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So here's day 1 of Comic-Con. It started out having to wait in the hot sun to even get into the Convention Center(Yesterday, I just waited in line in the Sales Pavilion). First thing I did was that I went to the Cyanide and Happiness Booth to meet with Austin St John: The original Mighty Morphin Power Ranger(Red, plus Zeo Ranger Gold). Surprisingly, there was no line for him. So while I waited, I did have a friendly chat with him, and he apparently is intrigued by the Nintendo Switch. I gave him a drawing I did of his character Jason Lee Scott as an Alicornified Red Ranger(I'll show you all this image later on) Next up, I picked up an image from Jay Fosgitt of my characters Wanda and Abigail. He did a great job of the drawing. Then came the Star Wars: The Clone Wars panel. I got it prior to the previous panel ending, and while the cast and crew looked back at the last 10 years of Star Wars the Clone Wars, they announced that there will be new Clone Wars content on Disney. SURPRISE! Then I was able to catch the Rise of the TMNT panel. IT's a new Turtles series on Nickelodeon, with a new voice cast. Eric Bauza returns as the voice of Master Splinter while Rob Paulsen will join in as a Voice Director(He will also voice a member of the foot clan with fellow VA Maurice LaMarche. NARF!). I was able to catch up with Rob and give him my new drawing. Then I caught up with Greg Cipes, who I had a Skype chat with on Memorial Day. I gave him some new artwork of my own(Will show off later on), and he actually liked a paining I did of the Crystal Pier in Pacific Beach. Afterwards, I went down and checked out the Rocket League playoffs. Note to self: Never eat a ton of popcorn, even if you got it for free. I got pictures of myself with the Batmobiles, plus pics of the Jurassic Park Jeep Wrangler and the Delorean from Back to the Future. When I got back, I noticed that the Hasbro Booth was open season. But here's the interesting part. They were sold out of the MLP Toy for the day, while the Power of the Primes Optimus Primal toy was still widely available. I was able to pick one up, plus a Bumblebee gift for a close friend. Finally, I checked out two panels. The first one involved writing and tips. It was more about simplicity, making sure the lines you write match the character, and failure will be in the future. Nicole Dubuc was there, and I gave her one of the new drawings I did. I ended the day with the adventures in voice acting panel. Once again, I didn't get the shot to try out. Anyway, that's it for day one. Tomorrow, I'm taking my dad down to see the My Little Pony panel.
Rocket League Platform: Xbox One, PS4, PC Genre: Driving/Sport Publisher/Developer: SNK Rocket League was welcomed with praise and gamer love when it first launched for PS4 and PC. It took YouTube by storm and became one of the most popular games ever in its genre, even winning Best Sports/Driving game at the 2015 Game Awards. Now the game makes its way to Xbox One so Xbox gamers can now see if the hype and praise is justified for the title. I can simple say; Yes, yes it is. Rocket League is a deceptively simple game on the surface. It is a game where you drive RC-like turbo charged cars, collecting boost and trying to hit a soccer ball into the opposing team's goal. So essentially, it is soccer. With super-charged RC cars. You can play 4 different modes online, these are all just player amount variants. 1v1 duels, 2v2, 3v3 and the ultra crazy 4v4. Each of these have their own sort of feel and I think that 3v3 and 4v4 are the most fun of these. Then you have splitscreen online offerings and up to 4 player splitscreen locally, as well as exhibition games with AI and players and a single player season. All of this revolves around the same premise: Crazy RC cars, playing soccer. Does this sound like it can feel samey and repetitive? Well, it doesn't. The best phrase I can use to describe Rocket League is this: Simplistic Perfection. While the game is simple at the surface, what makes it work so well is how perfectly it is crafted. The cars feel incredibly fun to drive, being able to boost and jump around and hit the ball at extreme speeds never gets old. It might take a while to get used to the physics and how they work here, but they soon become second nature. There are tons of things to unlock, the sheer amount of items available will keep you unlocking things for hours and hours on end and all of these things are unlocked as you play, so there is no focus on trying to get them, you will eventually either way. The rewards are also handed out randomly so nobody unlocks the same things at the same rate. So you and someone else at the same rank will not get the same exact item at the same time. The sheer amount of content to unlock and use is incredibly impressive for a $20 title. There are a bunch of new car bodies, tires, paint jobs, paint types and even boost visuals that you can get, and there are also tons of different things from other games here too. These are a treat to see and I would love to see even more come to the game in future DLC. The balance here is also so beautifully done that it pains me to see so many military shooters nowadays that have balance as an afterthought. Here, everyone is on an even playing field. The skill gap is relatively small compared to most games and this allows many players, casual or not, to jump right in. There also is not much skill that is needed to play the game well. While one can learn the ins and outs of the angles needed to make some really good shots, the extreme chaos of the gameplay makes it to where skill becomes an afterthought and it becomes pure madness and fun. Seeing all of the players boost towards the ball and slamming into it and crashing into each other in such a frantic pace makes me think of a bunch of five year olds that have just received an immense sugar rush and here, that works! Even the matchmaking works incredibly well. It does not take long to get into a game and if the game is taking a bit to find a certain player, it will just replace him/her with an AI car that is there until a player joins to replace it. This completely eliminates any team balancing issues and the AI, while kinda dumb at times, knows how to make some great saves and defend the goal. I did have a couple of instances where, for some reason, the AI pushed the ball towards our own goal, resulting in the other team getting an advantage, but this happened very rarely. Speaking of happenings that are rare, I have rarely experienced any lag issues in the game, save for a few moments and I have experienced absolutely no disconnections whatsoever. With huge shooter franchises like Call of Duty that charge you $60 for the game AND an additional $50 upfront for DLC, it is insane that this $20 game experiences less network problems than that franchise. Honestly, I find myself enjoying this game more and more the more I play it and it is difficult to find any major flaws. I suppose the A.I. can be finicky at times, but this is very few and far between. I suppose another slight gripe is the lack of play-field variation. While there are a lot of environments in the game, each one is built upon the exact same field, with no changes in elevation or overall style. This could be to help the balance out though and thus, it doesn't bother me much. I am just too busy having fun and going crazy in the game to care. I do highly recommend that if you can play it with a friend, take that opportunity, as playing with a friend was some of the most fun I have ever had in a video game. Also, I have experienced a couple of crashes in the game, but only while playing splitscreen online. Final Verdict:
The massively successful indie hit Rocket League has now graced the Xbox One. It finally released today. As someone who has never played it and just doesn't know a whole lot about it, is the game worth it? It is price at $20 which seems quite fair but I want the input of the community on this as well. Sell me on this game! It sounds fun, so perhaps it is fun? :3