new position we're just announcing today! We're looking for someone with some minor experience in After Effects. We have several big trailer projects (including a totally epic Launch Trailer for GoE 1) along with our music announcements. Heck, if you want to even add some cool effects to the audiobook videos, that would be great! All you need to have is After Effects and a willingness to make epic things. Those are the two big roles we have open at the moment. If you're interested, please drop us an application! Thanks to Reddit, we have our new Calamity tentatively cast already. Polyphonic is over the moon about this potential candidate. In addition, massive work has been done on the Rock Farm Sector 3. Let me just say that the Rock Farm is by far the most complex and ambitious level I've ever designed. It's utterly MASSIVE. (It's six stories tall with numerous labs and facilities on each level!). There's an enormous amount of custom material. I've actually created unique Maneframes for the Ministry of Arcane Science, the Ministry of Technology and joint MAS/MWT Maneframes for this, complete with custom glow colors and actual ministry logos. That's all with a completely recolored purple glow version of the glowing blue utility set from "Old World Blues." It's epic. Seriously. That's all we have for this week. But now that the holidays are over, the kid gloves are coming off. We're making this happen. We're going to give you an awesome reason to head back to New Pegasus...and make you wonder just what we have in store for you in GoE 2 in Buckston. Until next week folks, have fun and stay safe! -Novel Idea
  12. Good afternoon fillies and colts! Novel Idea here with a very special surprise for all of you! We've got a ton of new content for all you kind folks. While I'll leave the screenshots on the main blog page here, I'm super excited to reveal new music courtesy of our Music Director, Corvus Productions! As you know, we here at the Manehattan Project believe that music is an integral part of the storytelling experience. For those of you who remember the ending of Mass Effect 2, think about the stirring score that pounds through your speakers during your mad dash to escape the Collector's Base. Listen to that and anything you're doing becomes epic! We're bringing this philosophy to Gardens of Equestria: This Coming Storm! We're happy to reveal a remastered edition of the Smuggler's Run theme, the Mysterious Cave sketch and finally, the Rock Farm - Sector X. Check them out below! The Rock Farm - Sector X Mysterious Cave Smuggler's Run Theme - Remastered We're also releasing Chapters 15, 16 & 17 today from the Fallout: Equestria (The Manehattan Edition) audiobook! You can find the fully updated playlist here. We hope you enjoy this preview of things to come. Have a great day and stay safe! -Novel Idea
  13. As some of you may know, we are in the midst of developing a story-driven mod experience for Fallout: New Vegas called “Gardens of Equestria: This Coming Storm," a mod featuring dozens of levels, an entirely new worldspace, custom music, fully-voiced NPCs, hostiles, and companions, and new weapons, armor, and enemies. It is the first chapter in an ongoing story that will continue in Fallout 4. However, our team has run into an unexpected hurdle. One of our scripters recently had to leave the project due to an excess of real-life demands on her time. In the wake of this development, we are looking for an experienced scripter willing to step into this role to keep us on target for our current estimated release date. You do not need to be a fan of MLP or Fallout: Equestria for this position. You simply need to have an understanding of scripting and some experience with working on quests, dialog or companions in the GECK for Fallout: New Vegas (or similar; e.g., Fallout 3, Oblivion, or Skyrim) and an interest in being part of the exciting accomplishment this opportunity offers, particularly for those interested in bulking up their portfolios for entry into the game industry proper. We're looking for a serious candidate who's willing and able to buckle down and work flat-out for the next two months, with the possibility of staying on for the continuation of our work in Fallout 4. If you're interested, please contact us! You can either do so through by applying at or contacting the project lead directly at With your inquiry or application, please include a sample of modding work you've done in the past as well as an explanation of your experience with scripting generally if you haven't worked extensively in the GECK. Thank you for your time.
