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Found 15 results

  1. Since I saw a thread about the most toxic online communities, and a post about a gaming community in there, I decided to make a thread dedicated to the absolute worst video game communities. Which do you think is the worst and why? I think League of Legends is an obvious choice. The community has constant drama and has driven multiple people over the edge. Not to mention it has a serious reputation for toxicity and trolling.
  2. This is a post a LONG time coming. Paladins vs Overwatch. Considering that I have perspective on both games (I've played over 600 hours of Paladins, and my brother last I heard climbed to Diamond in Overwatch and I've been watching Overwatch pretty closely), I think it's more than appropriate for me to make the comparisons here. Paladins and Overwatch both have their own sort of appeal behind them to me, and honestly I would love to play Overwatch. But I don't think it's nearly as good as Paladins. Why? I have my reasons. Mechanical Design Overwatch, mechanically, is a game flawed on a very fundamental level... Overwatch does have things like stuns and slows, along with shields and armor, but they lack so much. They don't have things like Healing Reduction, Damage Reduction, CC Reduction, Damage Types, or anything remotely like Androxus' Reversal (well, there are similarities to Genji's Deflect, but Zhin's Counter is much closer to it in functionality). This makes the game seem very basic in that regard. Not even to mention that the aforementioned shield and armor mechanics sort of feel redundant, as they accomplish the exact same thing in a way that doesn't really feel that different.. I'll also bring up another couple of things here: switching and the structure of Overwatch's premier game mode. Character switching is BAD for a variety of reasons. First off, it removes the entire strategy of picking a character that does well on the map or the real impact of counter-picking the enemy team (as they can just switch after they die!). Secondly, It actually encourages trolling, because it allows people to pick a full damage comp with almost zero consequence (as they can change it to a 3-0-3 or whatever is meta in OW right now). And lastly, they also FORCE it on you! That really p***es me off. I've literally heard no real arguments why this is a good thing. I've heard "because one-tricks" but they AREN'T A PROBLEM ANYWHERE ELSE! In Paladins, no problem. In League of Legends, it's done by a LOT of people including streamers, and it's been zero issue. As for the structure of the game-mode, that's an absurdly obvious one. The problem is that Attack and Defense are NOT the same! In Paladins Siege, both teams compete for an objective and whoever captures it then pushes a payload. Here, you either push a payload or defend! That creates a lot of issues, because it polarizes characters like Torbjorn (even new Torb is to a degree) that are good at doing one thing (In Torb's case, defense) but not as good at the other. And these issues are furthered by character switching. Character Customization I don't mean the skins here. I mean how much you can actually tweak your character (hero, or champion in Paladins) and their stats to best suit a certain playstyle. I'll take Barik and Torbjorn for example. Torbjorn is stuck in an offensive playstyle centered around shredding tanks and taking advantage of chokes, while Barik can literally do ALL KINDS OF THINGS. By picking from Talents and building decks of Cards, you can make Barik either the king of area denial, a flanker, a mid-range DPS, or heck you could even make him a defensive tank if you wanted to (although it's not a not even remotely viable option). He can do any of those things if you build him a certain way. Also, not to mention, there are items in the game that allow you to gain stats that could be vital and game-changing, such as Healing Reduction on weapon shots or you could opt for Cooldown Reduction (which is also not in Overwatch!), or you could make your ultimate charge faster, or you can even increase the healing you get from your healers. Those aren't the only options, but a few examples. Character Designs I say this more from a creative standpoint considering that I'm developing my own game (it's a tabletop game, but nonetheless) with it's own characters, Overwatch's characters are a little less creative than Paladins' in design. A good example of this can be made with a comparison between McCree and Androxus. McCree may be a well designed character, but he's really not that creative. He's just a modern-day version of the likes of Wild Bill. Androxus' design was a lot more inspired. He's supposed to be a lawman, that became corrupted with an evil curse that requires him to kill to sate it. I don't even think I've heard of that concept before. Also, not even to mention that the designs of Paladins characters actually make it feel like there are (however