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Found 2 results

  1. I used to play the Gameloft MLP game years ago, but I quit because of a simple reason: almost everything in the game couldn’t be done without paying money. I tried to save up for weeks for ponies that were essential for the main quest, but after finding out they costed more than 20 gems, I almost raged. There was also random pop up ads for Dragon Mania, Disney Magic Kingdom, and that old game Mobile Strike that kept on disrupting my tasks in the game. Now, seeing that the limited time events are now almost impossible to complete without paying money, and that now almost all gem characters in the store now cost $30 in real money, Im sorta thinking about whether other people have this problem too. So lemme ask: Is it even worth it to jump back into that game, or to not play it entirely?
  2. So how do you feel about the current trend of micro-transactions in video games with games like EA's Star Wars Battlefront 2 being called out for putting too much weight behind the paywall for progress? I have been seeing this trend for online and offline games more and more recently, especially with triple-A titles, it has always been there but not on the same scale as we have it today. Just how far will some companies push these micro-transactions, one example I can give of it going too far would be in World of Tanks, I saw a bundle being sold for 900 odd dollars for a bundle with virtual tanks (most of which were pretty trash and probably will never use)! Do you think the system should be overhauled, removed or kept the way it's?