  14. Greetings one and all. My name is Novel Idea, the Executive Producer, Lead Designer & Creative Director of the Manehattan Project, who is currently in development of a new story-driven mod experience for both Fallout: New Vegas and Fallout 4 called Gardens of Equestria. The Manehattan Project team has some incredible talent, including professional game design and voice acting experience. And we're looking to expand! Some of you likely already know of the project, as we've been featured on Equestria Daily a couple times, mentioned by Kkat and we've worked hard to build a presence on the various FOE/MLP Reddits and FiMFiction. I'm here today because we need your help. Fallout 4 is only a few months away and as our workload increases, so does the need for help. We're currently looking to fill several different positions on the design team, tech team and even a few vocal spots. We're also looking for someone to be our PR Director. If you or someone you know is interested in any of these positions or even just want to help us test the game, please let us know by heading to There, you'll find some more detail about what we're looking for. Please note that the contact form has been working oddly, so you may just want to send us an email directly to the email listed on that page. If you have experience modding in Skyrim, Oblivion, Fallout 3 or Fallout: New Vegas, we'd especially love to chat with you! We're also looking for musicians, artists and modelers. Thanks for your time folks and have a great day!
  15. I want some mods for mc because all mine became outdated because I haven't played for a while. I would prefer if they were easy to install. Stuff that would interest me: Some sort of town thing so I don't feel lonely Some new mobs A good scp mod (The only one I know of I don't know if it was updated) What I could care less for: Vehicles Guns Hud crap (Unless it is required to make a mod better)
  16. No worries, I'll get more specific than "stuffs". cx I just really like that word and I'm really hyper. ouo Specifically, I'm looking for an MLP Forums server, or at least a Brony server because the bots are too easy + don't level me up and I get destroyed online. I want a nice, calm, socially active Brony server. And if possible, any MLP related mods. Also, to clarify. I literally mean Battlefield 2 from 2005. Not Modern Combat, Not Bad Company or anything like that. Just Battlefield 2.
  17. I was wondering this because I looked on a site dedicated for mods. If there isn't one I would love if someone would make one. I can't model or script but I could organize it and come up with ideas if people were up for it.
  18. Just very recently Steam has put on a new system! Selling mods! Now of course there is a ton of backlash already, but I can indeed see potential in this, both good and bad. Good: It allows people to earn a bit of money on work they usually wouldn't It's refundable, so scamming won't be a big deal (though in the first 24 hours) Bad: Can lock out a lot of users who don't usually spend money Anyone can charge for these mods People can charge silly amounts for mods (In my opinion 50p is sensible, not £2.50) Anyway, I put down my thoughts, how about yours?
  19. Does anypony have any Nsmbw modding experience?
  20. So, I just received my first batch of warning points ever. xD This was the result of a back-and-forth I had with a member in the "Ugliest Pony" thread. Which, in my opinion, is one of those rather ill-conceived and inherently inflammatory topics that people seem to love so well on these forums. Did I take things too far? Arguably so. Did I enjoy myself while doing it? To a point. Were my actions justified? It doesn't particularly matter. It doesn't matter because I responded sardonically to hyperbolic hate; something present in apparent abundance on these forums populated by individuals who falsely subscribe to love and tolerance. Personally, I love those who have earned my affection, and my tolerance is reserved for those that merely aggravate me. And at times I fight fire with, well, sarcasm. But it's a curious kind of hypocrisy that goes on here. Rather than stomping out a thread that is clearly, by its very nature, promotive of disparaging responses, the staff deems it appropriate to treat the symptoms rather than the cause. I've seen a number of topics involving the dreaded C-word shut down right quick; the excuse seemingly being that the topic is more trouble than it's worth. It invites controversy. And yet, topics that purposely advocate negativity and welcome insult under the pretense of lively debate are permitted to thrive. Why is this? Why does the fandom (at least as represented by this forum) love "hate" so much? Is it simply that hyperbole is comparably more eye-catching? Does exaggeration create the illusion of being more interesting? Perhaps. While I refer to my punishable actions as a "symptom," I do not forget that I am still responsible for those actions. That being said: I shall wear my warning points as a badge of honor. Not because I believe that every word I typed was wholly deserved or right. Not because I feel that I've been done some tremendous and unforgivable injustice. But solely because I acted in response to something I found to be wrong. Though, like myself, my method was certainly imperfect, I was at least capable of recognizing the obvious and feeling something genuine amidst the exchanges of hyperbole and sarcasm. And to whom it may concern: You do not know vitriol. Not truly.