much I hate to critique games like this) actual stakes in the real universe. With Overwatch, there doesn't actually seem to be that much of a stake in the actual lore. Maybe a few more places could look like Australia. Not as much as Paladins, where it actually feels like the fate of the Realm rests in your hands. Balancing The balancing in Overwatch at the moment is downright terrible. Literally every tank and support is in the meta right now (after Roadhog got buffed), but only half of the DPSes are (not McCree, not Soldier: 76, not Tracer, not Symmetra...) Doesn't that just seem like bad balancing to you or am I alone on that? Sure, Paladins has had it's issues, but not everyone of a single class is meta. Terminus is pretty weak right now and Ruckus is also on the tank side. On the support end, Jenos has been pretty mediocre lately (Even though I think that will change next patch), Furia's been struggling to compete, and Grohk hasn't been meta since Patch OB48 (in other words1 and a half YEARS). As for Damage champions, Vivian has always been garbage (except on release when she was absurdly overpowered), Tyra's pretty freaking terrible, Kinessa's going to get badly outclassed after nerfs, and now Willo is going to be absolutely miserable since her nerf last patch. And Flanks... Well, I can't argue that most of them (aside from Androxus, Talus, and Evie) are downright unviable in the current competitive metagame. Although Lex may be added to that list next patch because of a slight meta-shift that I see happening in the next patch along with buffs to his sustained output at range. However, I will note a couple of important things Overwatch has over Paladins. I'm trying to be as objective as I can with this, after all. Lore I just have to say that the current Paladins lore kind of SUCKS. Most of the lore feels generic, and some of it doesn't even make sense. Mostly it's just about a fight between the Magistrate and the Resistance, which feels like something I recognize from... EVERYWHERE... Overwatch is a far different story. I find Overwatch's lore really interesting to say the least. The whole war between humans and omnics is quite interesting, and I am especially intrigued by the story of Reaper. Considering he used to be the equivalent of an undercover agent working for Overwatch (as the leader of "Blackwatch", and then something slowly snaps in him that Talon (who if you didn't know are terrorist faction that the Overwatch is trying to stop) is better than Overwatch. Sure I left out a lot of details, but even without them. That makes a far more interesting lore story than "This guy knew this guy and they were both cops and then suddenly one of them went raving mad" (that's Androxus' lore in a nutshell...) The old lore of Paladins was better than it is now, as it had a lot of worldbuilding, but it still wasn't good because there were so few strands actually connecting the characters... Bugs! As anyone who's actually played Paladins knows, the game has had a HUGE issue with bugs. Terminus has had some game-breaking bugs (at least on PC) for a long time now that haven't been fixed. Pip has bugs that literally affect his VIABILITY in the meta (getting rid of them would buff him a LOT), and Evie has had issues with bugs for the longest time. Not to mention Grover had a bug for MONTHS that could CRASH THE GAME! In Overwatch, on the other hand, I don't notice these when I watch other people play nearly as much. In Paladins, on a bad patch, you may even get a game where you see a game-breaking bug in action once every 10 matches or so... But I'm pretty sure I haven't once heard something like an Overwatch hero having a bug so bad, let alone so prolifically bad from YouTubers like Stylosa, Tyrodin, or Your Overwatch (although I've heard a lot of pointless bickering over dumbness that doesn't even matter...). Sure, I know the game has bugs, but it's nothing like Paladins where I've seen Terminus's shattered body moving around the map, or Barik spontaneously get spaghettified on death, or a movement ability crashing the game... So there it is. Overwatch is worse than Paladins. Overwatch may be a game with a lot less bugs and lore that's actually interesting, but Paladins isn't mechanically flawed on a fundamental level, it has actual character customization in the sense of adjusting mechanical functionality, the character designs are more interesting, and the meta doesn't literally discourage people from playing an entire role that encompasses HALF OF THE ROSTER... (Competitive meta from what I've seen is 3 tanks and 3 supports, with the occasional DPS before teamfighting starts...). I really have been toying with the idea of buying Overwatch whenever I get a computer of my own (because I haven't had one for a YEAR now) and internet (that's hopefully good enough to play on, because I had a hard time playing Paladins on my old internet with a f***ing 1Mbps download and upload...) nonetheless. It may be worth it.
  3. So! Overwatch has recently reached its one year anniversary so I thought about starting a general thread to see if the community is up for talking about it, as a huge fan of Overwatch myself. To start with, heres a few questions for everyone! Id love to meet more people on here who enjoy the game as much as I do! PC or Console?: Main Offense hero: Main Defense hero: Main Tank hero: Main Support hero: Current Rank & Level: PC or Console?: Console Main Offense hero: Sombra/Tracer Main Defense hero: Junkrat/Widowmaker Main Tank hero: Dva Main Support hero: Symmetra/Lucio Current Rank & Level: Gold - 200
  4. This Thread is for all my non-MLP art work! Mostly furry art, personal work, fanart, and commissions! I won't upload EVERYTHING but I'll update this on occasion! you can view my full Gallery here: https://strawberryoverlord.deviantart.com/gallery/ (commission for Bugscrap) ( Commission for infernalpume )
  5. Now wouldn't that be nice if MLP-themed skins and especially lent voices were offered in the game? Won't ever happen, but one can always dream. At any rate, it was fun to make.
  6. I was inspired after seeing several characters from overwatch with their hair redone, so here is my take on it with Mercy. She has long hair and fringe bangs. What do you all think?
  7. ive done a new picture on deviantart and made it with shadows The shado version is not Public but will Post it here too just that you can See it too The one without shades and Wings existing on Deviantart And Here is the One what is not Public with all Shades and wings (Original sketch by Ambris)
  8. Sooo, here's Trixie as Ana Amari from Overwatch. Why did I draw her as Ana you ask? It's pretty simple:-TEACUPS (Ana has a victory pose where she holds a pink teacup)-Trolling (With her sleeping darts she can troll everybody with teabagging and etc.)-Aaand because I play as Ana most of the time (around 60 hours)They're both my favorite characters, but Trixie comes first of course :3BYTHEWAY, as you might have noticed this is a lockscreen wallpaper for smartphones, enjoy ^^
  9. In a rather interesting turn of events, Jeff Kaplan, the lead game director for the game Overwatch, has confirmed that one of the game's heroes, specifically Symmetra, is on the Autism Spectrum. Originally hinted heavily at in a comic revolving around her, a fan wrote Jeff to ask about it personally for confirmation. He indeed confirmed this, stating that she is a favorite among the development team and that she can do things other characters could never do. Here is the letter itself: This is a very interesting idea. Symmetra is not the character I would have guessed for this, not sure who would have been a good guess, but I did not expect her. What are your thoughts on this? Being a person that is also autistic, I actually really like how they went about this. While some other characters in the game have to beat you over the head with their defining personality trait, like D.va for example, this particular thing seems to be handled in a far more subtle way, which I very much respect. Instead of making her character be revolved around one big thing, this adds depth and diversity to her even more. Instead of hindering her story, it can expand it. Plus, it actually gives me a sense of joy knowing I can relate to the character in this way, even if I am definitely not some super genius. I am more quirky and weird if anything.
  10. So Blizzard announced a new title! Overwatch Here are the cinematic and gameplay trailers! Cinematic Gameplay (MUST WATCH!) So what is everyone's response to this? I as a "veteran" TF2 player am very hyped for this.. Looks like a total next gen. TF2 but with so much more things added into it. Some moba-ish style abilities have been added and every character looks, acts and seems to play very differently from the other, I also laughed at the Hearthstone bit. Thoughts?