  21. Im brand new so i was wondering if there are any unfair or bad things that will happen on this sight I turn into Fluttershy when i get in truble on a website so i was just looking for warnings
  22. Borderline NSFW Is Dead In response to user feedback, we've updated our rules to reflect concerns regarding NSFW content. In the past, a common complaint was that the NSFW rule, and especially the Borderline variant, was too ill-defined to make for consistent moderation. We heard you, and we agree. Yes, Borderline NSFW is dead. And, quite frankly, we're glad that it is. Nobody, not even our staff, was quite sure what it meant. Something's either acceptable or it isn't, and we owe it to you to clarify where that line is. As a result, the NSFW warning now stands by itself. While subjectivity can't be removed entirely from the equation, I'm sure you'll agree that there are objective standards of measuring the severity of NSFW. Sex is sex, underwear is underwear, blood and guts are blood and guts, etc. The guidelines are as follows (see also: NSFW: what is it, and what content does it cover?): As you can see, we did keep some degree of nebulosity in our definition, but that's because it's quite impossible to list everything. As always, we invite you to message a mod or admin if you're unsure whether something is safe to post. Moderator Applications and Sectional Moderation Next, let's discuss mod apps. After months of nothing happening, you probably thought mod apps were a bust, huh? Well, you might be pleased to know that you haven't wasted your time. Here's an update on what's happening. We've been working on a way to maximize our staff's efficiency. For the past year, all of our mods had global permissions. While this was convenient in that it allowed mods to respond to emergencies as needed, it had the negative effect of distracting mods from focusing on proactive moderation, in which moderators handle problems before they're reported (e.g., fixing titles and prefixes, moving misplaced threads, and merging/locking/removing duplicate content). This time, it's the perfect opportunity to revisit an old system: sectional moderation. In this system, staff are assigned, based on personal preferences and activity, to specific sections (small groups of forums) that they'll focus on. It's our hope that, by having fewer distractions to eat away at their time and attention, they'll be able to help improve the user experience. Specialization isn't just for insects! Those of you who were here before June 2013 may remember that Global (now Support) Mods and Sectional Mods were two distinct, but complementary, roles. One of the problems with sectional moderation back then was the unequal staff distribution between the two roles, number-wise. While this created several problems, moderation was efficient and timely, and didn't require a huge number of people. Ultimately, we've decided to revisit this ancient concept, armed with more experience and a few tweaks to the idea, with the aim of creating a more pleasant experience for both member and staff alike. So with all that said, we've organized a team to interview, recruit, and train these new staffers. If you've ever read the "Who does what here?" FAQ, you might've wondered who Team Leaders were. Well, the idea's been there for ages, but it was never utilized to a significant degree. We hope to change that. In addition to managing the staff in their respective sections, they're also the ones you should approach should you have any questions regarding a particular section, including questions, concerns, or disputes regarding staff of that section. Now, I'm sure many of you are wondering when you'll hear back about your mod applications. That depends. If you were accepted, you'll be contacted within the next few days or weeks for a follow-up evaluation. If you don't receive word on your application by then, don't fret! We promised to contact you, and we'll make good on that promise. You weren't necessary rejected, either. Often, we like to keep an eye on promising candidates. Other times, we might've found that your qualities were better suited for another role within Poniverse. As always, feedback is appreciated. If you continue to have concerns about the NSFW rule or the mod apps, feel free to share your thoughts.
  23. Me and my friends are tired of Tekkit, so I offered to compile a few mods and make my own tech themed modpack, I figure that since it's for personal use I don't really need to worry about permissions. We had the most fun in tekkit planning out the layouts of pipes and machines, an making complex redstone devices, and factorizing everything so we want some tech themed mods in the pack. 1.6.4 only please. I already have IC2, computercraft, and buildcraft. Any suggestions?
  24. Hey I just wanted to know if any of you had some My Little Pony mods for games
  25. You've most likely seen them. Lots of games have mlp mods nowadays. You might like some mlp mods or you might hate all mods associated with mlp. For those of you that like some of these mods, name your favorite mod for a game. As of right now, I like the mlp mods for Don't Starve. It's simple and doesn't change anything major. You are able to play as one of four characters from Equestria Girls, Twilight, Rainbow, Applejack, or Pinkie. It's quite funny to hear these characters say some dark things with the happiest smiles on their faces. Dark humor, if you will. This is a screenshot from my game. I hope I posted in the right forum. It is game related, but also mlp related, so I figured it went here. I'm sorry if I am wrong.