  11. Yo Overwatch is a fun game with cool characters. I ship MeiMercy, JunkratMei, and JunkratRoadhog. Who do you ship?
  12. Overwatch Platform: PC, Xbox One, PS4 Genre: Class-based Multiplayer FPS Publisher/Developer: Blizzard Entertainment ESRB: T Overwatch has rapidly grown into the biggest multipalyer gaming sensation since the release of Team Fortress 2 way back in 2007, and it is from that game that Overwatch takes inspiration from, attempting to be the new multiplayer game that survives for many years to come. Blizzard comes into the genre swinging and hoping to make a lasting impression. Overwatch is at its most basic, a multiplayer shooter, with 21 characters dubbed as 'heroes' to choose from, each residing within their own class, of which there are 4, Assault, Defense, Tank and Support. Every character has their own fine tuned personality, distinct look and play style. This right here is immediately the game's first positive. The character variety here is immense, better than pretty much any other game of this genre. With such a wide range of heroes and play styles, you will most likely have more than one favorite and you can freely switch between them within respawns or in your starting point. Whether you want to be out on the front lines fighting or staying back and healing, this game offers those choices in a way that is above its competition. In terms of control, the game also excels handily. This could very well be one of the best controlling mutliplayer FPS games that I have played on a console. Each character has their own movement, but each one is very defined and getting used to how they move is simple. The aiming is something that I felt was very fluid, never did I have a problem finding my target. The game is simply a breeze in terms of control on both console and PC. Continuing the positives, we have the visuals. This game is bright and vibrant, even moreso than its inspiration, Team Fortress 2. The game is loaded with color and style, each map and character have their own very distinct look and it all leaves a clear mental image that sticks with you. On top of just looking great, each map is also loaded with little bits that bring the world to life. It tells parts of the story that we may not be fully aware of yet. Now, that brings me to the first negative: The story. Not the story itself, but how it is presented. Overwatch actually has a deeply crafted lore and world, Blizzard has done a fantastic job in that aspect. The problem? Well, you just wouldn't know that in the game itself. Except for the amazing intro video, the game has little to no real info on the story itself and how everything in this world came to be as it is. There are plenty of places to view this stuff online, which of course works, but being able to read all about the lore within the game itself would be a wonderful addition. Far too many games now are relying on external sources for gamers to locate the story. Another slight blunder, is the balance. For the most part, Overwatch far outmatches its competition in terms of balancing, delivering fun gameplay that is mostly fair. However, some heroes as of the time of this writing, are either heavily outmatched by the other heroes or they simply destroy in comparison. There have been several patches since the game released and it has improved the balance for sure, but some heroes still don't click completely well. The larger problem is within the maps and modes. Again, Overwatch mostly succeeds in this area as well, but the trouble is within the A & B point capture mode, where a team attacks two points, first A then B, while the other team defends. This mode is by far the weakest in the game, with maps that feel very oddly designed compared to the other modes in the game. This mode seems to rely a lot on chokepoints and the defending team has the advantage right out of the gate. This means that the attacking team may just be throwing themselves against a wall the entire time, unable to proceed due to the map preventing them from getting any advantage. While strict coordination can overcome this, it is not always available for many and the other modes do not require this, so this mode for me mostly falls flat. The other modes are near perfection in their execution though. One last thing, the game matchmakes like a breeze with quick joining times and little to no lag whatsoever. This is also one of the best performing games I have played online. The DLC is promised to be free as well, with a new hero already added to the game. Final Verdict: Thank you for reading. ^-^
  13. Overwatch is a game that is famous for many different things and one of those huge reasons is the insane variety of characters, especially for a multiplayer shooter, all with detailed backstories, it is immense. So with such a huge variety of characters and playstyles, it brings about the ultimate question: Who is YOUR favorite hero(es) AND least favorite? If you want you can just say one or the other. My absolute favorite is the almighty Mercy, the uber-Swiss Medic of amazingness. The medic role is one I am born to do in these games and she is no exception.
  14. It took me a good while to make this but I did it, and I'm proud. I created this as a Final Project to my College Course.
  15. Hi Everyone! Overwatch open beta ended today. Have You played? What's Your opinion about this game? How was it? Did You like it? Bought it already? What's Your favourite character? I loved this game a lot All those days I played almost every hour of my free time Can't wait till 24th May. Waiting for Your opinions and toughts!!!